Season IV Patch Notes

Previous Seasonal Patch Notes

I - II - III

24/09/2020 - update

BUG FIXES:

Units:

  • Resolved an issue where in certain circumstances the Pavise Crossbowmen’s rate of fire didn’t work as intended when using the Shield Wall formation.
  • Resolved an issue where, when the Sipahi Cavalry killed an enemy hero whilst in formation, using Croupade would trigger multiple tramples.
  • Resolved an issue where the effect of the Sipahi Cavalry's Croupade would continue for a longer duration than it should.
  • Resolved an issue where the Incendiary Archers' Refine Incendiary Oil didn't take effect

Maps:

  • Resolved an issue where the flaming pitch wouldn’t deal damage or have an animation on the Conqueror’s City map.
  • Resolved an issue, where on the Conqueror's City map in Territory War, several of the attackers spawn point would not work.
  • Resolved an issue, where at certain Territory War maps, the defenders could enter the attackers' spawn point. The issue mainly pertained to the following maps: Nordtal, Ellbogen, Plattland, Gruenefeld, Dreiwaelder, Westberg, and Steinklippe.

User interface:

  • Resolved an issue where the map would move as you scrolled downward while having the map enlarged within the Results - Post-Battle analysis interface.
  • Resolved an issue where, when preparing to enter Conquest, pressing Respawn would sometimes not have any effect whatsoever.
  • Resolved an issue where expired Conquest quests within the Campaign menu would still be marked with a yellow dot.
  • Resolved an issue where the date/time would cut off in certain languages within the Campaign menu.

Miscellaneous:

  • Resolved an issue, where under some circumstances, Conqueror's City fief quests would fail.
  • Resolved an issue where, when a fief's line was full, a character trying to join it would instead enter the World Map, hindering them from playing properly.

21/09/2020 - update

BUG FIXES:

Units:

  • Resolved an issue where the ‘Damage’ node effect for Halberdiers (“increases armour penetration after sprinting by 8%”) would not take effect.
  • Resolved an issue where the ‘Unwavering’ node effect for Halberdier Sergeants ("increases damage after charging by 8%") would not take effect.
  • Resolved an issue where the ‘Unwavering’ node effect for Squires (“increases damage after charging by 8%”) would not take effect.
  • Resolved an issue where, after Incendiary Archers used the skill ‘Arrow Rain’, the bonus gained from ‘Burn Them All’ in unit training, and ‘Refine Incendiary Oil’ from the unit tree would be lost.

Maps:

  • Resolved an issue where some players were unable to deselect the “Conqueror’s City” and “Conqueror’s Gate” options within the World Map (accessed via the M key).
  • Improved the spawn points and join points of attacks within the Conqueror’s City (Capital) map. Attackers can now join the battle closer to the front lines.
  • Resolved an issue where the bridge to the left of the outer defenses would sometimes disappear in the ranked battle map: Wall Fort.
  • Resolved an issue where the respawn markers wouldn’t be displayed for attackers at the last flag area within the map: Reginopolis (The Last Stand).

10/09/2020 - update

NEW CONTENT:

  • Added English voice lines for all Units.

OPTIMISATIONS:

Ruling House:

In order to ensure that houses reap rewards for contributing to conquests, we’ve changed the authority of Ruling Houses on the battlefield. During fief battles, the Ruling House may not kick any member who fulfills any one of the following conditions:

  • The player has a contribution of 20%, and at least 10 players of their house are present on the battlefield.
  • The player has a contribution of at least 50%.

We’ll be keeping an eye on how things progress and will continue to evaluate whether further adjustments will be needed to ensure that players who contribute gain their just rewards.

In order to further promote participation in battles, we've increased the maximum number of Nobles in Houses to 20

War Declaration:

Reduced the amount of Prestige required for Free Houses to declare war against Conqueror's City and the 4 Gates. The requirement is now in line with war declarations on normal cities of the same level.

Reginopolis: The Last Stand

We’ve made the following changes to the final fight on Reginopolis:

  • The wall by Point B can now be destroyed, making B more dangerous than before.

  • The wall on the leftmost side of C can now be destroyed, making it possible to completely surround the fortress.

  • A ballista on the left road by the attackers’ base has been replaced by a Mortar.

User Interface:

  • Improved the scrollbar within the Seasonal Weekly Challenge interface, now when you enter this screen you will be automatically directed to the current week.
  • When Ranked Battles are unavailable, the time at which the next Ranked Battle starts will now be displayed.
  • Chat and Inventory windows will now be closed when opening an Attire Chest.
  • In the Doctrine window, when equipping Doctrines, the color of connections between Doctrines and abilities now reflects their quality.
  • The font size on the right-hand side of the screen during PVE quests has been enlarged.
  • Improved the Seasonal Selection UI in the Seasonal interface when switching between Seasons.

Miscellaneous:

  • In order to improve the experience for some Warlords when the results of PvE stages are being tallied, we've increased the ratio at which a victory counts toward said score; we've also decreased the ratio at which enemy kills and hero level matter for the score, and made some changes to how score is calculated. After these new changes, as long as you do your utmost in Alliance Quests, you will be able to attain high scores and get great rewards even without defeating hordes of enemies.

BUG FIXES:

  • Resolved an issue where the sword tassels of the Yatan Longsword & Shield would look incorrect when the physic engine was turned off in the settings.
  • Resolved an issue where the attribute graph would not display attribute increases for the Silahdar’s unit tree node “Stalwart”.
  • Resolved an issue where the effects for the ‘Violence’ node of the Silahdars would not take effect.
  • Resolved an issue for situations where field artillery could be fired through walls when deployed next to them
  • Resolved an issue where defending AI units in Territory War would attack the base of large-scale artillery.

KNOWN ISSUES:

  • Archer Militia do not say anything when using the ‘Attack Area’ ability.
  • Female Hero does not say anything when issuing the “FOLLOW” command to Janissaries.
  • The ‘Marksmen’ ability (used by Imperial Javelineers and Javelin Sergeants) currently triggers male commanders' voice lines when playing with a female commander.
  • Incorrect voice lines play when switching weapons with Ironcap Bowriders and Black Dragon Archers.
  • Incorrect voice lines play when Black Dragon Spearmen stow away their shields or use them again.
  • The voice lines relating to the “HOLD” command are being redesigned, so at the moment units use those based on the current unit formation.

03/09/2020 - update

OPTIMISATIONS:

Warlord:

  • Updated the visual design of the Eternal Vigilance unit attire.

Miscellaneous:

  • Added a purchase limit to the ‘Logistic’s Charter’ in the store to prevent players from purchasing more than they could use.

BUG FIXES:

  • Fixed an issue where no sound played from the voice broadcaster in the battle interface.
  • Fixed an issue where some Epic Doctrines did not appear within specific units’ Doctrine Pools.

27/08/2020 - update

NEW CONTENT:

OPTIMISATIONS:

Warlords:

  • Improved the cloak physics for the Varangian Hero Attire when running and riding mounts.
  • In the character interface, we’ve improved the movement of female characters when wielding a spear and have also reduced the degree to which they twist their neck.
  • Resolved an error with the speed of the Zebra mount. It’s gallop speed has been increased from 11m/s to 13m/s

Units:

  • Changed a challenge in the 4th Stage of the Silahadars from “In Siege or Field Battles, bring 5 different era units and get 10 wins” to “In Siege and Field Battles, bring 4 different era units and get 10 wins”.

Battle Mechanics:

Penalty adjustments to friendly fire: Dealing more than 30,000 damage to allies will deduct score.

  • Dealing less than 30,000 damage to allies will not deduct any score.
  • Dealing more than 30,000 damage to allies will deduct 30 score, and each 10,000 friendly fire damage dealt will deduct another 10 score. The damage will be rounded upward to each full 10,000.

Notes: Friendly fire penalty will be in effect in Field Battle, Siege Battle and Ranked Battle;

  • Improved the UI display for when the maximum number of deployable artillery is 0;
  • Siege towers and battering rams have been added to the minimap.

User Interface:

  • Added a prompt for Unit Kits, they will be marked with a yellow exclamation mark when they drop below 50.
  • Improved the Market UI when purchasing items, the button will now be greyed out when they are unable to be purchased.
  • The number of players displayed in the Ranked Battle Rankings have been increased from 50 to 100.
  • Updated the visual display for the Doctrine interface.

When Doctrines are already equipped to a slot, that doctrine will now be connected to the same ability in the Doctrine pool:

When clicking an empty Doctrine slot, all usable Doctrines will now become connected to that slot:

BUG FIXES:

Warlords:

  • Fixed an error of the text descriptions regarding DoT effects on the Dual Blade heroes' Butterfly and Skylark skills.

Maps:

  • Removed a cutscene from the PvE stage "Siege of Eagle Pass".
  • Resolved an issue where, in the Ranked Field Battle maps "Grassland Assault" and "Augolia Outskirts, both teams could not deploy the same number of artillery.

User Interface:

  • Resolved an issue where the descriptions of doctrines were displayed in different fonts.
  • Resolved an issue where, in the House name change mail, the House Name wouldn't be displayed properly.
  • Resolved an issue with the reward overview when viewing the Territory War menu by pressing J.
  • Resolved an issue with the time format of the time remaining on seasonal doctrines. It has been changed from 1:2:3 to 01:02:03.

Miscellaneous:

  • Resolved an issue where players with high ping could load the wagon with resources exceeding the maximum cap.
  • Resolved a bug where pursuit battles couldn't be triggered while near a settlement.
  • Resolved an issue in the tutorial which triggered outdated quest dialog when speaking to Captain Jayce.

20/08/2020 - update

NEW CONTENT

Added a new item 'Logistics Charter' to the in-game store for 500 Sovereigns and the Smuggler for 150,000 Silver, this item increases the capacity of your supply dump by 500,000 and can be used up to 10 times.

Added a new item ‘House Renewal Charter’ to the in-game store for 3000 Sovereigns. This item should only be purchased by the House Liege and it allows them to change the name of the House. Once the Liege has changed the House name, all House members will receive a system-generated mail about the name change, a system message will also be sent to the Alliance channel to make your alliance aware of this change.

Please note: House Founders (Houses with purple names) cannot use the House Renewal Charter.

UNIT BALANCING AND OPTIMISATION:

Azaps:

The developers have made a slight change to this unit based on feedback from other regions. The following adjustments have been made:

  • The base cooldown of 'Counterstrike' has been reduced from 36 seconds to 27 seconds and it’s base duration has been increased from 5 seconds to 7 seconds.
  • The base cooldown of 'On Watch' has been reduced from 30 seconds to 26 seconds.

Silahdars:

The performance of this unit on the battlefield differed from our expectations, so we have made the following adjustments:

  • Increased Piercing Defence by 80.
  • Increased Slashing Defence by 80.
  • Increased Blunt Defence by 80.
  • Increased the damage reduction effect from 10% to 20% for the Unit Trait ‘Imperial Fervor’.

OPTIMISATIONS:

Units:

  • Improved the skill effect for the Silahdars’ skill ‘Deathstrike’.

Ranked Matchmaking:

  • The MVP of the winning side now gains an additional 5 stage score while the MVP of the losing side gains an additional 10 stage score.

Miscellaneous:

  • Changed how the time is displayed for limited-time Seasonal doctrines. Instead of displaying the expiration time remaining usage time is displayed.
  • Adjusted the action tip layout of the Supply Dump.
  • Improved the sound effect in Deathmatches when a player is about to win.
  • Added a sound effect prompt for victories in Deathmatch.
  • Improved the sound effect when activating a doctrine.
  • Removed the Gunpowder Barrels from Reginopolis as they did not meet the developers expectations, they will return in a future patch after we’ve applied some changes.

BUG FIXES:

Warlord:

  • Resolved an issue where the neck on warlords would display oddly when performing the emote 'Threaten'.
  • Resolved an issue where sound wouldn’t play when previewing emotes.
  • Resolved an issue where the skills which caused damage overtime would proc one time less than expected, the following skills have been affected by this fix:
    • Dual Blade skills: Butterfly, Skylark and Bo-Shurikens.
    • Short Bow skills: Poison Arrow and Angry Hornets.
    • Bow skill: Flaming Arrow.
    • Poleaxe skill: Halberdier’s Thrust.
  • Resolved an issue where Short Bow wouldn’t properly gain increased armour piercing effects for their damage skills upon spending a stack of the ‘Armouring Piercing’ buff which they gain after rolling.
  • Fixed an error with the descriptions of the Dual Blade ‘Butterfly’ and ‘Skylark’ skills.

Units:

  • Resolved an issue where Javelin Sergeants would stack up while using the ‘Column’ formation.
  • Resolved an issue where the ‘Rare Polearm’ and ‘Epic Polearm’ doctrine would disappear from the following units:
    • Village Watchmen
    • Demesne Pikemen
    • Fortebraccio Pikemen
  • Resolved an issue where the additional skill for Dagger-Axe Lancers which is unlocked through the veterancy tree would not display when in battle.
  • Resolved an issue where the Azap’s unit nodes didn’t correctly display changes on the unit’s ability graph.
  • Resolved an issue where new builds would not be used when heading into the open-world after setting up a new Warband Build.
  • Resolved an issue where it was possible to deploy units exceeding the Leadership cap after using the temporary Leadership reduction doctrine had expired.

Miscellaneous:

  • Resolved an issue where the Week 5 video would not display in the Weekly Challenge interface.
  • Resolved an issue with the score displayed in the Ranking interface.
  • Adjusted the trigger range and NPC soldier quantity for unit guidance within the 'Officers and Men' stage of the tutorial.
  • Resolved an issue where it was impossible to earn the achievement ‘Attire’ while having a banner equipped on certain units.
  • Resolved an issue where House and Alliance tips would be displayed erroneously while in the Friends & Groups menu.

04/08/2020 - update

TURKISH LANGUAGE SUPPORT AND LOCALISATION ADDED.

UNIT BALANCING AND OPTIMISATION:

Condottieri Guards:

In order to make it easier to deal with the Condottieri Guard’s Sudden impact ability, we previously attempted to remove its knockback effect. This change failed to have to the desired effect due to the abilities innate daze effect, so we have made the following change:

  • Sudden Impact will no longer apply the 'Daze' effect.

OPTIMISATIONS:

MAPS:

  • Reduced the number of players on the defending side from 15 to 14 on the map: Reginopolis (Ingenious Devices).

Miscellaneous:

  • Added 7-day Premium Account back to the in-game store.
  • Added an Alias/Note function to the Friends & Groups menu.
  • Added a quick-buy button for Personal Storage expansion materials in the Personal Storage interface.
  • Improved the resupply menu, now when you resupply units and mounts the maximum value is selected by default.
  • Updated the display time format in certain UI, it no longer displays DD/MM/YY but instead Jan./Feb./Mar. etc.
  • Updated the visual design of the Season II: Wrath of the Nomads Unit Challenges to look similar to Season III and Season IV’s visual design.
  • Changed the deployment interface, now you can change units up until the counter ends and the match starts.
  • Updated the display for expired time-limited titles, now once expired they will automatically become grey, show 'Expired' status and move to the bottom of your title list.
  • Updated the visual display of limited-time sales in the in-game store to make it easier to identify when a sale ends.
  • Changed the deployment time for Siege and Field battles to 15 seconds.
  • Emotes now unlock automatically in your Emote tab in the P menu once earned.
  • Adjusted the Unit Challenge interface to display a precise countdown indicating how many minutes are left to open once there is an hour or less remaining.
  • Adjusted the deployment panel to display available units based on their Leadership.
  • Adjusted the display of House Challenges in the House menu by adding a progress bar to the interface for challenges.
  • Improved the reload UI for small-sized artillery, making it easier to see its reload progress.

  • Improved the firing sound effect of the Great Bombard as well as the visual effect for it’s recoil.
  • Adjusted the aiming reticle for the Great Bombard:

  • Updated the visual design for the Demesne Arbalist bolts:

BUG FIXES:

Warlord:

  • Fixed an issue where skill nodes were not activating correctly in the Skills menu for Nodachi when the prerequisite skills for Blood Oath had not been learned.
  • Fixed a bug where in some instances players could not hear the sound of their own emotes.
  • Updated the visual design for the Onibi Attire, including the red cloth parts, the white cloth around the waist, attire brightness and the metal parts.
  • Adjusted the brightness of the mask for the Samurai of Fury attire for female characters.

Units:

  • Fixed an issue where some units would not display the correct Doctrines in the Doctrine Pool. (this includes the Janissaries' Doctrine II)
  • Fixed an issue where players could not add any units to a warband after reaching 700 leadership.
  • Fixed an issue where players could not bring a group of units above 700 leadership into the open-world.
  • Fixed an issue in the barracks where it was not possible to view Doctrine tips once a unit gained a Seasonal Doctrine.
  • Fixed an issue where the Men-art-Arms and Yeomen displayed incorrect attributes.
  • Resolved an issue where the training effect of Men-at-Arms' 'Cannot be stunned by ordinary attacks whilst in shield formation' Favoured Veterancy Point didn't work as intended;
  • Fixed an issue where Khorchins, Khevtuul, Monastic Knights, Rattan Rangers and Kheshigs wouldn’t count towards quest progress during mounted challenges.
  • Fixed an issue where the 'Horseback Archery' node (the prerequisite node of Ironcap Bowriders) would affect other units within the Cavalry unit tree.
  • Fixed an issue where the 'Elementary Archery' and 'Harsh Regimen' unit nodes would affect the Tercio Arquebusiers in the Ranged unit tree.
  • Fixed an issue where poleaxe-wielding units who did not have 'Brace' or 'Charge' could equip doctrines related to these skills.
  • Fixed an issue where shortsword and shield units who did not have 'Charge' skills could equip doctrines related to that skill.
  • Fixed an issue where mercenaries and militia units could equip the 'Own Supply Chain' doctrine when they shouldn’t.
  • Resolved an issue where, for the Heroic Era units Men-at-Arms and Yeomen, the actual data of the season balance changes didn't correspond to changes of the previous season;

Maps:

  • Fixed an issue where heroes would get blocked by the steps in Sun City (Siege).
  • Fixed an issue where some ladders would not function on the map:Reginopolis (Ingenious Devices).
  • Fixed an issue where Mortar and Trebuchet would not display correctly and didn’t cause damage on the map: Reginopolis (Ingenious Devices).
  • Added an additional 15 seconds for the deploying units screen in Siege and Field battles.

Miscellaneous:

  • Fixed an issue where the wagon model wouldn’t display in the open-world, the wagon model will now change it’s look depending on the amount of resources within it.
  • Fixed an issue where an incorrect pop-up would appear when switching Seasons in the Unit Challenge interface.
  • Fixed an issue where notifications would overlap during Territory Wars when a defending player would be healing units while the fief was being attacked.
  • Fixed an issue where the sound effect would not play when using the 'Cry' emote.
  • Fixed an issue where special effects didn’t display when destroying your camp which you pitched in the open world.

21/07/2020 - Season IV: Blood of the Empire update

NEW CONTENT:

  • Added 4 new Units, which are available from Season IV Unit Challenges. These units will enjoy a Seasonal bonus which decreases their Leadership requirements by 5 and there's a 50% decrease to Unit Kit resupply:
    • 3-Star: Janissaries
    • 4-Star: Azaps
    • 4.5-Star: Sipahis
    • 5-Star: Silahdars
  • Added 2 new Matchmaking Maps. Reginopolis will be the first one available:
    • Field: By Land and Sea
    • Siege: Reginopolis
  • Activated the following Season IV Content:
    • Seasonal Levels
    • Seasonal Unit Challenges for Season IV, Season III and Season II.
    • Weekly Challenges
    • Campaigns
    • Season IV Battle Pass
    • Season IV Battle Pass Bundles
    • Seasonal Store
  • Added Emote system
  • Activated the Doctrine Ability system
  • Added the following new House features:
    • House Funds System
    • House Challenges/Quests
  • Changes to Servers

Changes to Servers:

  • Changed the name of the Servers in the Server Select screen
  • Added an additional EU West Server

Old Name

New Name

NA

Asterion (NA)

EU East

Steppes (RU)

EU West 1

Crystal Sea (EU1)

EU West 2

Sicania (EU2)

EU West 3 (New)

Teutatis (EU3)

House Features:

House Challenges and House Quest:

At 0:00 every Monday, House Challenges and House Quests will refresh. House Challenges need to be completed by the entire House together whereas the House Quests need to be completed individually or by working in groups with your fellow House members. House Quests is also available for the Legion’s Cohorts.

House Fund and Stipends:

Houses can now assign stipends from the Houses Fund to the different roles (duties) within the Taxes interface under Stipends. The stipends can be assigned to the following roles (duties):

  • Senior Members
  • Knights
  • Cadet

Stipends can be earned by completing House Challenges and House Quests. Stipends can be used by the members of the House to replenish or resupply units instead of using their own currency.

WARLORD BALANCING AND OPTIMISATION:

All Warlords:

We noticed that there were flaws with our damage calculation system in Season III as Warlords were able to stack damage bonus effects such as Critical, Headshots, Backstabs and altitude bonuses, in extreme cases the buffed damage could have an overly exaggerated effect, to tackle this we have made the following changes:

  • Total damage bonus provided by Critical, Headshots, Backstabs and Altitude cannot exceed 250%.

Poleaxe:

The “Weapon Dance” skill is used by very few Warlords due to its low power and long cooldown time, we have made the following adjustments to encourage the use of this skill:

  • Increased Attack Range
  • After the skill hits, the target will now face the attacker.
  • Effect: When Weapon Dance hits an enemy, the “Attack Power Reduced” debuff will last for 2 additional seconds.
  • Cooldown time has been reduced:
    • Weapon Dance I: 24 seconds
    • Weapon Dance II: 20 seconds
    • Weapon Dance III: 16 seconds

Bow:

Bow users have a long-range and high attack damage when at a distant range compared to melee warlords. Melee warlords have trouble catching up to bow warlords and therefore do not pose enough threat. Due to this we have decided to make the following changes:

  • When using specific ranged skills, Stamina will be consumed when charging arrows.
  • When using left-click (Normal Attack), Stamina will be consumed when the arrow is charging..
  • When charging, movement speed will no longer be slowed down.
  • Increased the duration of time it takes to release a half-charged arrow.
  • The skills “Rain of Arrows”, “Flaming Arrow”, “Bodkin-tipped” and “Lightning Bolt” have been altered to require charging: The longer the charge, the straighter the trajectory and the more damage it will deal.
  • The skill “Explosive Arrow” will require charge. The longer the charge, the straighter the trajectory but it will not benefit from the charge damage increase.
  • The Damage of the skill “Explosive Arrow” has been reduced by 50%.
  • When using left-click, the longer the charge, the straighter the trajectory and the more damage it will deal.
  • The damage of all skills apart from “Explosive Arrow” will be changed when charging:
  • No Charge: Deals 50% piercing damage.
  • Half-Charge: Deals 80% piercing damage.
  • Full-Charge: Deals 110% piercing damage.
  • The piercing ability of the “Lightning Bolt” skill will be affected by charging:
    • No Charge: Cannot pierce.
    • Half-Charge:  Can pierce 2 targets.
    • Full-Charge: Can pierce 5 targets.
  • When the “Bodkin-tipped III” skill was used it was not reducing the enemies block correctly. It will now reduce the enemy's block correctly.

.

Nodachi:

The idea behind the Nodachi’s design is that it is a medium armour weapon class that relies on their ability to steal health so they can stay at the front lines of battle. However, when facing heavily armoured units, without armour-piercing damage, they were unable to play a primary role on the battlefield as low armour-piercing value means low damage output and without enough damage being applied during combat the Nodachi could not continuously fight at the front line and count on its health stealing abilities. Due to this, we have redesigned the gameplay of the Nodachi, players can store their buffs and activate them as they see fit, making it more tactical to play Nodachi.

Effects:

  • Bloodlust:
    • Gain 3% life drain, can stack up to 5 times.
    • When stacked 5 times, it will become Bloodbath, if the Nodachi already has Bloodbath, it will refresh the effect.
  • Bloodbath:
    • Gain 25% life drain.
    • Adds an additional 15% Piercing and Slashing Armour Penetration.
    • Cannot be stacked and lasts 8 seconds.
  • Blood Heal:
    • When activating “Monstrous Blade III” it consumes the “Bloodbath” effect.
    • Gain 1500 health per second.
    • Cannot be stacked, will last 4 seconds.

Added an effect to “Samurai’s March III” where it increases Block Break.

Spear:

The “Procris’s Gift III” skill can ignore enemies defence when kicking the spear at an enemy, this meant that Warlords protected by shield units could still be hit, due to this we are making the following changes:

  • Removed the “Ignore Defense” effect from Procris’s Gift III.
  • Added an effect “Reduces the target's block.”

All Unit adjustments will be reviewed throughout the Season and changes will be made where necessary.

UNIT BALANCING AND OPTIMISATION:

Iron Reapers:

Iron reapers were difficult to fight against due to its outstanding ability to endure damage, due to this we have made the following changes:

  • Decreased PIercing Defence, Slashing Defence, and Blunt Defense by 10%.
  • Decreased Movement Speed by 5% and Spinning Speed by 10% to make them less agile.
  • Decreased Leadership Value from 350 to 320.

Monastic Knights:

Monastic Knights are capable in both attack and defence, this allows them to survive after causing a large amount of damage to opponents. Due to the other balancing changes for units in Season IV, we are making the following changes:

  • Decreased their Normal Attack Damage when slowed down by 15%.
  • Decreased Leadership Value from 350 to 330.

Fire Lance Cavalry:

  • Decreased Leadership Value from 350 to 320.

Tercio Arquebusiers:

  • Decreased Leadership Value from 350 to 310.

Rattan Rangers:

Rattan Rangers can easily take down single Warlords in battle from medium range, which has a negative impact on the game experience. As rangers, reloading should be troublesome for the units as they should not have a large amount of ammunition, therefore we are making the following changes:

  • Armour Penetration is decreased by 15%.
  • Decreased Accuracy on shooting a fast-moving warlord from medium range.
  • Extended reloading time to 5 seconds
  • Decreased the amount of ammunition the unit carries by 20%.
  • Decreased Leadership Value from 350 to 330.

Pavise Crossbowmen:

As a ranged unit, Pavise Crossbowmen are too powerful to stay alive and deal damage in battles.

  • Decreased Piercing Defense and Slashing Defense by 10%
  • Decreased maximum Health by 10%.
  • Decreased unit's animation speed for turning after firing.
  • Decreased units ammo from 1000 to 750.
  • Decreased Leadership Value from 340 to 325.
  • Attack range is decreased from 80 to 58.

Falconetti Gunners:

When used tactfully in battle the Falconetti Gunners could cause a huge amount of damage when placed at a specific angle on certain maps, this caused a negative impact to battles, especially when they would be used against the enemy Warlord at point-blank range. Due to this, we have decided to make the following adjustments:

  • Increased HP by 10% to slightly increase the survivability of the unit.
  • Increased minimal attacking range from 4 meters to 10 meters. Falconetti Gunners cannot attack enemies within 10 meters. This change has been made to increase the threat of enemy Warlords.
  • Decreased Leadership Value from 350 to 335.

Cataphract Lancers:

In Season III, we made an adjustment to the Cataphract Lancers so they would halt when hitting obstacles, this affected the performance of the unit to some degree, due to this we will make the following adjustment:

  • Decreased Leadership Value from 350 by 320.

Winged Hussars:

Similar to Cataphract Lancers, we made an adjustment to Winged Hussars so they would halt when hitting obstacles, this affected the performance of the unit to some degree, due to this we will make the following adjustment:

  • Decreased Leadership Value from 350 by 320.

Condottieri Guards:

The “Shock Attack” skill of Condottieri Guards is used frequently in combat, as expected. However, the skill was capable of powerful crowd control effects against Warlords, forcing them to retreat. Due to a large number of complaints, we have decided to remove the skills knockback effect when used against heroes, while keeping the effect the same against other units.

  • The “Shock Attack” skill can no longer knockback Warlords.
  • Decreased Leadership Value from 185 to 170.

All Unit adjustments will be reviewed throughout the Season and changes will be made where necessary.

OPTIMISATION AND BUG FIXES:

Seasonal Challenges (Unit and Weekly):

  • Optimised some of the harder challenges to complete which caused negative experiences during Season III.
  • Adjusted some tasks to include alternative conditions. For example, a challenge that requested players to destroy large siege equipment was difficult to complete as attackers, therefore this challenge in Season IV would contain two conditions, for example: Destroy large siege equipment or gain 50 capture points during a match.
  • Added some challenges to kill enemy heroes which can be completed by working as a team (all team members contribute to the challenge).

 

Addendum

Added the titles for the Conqueror’s City:

  • Conqueror’s City winner will receive the title: "Triumphalis Maximus"
  • Legionnaires who participate in defense of Conqueror's City will be permanently awarded the title of "Loyal Legionary." Legionnaires who successfully defend the Shield of the Capital will be permanently awarded the title of "Hero of the Legion."

OPEN-WORLD CHANGES:

Optimised the refresh time of Exhausted Resource Sites in the open-world, they will now refresh after 9 hours. When multiple Resource Sites are exhausted, the refresh time of the last exhausted resource site will be halved to 4.5 hours.

OPTIMISATION AND BUG FIXES:

  • Removed the cost and cooldown of switching between Seasonal Unit Challenges.
  • It now costs a reduced amount of Sovereigns to complete specific challenges for Season II and Season III units.
  • Adjusted the duration of the Battle Preparation time from 60 seconds to 80 seconds.
  • The pending status when listing items in the Marketing has now been reduced to 1 to 3 hours.
  • Items from the Market, once in a Resource Pile will now expire after 72 hours if not claimed.
  • Optimised the organisation of the “Sort Automatically” option in the Barracks.
  • Optimised the tooltip which appears when earning a Doctrine.
  • Fixed texture issues with some Maul weapons.
  • Fixed texture issues with some Crowns from Season III’s final Territory War.
  • Melee heroes will now face the correct direction after dismounting their Horse.
  • The background music for Augolia has been changed
  • Fixed some issues which caused players to fail to matchmake with other players.