Previous Seasonal Patch Notes

I - II - III - IV - V - VI - VII - VIII - IX - X - XI - XII - XIII

Update 14/02/2023

NA Server Merge

Cloudwing Valley (NA2) will be merged into Eagle Range (NA3)

Update 09/02/2023

NEW CONTENT

  • Activated Valentines Event.
  • Ranked Battle ends with maintenance and will become available again when the next season launches. Rewards will be issued following the maintenance.
  • Territory War rewards will similarly be issued following the maintenance. 

The Imperial Store is now available, along with a Triumphs exchange event.

  • Triumphs can be redeemed for various resources within the "Imperial Store" menu accessed via the O key. Including Pure Wisdoms, Epic Wisdoms, Epic Armour Schematic Crates, Epic Barding Schematics, Treatises, Powdered Silver, Rare Armour Schematics, Unit Medals, Hero XP Cards, and Unit XP Cards.
  • Triumphs are retained across seasons

WARLORD BALANCING AND OPTIMISATION:

Dual Blades

Following our changes to Dual Blades, your basic skills took you into stealth after 1.2 seconds. This plus changes to the skill bar made it difficult for Dual Blades players to use their well-honed combos properly. Among these, the close-range [Skylark] and [Butterfly] skills almost felt weaker than before as they became more difficult to combo together. The [Bo-Shurikens] and [Great Thunderbolt] skills became easier to combo properly as they tend to be used at greater range. So we're making the following changes to remedy these new issues hopefully.

  • You no longer enter stealth after the [Skylark] and [Butterfly] skills end.
  • You still enter stealth for 1.2 seconds after the [Bo-Shurikens] and [Great Thunderbolt] skills end.

UNIT BALANCING AND OPTIMISATION:

Chevaliers 

The Chevaliers with their crossbow retinues are too strong in the current meta. They're able to use [Lance Thrust] at long range to have their retinue deal high damage, all the while the Chevaliers themselves stay well clear of the battle. This goes against our idea with this unit, which was to have them work together with their retinue. Plus, as crossbows are able to interrupt cavalry charges, there's no real counter to this style. So, we're making the following change:

  • The Chevaliers must now be closer to enemy units in order to use their [Lance Thrust].

BUG FIXES:

Warlords:

  • Fixed an issue where the [Nodachi]'s Life Drain wouldn't work in some situations. The Nodachi's Life Drain is capped at 100%.
  • Fixed an issue where the crowd-control effect removal skills [Rolling Escape], [Light-Footed] and [Sandstorm] would also remove bleeds and poison.

Miscellaneous:

  • Fixed an issue where the character creation would sometimes fail.

Update 02/02/2023

NEW CONTENT:

Events:

  • Activated chests purchased for Silver and Bronze at the Smuggler. More information will be shared in a separate article.
  • Deploy & Defend: Last Stand quests and mode have been extended by 1 week and will now end on February 9.
  • Reactivated Unit sharing, which will run until February 9.

Bug Fix:

  • Resolved an issue where the Deploy & Defend quests [Last Stand III] and [Last Stand IV] would not be completed.
  • Resolved an issue where units would sometimes disappear from the Unit Sharing menu.

Update 17/01/2023

NEW CONTENT:

Events:

Lunar Festival Events:

  • Activated the [Rating Rampage] event.

  • Activated [Deploy & Defend (Last Stand)].

  • Activated the [Battle Roulette] Artillery event. [Battle Roulette] will be replacing [Festive Fjord Fight] in the rotation and will become a daily event for the duration of the Lunar Festival.

  • Activated Unit Sharing.

  • Activated the [Lunar Festival Sign-in].

  • Activated new spending tiers in the [Fortune’s Bounty] event.

  • Activated new items within the [Fortune Store] and also updated purchase limits for select items.

  • Activated the [Deadly Arts Attire Chest].

  • Activated the [Three Dynasties Attire Chest].

  • Activated 3 new items in the [Attire Chest Exchange].

  • Activated Lunar Festival themed loot sites in the open-world which have a chance to drop Uncommon Wisdoms and Rare Artillery. You can earn up to 10 per week.

In-game Store update:

  • Updated our in-game store with a range of Lunar Festival-themed cosmetics.

More information about the functionality and availability of various Lunar Festival events will be shared in a separate article.

Rating Rampage Event:

[Battle Blossom] will drop from Siege, Field and Free Battles. How many you can obtain depends on your performance in battle.

Siege:

Victory: S Rating - 2-6; A Rating - 2; B Rating - 1

Defeat: S Rating - 3-7; A Rating - 2

Field:

Victory - 2

Defeat (B+ Rating) - 1

You can exchange your [Battle Blossom] for rewards in the rAting Rampage event menu. You gain progress with each [Battle Blossom] spent, after which new rewards become available to you. Spend 50 to access tier two rewards and spend 120 for tier three rewards.

You can purchase up to 500 [Battle Blossom] for Sovereigns. Each one you obtain as a drop reduces this purchase limit. [Battle Blossom] will be converted into Bronze Coins at the end of the event, so use them while you can.

More information about the rewards you can obtain from this event and the event's availability will be shared in a separate article.

Deploy & Defend (Last Stand):

The brand-new [Deploy & Defend (Last Stand)] mode is available for a limited time during the Lunar Festival and has replaced the regular [Deploy & Defend] mode. Go forth and battle in the newly decorated Frontier Camp!

Gameplay Information:

This time around, the enemies forces will attack in waves from the fort, all aiming for the camp’s commander. Fight fire with fire and accrue resources to bolster your forces as you do, but beware as more powerful foes will attack as the battles draws on which naturally will grant even greater rewards.

Win Conditions:

Defeat all enemies and protect the commander unit to the end to win.

Defending:

The battle is comprised of two phases: [Training] and [Trial]. You must defend certain areas against enemies within each phase. You achieve victory by completing the [Trial] phase.

Match Points:

You can spend points you accrue to deploy units. This is your most vital resource, and you gain more by defeating enemies. Keeping a close eye on your [Point] gains and expenses is key to victory. You can adjust the rate at which you earn [Points] in a match, however, doing so also affects the strength of enemies.

Trial Difficulty:

Trials come in four difficulties. You must choose what difficulty you wish to tackle when you enter the [Trial] phase. 

You earn the following rewards the first time you conquer each difficulty:

  • Clearing [difficulties I, II and III] nets different amounts of [Battle Blossoms] and [Doctrine Reagents] of different rarities.

  • Clearing [difficulty IV] nets you an exclusive epic title.

You can check the information in the event matchmaking menu in-game for more details.

ADJUSTED CONTENT:

Unit Sharing:

Unit sharing within houses is available once again! Aid your allies in their Lunar Festival conquests. This time around, sharing units will reward you with [Battle Blossoms], the currency used for the new Rating Rampage event.

BALANCING ADJUSTMENTS:

Conqueror’s Blade’s ecosystem is complex, to say the least, and so we will continue to make changes and improve balance based on the data we collect and your feedback. Should you have any questions or feedback regarding the listed changes or other balance suggestions, feel free to our Discord to share them with us.

Weapons:

All:

  • Increased the base health of warlords to 18,500 (was 17,500).

  • Reduced the cooldown on [Bandage to 45 seconds (was 60)].

Runes:

  • [Chirag]: [Bandage] can now be used while moving but the cooldown is increased by 10 seconds (was 15).

Longsword & Shield:

Runes:

  • [Hulagu]: Regenerates 70 health every second (was 0.25% health every second). Regeneration is twice as potent while below 50% health.

Nodachi:

As a weapon that focuses on dealing sustained damage to units, the Nodachi is incredibly reliant on its skills. What’s more, it cannot deal or withstand enough damage when facing high-tier units. Being surrounded by units means that you place yourself in harm’s way but are seldom rewarded for it.

[Basic Attack]

  • Improved how animations are chained between successive basic attack hits for smoother strikes.

  • Reduced the damage decay when hitting multiple enemies with basic attacks to 10% (was 30%). Max damage decay reduced to 50% (was 75%).

  • Changes to damage and effects of each hit:

    • First attack: Now deals 100% base slashing damage (was 95%).

    • Second attack: Now deals 120% base slashing damage (was 130%).

    • Third attack: Now deals 135% base slashing damage (was 125%) and knocks units back.

    • Fourth attack: Now deals 145% base slashing damage (was 140%) and knocks units back.

  • Chaining basic attacks together grant the [Furious Strike] effect.

    • [Furious Strike] Takes 40% reduced damage from T4 and T5 units when pulling back the blade during consecutive basic attacks. The third attack gains 25% life steal and the fourth 50%.

[Monstrous Blade]

  • I: Life Steal increased to 30% (was 15%) and duration reduced to 8 seconds (was 12).

  • II: Life Steal increased to 40% (was 22.5%) and duration reduced to 9 seconds (was 13).

  • III: Life Steal increased to 50% (was 30%) and duration reduced to 10 seconds (was 14).

Dual Blades:

Being able to enter stealth is a unique feature of the Dual Blades, and with it you can make a difference in the battle despite wearing light armour. However, the Dual Blades have a long cooldown on stealth and they’re highly reliant on it, which makes it difficult to deal sustained damage in many situations.

[Skylark]:

Common Skill

  • Enters Stealth for 1.2 seconds after finishing casting the skill. Attacking or being attacked cancels stealth.

[Butterfly]:

Common Skill

  • Enters Stealth for 1.2 seconds after finishing casting the skill. Attacking or being attacked cancels stealth.

[Great Thunderbolt]:

Common Skill

  • Enters Stealth for 1.2 seconds after finishing casting the skill. Attacking or being attacked cancels stealth.

[Bo-Shurikens]:

Common Skill

  • Enters Stealth for 1.2 seconds after finishing casting the skill. Attacking or being attacked cancels stealth.

[Deity’s Footsteps]:

Stealth Skill

  • Cooldown reduced to 7 seconds (was 12).

[Ambush]:

Stealth Skill

  • Cooldown increased to 3 seconds (was 1).

  • Bonus slashing armor penetration reduced to 120% (was 200%).

  • Now deals 200% base slashing damage + 720 slashing damage (previously dealt 300% base).

Short Bow:

[Poison Arrow]:

  • Deals 200 bleed damage +6% of the enemy's remaining health over 2 seconds (was 200 + 4.5%).

[Steel-tipped Arrow]:

  • Deals 200 bleed damage +6% of the enemy's remaining health over 2 seconds (was 200 + 4.5%).

[Angry Hornets]:

Poison damage changed to:

  • I: Deals 50 damage per second +0.4% of the enemy's remaining health (was 50 + 0.3%).

  • II: Deals 60 damage per second +0.45% of the enemy's remaining health (was 60 + 0.35%).

  • III: Deals 70 damage per second +0.5% of the enemy's remaining health (was 70 + 0.4%).

Units:

Imperial Pike Guards:

Their advance can’t effectively inflict crowd control on high-block units. This means that most heavy shield units can simply enter formation to counter them. To remedy this situation, we’ve increased advance’s effect on block.

The Imperial Pike Guards will shove at the enemy with their pikes if they’re blocked during [Advance], knowing the enemy down. This attack cannot be blocked.

Greyhair Garrison:

[Last Stand]:

  • Increased damage while using sword and shield by 40%

  • Increased maximum target count while using longsword by 2.

  • Increased damage while using spear by 30%.

  • Improved the backswing for sword and shield and longsword attacks for smoother consecutive attacks.

[Charge]:

  • Changed the attack hitbox for various weapons so that more weapons work together for effective damage.

  • Enters [Last Stand] for 5 seconds after [Charge] ends.

Hashashins:

  • Removed their [Damage Penalty vs Heroes] trait. Their damage is no longer reduced when attacking heroes.

  • Changed the targeting algorithm of [Eviscerate]. They will now attack nearby targets when using skills.

Dagger-Axe Lancers:

Increased the minimum interval between counterattacks during [Follow Charge] to 6 seconds (was 3) and reduced the maximum damage increase for counterattacks based on speed to 80% (was 120).

Symmachean Stalwarts:

  • Blocks during [Brace] no longer consume less block than when not in [Brace].

Bug Fixes:

Units:

  • Fixed an issue where the Varangian Guards’ crowd-control immunity had too short duration when using skills in axe form.

Maps

Frontier Camp:

  • Fixed an issue where objects outside the gates couldn’t be seen after opening the base gate.

Dasuo Fort:

  • Fixed an issue where players might get stuck in a supposedly inaccessible area outside the walls.

Update 12/01/2023

ADJUSTED CONTENT:

Winter Decorations

The snowstorm has ceased in Conqueror’s Blade and snow can no longer can be experienced in the open-world or within cities, and winter-themed objects within the open-world have been removed.

Maps

Broch Eastray:

We have made the following adjustments to time extensions:

  • Occupying the outpost now adds 120 seconds (was 90 seconds).
  • Occupying B now adds 180 seconds (was 150 seconds).

Siege Map Pool:

The following maps will be available after the update goes live:

  • Harbour City
  • Reginopolis
  • Hidden City
  • Wall Fort
  • Kurak Castle Redux
  • Broch Eastray
  • Valley Fortress
  • White Elk Fort
  • Empyrean Sands
  • La Grande Gloire
  • Border Fort
  • Linwu Fortress
  • Dasuo Fort
  • Frontier Camp
  • The Storehouse
  • Greenpeak Camp

BALANCING ADJUSTMENTS:

Weapons:

Many weapons haven’t seen updates or changes for a vast period of time. Some of these have outdated mechanics and no longer feel as good as they could, and even perform worse than others and have a hard time adapting to the current meta.

We’re planning on reworking some classes to some extent, focusing on skill setups, combat feeling and attack rhythm. We hope these changes will revitalise various classes.

In this update, we are making changes to the Bow and Short Bow classes.

Bow:

The bow’s unique mechanic is how you can charge each attack for greater effect, however that very same mechanic makes it difficult to really shine with the weapon. Battles are fast-paced and ever changing, making it difficult for Bow wielders to get the most out of a charged attack. Players utilising the bow rely heavily on the [Marksman] skill to use their combos, something which doesn’t flow well within battle and is difficult to master, and even when mastered the Bow still has a hard time performing well compared to other weapons.

While we want to retain it’s unique charging mechanic, we do want to improve upon it so the Bow can combo attacks in more varied aways, thus we are making the following adjustments:

Combat Adjustments:

  • You can now chain basic attacks after skills’ ending animation.
  • You can now use other skills after [Bodkin-Tipped] and [Flaming Arrow] to quicker interrupt the animation.
  • [Rain of Arrows], [Bodkin-Tipped], [Flaming Arrow] and [Lightning Bolt] now have a fairly straight trajectory and high initial rate of fire even at no charge. Full-charging increases projectile speed by 18%.

[Lightning Bolt]:

  • [Lightning Bolt] no longer deals increased damage based on charge level. [Lightning Bolt] now deals the following damage:
    • I: 125% base + 5,196 piercing damage.
    • II: 125% base + 5,529 piercing damage.
    • III: 125% base + 5,824 piercing damage.
  • Charge Effect: Deals 35% extra base piercing damage on Full-Charge and penetrates 5-12 enemies based on charge level.

[Bodkin-Tipped]:

  • [Bodkin-Tipped] no longer deals increased damage based on charge level. [Bodkin-Tipped] now deals the following damage:
    • I: 61% base + 1,060 piercing damage.
    • II: 61% base + 1,212 piercing damage.
    • III: 61% base + 1,333 piercing damage.
  • Charge Effect: [Bodkin-Tipped] inflicts Concussed for 0.3-1.1 seconds based on charge level.
  • [Bodkin-Tipped]'s cooldown increased to 18 seconds (was 15) and no longer causes high block break.

[Flaming Arrow]:

  • [Flaming Arrow] no longer deals increased damage based on charge level. Each arrow now deals the following damage:
    • I: 71% base + 752 piercing damage.
    • II: 71% base + 902 piercing damage.
    • III: 71% base + 1,003 piercing damage.
  • Charge Effect: [Flaming Arrow] fires 1-3 fire arrows based on charge level.

[Rain of Arrows]:

  • [Rain of Arrows] no longer deals increased damage based on charge level. Each [Rain of Arrows] arrow now deals the following damage:
    • I: 21% base + 270 piercing damage.
    • II: 21% base + 291 piercing damage.
    • III: 21% base + 321 piercing damage.
  • Charge Effect: Each arrow that hits replenishes the cooldown of [Rain of Arrows] by 0.3-0.6 seconds based on charge level.

[Marksman]:

  • [Marksman] now enables your next basic attack and all skills used within 2 seconds to attack as if they were fully charged. The skill previously enabled your next attack within 15 seconds to attack as if it was fully charged.
  • Cooldown adjustment:
    • I: Cooldown increased to 19 seconds (was 16).
    • II: Cooldown increased to 17 seconds (was 14).
    • III: Cooldown increased to 15 seconds (was 12).

Short Bow:

The Short Bow has fast basic attacks that penetrate enemies and can use skills in quick succession, however its attacks and skills do not really depend on one another and the Short Bow ends up relying heavily on the burst damage of some skills to deal high continuous damage.

We want to make the Short Bow’s gameplay experience and burst combos smoother, while also reducing reliance on some skills which consist of long cooldowns. This should hopefully bring better basic attack and skill combos and more combat attack pacing.

[Basic Attack]:

  • Basic attacks grant [Enhanced Attack] upon hit, increasing piercing damage by 1.5% and movement speed by 1.5% for 2.5 seconds, stacking up to 20 times. You drop 3 stacks whenever the duration runs out.

[Roll]:

  • Roll no longer grants [Enhanced Attack].

[Poison Arrow]:

  • New Effect: Hits mark the enemy for 3 seconds. Basic attacks make the mark explode, dealing 200 Bleed damage plus 4.5% of the enemy's remaining HP over 2 seconds.
  • [Poison Arrow] reduces Ultimate Skill cooldown by 2 seconds when hitting an enemy.
  • [Poison Arrow]'s base poison duration reduced to 3 seconds (was 8).
  • [Poison Arrow III]: Increased the poison duration to 4 seconds (was 3).

[Steel-tipped Arrow]:

  • Steel-tipped Arrow's damage changed to:
    • I: 108% base + 595 piercing damage (was 100% + 942).
    • II: 110% base + 680 piercing damage (was 100% + 1,156).
    • III: 112% base + 750 piercing damage (was 100% + 1,370).
  • New Effect: Hits mark the enemy for 3 seconds. Basic attacks make the mark explode, dealing 200 Bleed damage plus 4.5% of the enemy's remaining health over 2 seconds.
  • [Steel-tipped Arrow] reduces Ultimate Skill cooldown by 1 second when hitting an enemy.
  • Removed the effects that reduced the enemy's defences and greatly reduced their block.

[Angry Hornets]:

  • Poison damage changed to:
    • I: Deals 50 damage per second + 0.3% of the enemy's remaining health (was 90 per second).
    • II: Deals 60 damage per second + 0.35% of the enemy's remaining health (was 105 per second).
    • III: Deals 70 damage per second + 0.4% of the enemy's remaining health (was 120 per second).
  • Hitting with Angry Hornets grants [Enhanced Attack].

[Wrath of Artemis]:

  • Hitting with Wrath of Artemis grants [Enhanced Attack].

Runes:

  • [Naryn-Kala] now grants the following ability: [Rolling Escape]’s cooldown is increased by 2 seconds but grants 7 stacks (up from 3) of [Enhanced Attack].
  • [Onoguris] effects have been adjusted to the following: The [Poison] of [Angry Hornets] reduces movement speed by 8% (was 5%) and stacks up to 7 (was 10) times. It no longer affects the ability [Poison Arrow].

Desert Warrior Set (Epic Schematic Set):

  • 4-piece effect has been adjusted to the following: Basic attacks that hit the enemy can grant [Enhanced Attack] and increase piercing damage by an extra 6%.

Bug Fixes:

Weapons:

Chain Dart & Scimitar:

  • Fixed an issue where the Chain Dart & Scimitar couldn’t use skills for a short period after hooking an enemy from a high elevation.
  • Fixed an issue where darts thrown with right-click wouldn’t register damage when blocked by some special obstacles.

Longsword & Shield:

  • Improved the hitbox of [Sally Forth] and [With Valour] to fix the issue where some hits dealt no damage.

Maps

Turul Város:

  • Fixed an issue where heroes could get stuck at the wall stairs.

Miscellaneous:

  • Fixed an issue where scrolling in the Doctrine Drawing and Doctrinal Alchemy menu would open the World Map.
  • Fixed an issue where setting up artillery and using bandaging might be interrupted when other players join the Territory War.

Update 29/12/2022

NEW CONTENT:

Events

Stargazer’s Wisdom Event:

  • Activated the Stargazer’s Exchange
  • Activated Stargazer’s Sign-in Event
  • Activated event quests at the Warden & Sheriff

You can read more about the Stargazer’s Wisdom event in our news article on our official website on December 29.

Excavation Site Event:

  • The limited-time [Heights of Valour] excavation site has become available. You will be able to use [Ancient Treatises] for an increased chance to earn Epic Spear Doctrines.
  • The excavation site will be available from December 29 (Maintenance) until January 17.

Lotus Water Event:

  • For a limited-time you will be able to remove Doctrines without consuming Lotus Water.
  • This event runs from the following times:
    • Crystal Sea (EU1): December 29 00:00 CET until January 2 00:00 CET
    • Sicania (EU2): December 29 00:00 CET until January 2 00:00 CET
    • Cloudwing Valley (NA2): December 29 00:00 PST until January 2 00:00 PST
    • Eagle Range (NA3): December 29 00:00 EST until January 2 00:00 EST

ADJUSTED CONTENT:

Maps

Empyrean Sands (Ranked and Siege):

  • Moved A’s flag point to before the statue.
  • Moved the defenders’ A respawn point backwards and the attacker’s forward.
  • Slightly adjusted the layout of the attackers’ spawn and respawn points in the first stage.
  • Slightly reduced the base camp’s capture point radius size.

Kurak Castle Redux (Ranked and Siege):

  • Moved the defenders’ A respawn and supply points back 30 meters.
  • Moved the attackers’ supply point outside the gates on A to behind the nearby blockade.
  • Slightly reduced the A’s flag radius size.
  • Added obstacles to the corner of the base camp’s main gate.
  • Added blockades to the walls on the sides of the base camp.
  • Reduced the time gained when capturing B to 3 minutes.
  • Corrected the location of the defenders’ B respawn point.

Bug Fixes:

Units:

Symmachean Stalwarts:

  • Fixed an issue where the skill icons would disappear if they had the Epic Spear Doctrine VI equipped and interacted with a supply point.
  • Fixed an issue which would cause the Symmachean Stalwarts to be granted the [Stand Fast] skill when interacting with a supply point.

Maps:

The Storehouse:

  • Fixed an issue where the respawn point wasn’t properly displayed.

Miscellaneous:

  • Fixed an issue where Auxiliary Units would not refresh correctly every week.

Update 21/12/2022

NEW CONTENT:

Festive Fjord Fight:

The newly decorated fjord has been covered in a sheet of ice, but the change in terrain isn’t the only change! Festively dressed AI reinforcements have arrived, to come to the aid of both sides.

Forces:

Whenever an objective point is captured, all players receive two random bonus units that they can command. Each player can command up to ten units total.

Fast Respawns:

You will respawn anew after 15 seconds (respawn time increases to 30 seconds after you have perished in battle 3 times).

Map Layout:

We’ve reduced the number of capture points compared to the regular [Heilung Fjord] and added changes to the pathways to make for more heated and frequent clashes.

Rewards:

Play the [Festive Fjord Fight] to get Uncommon Wisdoms. You will be able to check more details regarding drops on the Event matchmaking menu once the mode is available.

Availability:

The [Festive Fjord Fight] will be available at the following times and is currently planned to run between December 22 and January 17.

Crystal Sea (EU1) and Sicania (EU2)

Timezone: CET

Monday

Tuesday

Wednesday

Thursday

Friday

Saturday

Sunday

Festive Fjord Fight

16:00 - 20:00

Festive Fjord Fight

16:00 - 20:00

Festive Fjord Fight

16:00 - 20:00

Festive Fjord Fight

16:00 - 20:00

Festive Fjord Fight

16:00 - 20:00

Festive Fjord Fight

16:00 - 20:00

Festive Fjord Fight

16:00 - 20:00

Festive Fjord Fight

22:00 - 02:00

Festive Fjord Fight

22:00 - 02:00

Festive Fjord Fight

22:00 - 02:00

Festive Fjord Fight

22:00 - 02:00

Festive Fjord Fight

22:00 - 02:00

Festive Fjord Fight

22:00 - 02:00

Festive Fjord Fight

22:00 - 02:00

Cloudwing Valley (NA2)

Timezone: PST

Monday

Tuesday

Wednesday

Thursday

Friday

Saturday

Sunday

Festive Fjord Fight

07:00 - 11:00

Festive Fjord Fight

07:00 - 11:00

Festive Fjord Fight

07:00 - 11:00

Festive Fjord Fight

07:00 - 11:00

Festive Fjord Fight

07:00 - 11:00

Festive Fjord Fight

07:00 - 11:00

Festive Fjord Fight

07:00 - 11:00

Festive Fjord Fight

13:00 - 17:00

Festive Fjord Fight

13:00 - 17:00

Festive Fjord Fight

13:00 - 17:00

Festive Fjord Fight

13:00 - 17:00

Festive Fjord Fight

13:00 - 17:00

Festive Fjord Fight

13:00 - 17:00

Festive Fjord Fight

13:00 - 17:00

Eagle Range (NA3)

Timezone: EST

Monday

Tuesday

Wednesday

Thursday

Friday

Saturday

Sunday

Festive Fjord Fight

10:00 - 14:00

Festive Fjord Fight

10:00 - 14:00

Festive Fjord Fight

10:00 - 14:00

Festive Fjord Fight

10:00 - 14:00

Festive Fjord Fight

10:00 - 14:00

Festive Fjord Fight

10:00 - 14:00

Festive Fjord Fight

10:00 - 14:00

Festive Fjord Fight

16:00 - 20:00

Festive Fjord Fight

16:00 - 20:00

Festive Fjord Fight

16:00 - 20:00

Festive Fjord Fight

16:00 - 20:00

Festive Fjord Fight

16:00 - 20:00

Festive Fjord Fight

16:00 - 20:00

Festive Fjord Fight

16:00 - 20:00

Events

Winter Holiday events:

  • Added frosty and wintery decorations in Conqueror’s City.
  • Activated the Victory Pass.
  • Activated various Winter Holiday activities. More information for Winter Holiday events will be shared in a separate article.

In-game Store update:

  • Updated our in-game store with a range of consumable bundles.
  • Updated our in-game store to include the new [Serpentarian Attire] for heroes which can be purchased to activate the Victory Pass.

Note: Bundle base pricing may differ to previous bundle sales due to the alteration in pricing that happened on December 1. Read more about that here.

Ending:

  • The [Unit Sharing] event is ending and this feature will become unavailable for the time being. It will return in a future update once it has been iterated on further. If you have any feedback to share, please head to our Discord to provide us with your suggestions.
  • The [All or Nothing] event is ending, however the Scorpio Weapon Attires will be available in future events throughout the season. Stay tuned for more information soon.

BALANCING ADJUSTMENTS:

Weapons:

Chain Dart & Scimitar:

[Trap Prey]

As the Chain Dart & Scimitar’s most unique skill, [Trap Prey] has a short cooldown, applies an unremovable crowd-control effect and enables this class to move quickly across long distances. All of this combined has had a big effect on battles and their foes always need to be on their toes. If a few heroes find themselves attacked by a bigger force, any and all heroes become unable to resist under the Chain Dart & Scimitar’s crowd control.

To remedy this and grant great variety to controls and battles, we want [Trap Prey] to achieve the following effects:

  1. There should be ways in which to combat [Trap Prey]’s crowd-control effects, so that each hero can use their skills.
  2. When [Trap Prey] is used to close the gap to an enemy hero, other classes should be able to respond and trade skills and fight against the Chain Dart & Scimitar hero. Instead of as it is now, where other heroes are at the mercy of the Chain Dart & Scimitar and their allies.

Adjustments:

  • [Trap Prey]’s crowd-control effects now cause the enemy to be [Concussed]. This state can be immediately removed by some skills that remove crowd controls. This makes it possible to regain control of heroes before the Chain Dart & Scimitar reaches you
  • [Trap Prey]’s crowd-control effect now differs based on the distance between the two heroes: if the Chain Dart & Scimitar hero hits an enemy within 12 meters with Trap Prey, they can now chain an attack or skill before the enemy can move; if the Chain Dart & Scimitar hero hits an enemy more than 12 meters away, the enemy will be able to regain mobility before they can attack again.
  • [Trap Prey]’s crowd-control time has been reduced by 0.2-0.8 seconds.

[Scorpion’s Snare]

As an assasination-style hero, [Scorpion’s Snare] is a part of the Chain Dart & Scimitar hero’s core kit. This skill comes with powerful mobility and a long crowd-control effect. Our intent with this was for the Chain Dart & Scimitar hero to be able to get behind and backstab enemies and roam the battle, however the skill is far superior compared to other similar skills.

Adjustments:

  • [Scorpion’s Snare]’s targeting works identically to other similar crowd-control skills and doesn’t work on mounted heroes.
  • [Scorpion’s Snare]’s Winded duration reduced to 2 seconds (previously 2.4 seconds), and the Chain Dart & Scimitar can use their next skill 1.5 seconds earlier (previously 1.85 seconds).

[Sandstorm]

  • Cooldown increased to 22 seconds (was 18 seconds).

We will continue to monitor combat balance and make more changes as needed. As always, your feedback is incredibly important to us, so continue to share your feedback with us on Discord.

Bug Fixes:

Weapons:

Chain Dart & Scimitar:

  • Fixed an issue where the Chain Dart & Scimitar’s Leap and Slash sometimes didn’t take you far enough if you were playing as a female hero.

Units:

  • Fixed an issue where it sometimes became impossible to command units to continue using the battering ram after it was interrupted while attacking the gates.

Maps:

Anadolou (World Map):

  • Fixed some more special effects in Anadolou on the world map.

Empyrean Town (Territory War version):

  • Fixed an issue where units could get stuck by the steps within the front gate of the Empyrean Town Territory War map.

Kurak Castle:

Fixed an issue where the defenders’ spawn point at A didn’t close as intended.

Deploy & Defend:

Fixed an issue where enemy units sometimes wouldn’t actively attack.

Miscellaneous:

  • Fixed an issue where the Liangyun region was missing from the Resource Market.
  • Fixed an issue where the death counter would display incorrectly under certain circumstances.
  • Fixed an issue with the effect of the [Logistical Support Doctrine]. It was intended to reduce the unit's equipment resupply cost by 15%.

Update 15/12/2022

NEW CONTENT:

Signals System

The previously announced ‘Ping System’ has been renamed to ‘Signals System’.

You can press the [Middle Mouse] button (default hotkey) to mark units. Units you mark will had a diamond appear above their unit icon, and a sound prompt will be played. Only your allies will be able to hear this sound prompt.

We have also made improvements to the original hotkey voice wheel. By holding down the [Middle Mouse] button (default hotkey) to call out the wheel. With this, you can place markers for your allies to see, such as “Deploy Ranged Units” or “Break through here!”.

You can change your settings for this new system by pressing P > Personalise > Emotes > Signals.

Events

In-game Store update:

  • Updated our in-game store with a range of Winter-themed Attires.

Deathmatch Bonus Rewards Event

  • Play [Deathmatch] during the event to earn up to x5 [Campaign Journals] per day.
  • These extra drops are available from December 15 (Maintenance) until January 5.

All or Nothing Bonus Rewards Update

  • [Magistrate's Memoirs] have now been added to the All or Nothing Exchange, where they can be obtained for 15 [Silver Eagles]. You can earn up to 4 [Magistrate’s Memoirs] this way.

All or Nothing Map Pool

We have adjusted the map pool for the All or Nothing event, the event will now be played on the following maps:

  • Harbour City
  • Valley Fortress
  • Hidden City

Excavation Sitel Event

  • The limited-time [The Conqueror's Reckoning] excavation site is coming to an end, so be sure to use your [Ancient Treatise] before that happens. You will be temporarily unable to use [Ancient Treatise] until the [The Conqueror's Reckoning] doctrine excavation site returns.. 

ADJUSTED CONTENT:

Maps:

Empyrean Sands

We have made the following adjustments to Empyrean Sands in Siege:

  • A palisade near A that previously couldn’t be broken can now be destroyed.
  • Adjusted the location of the attackers’ supply point.

Event Schedule:

We have made some adjustments to the in-game daily Event Schedule. The new event schedule can be viewed in-game (after maintenance) for specific event times. Please find the list of daily events below:

Crystal Sea (EU1) and Sicania (EU2)

Timezone: CET

Monday

Tuesday

Wednesday

Thursday

Friday

Saturday

Sunday

Free Battle

18:00 - 20:00

Battle Roulette

17:00 - 19:00

5v5 Deathmatch

18:00 - 20:00

Free Battle

18:00 - 20:00

Deathmatch

18:00 - 20:00

Ranked Battle

12:00 - 19:00

Ranked Battle

12:00 - 19:00

5v5 Deathmatch

20:00 - 22:00

Territory War

20:00 - 21:00

Ranked Battle

20:00 - 22:00

Deathmatch

20:00 - 22:00

Ranked Battle

20:00 - 22:00

Territory War

20:00 - 21:00

Battle Roulette

20:00 - 22:00

Cloudwing Valley (NA2)

Timezone: PST

Monday

Tuesday

Wednesday

Thursday

Friday

Saturday

Sunday

Free Battle

15:00 - 17:00

Battle Roulette

14:00 - 16:00

5v5 Deathmatch

15:00 - 17:00

Free Battle

15:00 - 17:00

Deathmatch

15:00 - 17:00

Ranked Battle

09:00 - 14:00

Ranked Battle

09:00 - 14:00

5v5 Deathmatch

17:00 - 19:00

Territory War

18:00 - 19:00

Ranked Battle

17:00 - 19:00

Deathmatch

17:00 - 19:00

Ranked Battle

17:00 - 19:00

Territory War

18:00 - 19:00

Battle Roulette

17:00 - 19:00

Eagle Range (NA3)

Timezone: EST

Monday

Tuesday

Wednesday

Thursday

Friday

Saturday

Sunday

Free Battle

18:00 - 20:00

Battle Roulette

17:00 - 19:00

5v5 Deathmatch

18:00 - 20:00

Free Battle

18:00 - 20:00

Deathmatch

18:00 - 20:00

Ranked Battle

12:00 - 19:00

Ranked Battle

12:00 - 19:00

5v5 Deathmatch

20:00 - 22:00

Territory War

21:00 - 22:00

Ranked Battle

20:00 - 22:00

Deathmatch

20:00 - 22:00

Ranked Battle

20:00 - 22:00

Territory War

21:00 - 22:00

Battle Roulette

20:00 - 22:00

Miscellaneous:

  • Added a description to [Triumphs] explaining how they can be earned.
  • You can now use Unit Sharing 5 times per day.

BALANCING ADJUSTMENTS:

Weapons:

Shortsword & Shield:

[Shielded Charge]:

  • During the forward charge, incoming frontal attacks will now be blocked.

Longsword & Shield:

[Clash of Shields]:

  • During the forward charge, incoming frontal attacks will now be blocked.

Units:

We are making adjustments to the [Shieldmaidens] and [Varangian Guards], as we have seen from data and community feedback that they have exceeded expectations in terms of power. The aims of these changes are to bring their power more in line with expectations and to improve their overall gameplay. If you have any feedback regarding these adjustments, please share your feedback in our channels on Discord.

Shieldmaidens:

As a defensive shield unit, the Shieldmaidens’ attacks while in shield formation are too powerful. The reason for this is the [Cover Commander] trait has their shields up, enabling them to dish out high damage while taking little damage for an extended period of time. All in all, this comes at little cost and is difficult to counter.

Adjustments:

  • When switching to sword and shield while in the [Cover Commander] state, they no longer permanently retain the defence increased effect of [Cover Commander].
  • When switching to sword and shield while in the [Cover Commander] state, they retain the mobility and block ability of the skill, but no longer take 10% less damage. When attacking with spears, their attacks reduce damage taken by the unit by 15% (was 10).

Varangian Guards:

The Varangian Guards remain in axe form for too short a period of time and their incredible burst damage makes it difficult to gauge when they’ll strike, which makes them difficult to defend against. This also makes it possible for them to easily dish out high damage while keeping away from the enemy during their time of weakness.

Adjustments:

  • While [Raging Onslaught] is active, all skills share a cooldown of 2 seconds, during which the Varangian Guards will attack freely with their axes.

Myrmillones:

  • Myrmillones will attack the surrounding enemies when arriving at the target destination of skill [Myrmillo's Guard]. They will take over that area after sending the enemies flying.

Bug Fixes:

Weapons:

Chain Dart & Scimitar:

  • Fixed an issue where the slashing defence reduction from the Chain Dart & Scimitar’s [Scorpion’s Snare] and runes didn’t give enough Support Points.
  • Fixed an issue with the Chain Dart & Scimitar epic schematic stencil models.

Maps:

  • Added safe zones for the attackers on some maps, including:
    • Heilung Fjord
    • Valley Fortress
    • Shield of the Capital
  • Improved the Eagle Eye view on some maps, including:
    • Dasuo Fort
    • Wall Fort
  • Fixed an issue where the Liangyun region was missing from the resource Market.

Anadolou (World Map):

  • Fixed some special effects in Anadolou on the world map.

Reginopolis:

  • Fixed an issue where pathfinding could take you underground in [Reginopolis].
  • Fixed an issue where a tree and ladder on the right-hand side of the gates of the [Reginopolis] map overlapped.

Miscellaneous:

  • Fixed an issue where there was a chance for the Doctrinal Alchemy menu’s special effect to be incorrectly displayed.
  • Fixed an issue where the season labels of units had a chance to disappear in certain areas and menus.
  • Fixed an issue on the weapon and horse riding tutorials that could lead the player being unable to progress further.
  • Fixed an issue where the Vampire Knight attire couldn’t be customised.
  • Fixed an issue where the text font in chats did not conform to the channel’s colour.

Update 08/12/2022

NEW CONTENT:

Chain Dart and Scimitar:

Skills:

Leap and Slash:

  • Jump up and slash downward with the Scimitar, causing slashing damage.
  • Hitting an enemy with “Stinging Strike” reduces the cooldown by 1 second.

Scorpion’s Snare:

  • Jump forward, inflict “Winded” on the first enemy hero you encounter, and cause piercing damage.
  • Enemies hit have their slashing defence reduced by 5% for 2 seconds.
  • “Leap and Slash”, “Dune Blast” and “Trap Prey” reduce the cooldown by 2 seconds.
  • Hitting an enemy with “Stinging Strike” reduces the cooldown by 1 second.

Sandstorm:

  • Throw a smoke bomb on the spot, causing blunt damage to surrounding enemies, and jump back a short distance.
  • Slow enemies’ movement speed by 30%.
  • Remove "Dazed" and "Knocked Down" effects.

Trap Prey (Ultimate Skill):

  • Throw chain dart at enemy, causing piercing damage, and pull yourself to the target after hooking.
  • Trap Prey can be used when mounted after unlocking the second stage of Chain Dart & Scimitar’s seasonal challenges.

Stinging Strike:

  • Right click to consume stamina and throw 3 daggers to the fan-shaped area in front, causing piercing damage.
  • Hold S + right mouse button to leap backward and throw daggers.

Combat Dismount (Dismount Skill):

  • Leap forward from your mount and slash downward, dealing damage.
  • Hold S + Skill Button to leap backward off your mount without attacking.

Skill Upgrade Nodes:

Leap and Slash upgrades:

  • Cold Moon I: Slashing damage multiplier +2%.
  • Cutting Edge I: Bonus slashing damage +20.
  • Cold Moon II: Slashing damage multiplier +2%.
  • Cutting Edge II: Bonus slashing damage +20.
  • Cold Moon III: Slashing damage multiplier +2%.
  • Reaper: Enemies hit are stunned for 0.5 seconds.

Scorpion's Snare upgrades:

  • Killing Strike I: Piercing damage multiplier +2%.
  • Pure Steel I: Bonus piercing damage +30.
  • Killing Strike II: Piercing damage multiplier +2%.
  • Pure Steel II: Bonus piercing damage +30.
  • Butchery: Cooldown reduced by 2 seconds.
  • Bloodletting: Increase the ability to reduces the enemy's slashing defense by 30%.

Sandstorm upgrades:

  • Blinded I: Slow effect increased by 5%.
  • Blinded II: Slow effect increased by 5%.
  • Blinded III: Slow effect increased by 5%.
  • Agile: Backward leap distance increased by 25%.
  • Blinded IV: Slow effect increased by 5%.
  • Dazzle: Movement can no longer be blocked.

Trap Prey upgrades:

  • Unseen Threat: Hitting an enemy increases damage by 10% for 5 seconds.
  • Cold Crescent Edge: Damage increased by 10%.
  • Fatal Sting: Cooldown reduced by 3 seconds.
  • Hooked: Reduces the enemy's movement speed by 40% for 3 seconds.

Stinging Strike upgrades:

  • Stinging Strike I: Piercing damage multiplier +2%.
  • Stinging Strike II: Piercing armour penetration multiplier +2%.
  • Stinging Strike III: Piercing damage multiplier +2%.
  • Stinging Strike IV: Piercing armor penetration multiplier +2%.

Sandwalk upgrades:

  • Sandwalk I: Increases movement speed by 6% for 5 seconds.
  • Sandwalk II: Increases movement speed by 9% for 5 seconds.
  • Sandwalk III: Increases movement speed by 12% for 5 seconds.
  • Sandwalk IV: Increases movement speed by 15% for 5 seconds.

Runes:

“Pirouz”:

  • “Stinging Strike's” damage increased by 6% and block break by 30%.

“Puskan”:

  • Spreads gravel while retreating with “Sandstorm”, reducing the accuracy of ranged units.

“Poshtab”:

  • “Scorpion's Snare's” damage increased by 10% and the basic slashing defence reduction effect increased to 10% (was 5%) for 2 seconds. Unlocking the Bloodletting upgrade node increases the slashing defence reduction effect from 30% to 60%.

Set Effects:

The epic schematic set “Sand Scorpion” will grant bonuses for using a specific amount of pieces from the set:

  • 2-piece Set Effect: Reduces “Trap Prey’s” cooldown by 3 seconds.
  • 4-piece Set Effect: Increases “Stinging Strike’s” damage by 30%.

Chain Dart & Scimitar Hero Challenge Rewards:

  • Stage 1: Chain Dart & Scimitar
  • Stage 2: Ultimate Dismount Skill
  • Stage 3: Fast Venom Chain Dart & Scimitar Weapon Attire
  • Stage 4: Scarlet Nemesis Hero Attire
  • Stage 5: Epic Chain Dart & Scimitar Schematic

Note: The statistics mentioned above are relevant at the time of publishing and may be adjusted in subsequent updates.

Events:

We are launching 3 new limited-time events this week:

Unit Sharing:

We are launching our much-anticipated Unit Sharing feature for a limited-time! Learn about the functionality below:

  • House members with a duty of Noble or higher can now add up to 3 units with Lv.15 or higher to a shared unit pool. Any member of the house can then borrow these units for battle. (The same goes for the Imperial Restorationists, where Veteran members can share units).
  • A player that adds a unit to the shared pool cannot use/edit that unit while it is being shared. There is a 6-hour cooldown for sharing units, but units can be unshared at any time during that time. This does not affect the cooldown.
  • When a shared unit is hired and the hiree earns a rating of C or better, the unit's owner will receive a Benefactor's Bounty (contains x3 Silver Eagles and x1 Gold Eagle). A player can earn this reward up to 3 times per day.
  • The shared unit pool must contain at least 10 units before other members can borrow units from it. Using shared units does not consume kits.
  • House members can use 3 units from the shared unit pool per day. You get access to 3 random units from the shared unit pool in the pre-deployment menu during matchmaking. While random, high-star units take priority and appear if possible. You can choose any number of units to borrow, but you still cannot exceed your leadership cap. Shares reset at midnight server time.
  • Units added to the shared unit pool are affected by season restrictions. Shared units are only available for Siege Battles, Field Battles, Free Battles and the All or Nothing event.

You will be able to access the event after Maintenance on December 8. Further information will be shared in a separate article.

All or Nothing Siege Event:

We have made some adjustments to the All or Nothing event based on feedback from previous events.

  • You now only need 3 wins to earn a Golden Trove (previously was 6).
  • The [Victory Horn] has been removed from the event.
  • The event will be played in [Siege Battle] maps including Kurak Castle Redux, Empyrean Sands and Heilung Fjord.

You can access the event by navigating to the Matchmaking interface (J) and choosing [Events]. 

You will be able to access the event after Maintenance on December 8. Further information will be shared in a separate article.

All or Nothing Exchange:

Earn special event currency "Silver Eagles" and "Gold Eagles" and use them to purchase nice items such as "Pure Wisdoms" and "Epic Equipment Schematics".

You can:

  • Earn "Silver Eagles" from participating in Siege Battles.
  • Earn "Silver Eagles" or "Gold Eagles" when opening win-streak Troves obtained from the All or Nothing event.

You will be able to access the event after Maintenance on December 8. Further information will be shared in a separate article.

ADJUSTED CONTENT:

Doctrinal Alchemy:

When tempering a Doctrine, you can now view the % chance for the tempering to be able to tell how high of a chance you have to temper a Wisdom or Epic Doctrine of any Tier Tiers 1 to 5).

PVE Mode - Deploy & Defend:

We have made some additional adjustments to the much-adored Deploy & Defend gameplay mode:

  • You can now earn x1 “Chest of Random Wisdom” for each win, and you can earn up to 2 per day.
  • We’ve made changes to the enemies, structure and what units can be brought and deployed.
  • A new mechanic has been added,you can now complete side objectives to receive some extra help.

  • There have been some adjustments to units on this map:
    • Shenji Grenadiers’ skill cooldown has been increased.
    • Rattan Marksmen now always shoot poisoned bolts.
    • Adjusted the sizes of units for multiple units types.
    • Added a Doctrinal Alchemy III quest. Take part in Deploy & Defend to earn a “Rare Wisdom” reward. Complete Doctrinal Alchemy II to unlock this quest.

Houses and Imperial Restorationists:

  • Houses owned by players can now have up to 30 Nobles within their house, which can be assigned by their House Leader.
  • We have added the Veteran Duty (bestowed by the Imperial Restoniarists). This Duty is equal to a noble of a free house.

Auxiliary Units:

  • Changed the function of Auxiliary Points. You receive 6 Auxiliary Points per week and an extra 4 if you have Premium Account. Auxiliary Points reset on Mondays.
  • Recruitable Auxiliary Units reset on Mondays, or you can use Auxiliary Points to reset them manually. The first such reset every week is free.
  • You can receive up to 3 extra Auxiliary Points by completing daily quests. Unused Auxiliary Points reset and are removed on Mondays.
  • Auxiliary Units you recruit can be used for up to 3 days, after which they will become unavailable. The units you recruited the previous week will become unavailable with the refresh on Mondays.
  • Seasonal Units are no longer available as Auxiliary Units.

Maps:

World Map:

  • AI Warlords will no longer be added per default when marches are initiated to fiefs of non-player factions.

Siege Map Pool:

  • Added "La Grande Gloire" to the Siege Map Rotation

La Grande Gloire:

We have made the following adjustments to "La Grande Gloire" in Siege:

  • Changed the terrain structure of the area between the fort at A and the monastery.

  • Adjusted the placement and the amount of some artillery.
  • Fixed a terrain issue where there was a small chance for players to get stuck.
  • Improved overall performance on the map.

Empyrean Sands

We have made the following adjustments to Empyrean Sands in Siege:

  • Added 2 minutes to the initial map timer. 
  • Changed the location of the attackers’ default spawn point.

BALANCING ADJUSTMENTS:

Units:

Jangjus:

  • Resolved an issue where the Jangjus had a small chance of not following movement commands.
  • Somewhat reduced the damage decay based on range for flying daggers.
  • Increased their base ammo by 50.
  • Increased the duration of the “Honed Edge” and “Throw Knives” buffs to 3 seconds (previously was 2.5).
  • Improved their skill descriptions.

Bug Fixes:

Weapons:

Musket:

  • Resolved an issue where the “Deploy Caltrops” of the Musket would sometimes retain their effect after leaving the area.

Bow:

  • Resolved an issue where the bow rune “Zendan” would sometimes take effect on the wrong target. 
  • Added a charges indicator for basic attacks at Full-Charge and when the next Full-Charge ignores defences to the status bar.

Longsword & Shield:

  • Resolved an issue where the Longsword & shield rune “Sar” would sometimes trigger multiple times in a short period of time.
  • Resolved an issue where rolling immediately after casting the skills “Mercy of Heaven” or “Knightly Vows” would prevent the skills from taking effect.

Maps:

Reginopolis:

  • Resolved an issue where players using pathfinding in Reginopolis could cross through the gates.

Miscellaneous:

  • Improved the description of some runes to make them clearer.
  • Removing the “Poisons Doctrine V” now requires x5 “Lotus Water”.
  • Resolved an issue where equipment affix attributes took effect in the Deploy & Defend PVE mode.

Update 01/12/2022

UPCOMING CONTENT:

Ping System

The Ping System that we announced last week has been delayed to our update on December 8.

ADJUSTED CONTENT:

Doctrinal Alchemy:

  • Added a button where you can see all possible doctrines available as part of the Doctrinal Alchemy system to the Doctrinal Alchemy menu.

  • You will now receive a warning when adding leadership and unit-exclusive doctrines as materials.

Note: While leadership is mentioned in the above patch note, there are currently still no plans to make permanent leadership doctrines available in the MY.GAMES version of Conqueror’s Blade.

PVE Mode: Deploy & Defend:

Improved the UI and interaction prompts.

  • Enemy heroes that pass through your defences now deduct 5 points from your score.
  • You can choose what units to bring in the pre-deployment menu, up to the leadership cap.
  • Adjusted the number of enemies and waves.
  • Adjusted the unit size and vision of some deployable units.
  • Added some obstacles.

Maps:

Turul Város: 

We have made the following adjustments to Turul Város in Siege:

  • Reduced the camp’s flag radius size.
  • Added an unbreakable steel shutter to the upper-half part of the defenders’ camp spawn point doorway.
  • Added some destroyable constructions to the camp area.

Valley Fortress:

We have made the following adjustments to Valley Fortress in Siege and Territory War:

  • Adjusted the structure around the point C and the supply point next to C.
  • The wooden frames atop the gate near the supply point next to C can now be destroyed.

Augolia (Tutorial):

  • Improved the water effect near point A.

Miscellaneous:

  • Added a counter displaying how many skills you have been hit by to your Death Info (T) which is viewable upon death.
  • Improved the previewing display for unit attires in the unit customisation menu when selecting a component of a set that the unit is unable to equip.

WARLORD BALANCING AND OPTIMISATION:

Longsword & Shield:

The Longsword & Shield provides amazing support, and while we want to improve its versatility and feeling in combat to give you bigger room for fun gameplay, that’s something we wish to retain. We’ve reworked its two core support skills "Mercy of Heaven" and "Knightly Vows" with the launch of season Scorpio. However, their cooldowns have made it difficult to use skills to fit the situation at hand therefore we have made the following adjustments to the mentioned skills:

Mercy of Heaven

  • "Mercy of Heaven" now has an 18-second cooldown. You can now use "Knightly Vows" immediately after "Mercy of Heaven". Whether or not you use "Knightly Vows", the skill reverts back to "Mercy of Heaven" after 18 seconds.

Bug Fixes:

Weapons:

  • Resolved an issue where the hero weapon "Spear" and "Pike" didn’t recover stamina while mounted under some circumstances.

Units:

  • Resolved an issue where the Demesne Javelineers, Pavise Crossbowmen and Monastic Knights’ movement speed didn’t match that of their shown stats.
  • Resolved an issue where the Symmachean Stalwarts’ health recovery upon brace block didn’t trigger as intended.
  • Resolved an issue where not all doctrines were displayed if you had equipped too many of the same type of doctrine.
  • Resolved an issue where Shieldmaidens would be granted the "Stand Fast" skill after interacting with the supply point.
  • Resolved an issue where too many "Lotus Water" was needed to remove the "Zealous Morale" Doctrine.

Maps:

  • Resolved an issue where the brightness on some maps could not be changed.

Empyrean Sands:

  • Resolved an issue where the invisible wall and protection effect didn’t work on the map’s respawn point.
  • Resolved issues with mode clashes and unit pathing.

Kurak Castle Redux:

  • Resolved some issues with unit pathfinding data.

Update 24/11/2022 - Scorpio Update

UPCOMING CONTENT:

New Weapon: Chain Dart & Scimitar

A new weapon will be introduced into Conqueror’s Blade on December 8, have a sneak peak into what is to come:

Basic Weapon Information:

  • Armour Type: Light
  • Weapon Unlock Requirement: Complete the first stage of the Weapon Challenge in the F5 interface.
  • The new weapon: Chain Dart & Scimitar will be available on December 8.

Skills:

Check out our dedicated news article listing out the capabilities of the upcoming brand new weapon!

Specialisation:

Complete the first hero challenges in the F5 menu to unlock this weapon and its specialisation which will allow you to use Skill Points to levl up its skills.

Runes:

Runes for the Chain Dart & Scimitar will appear on December 8.

Set Effects:

The epic schematic set [Sand Scorpion] will grant bonuses for using a specific amount of pieces from the set:

  • 2-piece Set Effect: Reduces [Trap Prey]’s cooldown by 3 seconds.
  • 4-piece Set Effect: Increases [Stinging Strike’s damage by 30%.

Ping System

With this season, we are also planning to launch our quick-communication system to make it easier for the team to discuss tactics and issue commands. We are planning for this new system to be introduced on December 1.You can press the [Middle Mouse] button (default hotkey) to mark units. Units you mark will be lit up and a sound prompt will be played. Only your allies will be able to hear this sound prompt.

We have also made improvements to the original hotkey voice wheel. By holding down the [Middle Mouse] button (default hotkey) to call out the wheel. With this, you can place markers for your allies to see, such as “Deploy Ranged Units” or “Break Through!”.

You can change your settings for this new system within the personalisation menu.

 

NEW CONTENT:

New PVE Mode: Deploy & Defend

Deploy units to set up a defence and fight off the invaders in this new Tower Defence inspired mode! Defeat all enemies to achieve victory.

Basic Mode Information:

    • Amount of Players: Solo
    • Availability: All Day, Every Day
    • Map: Greenpeak Camp
  • Special Drops: 
    • You can earn 2 [Uncommon Wisdom] as a 100% chance when achieving Victory in battle.
    • You can earn up to 4 [Uncommon Wisdom] per day.

Deployment:

The map features multiple flags, interacting with one enables you to deploy units or change the ones who are stationed at the point where the flag is located.

The units you can deploy will refresh each time you deploy new unitsor when you press the Change Unit button. The units you can deploy also change as the match progresses.

The number of times you can deploy and change units is limited and replenishes over the course of the match.

Victory and Defeat:

  • Defeat all enemies within the allotted time to attain victory.
  • You suffer defeat if enough invaders reach the safety area behind the base.
  • You can also suffer defeat if you fail to defeat all invaders within the alotted time.

Special Mechanic:

You also acquire a unique effect which allows you to gain increased movement speed but deal greatly reduced damage and have greatly reduced defences.

Doctrinal Alchemy

The Shahiri have discovered a new means of excavating doctrines in the desert.

You can process [Pure Wisdom], [Doctrines] and [Wisdoms] into new types of Doctrines which are not obtainable via any other method.

Entry Point:

Complete the quest which starts at the Warden to gain access to the [Doctrinal Alchemy] system.

Press [X] or talk to the War Scholar and select [Doctrinal Alchemy].

Yields:

Doctrinal Alchemy has a chance to grant [Doctrines] or Epic-quality [Wisdoms].

[Doctrines] can be tempered into 5 different tiers: I, II, III, IV and V.

Wisdom:

Each tempering requires 8 [Doctrines] or [Wisdoms], you can mix and match what you use here out of the 2 types.

[Wisdom] can be obtained from Weekly Quests, Daily Sign-in, the Battle Pass, and various events.

Processing:

You gain Tempering Value during the processing of a new [Doctrine] through Doctrinal Alchemy. Tempering Value is based on the quality of [Doctrines] and [Wisdoms] you add before starting the process.

When at a maximum Tempering Value, all of your Tempering Value will be expended during the process to grant you a Tier V Doctrine.

Pure Wisdom:

You can choose whether or not you use a [Pure Wisdom] during each process.

[Pure Wisdoms] greatly increase the Tempering Value gained when used, they are consumed on use.

[Pure Wisdoms] can be obtained from Daily Sign-in, the Battle Pass, Premium Rewards, Imperial Store Fame Store, and various events.

Doctrine Spirit:

Doctrine Spirits can be used to open a special Doctrine Selection Box which allows you to select from exclusive Epic Doctrines.

You can earn Doctrine Spirits from Tier 100 in the Battle Pass and the fifth stage of the Hashashins 5-Star Unit Challenge, you will be only able to claim the Doctrine Spirit from the fifth stage during the Scorpio season.

Drop Rates:

In order to help you better understand the Doctrinal Alchemy system, we are listing the Drop rates of Doctrines.

Tempering Value per Item:

  • Common Doctrine: 2
  • Uncommon Doctrine / Uncommon Wisdom: 5
  • Rare Doctrine / Rare Wisdom: 10
  • Epic Doctrine / Epic Wisdom: 50

Input Tempering Value and Output Probability:

Note: The numbers in the table below are the minimum drop chance:

Tempering Value

x1 Rare Wisdom

x1 Epic Wisdom

x2 Epic Wisdom

Tier I Epic Doctrine

Tier II Epic Doctrine

Tier III Epic Doctrine

Tier IV Epic Doctrine

Tier V Epic Doctrine

16 to 39

85%

13%

2%

/

40 to 59

38%

50%

/

7%

5%

60 to 99

/

75%

/

15%

10%

/

100 to 149

/

/

60%

20%

15%

5%

150 to 199

/

/

/

50%

35%

15%

200 to 299

/

/

/

60%

30%

10%

300 to 399

/

/

/

/

/

70%

25%

5%

400 to 1199

/

/

/

/

/

30%

55%

15%

1200

/

/

/

50%.

50%

  • The quality of the result in a certain range will be higher when the Tempering Value is higher.
  • When the Tempering Value bar is full, you are guaranteed a Tier V Epic Doctrine.
  • When using a Pure Wisdom, the tempering value of a single use can be calculated at x3 the output.

Note: Please note that there have been some adjustments to Doctrinal Alchemy drop rate and functionality since the Preview Event based on player feedback.

Battle Pass:

A new Battle Pass has been added to the Seasonal Menu (F5), this time themed around Persia.

Tier 1: Guild Agent Hero Attire

Tier 100: Nobile Hashashin Hero Attire

Additional Rewards:

  • You can earn [Wisdom] and [Pure Wisdom] from the Battle Pass.
  • Weekly Challenge rewards have been replaced with [Guild Gifts] which have a chance to give you [Epic Equipment Schematics], [Curios], [Fragments], Treatise and crafting materials.

Progression Changes:

We have made a small adjustment to the requirements of levelling up the Battle Pass.

  • The incremental Glory required between tiers has been adjusted to 200 (was previously 100).
  • The cap of required Glory to level up to the next level remains at 10,000 Glory

Seasonal Units and Unit Challenges:

3 new Units have been added to the Seasonal Unit Challenge Interface (F5). You will be able to access them throughout the Season.

Unit Release Dates:

  • Jangjus (3-Star) - November 24
  • Camel Lancers (4-Star) - December 5
  • Hashashins - December 26

Unlock Requirements:

Unit

Previous Unit Unlock Requirement

Unlocks

3-Star: Jangjus

N/A

4-Star: Camel Lancers

4-Star: Camel Lancers

You must unlock Jangjus before you can proceed with Challenges for this unit.

5-Star: Hashashins

5-Star: Hashashins

You must unlock Camel Lancers before you can proceed with Challenges for this unit.

N/A

Unit and Hero Challenge Rewards:

Jangjus Unit Challenges: (Available November 24, after maintenance)

  • Stage 1: 3-day Jangjus Contract
  • Stage 2: Jangjus Unit
  • Stage 3: Rare Jangjus Accuracy Doctrine
  • Stage 4: Jangju Avatar

Camel Lancers Unit Challenges: (Available December 5, 04:00 CET - All Servers)

  • Stage 1: 3-day Camel Lancer Contract
  • Stage 2: x120 Unit Medals
  • Stage 3: Camel Lancers
  • Stage 4: Epic Camel Lancer Defence Doctrine
  • Stage 5: Camel Lancer Avatar

Hashashins Unit Challenges: (Available Dcember 26, 04:00 CET - All Servers)

  • Stage 1: 3-day Hashashin Contract
  • Stage 2: Rare Hashashin Attack Doctrine
  • Stage 3: x120 Unit Medals
  • Stage 4: Hashashins
  • Stage 5: Doctrine Spirit (only during Scorpio Season) + x200 Unit Medals
  • Stage 6: Epic Hashashin Combat Doctrine
  • Stage 7: Hashashin Avatar

Chain Dart & Scimitar Hero Challenges: (Available December 8, after maintenance)

  • Stage 1: Chain Dart & Scimitar
  • Stage 2: Ultimate Dismount Skill
  • Stage 3: Fast Venom Chain Dart & Scimitar Weapon Attire
  • Stage 4: Scarlet Nemesis Hero Attire
  • Stage 5: Epic Chain Dart & Scimitar Schematic

Seasonal Maps:

Kurak Castle Redux:

  • The structure of the final base and areas behind it have been adjusted, as well as the position of the flag, which will provide the attacker with more routes
  • Expanded the second-floor structure of the final base to offer more strategic options for defence and attack
  • Point B’s defensive ability has been strengthened with a complex building layout and a roadblock on the path
  • Lighting, terrain and decorations are improved, making for a more engaging and immersive battle experience

Empyrean Sands:

  • Point A’s defensive capability is improved as the staircase at Point A is now inaccessible to cavalry
  • Block a road from Point A to the final camp, meaning attackers will take longer to reach the final camp, allowing the defenders more time to set up a defence

Campaign:

Daicheng is the main seasonal objective of the season. Players will be able to start out their journey in either Anadolou or the Borderlands.

Campaign Stage

Dates & Accessibility

Seasonal Seals

Stage I: Opening Moves

November 24 - December 4

 

Territory War takes place in:

  • Anadolou
  • The Borderlands
  • Deployable Units: 1-Star to 3.5-Star
  • Armour Set bonus: Inactive
  • Crafted Equipment bonus: Inactive
  • Auxiliary Points: 300
  • No Extra Leadership

Stage II: Eye of the Storm

December 5 - December 25

 

Territory War takes place in:

  • Anadolou
  • The Borderlands
  • Liangyun
  • Deployable Units: 1-Star to 4.5-Star
  • Armour Set bonus: Active
  • Crafted Equipment bonus: Inactive
  • Auxiliary Points: 400
  • +20 Extra Leadership

Stage III: All is Chaos

December 26 - January 8

 

Territory War takes place in:

  • Anadolou
  • The Borderlands
  • Liangyun
  • Deployable Units: All Units
  • Armour Set bonus: Active
  • Crafted Equipment bonus: Inactive
  • Auxiliary Points: 500
  • +40 Extra Leadership

Stage IV: Usurp the Thrones

January 9 - January 22

 

Territory War takes place in:

  • Anadolou
  • The Borderlands
  • Liangyun
  • Anadolou Capital - Reginopolis
  • Deployable Units: All Units
  • Armour Set bonus: Active
  • Crafted Equipment bonus: Active
  • Auxiliary Points: 600
  • +40 Extra Leadership

Stage V: Imperial Dawn

January 23 - February 5

 

Territory War takes place in:

  • Anadolou
  • The Borderlands
  • Liangyun
  • Anadolou Capital - Reginopolis
  • Liangyun Capital - Daicheng
  • Deployable Units: All Units
  • Armour Set bonus: Active
  • Crafted Equipment bonus: Active
  • Auxiliary Points: 700
  • +100 Extra Leadership

Stage VI: Seasonal Settlement

February 6 - To Be Announced

 

No Territory Wars will take place during this period.

N/A

ADJUSTED CONTENT:

 

Ranked Battles:

Ranked Battles will be starting on November 25, check in-game to see the times for the event.

Crowd Points:

We have adjusted the deduction rate of Crowd Points for the Grand Champion rank. You will now be able to retain 1 Star for 20 Crowd Points.

Territory War Rewards:

We have revamped the rewards for Territory War rewards this season to encourage more active battles. Hopefully this revamp will make the entire experience more enjoyable and rewarding.

  • You will now earn Territory War Report Rewards which will be issued at the end of each Territory War.
  • We have changed the Nobility Title rewards (titles granted by your House to members) and the rewards for Campaign quests (quests found in F5 Campaign Menu)

Territory War Report Rewards:

Your performance is noted down in Territory War Reports and they will be directly affect your Territory War rating and the rewards you gain at the end of each Territory War.

You will be rated based on your performance and contribution in every fief battle. The rewards are as follows.

Free Houses (Player Houses):

Rating

Reward

>1000

x15 Triumphs

800-999

x12 Triumphs

600-799

x10 Triumphs

400-599

x8 Triumphs

200-399

x6 Triumphs

1-199

x5 Triumphs

Imperial Restorationists (Cohorts):

Rating

Reward

>1000

x15 Triumphs

800-999

x12 Triumphs

600-799

x10 Triumphs

400-599

x8 Triumphs

200-399

x6 Triumphs

1-199

x5 Triumphs

Important Information:

  • Triumphs rewarded from player Territory War Reports are not affected by the reward cap for Fief Rewards.
  • These rewards will not be issued during Drill Wars.

Campaign Rewards:

Campaign rewards can be viewed in the F5 > Campaign menu.

Stage

Objective

Reward

1

Join 2 Territory Wars.

x20 Triumphs

2

Join 2 Territory Wars.

x20 Triumphs

3

Join 3 Territory Wars.

x35 Triumphs

4

Join 3 Territory Wars.

x35 Triumphs

5

Join 3 Territory Wars.

x35 Triumphs

Weekly Nobility Title Rewards:

Your House must assign you a Nobility Title for you to receive this reward. You can check if they have assigned you one via the House interface.

Imperial Restorationists Ranks:

West Nobility Titles

East Nobility Titles

Reward

Lord Commander

Lord Commander

x25 Triumphs

General of the West

General of the East

x20 Triumphs

Praefectus

Imperial Prefect

x20 Triumphs

First Legate

Lord Minister

x16 Triumphs

Deputy Legate

Minister

x16 Triumphs

Centurion

Major

x16 Triumphs

Optio

Adjutant

x12 Triumphs

Tessarius

Captain of Guards

x12 Triumphs

Hastilarius

Captain

x12 Triumphs

Decurion

Lieutenant

x8 Triumphs

Draconarius

Sublieutenant

x8 Triumphs

Decanos

Patrol Leader

x8 Triumphs

Aquilifer

Flagbearer

x6 Triumphs

Legionary

Legionary

x6 Triumphs

Venator

Ranger

x5 Triumphs

Munifex

Corporal

x5 Triumphs

Veles

Trooper

x5 Triumphs

Free Houses Ranks:

Rating

Reward

Hegemon

x50 Triumphs

Monarch

x40 Triumphs

Chamberlain

x25 Triumphs

Chief Justiciar

x25 Triumphs

General

x25 Triumphs

High Councillor

x18 Triumphs

Judge

x18 Triumphs

Commander

x18 Triumphs

Minister

x12 Triumphs

High Sheriff

x12 Triumphs

Captain

x12 Triumphs

Elector

x8 Triumphs

Magistrate

x8 Triumphs

Constable

x8 Triumphs

Alderman

x6 Triumphs

Bailiff

x6 Triumphs

Castellan

x6 Triumphs

Burgess

x5 Triumphs

Freeholder

x5 Triumphs

Shieldbearer

x5 Triumphs

Triumphs:

  • Triumphs can be spent at the Imperial Store to buy a variety of items.
  • Triumphs are retained through seasons.

Item

Purchase Limit

Triumphs

Pure Wisdom

1

150

Epic Wisdom

3

40

Rare Wisdom

6

8

Uncommon Wisdom

10

4

Epic Weapon Schematic Crate

1

200

Treatise

20

15

Powered Silver

120

1

Rare Equipment Schematic Selection

10

15

Epic Barding Schematic Crate

2

40

Gold Dust

60

1

Unit Medal (5000 XP)

150

1

10-Battle Hero XP Card

5

5

Mercenary Attire Chest

20

10

Rare Weapon Schematic Selection

10

5

10-Battle Hero XP Card

5

5

Bonze Coin Chest

Unlimited

1

User Interface:

Main Overlay:

While retaining original usage patterns, we’ve improved the visual design of hotkey icons and added hotkeys for matching into battle to make it quicker for you to choose the mode you want to enter.

Pop-up Menus:

We have improved the overall visual feel of the pop-up menus, streamlining the style, sizes and effects.

Minimap Overlay Changes:

We have improved the overall visual feel of the pop-up menus, streamlining the style, sizes and effects.

Seasonal Runes:

We have refreshed the Seasonal Runes in-game as part of the F5 menu.

Runes for the new Chain Dart and Scimitar weapon will be launched on December 8.

Fame Store:

Colosseum Fame will be reset, and the new season’s fame will become available.

Fame Store Offerings:

Item

Required Fame

Bronze Coin Cost

Purchase Limit

10-Battle Hero XP Card

500

1500

3

Powdered Silver

1000

1400

50

Rare Horse [Sirocco]

1000

10000

1

Rogue’s Armour

2000

10000

1

Preceptor’s Armour

2000

10000

1

Drillmaster Armour

2000

10000

1

Unit Medal

3000

2000

100

[Sit] Emote

4000

2000

1

[Push-up] Emote

4500

3000

1

[Sleep] Emote

4500

5000

1

Lotus Water

5000

5000

5

Pure Wisdom

6000

10000

1

Rare Doctrine Selection Box

6500

5000

1

Rare Weapon Schematic

8000

10000

2

Rare Armour Schematic

8000

10000

4

Lotus Water

9000

5000

5

Treatise

9500

10000

5

Epic Doctrine Selection

12000

10000

1

Pure Wisdom

15000

10000

1

Legendary Artillery Selection Box

17000

40000

1

Treatise

19000

10000

5

Epic Armour Schematic Crate

21000

60000

1

Midnight Hashashin Attire

23000

100000

1

Epic Title [Soldier of the City]

25000

100000

1

Miscellaneous:

Daily Quests:

Added x2 Uncommon Doctrines in the rewards of the daily quest [First Victory].

Weekly Quests:

We have made adjustments to the Weekly Quest rewards:

Reward Name

Reward

Page’s Gift

  • x1000 Glory
  • x1000 Bronze Coins
  • x100 Honour
  • x4 Uncommon Wisdom

Squire’s Gift

  • x2000 Glory
  • x2000 Bronze Coins
  • x250 Honour
  • x2 Treatise
  • x2 Uncommon Wisdom

Knight’s Gift

  • x3000 Glory
  • x2000 Bronze Coins
  • x400 Honour
  • X1 Vault Key
  • x2 Treatise
  • x2 Rare Wisdom

Marshal’s Gift

  • x3000 Glory
  • x3000 Bronze Coins
  • x600 Honour
  • x2 Vault Key
  • x2 Treatise
  • x2 Epic Wisdom

Daily Sign-in:

We have made adjustments to the Daily Sign-in Rewards:

Reward Name

Reward

Auctioneer’s Gift (7-Days)

  • x2 Large Chest of Bronze
  • x1 Treatise
  • x1 Uncommon Wisdom

Auctioneer’s Gift (14-Days)

  • x5 Large Chest of Bronze
  • x1 Treatise
  • x2 Rare Artillery Selection Box
  • x1 Rare Wisdom

Auctioneer’s Gift (21-Days)

  • x10 Large Chest of Bronze
  • x2 Treatise
  • x2 Epic Artillery Selection Box
  • x1 Pure Wisdom
  • x1 Rare Wisdom
  • 30-Day Epic Title [Eternal Defender]

Premium Account:

When opening the [Auctioneer Gift Chest] gained from Premium Account for the 28th time, you will be guaranteed to receive a [Pure Wisdom].

Ladder Interaction:

We have now made it possible for players to decent ladders with their warlord. The settings can be changed between the following:

  • Hold F to destroy ladder or press to descend
  • Press F to destroy ladder or Hold to descend

Store Gifting:

We have adjusted the required player level to gift items from level 100 to level 500.

Siege Map Pool:

The maps within siege rotation have been updated to include the following maps:

  • [NEW] Kurak Castle Redux
  • [NEW] Empyrean Sands
  • Heilung Fjord
  • Sun City
  • Hidden City
  • Kurak Castle
  • Turul Varos
  • Shield of the Capital
  • Riverlands Castle
  • Linwu Fortress
  • Frontier Camp
  • The Storehouse
  • Lesser Greenpeak

BALANCING ADJUSTMENTS:

Weapons:

Upon the Conqueror’s Blade battlefield, heroes are tasked with a multitude of objectives, from scouting, capturing points of interest to controlling the battle and these are all integral parts of the game. How a hero feels when using their weapon directly affects the gameplay experience and we would like that experience to be varied and interesting, so we will be launching a new weapon [Chain Dart & Scimitar] and are also making some adjustments to other weapons.

As it stands, the Longsword & Shield is currently one of the most popular support heroes due to its ability to heal, boost movement of allies and its ability to crowd control enemies. However, on the other hand, having four skill buttons to press to execute these abilities forces it to sacrifice damage to provide support which greatly restricts its ability to provide a more varied experience. We’ve put a lot of focus on the Longsword and Shield during this balance adjustment and we will be merging some of its support skills and improving its damage skills which will hopefully lead to an overall better feel and flow.

What’s more, owing to the current meta we’ve made some adjustments to a series of other weapons as well, changes which we hope will improve the gameplay experience.

Longsword & Shield:

[Knightly Vows] and [Mercy of Heaven]

We're merging the [Knightly Vows] and [Mercy of Heaven] skills so that you can switch between healing and speed.

[Mercy of Heaven]

[Mercy of Heaven]'s effect changed to:

  • Immediately recovers 10% health and recovers 3% health every second for 10 seconds.
  • Restores the health of allies by 1% every second for 10 seconds.
  • Gains 15% melee damage reduction for 3 seconds.
  • Cooldown changed to 10 seconds.

New effect:

  • [Mercy of Heaven] grants “Pious”, increasing all defences by 50% for 3 seconds.Once “Pious” runs out, the effect turns into ”Unswerving”, increasing defences by 20% for 5 seconds (while active, hitting the enemy with any skill refreshes Unswerving effect).
  • After using [Mercy of Heaven], it is replaced by [Knightly Vows] and the cooldown is refreshed.

[Knightly Vows]

[Knightly Vows]'s effect changed to:

  • I: Increases the movement speed of yourself and allies by 10% for 9 seconds.
  • II: Increases the movement speed of yourself and allies by 15% for 9 seconds.
  • III: Increases the movement speed of yourself and allies by 20% for 9 seconds.
  • Using [Knightly Vows] no longer removes "Concussed" effects.
  • Cooldown changed to 10 seconds.

New effect:

  • Grants “Valour”, increasing all armour penetration by 30% for 3 seconds.
  • Once “Valour” runs out, the effect turns into “Spirited”, increasing armour penetration by 15% for 5 seconds (while active, hitting the enemy with any skill refreshes Spirited).
  • 2. After using [Knightly Vows], it is replaced by [Mercy of Heaven] and the cooldown is refreshed.

As we're changing how these skills work, your [Mercy of Heaven] and [Knightly Vows] points are reset, and you'll receive Skill Points based on what level of these you had unlocked.

[Paladin]

[Paladin] remade into [Counterattack]

First Stage

  • Can knock enemies back.
  • I: Deals 113% + 944 blunt damage.
  • II: Deals 127% + 1,062 blunt damage.
  • III: Deals 141% + 1,180 blunt damage.

Second Stage

  • Enemies hit take 200 bleed damage every second for 5 seconds.
  • I: Deals 93% + 1,128 slashing damage.
  • II: Deals 104% + 1,269 slashing damage.
  • III: Deals 116% + 1,410 slashing damage.
  • Removes "Dazed" and "Knocked Down" effects.
  • 15-seconds cooldown.

[Martial Prowess]

  • Hitting an enemy no longer restores 3% health.
  • I: Adjusted slashing damage to 59% + 711 (was 60% + 944).
  • New effect: Hitting an enemy reduces their defenses by 5% for 6 seconds.
  • II: Adjusted slashing damage to 66% + 800 (was 70% + 1,003).
  • New effect: Hitting an enemy reduces their defenses by 10% for 6 seconds.
  • III: Adjusted slashing damage to 73% + 889 (was 80% + 1,106).
  • New effect: Hitting an enemy reduces their defenses by 15% for 6 seconds, stacking up to 2 times.
  • Removes "Dazed" and "Knocked Down" effects.

[Shield Bash]

First Hit

  • I: Reduces the enemy's movement speed by 75% for 1 second.
  • II: Reduces the enemy's movement speed by 75% for 2 seconds.
  • III: Reduces the enemy's movement speed by 75% for 3 seconds.
  • The second hit stuns enemies.
  • I: Adjusted the blunt damage to 112% + 931 (was 141% + 814).
  • II: Adjusted the blunt damage to 126% + 1,047 (was 141% + 904).
  • III: Adjusted the blunt damage to 139% + 1,164 (was 141% + 1,007).
  • Block reduction increased to 25%.
  • Cooldown increased to 12 seconds (was 10).

[With Valour]

First Stage

  • I: Adjusted slashing damage to 92% + 1,123 (was 93% + 1,100).
  • II: Adjusted slashing damage to 104% + 1,263 (was 103% + 1,305).
  • III: Adjusted slashing damage to 116% + 1,403 (was 113% + 1,355).

Second Stage

  • I: Adjusted slashing damage to 99% + 1,201 (was 93% + 1,100).
  • II: Adjusted slashing damage to 111% + 1,351 (was 103% + 1,305).
  • III: Adjusted slashing damage to 124% + 1,501 (was 113% + 1,466).

Third Stage

  • III: Adjusted the blunt damage to 210% + 1,754 (was 207% + 1,673).
  • Cooldown reduced to 15 seconds (was 16).

[Sally Forth]

First Stage

  • The first stage ignores block effects.
  • I: Adjusted slashing damage to 160% + 1,949 (was 150% + 2,011).
  • II: Adjusted slashing damage to 181% + 2,193 (was 150% + 2,128).
  • III: Adjusted slashing damage to 201% + 2,436 (was 158% + 2,776).
  • Second Stage

Second Stage

  • The second stage stuns enemies.
  • I: Adjusted the blunt damage to 248% + 2,065 (was 274% + 1,851).
  • II: Adjusted the blunt damage to 278% + 2,323 (was 274% + 2,134).
  • III: Adjusted the blunt damage to 309% + 2,581 (was 288% + 2,575).

Third Stage

  • I: Adjusted piercing damage to 265% + 3,457 (was 250% + 3,369).
  • II: Adjusted piercing damage to 298% + 3,890 (was 250% + 3,759).
  • III: Adjusted piercing damage to 331% + 4,322 (was 263% + 4,885).
  • Cooldown adjusted to 45 seconds.

[Clash of Shields]

  • No longer slows for 75%.
  • Damage no longer diminishes when hitting multiple enemies.
  • I: Adjusted the blunt damage to 166% + 1,388 (was 201% + 1,268).
  • II: Adjusted the blunt damage to 187% + 1,562 (was 201% + 1,460).
  • III: Adjusted the blunt damage to 208% + 1,735 (was 201% + 1,652).

[Combat Dismount]

Armor penetration multiplier reduced to 1.77 (was 2.06).

Other Improvements:

  • Improved the movement trajectory of all skills so that multi-strike skills are easier to hit with.
  • Piercing damage is reduced by 12%, however, it now inflicts "Dazed".
  • Maximum block increased by 12.5%.
  • Slightly increased shield block hitbox, making it easier to protect your legs.

Musket:

[Liquid Fire]

  • Ignition efficiency increased to 60%.

[Deploy Caltrops]

  • II's damage over time increased to 200 (was 130)
  •  III's damage over time increased to 250 (was 140).

Poleaxe:

[Weapon Dance]

  • Can knock enemies back. Reduces the enemy's damage by 25% and reduces damage taken by 3.5%. 
  • Duration increased to 6 seconds (was 5).

[Bec de Corbin]

  • Cooldown reduced to 20 seconds (was 22).

Short Bow:

[Wrath of Artemis]

  • New effect: Damage when being hit by multiple [Wrath of Artemis] increased by 5%.

[Stunning Shot]

  • II and III now slow for 50% for 3 seconds after the Concussed effect runs out.

[Steel-tipped Arrow] 

  • III's new effect: Greatly reduces block.

Nodachi:

Maximum damage decay from hitting multiple enemies increased to 25% (was 20%).

[Samurai's March]

  • Adjusted movement trajectory to make it easier to hit enemies. Cooldown reduced to 10 seconds (was 11).
  • The second attack knocks heroes down.

[Monstrous Blade]

  • I: Critical value is increased by 30% (was 125 points).
  • II: Critical value is increased by 45% (was 175 points).
  • III: Critical value is increased by 60% (was 225 points).

[Fearless & Steadfast]

Crowd-control immunity during [Bloodcraze] increased to 2.5 seconds (was 2).

[Tiger's Claw]

Damage increased during [Bloodcraze] increased by 25% (was 20%).

Shortsword & Shield:

[Shielded Charge]

  • I and II increase all types of defenses by 50%.
  • III increases defenses by 50% (previously reduced damage taken by 90%).
  • Adjusted the hitbox of [Shielded Charge]'s second shield bash to make it easier to hit enemies.
  • I: Adjusted the blunt damage to 77% + 395 (was 67% + 344).
  • II: Adjusted the blunt damage to 77% + 463 (was 67% + 402).
  • III: Adjusted the blunt damage to 77% + 531 (was 67% + 461).

[Shield Bash] 

Concusses if both attacks hit.

Maul:

[Ukko's Doom] remade into [Mountain Breaker]

  • I: Adjusted the blunt damage to 69% + 620 (was 110% + 350).
  • II: Adjusted the blunt damage to 80% + 994 (was 125% + 425).
  • III: Adjusted the blunt damage to 90% + 1,142 (was 140% + 500).
  • New effect: The Defences of enemies hit are reduced by 12% for 6 seconds.

Units:

Zykalian Militia:

  • Base movement speed increased to 6 (was 5.7) and base ammo to 48 (from 33).
  • Explosion damage from canisters reduces the enemy's defenses by 6% for 8 seconds.

Condottieri Guards:

  • Once [Shield Rush] ends, they attack the enemy once more.
  • Improved the AI of [Shock Attack], making the unit more likely to charge enemies.

Squires:

  • Using [Shield Rush] increases all defenses by 50% and all damage by 20% for 10 seconds.