Season I Patch Notes

15/11/2019 - Rattan Resistance Update

NEW CONTENT

The Rattan Army Units have been added to the Unit Interface. 

Activated the 3-Week long PVE Event, which is accessible via the in-game “J” interface. We’ll have an article on this exciting event very soon.

SEASON 1 

  • Glory can no longer be earnt from matchmaking battles or weekly chests.
  • Scroll of Rare Glory is no longer available for purchase.
  • Season 1 Challenges can still be completed.
  • Conquest Tokens can still be used to claim rewards at the Seasonal Store.
  • There is a known issue where some Seasons-related messaging has been retained - this is a display issue and can be disregarded. 

SYSTEM OPTIMIZATIONS

Important Fix:

We have received a lot of feedback regarding cavalries bracing and charging, where the damage would continue to be taken by other units when walking through that area. We have resolved this issue with this update.

Personal Storage Expansion:

Warlords can now purchase an item for 200,000 Silver Coins from the Smuggler to expand their Personal Storage by 8 slots. This item is also available for 1,500 Sovereigns. For those of you who were with our Pre-Season update, we will be issuing you all 2 Personal Storage Expansions for free. We will update you on our Discord once sending has been completed.

Territory War Rules:

In the patch we deployed on 29/10/2019, we made some changes to the commander system in Territory Wars. Since then, we have players taking advantage of the adjustment we made to conduct passive battles, maliciously kick other players out of the battlefield, and block battle lines. We’ve made the following adjustments to counter this:

  • Warlords who have only engaged in the battlefield for 1 minute or less cannot be kicked. (Previously 2 minutes)
  • Warlords who have participated in the battle and are in the top one-third of player rankings cannot be kicked. (previously two-thirds)

Level Balance Adjustment: Hidden City Siege Battle:

The ratio of wins compared to losses on this map is higher than we anticipated, after receiving feedback, we have decided to make the following changes:

  • Added a new supply point near the defender’s base camp.
  • Added a new path behind the defender’s base flag, making it easier for Warlords to retreat and defend the base camp.

Weekly Quest Reward Adjustment:

We received feedback from Warlords regarding the random drop rate of Treatise in the Fine Campaign reward, and how it affected their experience negatively. Now, we have made it so Warlords can get Treatise from the following weekly chests with specific drop rates.

  • We have removed Treatise as a drop from the Fine Campaign reward.
  • Added 100% chance to get Treatise from the following:
  • Page’s Gift: 1 Treatise guaranteed.
  • Squire’s Gift: 2 Treatise guaranteed.
  • Knight’s Gift: 2 Treatise guaranteed.
  • Marshal’s Gift: 2 Treatise guaranteed.

New Player Tutorial:

  • Updated the tutorial from when Warlords enters the main city by simplifying some side quests and making it quicker for newbies to upgrade.
  • In the “Valen’s Last Stand” level, we have reduced the difficulty by adding few trebuchets to help Warlords win the battle.
  • In the “The Battle on the Plain” level, we have swapped out the Eastern Spearmen with Pikemen units.
  • In the “Battle at the Storehouse” level, we have added some tips for Artillery and Powder Kegs. We have also added a warning alarm when the Trebuchet is approaching. This level is also able to be skipped.

Miscellaneous:

  • PVE Stats will no longer count into Hero Ranking and Career Stats.
  • Adjusted the icon size of materials and resources in the Crafting interface.
  • Updated the button style for attribute information in the Character interface.
  • Adjusted the weekly limitation of the Archaeologist’s Pack from 2 to 5 in the Sovereign store.

BALANCE ADJUSTMENTS

WARLORD

Shortsword & Shield:

We’ve made the following adjustments to the Thunderstruck skill:

  • Warlords can press T again to jump and smash to the ground while sprinting.
  • Warlords can adjust the camera to choose their jump location, before jumping.
  • Added a defence buff and slightly decreased the move speed upon the moment of using the skill.
  • Increased the movement distance.

Longsword & Shield:

After previous adjustments, we have found that the second hit with Shield Bash is unable to attack enemies accurately, to resolve this issue we have made the following change.

  • Removed the “Repelled” effect for the first hit with Shield Bash.

Bow:

We’ve listened to feedback regarding our previous adjustment to the bow, mainly regarding the issue with the Lightning Bolt skill where it couldn’t kill enemy heroes when surrounded and protected by multiple soldiers.

  • Lightning Bolt Ⅰ: can shoot through 5 enemies, damage will be reduced by 20% per enemy.
  • Lightning Bolt Ⅱ: can shoot through 5 enemies, damage will be reduced by 15% per enemy.
  • Lightning Bolt Ⅲ: can shoot through 5 enemies, damage will be reduced by 10% per enemy.

Musket:

The long duration of slowing down enemies and the wide range of attack, the Deploy Caltrops would easily restrain the charge of cavalry and some infantries. Due to this, we have made the following adjustments.

  • Decreased the attacking radius from 3.5m to 3m for level Ⅰand level Ⅱ, from 4m to 3.5m for level Ⅲ
  • Deploy Caltrops Ⅰ: decreased skill duration from 8s to 5s
  • Deploy Caltrops Ⅱ: decreased skill duration from 8s to 6s, increased the bleeding damage from 100 points/s to 130 points/s
  • Deploy Caltrops Ⅲ: decreased skill duration from 8s to 7s, increased the bleeding damage from 100 points/s to 140 points/s

UNIT

Tercio Arquebusiers:

We have made the following optimizations to unstable reloading time and aiming time:

  • Optimized the weapon structure, greatly increased the reloading speed and aiming speed
  • Fixed the bug that sometimes Tercio Arquebusiers could repeatedly switch between ranged and melee weapons.

Prefecture Pikemen:

  • Increased the charge distance by 10m.
  • Extra piercing armour penetration for charging will be increased by 15%.

Ironcap Spearmen:

  • Decreased leadership from 190 to 175, increased the unit size from 32 to 36.

Palace Guards:

We’ve taken a look at the defense ability of this unit and have decided that it needs enhancing, due to this we have made the following changes:

  • Added a new trait “Staunch Defenders”: reduces damage taken from pikemen, shortsword & shield infantry, archers and crossbow infantry by 12%.

Imperial Archers:

  • Veterancy point “Garrison”: “each level increases accuracy during siege battles by 5%” was adjusted to “increases the shooting speed of Bodkin Arrows by 5%”
  • Veterancy point “Kit Repair”: “reduces resupply cost by 5%” was adjusted to “increases damage to cavalry by 10%”
  • Veterancy point “Sharp Shot”: “increases the shooting accuracy by 5%” was adjusted to “increases the shooting speed of Bodkin Arrows by 5%”

Vanguard Archers:

  • Veterancy point “Open Ground”: “increases damage during field battles by 100 points” was adjusted to “during ‘move and fire’, the move speed will be increased by 10% each shoot ”
  • Veterancy point “Move as One”: “increases move speed by 5%” was adjusted to “during ‘move and fire’, slowing the targets by 15% for 6s.”

BUG FIXES

  • Fixed the unbalanced player amount in matched battles.
  • Fixed the incorrect icon of the base flag and supply points in some villages, including Ziya, Futao and New Sintar.
  • Fixed a bug where the guidance marker was sometimes blocked by buildings in PVE levels.
  • Fixed a bug where Blood Oath (Nodachi Skill) did not correctly give effects for slash damage and blunt damage.
  • Fixed a bug where Warlords couldn’t move nearby the city wall in Hovd.
  • Fixed a bug where the personal camp would retreat automatically by the system and cooldown for camp migration didn;’t take effect correctly.
  • Fixed the repeated notification issue in the mail system.
  • Fixed the issue where interfaces overlapped when opening the Season interface while collecting resources.
  • Fixed the horn sound effect while city walls are being broken.
  • Fixed a bug where the damage buff of some veternancy points did not take effect correctly in field and siege battles.
  • Fixed the incorrect attack speed of Ironcap Bowriders while Warlords are spamming “follow” orders.
  • Unified the model of Demesne Archers in the Unit Tree interface and battlefield.
  • Optimised the settings of some Hwacha Arrow Launcher’s in the city wall area of Wall Fort so they could no longer be blocked by buildings.
  • In PVE levels, we have updated the style and colour of the health bar and icons on top of AI allies making it easier for Warlords to distinguish between allied Warlords and allied AIs.
  • Fixed some bugs with the movement of the Imperial Pike Guards, the unit can now move more fluently after formation is completed.

 

11/11/2019 - Update

  • Activated a 50% boost to Glory in matchmaking battles, lasting until 10:00 CET, Monday the 18th of November.
  • Removed weekly purchase limit on the Scroll of Rare Glory.

8/11/2019 - Update

  • The town Mingyang has had its name reverted back to Kongshi.
  • Activated the system to Fulfill Missed Quests.

5/11/2019 - Update

SEASONAL ADJUSTMENTS

The Season has been extended an additional 2 weeks to allow more time for Warlords to complete their seasonal challenges and obtain more seasonal rewards. The Season will now end on November 18th.

Seasonal Challenges:

  • We have added an additional 2 weeks of Seasonal Challenges (Week 6 and Week 7) which include challenges that require you to explore the open world, and equipment crafting.

  • We have introduced a Weekly Challenge refresh feature. Now Warlords can choose a weekly challenge and click “Refresh” to receive a new random challenge. Relevant rewards will remain unchanged and you will only receive 2 Refreshes per week.

HALLOWEEN

Previously, the Halloween event, “The Vengeful Dead” would only drop rewards 2 times per day, we have added Bronze and Experience to additional playthroughs of the Halloween event.

MISCELLANEOUS

The Archeologist Pack has been added back to the in-game store with a limit of 2 purchases per week.

29/10/2019 - Update

NEW CONTENT

  • Activated the in-game Halloween event. This event is accessible via the match-making interface.
  • Added Jack-O-Lanterns to Augolia (Ostaria), Anliang (Maoyang), Daicheng (Liangyun), Turul Város (Ungverijia).
  • Added Halloween-themed Hero Attire, Horse Attire and Unit Attire to the in-game store.
  • Janissary Unit Attire has been added to the game. Founders Pack owners can now head to their website Storage and send their attire to the game.
  • Added a Pumpkin Head to the gold shop, limited to 1 purchase per character. This item is temporary use and will only last for 2 weeks.
  • The winners of the Warlord League, WereRabbits have chosen to name the fort "Schaken" to "Rabbit Burrow". This change will be reflected in this update and will be present in-game for the next 3 months.

SEASONAL ADJUSTMENTS

We’ve made adjustments to the following seasonal challenges:

Hero Kill Challenges:

  • Defeat 1 bow-wielding hero during one siege battle (originally 2)
  • Defeat 1 shortbow-wielding hero during one siege battle (originally 2)
  • Defeat 1 musket-wielding hero during one siege battle (originally 2)
  • Defeat 1 dual blades-wielding hero during one siege battle (originally 2)
  • Defeat 1 melee heroes during one siege battle (originally 3)
  • Defeat 1 ranged hero during one siege battle (originally 3)
  • Defeat 1 melee heroes during one field battle (originally 3)
  • Defeat 1 ranged hero during one field battle (originally 3)

Siege Battle Challenges:

  • In siege battle mode use a siege tower to scale the ramparts once (twice originally)
  • In siege battle mode use a battering ram to break through a gate once (three times originally)
  • In siege battle mode use a siege tower to scale the ramparts twice (three times originally)

Trophy Challenges

  • Before: Earn 1 “oh No you Don’t” badge in siege/field battles
  • After:Earn 3 “Shatter the Ranks” badges in siege/field battles
  • Before: Earn 1 “Say Cheese” badge in siege/field battles
  • After: Earn 2 “Hat-Trick” badges in siege/field battles
  • Before: Earn 1 “Echoes of Achelous” badge in siege/field battles
  • After: Earn 2 “A Deadly Century” badges in siege/field battles
  • Before: Earn 1 “Spiking the Guns” badge in Expeditions
  • After: Earn 1 “Cakewalk” badge in Expeditions (inflict 300,000 damage without being killed)
  • Before: Earn 1 “Bloodbath” badge in Expeditions
  • After: Kill 150 enemies in Expeditions

The purchase limit for the Scroll of Rare Glory has been adjusted from a daily limit of 5 pieces to a weekly limit of 35 pieces.

Expedition Challenges:

  • In 1 battle of Expedition I, achieve A rating or better (previously A+)
  • In 1 battle of Expedition II, achieve A rating or better (previously A+)
  • In 2 battles of Expedition II, achieve A rating or better (previously A+)
  • In 3 battles of Expedition II, achieve A rating or better (previously A+)
  • In 2 free battles, achieve B+ rating or better (previously A)
  • In 1 AI battle, earn A rating (previously S)

For the Expedition Challenges, warlords who have already completed these challenges will receive the Seasonal experience rewards by mail soon.

SYSTEM OPTIMIZATIONS

Honour:
The amount of honour you can hold at a single time has been reduced from 200,000 to 100,000.

Auction House:

After reviewing and checking trading data, we have found that the guidance price of some hero forging and schematic items were lower than the expected market price. We’ve raised the guidance price for the following items as a result:

  • Powdered Silver
  • Steel Shavings
  • Special Helmet Schematics
  • Special Chest Armour Schematics
  • Special Glove Schematics
  • Special Boots Schematics

You can check the adjusted guidance price in the auction house

Inventory and Personal Storage:

Items of the same type will now automatically stack upon entering your inventory.

Map Adjustments:

Harbour City:

After looking at the data of the win/loss ratio on this map, we found that the winning ratio was much higher than expected. We have made the following adjustments to help balance this map:

  • Added few covers near the left city wall to slightly narrow the shooting angle of the defenders.
  • Added one building at the front of defenders’ right supply point to increase cover against Trebuchets.
  • Adjusted the layout of defenders’ right respawn area, added a new path to provide more alternatives.

Augolia Siege Battle:

After looking at the data of the win/loss ratio on this map, we found that the winning ratio was lower than expected. We have made the following adjustments to help balance this map:

  • Added an attacking path along the city wall by point D.

Territory Wars:

We have made adjustments to the Commander system in Territory Wars. The commander system was designed to neutralize the influence of malicious battles. Some players are taking advantage of this feature to declare war on themselves and maliciously kick everyone else out of the battlefield after being assigned as commander. In order to deal with malicious kicking issues, we made the following adjustments:

  • Warlords who have participated in the battle and are in the top two-thirds of player rankings cannot be kicked.
  • Warlords who have only engaged in the battlefield for 2 minutes or less cannot be kicked.

Some Western cities with narrow gates have found to have defending advantages (Ellbogen, Westberg, Rozdaskaszat, etc.). Due to this, we have adjusted the ladder amount to 3 per set (previously 2) and added one set on the right side for attackers.

Weekly Quest: Fine Campaign Reward:

We have raised the possibility of receiving Treatise from the Fine Campaign rewards which are received from weekly quests.

Miscellaneous:

  • Optimized the display of capture progress, now all Warlords engaging in capture can see the progress bar.
  • Optimized the display logic of resource sites in the open world and divided them into “collection prohibited” (set by the House) and “collection failed” (resource is exhausted).
  • Optimized the display of team stats interface in settlements. Now you can click a blank area to close the pop-up window when checking other player’s personal stats.

BALANCE ADJUSTMENTS

WARLORD

We have made the following adjustments to various III skills as some III skills are weaker than level II skills equipped with mastery points.

Shortsword & Shield:

  • Shield Bash Ⅲ: Increased blunt damage by 5%
  • Kick Ⅲ: Increased blunt damage by 3%

Longsword & Shield:

  • With Valour Ⅲ: Increased damage by 3%
  • Paladin Ⅲ: Increased slashing damage by 5%
  • Sally Forth Ⅲ: Increased damage by 5%

Poleaxe:

  • Bec de Corbin Ⅲ: Increased slashing armour penetration by 5%
  • Rough Justice Ⅲ: Increased damage by 5%
  • Halberdier’s Thrust Ⅲ: Increased damage by 3%

Spear:

  • Lugh’s March Ⅲ: Increased piercing damage by 3%
  • Procris’s Gift Ⅲ: Increased piercing armour penetration by 3%
  • Return of Jangar Ⅲ: Increased damage by 3%
  • Heaven’s Fury Ⅲ: Increased damage by 5%

Glaive:

  • Arc of Steel Ⅲ: Increased slashing damage by 3%

Nodachi:

  • Tiger’s Claw Ⅲ: Increased slashing damage by 5%
  • Avalanche Ⅲ: Increased damage by 5%
  • Samurai’s March Ⅲ: Increased slashing armour penetration by 5%

Dual Blade:

  • Marked for Death Ⅲ: Increased slashing armour penetration by 5%

Bow:

  • Flaming Arrow Ⅲ: Increased piercing armour penetration by 3%
  • Exploding Arrow Ⅲ: Increased piercing armour penetration by 5%

Shortbow:

  • Wrath of Artemis Ⅲ: Increased piercing armour penetration by 5%

Miscellaneous:

Damage loss on ranged heroes’ skills:

After checking feedback, we have found that the damage loss when some ranged heroes are shooting through several enemies was inoperative. We have decided to make the following adjustment: Every time a Warlord shoots through an enemy, damage loss will be reduced by 30%.

These adjustments will have an effect on the following skills:

  • Bow: Lightning Bolt
  • Shortbow: Steel-tipped Arrow Ⅲ

Animation Adjustments

Currently the animation of “repelled” is similar to the animation of “knock down”, but only repelled can be cancelled by rolling, whereas knock down cannot. Due to this, many warlords try to cancel their knock down by rolling, which is not possible. To fix this issue and to make it easier for Warlords to distinguish these two statues, we have decided to adjust the animation and increase the displacement distance.

These adjustments will have an effect on the following skills:

  • Longsword & Shield: Shield Bash Ⅲ
  • Poleaxe: Push Back Ⅱ
  • Spear: Dragon’s Roar

UNIT

Prefecture Archers:

  • The “A Hundred Paces” (Each level increases shooting range by 6%) will be replaced by “Mustering” (Each level add 1 more soldier to the unit).
  • Adjusted the maximum shooting range to 87m.

Due to this change, a “Unit Training Plan” reward will be mailed to the Warlords who already unlock the Prefecture Archers, allowing them to reset veterancy points.

Tercio Arquebusiers

  • Increased the accuracy of attacking surrounding/nearest units by 25%
  • Increased the accuracy of attacking designated area by 20%
  • Decreased the shooting gap by 30%
  • Optimized the animation when switching ranged weapons to melee weapons
  • Increased the efficiency for melee fights:
    • Increased the attacking speed of melee attacks.
    • Increased the melee attack damage by 20%.

Javelin Units

  • Decreased the damage loss cap from 30% to 20% for all javelin units
  • Decreased the damage loss rate by 0.5% per meter for all javelin units
  • Javelin sergeants can shoot through the first enemy then attack one more target.

Iron Reapers

  • Decreased the blunt damage for charge with flails by 30%.
  • Increased blunt armour penetration by 15%
  • Added the effect of knocking enemy heroes and units into the air.

Vassal Longbowmen

Due to the relatively long shooting range of this unit, the focused fire skill has some limitations. We are planning to replace this skill with a low cooldown ability which is capable of tracking enemies.

Miscellaneous:

We would like to share some information regarding the design concept for the Winged Hussars and Pikemen brace skills:

Winged Hussars VS Pike Militia

Winged Hussars' charge can't be interrupted when Pike Militia using brace skills in block formation. However, Winged Hussars could easily be wiped out as they will take great damage when they charge into a blocking formation at high speed. This is the characteristic that we designed for Winged Hussars and is what we are intending to present in our game.

Winged Hussars VS Imperial Pike Guards

Winged Hussars' charge can't be stunned or interrupted by any brace skills. However when Imperial Pike Guards advance, they still can knock down, terrify or slow the Winged Hussars.

BUG FIXES

  • Updated the resolution of the explosion visual effect for Musket’s “Liquid Fire”.
  • Optimized the sound effect of mount display in market and character interface.
  • Optimized the display of attack/defend targets in the bottom right of the open world map.
  • Added a highlight effect when hovering over the mouse and the icon showing battle status.
  • Fixed a bug where sometimes random epic artillery chest for Warlords whose nobility reaching level 90 had the incorrect items.
  • Fixed the incorrect display when clicking the border posts of current region in open world map.
  • Fixed a bug where items being transferred to personal storage (when it is full) would disappear.
  • Fixed the abnormal countdown display when the resource site is about to refresh less than 1 minute.
  • Fixed a bug that the character still maintained their in-game posture after being killed.
  • Fixed abnormal battle line display inside the city during territory war.
  • Fixed a bug where when matched battles started during recondition, Warlords sometimes lost their materials and equipment.
  • Fixed a bug that the house camp remain unchanged when a new liege was appointed.
  • Fixed a bug that the camera was unable to move when switching from eagle eye to observer mode.
  • Fixed a bug that Warlords in open world couldn’t see the countdown of rebel camps that are under attack.
  • Fixed a bug that due to network lag, the stamina couldn’t recover when start to sprint immediately after mounting up.
  • Fixed a bug that flaming pitch may be blocked by the city wall when shooting at enemies nearby the city wall in Kurak castle and Valley Fortress.
  • Fixed a bug that few soldiers couldn’t follow the order to climb up to the city wall in Sun city.
  • Fixed a bug that Warlords couldn’t climb up to the city wall through ladder on the right of front gate in some Western cities such as Ellbogen, Westberg and Rozsdaskaszat, etc.
  • Fixed a bug that the ladder on the right of front gate was floating in the air and unusable in some western forts such as Alter Westberg, West Verschollen Kastell and North Tolna, etc.

Warlords Fixes:

  • Fixed a bug that Dual Blade heroes couldn’t use the “Alchemical Vapours” and “Infiltrator” while blocking.
  • Fixed a bug that sometimes heroes could be sent to the wrong location when they were staying in some Western forts.
  • Fixed a bug with the Spear warlord where the buff effects of “Lugh’s March”, “Hurricane’s Edge” and “Heaven’s Fury” wouldn’t stack up.
  • Fixed a bug where the Musket warlord’s skills: Grenade, Liquid Fire and Deploy Caltrops could easily be interrupted and would then enter cooldown status.
  • Fixed a bug with Warlords who were getting stuck in the air or under the city wall when deploying the siege engines.

Unit Fixes:

  • Fixed the abnormally intensive anti-cavalry formation of Pike Militia. This unit couldn’t use brace weapons during charging.
  • Fixed the stretched model issue of Pike Militia, Javelin Militia, Ironcap Swordsmen and Ironcap Bowriders after their appearance being changed by unit training.
  • Fixed a bug when Archer units staying close to the city wall, they could shoot through it.
  • Fixed a bug where the “Move as One” of Winged Hussars was inoperative.
  • Fixed a bug where the “Rudimentary Medicine” of Javelin Sergeants was inoperative.
  • Fixed a bug where the “Reinforced Bows” of Ironcap Archers couldn’t increase the shooting range.
  • Fixed a bug where the first two levels of “Marching Drill” of Vanguard Archers were inoperative.
  • Fixed a bug where units were unable to enter battle after their status was reduced to 20 or 21.
  • Fixed the charge of Dagger-Axe Lancers couldn’t come into effect.
  • Fixed a bug with the buff effect for Dual Blade heroes’ where the Skirmisher’s set was inoperative
  •  Fixed a bug that made the charge of Iron Pagoda unit inoperative when the destination was too far.
  • Fixed a bug that the “Move as One” of Winged Hussars was inoperative.
  • Fixed a bug that during forming up, the charge of Mounted crossbow cavalry was inoperative and started to cool down.
  • Fixed a bug that sometimes the Mounted crossbow cavalry couldn’t shoot after formation had been completed.
  • Fixed a bug that “Elementary firearms training”, “Tactical Formations”, “Espirit de Corps” and “Volley Fire Practice” was inoperative for Tercio Arquebusiers.
  • Fixed a bug that cavalry may get stuck into the city wall when the siege tower is in position.
  • Added a short CD for node upgrades so it couldn’t be interrupted by quick clicks. 

14/10/2019 - Update

Enabling in-game level boost event for level 60's and under. 

10/10/2019 - Update

Seasonal Weekly challenges have had their difficulties modified.

We have received a lot of feedback from players regarding weekly challenges and their difficulty. After careful deliberation, we have decided to reduce the difficulty of these challenges.

Reduced the amount of troops needing to be killed in the following challenges:

Field Battles:

  • In Field Battle mode defeat 20 crossbowmen. (50 required originally)
  • In Field Battle mode defeat 20 arquebusiers. (50 required originally)
  • In Field Battle mode defeat 20 javelineers. (50 required originally)
  • In Field Battle mode defeat 10 melee cavalry. (50 required originally)
  • In Field Battle mode defeat 10 mounted archers. (50 required originally)
  • In Field Battle mode defeat 10 mounted arquebusiers. (50 required originally)

Siege Battles:

  • In Siege Battle mode defeat 20 crossbowmen. (50 required originally)
  • In Siege Battle mode defeat 20 arquebusiers. (50 required originally)
  • In Siege Battle mode defeat 20 javelineers. (50 required originally)
  • In Siege Battle mode defeat 10 melee cavalry. (50 required originally)
  • In Siege Battle mode defeat 10 mounted archers.(Originally 30)
  • In Siege Battle mode defeat 10 mounted arquebusiers. (50 required originally)

Reduced the amount of instances required for Battle Rating challenges:

  • In 1 instances of Expedition I, achieve an A+ rating or better. (2 required originally)
  • In 1 Expeditions II, achieve a rating of A+ or better. (2 required originally)
  • In 2 Expeditions II, achieve a rating of A+ or better. (5 required originally)
  • In 3 field battles, achieve a rating of A or better. (5 required originally)
  • In 3 siege battles, achieve a rating of A or better. (5 required originally)
  • In 3 Expeditions II, achieve a rating of A or better. (5 required originally)
  • In 3 instances of Expedition III, achieve a rating of A+. (5 required originally)

Added Scroll of Rare Glory to Weekly Challenge rewards, which are obtainable after completing a select amount of challenges.

You will receive the following amount at each milestone:

  • Page’s Gift: 2
  • Squire’s Gift: 4
  • Knight’s Gift: 6
  • Marshal’s Gift: 6

Warlords who have already opened gifts before the update will receive the correct amount of Scroll of Rare Glory by mail upon release of this update.

KNOWN ISSUE: We are aware that the White Elk Fort Encirclement epic quest can't be completed due to a text localisation issue. This aims to be addressed in a future update.  

04/10/2019 - Update

We are adjusting the following Battle Pass items:

  • Falcon Order Unit Attire will be a Tier 65 reward (previously Tier 100)

  • Turul Set (Horse Attire) will be a Tier 80 reward (prev. Tier 150)

  • Knight-Errant Set (Hero Attire) will be a Tier 100 reward (prev. Tier 200)

(Note: Warlords who go above and beyond Tier 100 will still receive Conquest Tokens to exchange for other rewards in the Seasonal Store).

We are also adding two new items to the in-game Store (press 'C'):

  • Battle Pass Bundle (1980 Sovereigns): Includes Battle Pass and 100,000 Glory points. (Battle Pass owners can upgrade for 980 Sovereigns)

  • Scroll of Rare Glory (80 Sovereigns): This item will give you 5,000 Glory towards your next Nobility Tier. Up to 5 can be purchased daily. 

30/09/2019 - Season 1 Update

We have exciting news, Warlords! The Season 1 update of Conqueror’s Blade is being deployed at 08:00 CEST (11PM PDT, September 29th) on Monday, September 30, the servers will be taken down for a planned period of 5 hours while new features, extra content and a whole raft of tweaks and changes are applied.

Season 1: Seize the Crown is the culmination of many months of development and comes hot on the heels of September’s Pre-Season Patch, which laid much of the groundwork for new features like Glory and Nobility, as well as the huge rewards that come with attaining new levels of excellence in the field of battle.

Over the coming days, we’ll be bringing you insights and guides to Season 1’s new features (starting with the new Battle Pass system). While you patiently wait for those and for the update to be available, check out the extensive patch notes laid out below*.

(*English only - other languages will be added soon)

Season 1 Patch Notes

NEW FEATURES

  • Deployed Season 1 Interfaces, players can access Season 1 by heading to the top of their navigational bar.

  • Season 1 Battle Pass

  • Nobility and Glory System

  • Seasonal Weekly Challenges

  • Seasonal Store

  • New Cosmetics and Consumables.

WARLORD REBALANCING

Dual Blades 

  • Added a stealth effect when dismount ability used for 3 seconds.

Shortsword & Shield

  • Attacks against other warlords no longer cause stagger effects and the effect is reduced against enemy units.

  • Increased the cooldown to 24, 22 and 20 seconds for Shielded Charge I, II and III 

  • Increased the cooldown from 20s to 30s for Ironsides Ⅰ

  • Increased the cooldown from 20s to 27s for Ironsides Ⅱ

  • Increased the cooldown from 20s to 24s for Ironsides Ⅲ

  • Decreased the cooldown from 20s to 18s for Procris’s Gift Ⅱ

  • Decreased the cooldown from 20s to 16s for Procris’s Gift Ⅲ

  • 4 item bonus effect now has 120 armor points preventing penetration, slashing and stabbing

Spear:

  • Gungnir's Greeting:

    • Increased the basic damage bonus from 122 to 153 for the second stage of level Ⅱ & Ⅲ.

    • Increased the extra damage bonus from 1490 to 1863 for the second stage of Gungnir's Greeting Ⅱ.

    • Increased the extra damage bonus from 1802 to 2253 for the second stage of Gungnir's Greeting Ⅲ.

  • Hurricane's Edge:

    • Increased the basic damage bonus from 183 to 214 for the first stage of all levels.

    • Increased the extra damage bonus from 1627 to 1898 for the first stage of Hurricane's Edge Ⅰ.

    • Increased the extra damage bonus from 2001 to 2335 for the first stage of Hurricane's Edge Ⅱ.

    • Increased the extra damage bonus from 2392 to 2790 for the first stage of Hurricane's Edge Ⅲ.

    • Increased the basic damage bonus from 81 to 102 for the second stage of Hurricane's Edge Ⅱ & Ⅲ.

    • Increased the extra damage bonus from 2001 to 2335 for the second stage of Hurricane's Edge Ⅱ.

    • Increased the extra damage bonus from 2392 to 2790 for the second stage of Hurricane's Edge Ⅲ.

    • Decreased the cooldown from 24s to 22s for Hurricane’s Edge Ⅱ

    • Decreased the cooldown from 24s to 20s for Hurricane’s Edge Ⅲ

Musket:

  • Maximum shot range from left-clicking reduced from 25m to 16m in an effort to compensate for damage from stun effects.

Bow:

  • Increased damage from 10% to 30% for targets at 80 meters away when left-clicking and using Ignite.

Glaive:

  • Concussion duration extended from 1s to 1.5s for Warlord's Greeting

  • Increased the mastery point income from killing enemies in battle.

Nodachi:

  • Increased the mastery point income from killing enemies in battle.

Poleaxe:

  • Increased the mastery point income from killing enemies in battle.

Short Bow:

  • Angry Hornets Ⅱ (Short Bow): Increased the piercing damage from 103 to 143 for each attack.

  • Angry Hornets Ⅲ (Short Bow):Increased the piercing damage from 118 to 188 for each attack.

UNIT REBALANCING

Barricade skill now has a shorter cooldown of 3s.

Imperial Javelineers:

  • Decreased the leadership from 265 to 240 for .

Javelin Sergeants:

  • Decreased Leadership costs from 250 to 230 and increased the armor penetration by 20%

Iron Reapers:

  • Increased all defense by 200

  • Iron Reapers sword attacks now possess a stun effect, attacking with fails can now break defenses.

  • Iron Reapers cannot be stunned by a normal attack.

Arquebusier:

  • Greatly increased accuracy when Demesne Arquebusiers conduct free attack.

  • Greatly increased accuracy of Imperial Arquebusier volley; adjusting the lasting time of volley fire from 40s to 30s.

  • Slightly decreased the accuracy of Ironcap Arquebusiers and Kriegsrat Fusiliers.

Javelin Infantry:

  • Javelin Infantry can only use directional throw skill when enemies are inside their attack range.

Imperial Archers:

Many Warlords have said that the shooting range and damage of Imperial Archers didn’t meet their expectations. We also noticed that the win rate and utilization rate of this unit were slightly below that of other Heroic Era units. The design concept of this unit was to utilize bodkin arrows to break the heavy armour while losing some shot speed and damage. But we found that it's damage has been greatly decreased after breaking heavy armour. Hence the following adjustments:

  • Increased shooting speed of Bodkin Arrows by 25%

  • Increased the damage of Bodkin Arrows by 12.5%

SIEGE ITEMS & WEAPON REBALANCES

Siege Tower:

  • In order to prevent ranged classes from halting the siege tower too easily by killing the units who are pushing the tower (even killing one unit will stop the tower for a while), we have reduced the minimum number of unit soldiers needed to push the tower from 8 to 7.

Hwacha Arrow Launchers:

  • Increased the damage from 2400 to 3600 for all levels.

  • Greatly enhanced the accuracy for levelⅠand level Ⅱ.

  • Slightly enhanced the accuracy for level Ⅲ.

  • Slightly enhanced the shooting speed.

Grapeshot Cannons:

  • Increased the damage from 700 to 800 for level Ⅰ

  • Increased the damage from 840 to 1000 for level Ⅱ

  • Increased the damage from 1050 to 1200 for level Ⅲ

Ballistas:

  • Decreased the reloading time by 2s for all levels.

Trebuchet:

  • Trebuchet Damage: if the radius is less than 3m, then damage will be 9000, less then 2m 8000, and 5000 in other conditions. 

DOCTRINE BALANCE & ADJUSTMENTS

Players can no longer use two doctrines of the same effect at the same time:

  • Epic Sword Doctrine of Sacrifice and Legendary Polearm Doctrine II can not be used with: Prefecture Pikemen, Halberdiers, Elite Halberdier Sergeants and Mercenaries.

  • Epic Mobility Doctrine and Sprint Doctrine can not be used with Sword Militia.

  • Epic Sword Doctrine of Life and Legendary Healing Doctrine can not be used with Black Dragon Spearmen.

  • Epic Archery Doctrine V and Legendary Archery Doctrine II can not be used with Prefecture Archers.

  • Increased the block break effect towards Javelinist unit Epic from 100% to 200% caused by Javelin Doctrine Ⅲ.

MAP ADJUSTMENTS

Valley Fortress Siege:

  • Decreased battle duration from 10min to 9min.

  • Slightly adjusted the final capture point location to be closer by the right-hand supply point at the first stage of defenders.

  • Optimised the location and orientation of final respawn point of defenders and slightly moved the nearby supply point accordingly.

Regional layout in Helie, Yuanxin and Louge, etc.

  • Opened a gate on the left side of Commander’s House behind defender’s camp flag and added relevant internal access points to increase the defender’s path heading towards the final flag.

  • Added a small-scale training yard on the right side of the defender’s camp flag to allow Warlords more choice when defending or attacking the final flag.

  • Widened access alongside the wall of the Main gate.

Borderlands adjustments

  • The newly added resources are as follows:

    • Scavol: arable farm and copper mine

    • Canautla: quarry, horse ranch and arable farm

    • Alyan: arable farm and cotton field

    • Amboria: tannery

    • Terleg: copper mine and tannery

    • Verula: cotton field, iron mine, and logging camp

    • Ereluf: tannery

  • In the pre-season update, seven resources points were added for the Borderlands, but they didn’t correctly replenish after being exhausted. This problem has been fixed.

GAME SYSTEM OPTIMISATIONS

Auction House (Guidance Prices Adjustment)

  • Epic Artillery Component: from 2,000 silver to 8,000 silver.

  • Legendary Artillery Component: from 8,000 silver to 50,000 silver.

BUG FIXES

  • Optimized the frequency of unit sounds in some PvE levels;

  • Fixed the respawn point bug on the Westwood map. 

  • Fixed an issue on some maps which caused troops to run into city walls when stepping back.

  • Fixed the sound bug on the Frontier Camp supply point.

  • Fixed an open-world bug which made it impossible to clear a level after chasing rebels. 

  • Fixed a bug which didn’t correctly display buildings after a player had built them all.

  • Fixed an issue with the shielded charge which didn’t reach the target if the distance was too great.

  • Fixed a bug where Shortsword & Shield warlord couldn't knock the enemy into the air after roll backward and charge.

  • Fixed a bug with the Tercio Arquebusiers dealing too high damage in close quarters.

  • Fixed Kommean mounted archer shooting distance after upgrading from level 2 to level 3.

  • Fixed Unit Tree issue where the effect of riding a Fearless Horse should have been 5% instead of 10%.

  • Fixed Unit Tree issue where Battlefield Conditioning didn’t have the correct effect.

  • Fixed a bug where long-distance units sometimes couldn’t shoot enemies outside that were close to a wall.

  • Fixed the bug that influenced the functionality of long-distance displacement.

  • Fixed a bug which affected the dispersion of the Ignite skill.

  • Fixed a bug that didn’t allow the player to deal damage with the Dragon's Leap I when in too-close quarters.

  • Fixed the bug where “To the bone” training didn’t work correctly for Viper Bowmen.

  • Fixed the bug where Elite Imperial Javelineers could use the shield formation when they are level 1.

  • Rattan Swordsmen Mustering description changed - it actually adds 2 people per level.

  • Fixed a bug where the Halberdier Squad couldn’t correctly use Barricade.

  • Fixed the bug that didn’t let Shortsword & Shield attack normally after Barricade II skill.

  • Fixed the bug where small items like Powder Keg could cause bleeding, etc.

  • Fixed the bug where Cataphract Lancers’ “The Soldier's Life” and “Resilient” wasn't working correctly. 

  • Fixed a sound issue where new players in training would hear the wrong sound effects.

  • Changed the objectives in Desert City Defence Mission.

  • Reduced the difficulty of Practice Mode.

  • Fixed an issue where equipping some helmets would trigger abnormal sound effects.

  • Fixed issues where Doctrine descriptions didn’t match up with in-game effects:

    • Common Life Doctrine: Increased health by 200.

    • Uncommon Life Doctrine: Increased health by 250.

    • Epic Life Doctrine: Increased health by 300.

    • Epic Spear Doctrine Ⅲ: Increased all defense by 100.

  • Fixed a bug where the Halberdier Squad couldn’t auto-attack after Barricade.

  • Fixed the bug where Javelin Sergeants’ double shot had no cooldown.

  • Fixed an error with Demesne Arbalists “The Hundred Paces” skill description (+9% to the shooting distance).

  • Fixed an issue where Double-Wound String in the Unit Tree didn’t work correctly. 

  • Fixed issue where Volley Fire Practice in the Unit Tree worked correctly only for Imperial Arquebusiers.

  • Fixed a bug where quick reloading of Muskets did not sync correctly link up with normal attacks.

  • Fixed a bug where the first part of an attack by the Spear could easily be interrupted by a normal attack. 

  • Fixed a bug where enemy commanders had issues descending ladders.

  • Fixed issue where Dual Blades couldn’t break stealth after dismount.

  • Fixed a delay bug where troop death animations were delayed in certain situations.

  • Added 3D UI element for Warlords to observe when teammates and opponents set siege engines in motion: Blue for teammates and red for enemies.

  • Warlords now can check the damage value contribution of each player in the team stats interface.

  • Optimized the interface when Warlords leave the city, we have removed the pop-up hint which asks if you want to take or leave a unit.

  • Fixed a bug where Horse Seller can use Silver coins to buy an unbound mount.

  • Fixed a bug where pikemen couldn't brace correctly.

  • Fixed a bug where Imperial Arquebusier skill cooldown didn’t work correctly during training.

  • Fixed a bug where Repeater Crossbowmen veterancy points didn’t tally correctly.

  • Adjusted the description of fierce strikes for Palace Guards and strong strikes of Imperial Javelineers.

  • Fixed an issue where unit flags could obscure the view of the Warlords at close range.

  • Fixed a bug that rudimentary sights and alloyed bullets of Imperial Arquebusiers didn't come into effect.

  • Fixed a bug where The Middling Sort of Yeomen didn’t come into effect.

  • Fixed a bug where Rapid Shot Drill made A Rain of Arrows attack faster than it should've been.

  • Fixed a bug where some Warlord interface elements didn’t display correctly.

  • Fixed a bug where the Spear combat dismount didn't correctly stun the enemy.

  • Fixed a bug that the Stunning Shot (Short Bow) sometimes didn’t correctly stun the enemy.

  • Fixed a bug where some Nodachi buffs didn’t work correctly.

  • Fixed a bug where the Shield Charge of Shortsword & Shield sometimes didn’t stop after knocking down the enemy.

  • Fixed a bug where female Shortsword & Shield warlord sometimes couldn't conduct the second stage of Shield Charge.

  • Fixed a bug where Musket quick reloading of didn’t correctly link up with normal attack.

  • Fixed a bug where Longsword & Shield were occasionally locked in defense while fighting back.

  • Fixed the incorrect reminder when certain achievements had been partially completed.

  • Fixed incorrect icon for some resource piles.

  • Fixed incorrect dialogue of some NPCs.

  • Fixed the pathfinding in Augolia for the Watchman.

  • Fixed the Warlord level requirement in the match-making interface.

  • Fixed the military rank display during pursuit.

  • Fixed a bug when, after changing their units, new units couldn’t be seen by other alliance members in the TAB interface.

  • Warlords can now check badges achieved during battle in the group settlement interface.

  • Warlords can now report other players in the settlement interface by right-clicking on the character name and then the report button.

  • Added: resource collecting process can now be checked via the unit technology interface.

  • Fixed a bug where players capturing point C on Valley Fortress Siege could become stuck if falling under the ladder.

  • Fixed a bug where siege engines could automatically shoot.

  • Fixed a bug where siege engine didn’t disappear after breaking down city wall.

  • Fixed an issue with suboptimal pathfinding in the open world.

  • Fixed a texturing issue when entering some levels.

  • Optimized in-city effects while being attacked during the Territory Wars.

  • Optimized the resolution of hero interface and attire interface.

  • Fixed a bug where volley fire sometimes failed during the third sequence.

  • Fixed a bug where Pikemen would form up slowly.

  • Fixed a bug where Pikemen moved too slowly having walked into each other.

  • Fixed a display bug on some maps where a house flag would be shown instead of the correct unit flag.

  • Corrected the text of the Legendary Crossbow Doctrine.

  • Fixed a bug where Imperial Spear Guards can equip the Epic Spear Doctrine V and the Legendary Healing Doctrine.

  • Fixed a bug where when Warlords used several skills to change one attribute, the attribute could only be changed once.

  • Fixed a bug where the health of Spearmen was being restored automatically.

  • Fixed a bug where  Three-stage training decreased defence.

  • Fixed a bug where Heavy Arrow Training failed to have an effect

  • Fixed a bug where Corned gunpowder and Three-stage training unduly affected normal attacks.

  • Fixed a bug where the stun immune effect of Tough Nut didn’t activate.

If you have made it this far, why not check out Evo Loz Gaming's first impressions preview of the upcoming patch::