Previous Seasonal Patch Notes

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Dragonrise Patch Notes - 25/04/2024

New Content:

Activated the following events:

  • Kitsune Kagura Event.
  • Storm Claw Attire Chest added to the store.
  • Updated the Doctrine Pool.

Further details about these events will be posted on April 26.

  • With the end of the Silver Spring event, Flower Ribbon will be reclaimed at 50 Bronze Coins each.

Adjusted Content

Unit Mastery

Ironcap Bowrider

Increased mobility and skill utilisation benefits for the Ironcap Bowriders, allowing them to effectively interact with the centre of the battlefield in a relatively safe manner.

Mastery Effects at Each Stage:

  • Range +8%
  • Armour Piercing Damage 90 points
  • Range +8%
  • Piercing Damage 100 points
  • Grants 10 ammo as a reward each time an enemy is defeated.
  • Increase damage to infantry by 150.
  • While Double Shots is in effect, increases damage dealt by 200 points.
  • Bedevil effect is doubled. When triggered, 10% maximum health is restored within 3 seconds.

Prefecture Heavy Cavalry

Enhanced effectiveness of the Prefecture Heavy Cavalry's "Breakthrough" skill and ability to counter long-range attacks, strengthening their survival capabilities for prolonged combat.

Mastery Effects at Each Stage:

  • Increases slashing damage by 80 points.
  • Increases piercing defence by 60 points.
  • Increases slashing armour penetration by 100 points.
  • Increases health by 390 points.
  • Reduces “Breakthrough” cooldown by 50%. While Breakthrough and Charge are in effect, each ranged attack taken will grant 0.2 seconds of immunity to controls.
  • Reduces ranged damage taken by 300.
  • Increases damage against all ranged Units by 300 points.
  • Each time an enemy soldier is killed, maximum health and damage are increased by 20% and 10%. This effect is stackable up to 5 times. This effect is lost when the Unit dies or retreats.

New Player Adjustments

  • Adjusted some experiences during the new player stage.
  • Optimised some UI guides during the new player process.
  • Optimised and replaced the Units obtained during the new player period. Ironcap Archer replaced Pike Militia.
  • The War Token event now starts at level 20.

Bug Fixes and Optimisations

  • Resolved an issue of Camel Lancers showing abnormal models in the World Map.
  • Resolved a bug in the siege battle map Valley Fortress where players contending for their base had a chance to respawn near the base flag.
  • Resolved an issue where the incorrect display of Unit icons in some PvE stage settlement interfaces.
  • Optimised the description of the Xuanjia Cavalry Energy Doctrine, making it consistent with its actual effect.

Dragonrise Patch Notes - 18/04/2024

New Content:

Activated the following events:

  • Seasonal Doctrine Challenge Event.
  • Mighty Guardian Attire Chest added to the store.
  • The Highlander's seasonal Unit bundle was added to the store.
  • The Paragons seasonal Unit bundle was added to the store.

Further details about these events will be posted on April 18.

Adjusted Content

Silver Wing Attire

  • Enhanced particle effects for the Silver Wing attire, making it more visually prominent on the battlefield.
  • Added special effects to the chest armour component of the Silver Wing attire when the Hero is sprinting.

Unit Changes 

  • Adjusted the descriptions of the two formations of the Modao Battalion.

Siege Adjustments

In matchmaking Siege maps, all preset Divine Crow artillery will be replaced with other artillery such as Cannon, Arrow Launcher, Ballista, etc.

Adjustments to the Allenburg siege map:

  • Adjusted the position of flags at points A and B.
  • Adjusted the position of supply points and added a supply area at point C.
  • Adjusted the building structure around the main base flag.

New Player Adjustments

  • Adjusted some experiences during the new player stage.
  • Optimised some UI guides during the new player process.
  • Optimised and replaced the Units obtained during the new player period. Ironcap Archer replaced Pike Militia.
  • The War Token event now starts at level 20.

Bug Fixes and Optimisations

Unit Fixes

  • Resolved an issue where some nodes in the training of Ironcap Scout Cavalry did not match the icons.
  • Resolved an issue where the last point of Halberdier Sergeants’ mastery was not affected by the Armor Penetrated CD reduction Doctrine.
  • Resolved an issue where Imperial Archers might gain the Sniper skill after interacting with a supply point without unlocking Constellations.
  • Resolved an abnormal attack animation of Varangian Guards when activating Unbreakable while in formation.
  • Resolved an orientation error of Pavise Crossbowmens' Doctrine II when performing Rapid Fire in formation.

General Fixes

  • Resolved abnormal NPCs in Haojing and Daicheng.
  • Resolved some abnormal text issues in weekly challenges.
  • Resolved an issue where some new makeup couldn't equip certain tattoos..
  • Resolved an issue where the preview of Arena Hero rank rewards did not display.

Dragonrise Patch Notes - 11/04/2024

Adjusted Content

New Player Experience

Optimised some of the processes in the beginner mission.

Unit Changes 

Prefecture Pikemen

  • The [Prefecture Pikemen] no longer rely on having the [Pike MIlitia] unlocked first. 
  • The position of the [Pike Militia] has also been changed in the Unit Tree.

If the Mastery is not available for the Units, the Mastery interface will be hidden.

[Imperial Showdown]

  • Resolved an issue where the siege tower's position could be abnormal.
  • Resolved an issue where the Battering Ram was unable to strike when the gate is open.
  • Resolved an issue where players on the defender's side could not respawn when killed during phase transitions.
  • Resolved an issue where characters on both sides were flickering during the settlement animation.

Bug Fixes and Optimisations

  • Resolved an issue where the 4-set effect in [Black Sun Anchorite], [Fearless Paladin], and [Imperial Knight] could not be immune to dismounting skills.
  • Resolved an issue where [Crescent Monks] might trigger a different effect during attacks.
  • Resolved an issue of abnormal display for certain Unit Attires.
  • Resolved an issue of excessive memory usage in the game.
  • Optimised the default server display logic for the game launcher.
  • Resolved an issue where the Fire-Resistant trait was not working properly.
  • Resolved an issue where an empty window would appear when purchasing in the store without selecting a discount coupon.
  • Resolved an issue where the prosperity of a fief would not increase or decrease accordingly during the weekly maintenance.

Dragonrise Patch Notes - 04/04/2024

New Content:

Activated the following 

  • Imperial Showdown Event 
  • Fortune’s Bounty
  • Merchants’ Mayhem
  • Donation Event
  • Sign-in Event
  • Update to Excavation Site

More detailed information regarding the above events will be posted in a dedicated article on April 4.

Adjusted Content

Limited-time event Permanent Unit Kits

Every Friday, Saturday and Sunday between April 4 and April 14, Siege and Field Battles, as well as Expeditions, will not consume Unit Kits. However, attacking fiefs, pursuits, and rebels will still consume kits as normal.

New Player Experience

  • The campaign of Sparrow Pass has been optimised.
  • Improved the performance of certain aspects in the early stages for newcomers.
  • Decreased the difficulty of enemy units in [Mastery Commander], when a new player enters the campaign through [Unit Mastery (I)].

Ragdoll Physics

You can turn on the effect by going to [Graphics Settings -> Ragdoll System].

Unit Changes 

Changes have been made to the effects of " Unit Losses in the World " and "Unit Resupply Cost" for some units.

Serfs

  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Gathering Amount".

Tenant Farmers

  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Field Battle Damage, Increase Gathering Amount".

Woodcutters

  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Siege Battles damage, Increase Gathering Amount ".

Village Watchmen

  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increased Field Battle Damage, Reduced Food Consumption".

Sword Militia

  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increased Field Battle Damage, Reduced Food Consumption".

Demesne Pikemen

  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increased Field Battle Damage, Reduced Food Consumption".

Javelin Militia

  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increased Field Battle Damage, Reduced Food Consumption".

Pike Militia

  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increased Field Battle Damage, Reduced Food Consumption".

Demesne Archers

  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Siege Battle Damage, Increase Ammo "

Ironcap Arquebusiers

  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Ammo"

Coutiliers

  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Charge Damage, Increase Health" effect.

Ironcap Scout Cavalry

  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Reduce Food Consumption".
  • Optimised the growth nodes for [Ironcap Scout Cavalry], swapping the position of the Charge skill node with the first node.

Selemchid Cavalry

  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase movement speed".

Vanguard Archers

  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Ammo, Increase Health".

Incendiary Archers

  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Siege Battle Damage, Increase Ammo" effect.

Namkhan Archers

  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Field Battle Damage, Increase Health" effect.

Prefecture Guards

  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Slashing Defence, Blunt Defence".

Wuwei Mansion Guard

  • Resolved an issue where Wuwei Mansion Guards may have been missing attack judgments
  • Increased the number of targets for Wuwei Mansion Guard's area attack;

Bug Fixes and Optimisations

  • Resolved an issue where unusable items could be purchased from the Smuggler NPC. After the maintenance, the items will be retrieved, and all spent Honor will be returned.
  • Resolved an issue concerning the effect of Bo-Shurikens of [Dual Blades].
  • Resolved an issue of incorrect node display for the [Assault Training] of the [Hashashins].
  • Resolved an issue where the left supply point for the attacking side in White Elk Fort was not functioning properly.
  • Resolved an issue where Units could not be controlled after using the siege engines under certain circumstances.
  • Resolved an issue of the anomalous display of the opening time from different regions.
  • Resolved an issue of UI offset after joining the Imperial Restorationists.
  • Resolved an issue of some ground textures in Daicheng.
  • Resolved an issue of the Challenge Voucher occasionally not working.
  • The [Skills] page for character specialisation has been optimised.
  • Optimised closing pages on certain screens, you can now directly close them by clicking the 【X】 icon in the top right corner of the interface.
  • The Border Fort·Preparation has been added to the The Stone Steps.
  • Resolved an issue of incorrect icons on some interface pages.
  • Optimised the in-battle UI for some information.
  • Improved the targeting of [Camel Lancers] during [Charge], allowing them to better engage in close combat with their targets.
  • Resolved an issue of [Prepared Stance] skill for [Zweihanders].
  • Resolved an issue where [Schutzdiener] would continuously fire [Blessed Arrows] when a hero was killed.
  • Resolved a bug where a supply point outside the [Kongshi] in Territory Wars was unusable.
  • Added a teleportation NPC for [Haojing] in the main city region.
  • Resolved issues with the rune description for [Cador].
  • Resolved some issues in the novice missions and novice guidance.
  • Resolved an issue of missing models for Honour Guard Unit Attire under specific circumstances.
  • Optimised the overall broadcast for achievement notifications, which will no longer appear during battle matches.
  • Optimised the Open World broadcast, which will no longer appear outside of the world matches.
  • Resolved an issue where the game might experience sudden stuttering during gameplay.

Dragonrise Season Launch Patch Notes - 21/03/2023

NEW CONTENT

New Season: Dragonrise

A new Season is now available. Welcome to Conqueror’s Blade: Dragonrise

We will be revealing our launch events in our Dragonrise release article. Stay tuned for our article on March 21, 2024!

Battle Pass

A new Battle Pass has been added to the Seasonal Menu (F5).

Nobility Level 1: Snow Falcon Hero Attire

Nobility Level 100: New Dawn Hero Attire

Seasonal Units and Unit Challenges

Three new Units have been added to the Seasonal Challenges Interface (F5). You will be able to access them throughout the Dragonrise Season.

Unit Release Dates

  • Feathered Crossbowmen (3-Star): March 21, 2024.
  • Wuwei Mansion Guard (4-Star): April 1, 2024.
  • Xuanjia Heavy Cavalry (5-Star): April 15, 2024.

Unlock Requirements

Unit

Previous Unit Unlock Requirement

3-Star: Feathered Crossbowmen

N/A

4-Star: Wuwei Mansion Guard 

You must unlock Feathered Crossbowmen before you can proceed with Challenges for this unit.

5-Star: Xuanjia Heavy Cavalry

You must unlock Wuwei Mansion Guard before you can proceed with Challenges for this unit.

Unit Challenge Rewards:

Feathered Crossbowmen Unit Challenges (Available March 21 after maintenance)

  • Stage 1: 3-day Feathered Crossbowmen Contract
  • Stage 2: Feathered Crossbowmen Unit
  • Stage 3: Feathered Crossbowmen-exclusive Doctrine
  • Stage 4: Feathered Crossbowmen Avatar

Wuwei Mansion Guard Unit Challenges (Available April 1, 04:00 CET)

  • Stage 1: 3-day Wuwei Mansion Guard Contract
  • Stage 2: x120 Unit Medals
  • Stage 3: Wuwei Mansion Guard Unit
  • Stage 4: Wuwei Mansion Guard Exclusive Epic Doctrine
  • Stage 5: Wuwei Mansion Guard Guard Avatar

Xuanjia Heavy Cavalry Unit Challenges (Available April 15, 04:00 CET)

  • Stage 1: 3-day Xuanjia Heavy Cavalry Contract
  • Stage 2: Xuanjia Heavy Cavalry Rare Doctrine
  • Stage 3: x120 Unit Medals
  • Stage 4: Xuanjia Heavy CavalryUnit
  • Stage 5: Doctrine Spirit (only during Dragonrise Season) + x200 Unit Medals
  • Stage 6: Xuanjia Heavy Cavalry Epic Exclusive Doctrine
  • Stage 7: Xuanjia Heavy Cavalry Avatar

Campaign

Maoyang is the core region of the season, The liege of the house occupying Anliang has a chance to earn the title of Hegemon.

Campaign Stage

Dates & Accessibility

Seasonal Seals

Stage I: Opening Moves

March 21 - April 1

 

Territory War takes place in:

  • Maoyang
  • Liangyun
  • Deployable Units: 1-Star to 3.5-Star
  • Armour Set bonus: Inactive
  • Crafted Equipment bonus: Inactive
  • Auxiliary Points: 6

Stage II: Eye of the Storm

April 1 - April 15

 

Territory War takes place in:

  • Maoyang
  • Liangyun
  • Longting
  • Deployable Units: 1-Star to 4.5-Star
  • Armour Set bonus: Active
  • Crafted Equipment bonus: Inactive
  • Auxiliary Points: 6

Stage III: All is Chaos

April 15 - May 6

 

Territory War takes place in:

  • Maoyang
  • Liangyun
  • Longting
  • Deployable Units: All Units
  • Armour Set bonus: Active
  • Crafted Equipment bonus: Active
  • Auxiliary Points: 6

Stage IV: Usurp the Thrones

May 6 - May 20

 

Territory War takes place in:

  • Maoyang
  • Liangyun
  • Longting
  • Liangyun Capital - Daicheng
  • Longting Capital - Haojing
  • Deployable Units: All Units
  • Armour Set bonus: Active
  • Crafted Equipment bonus: Active
  • Auxiliary Points: 6

Stage V: Imperial Dawn

May 20 - June 2

 

Territory War takes place in:

  • Maoyang
  • Liangyun
  • Longting
  • Longting Capital - Haojing
  • Liangyun Capital - Daicheng
  • MaoyangCapital - Anliang
  • Deployable Units: All Units
  • Armour Set bonus: Active
  • Crafted Equipment bonus: Active
  • Auxiliary Points: 6

Stage VI: The Dust Settles

June 2 - TBA, 2024

 

No Territory Wars will take place during this period.

N/A

ADJUSTED CONTENT

Border Fort Map

The structure of the contested areas in [Border Fort] has been modified, and new supply points have been added.

The updated [Border Fort], has been renamed to [Border Fort·Preparation], in Matched Siege Battles.

Ranked Battles

Ranked Battles begin on March 22. Ranked will continue to be played at the same times as the Knightfall Season. Check the Events page in-game for more information.

Current Map Pool:

The following maps will be available as part of Ranked for the launch of the Dragonrise Season:

  • Hidden City
  • Reginopolis
  • Sun City
  • Kurak Castle Redux
  • Harbour City
  • Heilung Fjord
  • Valley Fortress
  • Wall Fort
  • Border Fort
  • Riverland Castle
  • Linwu Fortress
  • Dasuo Fort
  • Combat arena
  • Desert Fortress
  • Marauder’s Settlement

We will adjust the Map Pool for Ranked Battles a couple of weeks into the Season. We will be running a survey shortly after the launch of the Season to adjust the map pool on our Discord server.

Fame Store

Fame will be reset and will become available for the Avalon Season. 

Fame Store Offerings:

Item

Required Fame

Bronze Coin Cost

Purchase Limit

Artificer's Stones

0

2,000

10

10-Battle Hero XP Card

60

1,500

3

Powdered Silver

1,000

1,400

50

Sirocco Mount

1,000

10,000

1

Brigand's Armour

2,000

10,000

1

Sentinel's Armour

2,000

10,000

1

House Trooper Armour

2,000

10,000

1

Artificer's Stone

2,000

5,000

10

Unit Medal

3,000

2,000

100

Artificer's Stone

4,000

5,000

10

Lotus Water

5,000

5,000

5

Artificer's Stone

6,000

5,000

10

Rare Doctrine Selection Box

6,500

5,000

1

Rare Weapon Schematic

8,000

10,000

2

Rare Armour Schematic

8,000

10,000

4

Lotus Water

9,000

5,000

5

Treatise

9,500

10,000

5

Artificer's Stone

9,500

5,000

15

Epic Hero Schematic Crate

12,000

60,000

1

Epic Doctrine Selection

12,000

10,000

1

Pure Wisdom

15,000

10,000

1

Legendary Artillery Selection Box

17,000

40,000

1

Treatise

19,000

10,000

5

Epic Hero Schematic Crate

21,000

60,000

1

Hero Attire: New Dawn 

23,000

100,000

1

[Golden Age] Title

25,000

100,000

1

Seasonal Store

  • Starting from the Dragonrise Season, Antique Attires themed around the Eternal season will be added to the Seasonal Store, where they will receive a 20% Blades discount.
  • Scorpio-themed Antique Attires are no longer discounted, and their cost has reverted to their original price.
  • Colosseum-themed Antique Hero and Unit Attires have been removed from the Seasonal Store.

Seasonal Runes

  • We have refreshed the Seasonal Runes in-game as part of the F5 menu.

Shared Units Reset

  • When the Dragonrise Season launches, shared Units will be reset.

Other Adjusted Content

  • The Doctrine Pool has been updated
    • From March 21 until April 4, there is an increased chance to gain heavy shield infantry Doctrines.
  • Following the update, the following attires will be available in [Attire Exchange (G)]: Ordre de la Pucelle (Sealed), Knight Bachelor (Sealed) and Parissie Windrunner (Sealed).

Balance Changes

Unit Changes

Based on recent battlefield performance data and feedback from the community, we will be making balance adjustments to several units in the Dragonrise season. With these balance adjustments, we aim to provide opportunities for some underperforming but unique seasonal units, making the battlefield more diverse overall.

Shieldmaidens

Shieldmaidens have demonstrated relatively weak performance in recent battlefield environments. Their data cannot match with units with similar mechanics but lower leadership costs. We hope to give them better defensive capabilities as the only five-star Heavy Shield unit.

Changes:

  • Leadership cost 310 -> 280
  • The damage reduction of the [Cover Commander] has been increased from 15% to 30%.
  • The effect of defence increase in the [Guardian] has been upgraded from 10% to 20%.
  • Basic Slashing Damage increased by 10%.
  • Basic Piercing Damage increased by 10%. 

Varangian Guards

As a unit specialising in counterstriking, it has been performing poorly against some meta units. We aim to enhance their damage resistance during defence and their damage output during counterattacks, making the tactical gameplay on the battlefield more diverse.

Changes:

  • The effect of damage reduction in the [Unbreakable] has been increased from 30% to 40%.
  • [Raging Onslaught] All types of armor penetration increased from 300 to 400. 

Siphonaris

The Siphonaris have a unique attack style, providing significant suppression against high-density infantry. However, their overall performance is relatively poor at present. We aim to enhance their basic attributes appropriately to introduce some changes to the local dynamics of the battlefield.

Changes:

  • Leadership Cost has been reduced from 315 to 300
  • Basic blunt damage increased by 200.
  • Basic health increased by 20%

Falconetti Gunners

The Falconetti Gunners possess unique strategic value and feature a distinct attack style. However, its impact on the current battlefield environment is diminishing. We aim to appropriately increase their firepower output duration, allowing them to utilise their unique advantages better.

Changes:

  • Leadership Cost reduced from 320 to 300
  • Basic Ammo increased by 30%

Greyhair Garrison

As a uniquely versatile unit, it has been underperforming against some meta four-star units. Enhancing their survivability, especially when activating the 'Last Stand' skill, can bring more diversity to the current battlefield environment.

Changes:

  • Leadership Cost reduced from 230 to 200
  • Basic health increased by 20%.
  • The effect of damage reduction in the [Last Stand] changes from 15% to 25%.

Alchemists

The Alchemists were the first unit on the battlefield with an auxiliary healing mechanism, and their healing skills are unique and interesting. We aim to reduce their leadership value further and significantly increase the healing effect of their ' Healing Hands ' skill, encouraging players on the battlefield to engage in altruistic behaviour.

Changes:

  • Leadership Cost reduced from 90 to 60
  • [Healing Hands]: Regeneration 1% of maximum HP has been changed to Regeneration 10% of maximum HP

Prefecture Pikemen

As a unit primarily relying on charges for its damage output, reducing its charge cooldown would allow them to better adapt to the current dynamic battlefield environment.

Changes:

  • Reduced the cooldown for Charge from 60 seconds to 40 seconds.

Ironcap Spearmen

The Ironcap Spearmen is a meta three-star with a heavy shield unit. We aim to increase their health to differentiate them from other shield units..

Changes:

  • Leadership Cost decreased from 150 to 130
  • Base health increased by 30%.

Kriegsrat Fusiliers

Kriegsrat Fusiliers stand out among the various rifle units due to their high movement speed and impressive firepower. We aim to slightly reduce their health to provide warlords with more opportunities to exploit their weaknesses when facing the Janissaries.

Changes:

  • Base health decreased by 30%.

Ironcap Scout Cavalry

Ironcap Scout Cavalry has been favoured by players since its mastery was launched. However, its excessively high cost-effectiveness and significant control ability over Heroes have greatly affected battlefield balance. We aim to increase their leadership cost and reduce their control ability over heroes, creating more opportunities for warlords to counter the Ironcap Scout Cavalry on the battlefield.

Changes:

  • Leadership Cost increased from 95 to 120
  • The [Rampage] no longer causes a Dazed effect on Heroes.

This adjustment will issue [Ironcap Scout Cavalry Deindoctrinator] and [Special Mastery Reset Card for Ironcap Scout Cavalry] to our players. After using these items, all activated Doctrines become removable, and 100% of the corresponding resources spent in Mastery will be refunded.

Other Changes 

Ragdoll Physics

We have added a ragdoll effect to the impact and explosive attacks of heroes, units, and artillery that deal powerful blows or explosions when killing enemy infantry units.

You can turn on effect by [ESC -> Graphics -> Graphics Settings -> Ragdoll System].

Optimisations

New player Experience Process

It is the first time we optimised our new player's first-time-matched game. We have replaced it with an optimised map based on the seasonal theme to enhance the new player’s experience

Adjusted the maps in the early matchmaking pool for new players, primarily focusing on the seasonal theme, and optimised the guidance for the first two battles.

Optimisations to Commander Rule Changes

Optimised the logic for commander replacement after fief battle, preventing situations where the frontline cooldown ends but the commander does not change.

System Interaction Experience

Changed the layout of the Unit UI, to provide a more intuitive user experience.

Other Optimisations

  • Added the ability to collect all unlocked rewards with one click in the Season Challenges.
  • Non-Nvidia card users can use FSR features to optimise the frame rate.
  • Added indicators for friendly fire damage

Bug Fixes

  • Resolved an issue where a 'ghost soldier' might appear and interrupt the capture process on the battlefield.
  • Resolved an issue where some in-game mail could not be cleared when using the bulk delete feature.
  • Resolved an issue where fire damage had a chance to cause game server crashes.
  • Resolved an issue of lag caused by frequent updates to physical effects on the battlefield.
  • Resolved an issue where pressing ESC in the embedded browser caused the system settings page to pop up.