Update - 26/05/2022

NEW CONTENT:

  • Activated Year Three Anniversary Events

  • Activated Year Three Anniversary Sales

  • Extended the NA-SA Siege Drops to end on June 9th (previously June 2nd)

OPTIMISATIONS:

  • Improved the UI prompt when near interactable artillery, enabling you to see the reload progress of allies’ artillery.

  • Improved the icon of the Premium Account

WARLORD BALANCING AND OPTIMISATION:

Warlords can now use [Sprint Attack] even if they don’t have enough stamina, but doing so expands all remaining stamina. This affects the following weapons: Pike, Spear, Glaive, Poleaxe, Dual Blades, Nodachi, Maul, Shortsword & Shield, Longsword & Shield.

Right-click attack while mounted previously consumed 600 stamina. Now, hold down to ready your weapon at the cost of 300 stamina per second and an extra 500 when you release to attack. You can still attack even if your stamina drops below 500.

[Sprint Attack]’s stamina cost is increased to 250 (was 185) for all weapons.

BUG FIXES:

WARLORDS:

  • Fixed an issue where no [Health Drain] was gained when a Nodachi’s skill was interrupted too quickly.

  • Fixed an issue where the attack would fail if you fully charged up the Spear's right-click attack while mounted and ran out of stamina.

  • Fixed an issue where the attack would fail if you fully charged up the Pike's right-click attack while mounted and ran out of stamina.

MISCELLANEOUS:

  • Fixed an issue where warlords could get stuck at some places on [La Grande Gloire].

  • Fixed an issue where the colour of team members was displayed incorrectly on the map when pressing TAB.

  • Fixed an issue where the icons for flag and supply points where too big when having the minimap set to ‘Nearby’.

  • Fixed an issue where the fog would disappear when switching between camera settings.

  • Added an epilepsy warning when loading videos in the game.

  • Fixed an issue where forging icons would disappear if you entered the Forge menu repeatedly within a short space of time.

Update - 19/05/2022

Hero’s Journey Changes.

  • Path of Valour Ⅰ
    • Quest 2: Required unlocked-units number now is increased to 2 (was 1).
  • Path of Valour Ⅱ
    • Quest 4: ‘In any PVP modes, kill or assist to kill a hero’ changes to ‘Rank in the top 5 1 time in any PvP Matched Battle’.
  • Path of Valour Ⅲ
    • Quest 4: 'In any PVP modes, ranked as top 5' changed to ‘Get 1 hero kill or assist in any PvP Matched Battle’
  • Path of Faith Ⅰ
    • Quest 5: ‘In any matchmaking mode, earn 1 badge’ changes to ‘Use a unit to climb 1 siege ladder in any PvP Matched Battle.’
  • Path of Faith Ⅱ
    • Quest 4: ‘Use units to climb a siege ladder’ changes to ‘Earn 1 badge in any battle mode’.
    • Quest 5: Fixed an issue where ‘In any PVP mode, defeat 40 enemy units’ can be completed in PvE modes.
  • Path of Faith Ⅲ
    • 'Destroy artillery in any PvP Matched Battle' now is changed to ‘Complete the Siege Engines Tutorial session 1 time'.
  • Path of Justice Ⅲ
    • Quest 4: Now is: 'Earn 1 Silver Badge in any battle mode', no longer restricting it to just PvP battles.
  • Path of Wisdom Ⅰ
    • Quest 2: ‘Complete 3 season challenges’ to ‘Complete 6 season challenges’.
  • Path of Wisdom Ⅱ
    • Quest 5: ‘Use artillery(s) to kill 10 enemies’ now is changed to ‘Craft 1 Uncommon artillery piece at the Gunsmith’.
  • Path of Wisdom Ⅲ
    • Quest 5: ‘Craft’ one Uncommon artillery’ now is changed to ‘Use artillery to defeat 10 enemy soldiers in any PvP Matched Battle’.

OPTIMISATIONS:

Maps:

By Land and Sea

  • Improved the performance of the map.

Miscellaneous:

  • Added a Hairstyle and Tattoo preview function to “Attire Chests” (G).
  • “Skill Points” earned from Main Quests will now be awarded automatically and no longer via items.

BUG FIXES:

Units:

  • Resolved an issue where units earn a large number of points of damage taken due to falls.
  • Resolved an issue where Shenji Grenadiers throwing grenades would trigger a performance issue. The “Show Units Health Bar” is temporarily unavailable to turn on in Settings.

Maps:

  • Resolved an issue where units and Warlords would get stuck on the wooden frame behind the main gate of the “Wall Fort” map.

Miscellaneous:

  • Resolved an issue with the Bonus Prestige Tooltip for Turul Varos where it did not correctly state it would provide Prestige for Ostaria.
  • Resolved an issue with the campaign UI where it wrongfully mentioned that bonus Prestige for Ungverija would not count in other regions, when it should have stated Ostaria.

Update - 12/05/2022

Early Game Stage Changes

  • Improved the experience of “Hero’s Journey”. Now warlords can preview the stages and rewards of locked chapters.

  • Slightly lowered the rewards of some main quests.

OPTIMISATIONS

Maps:

Dasuo Fort 

  • Adjusted the item placement in the defenders’ Respawn Point and narrowed the passable area.

Wall Fort

  • Narrowed the damage hitbox caused by the destruction of walls to make it consistent with the visual effect.

WARLORD BALANCING AND OPTIMISATION:

Shortsword & Shield

Skill

Before Changes

After Changes 

Centurion's Battle Drill I 

241% Base Damage + 3,518 Slashing Damage

250% Base Damage + 3,645 Slashing Damage

Centurion's Battle Drill II

241% Base Damage + 4,009 Slashing Damage

250% Base Damage + 4,190 Slashing Damage

Centurion's Battle Drill II 

241% Base Damage + 4,501 Slashing Damage

250% Base Damage + 4,720 Slashing Damage

Glaive

Skill

Before Changes

After Changes 

Arc of Steel I 

58% Base Damage + 899 Slashing Damage

58% Base Damage +984 Slashing Damage

Arc of Steel II

58% Base Damage + 899 Slashing Damage

58% Base Damage +1,088 Slashing Damage

Arc of Steel III

61% Base Damage + 1,032 Slashing Damage

61% Base Damage +1,270 Slashing Damage

Bow

Skill

Before Changes

After Changes 

Bodkin-tipped I

  • Non-charged up: 34% Base Damage + 673 Piercing Damage

  • Half-charged up: 54% Base Damage + 1,077 Piercing Damage

  • Fully-charged up: 74% Base Damage + 1,481 Piercing
     

  • Non-charged up: 34% Base Damage + 724 Piercing Damage

  • Half-charged up: 54% Base Damage + 1,158 Piercing Damage

  • Fully-charged up: 74% Base Damage + 1,592 Piercing Damage

Bodkin-tipped II

  • Non-charged up: 34% Base Damage + 737 Piercing Damage

  • Half-charged up: 54% Base Damage + 1,180 Piercing 

  • Fully-charged up: 74% Base Damage + 1,622 Piercing Damage

  • Non-charged up: 34% Base Damage + 788 Piercing Damage

  • Half-charged up: 54% Base Damage + 1,260 Piercing Damage 

  • Fully-charged up: 74% Base Damage + 1,733 Piercing Damage

Bodkin-tipped III

  • Non-charged up: 34% Base Damage + 802 Piercing Damage

  • Half-charged up: 54% Base Damage + 1,283 Piercing Damage

  • Fully-charged up: 74% Base Damage + 1,764 Piercing Damage

  • Non-charged up: 34% Base Damage + 883 Piercing Damage

  • Half-charged up: 54% Base Damage + 1,412 Piercing Damage

  • Fully-charged up: 74% Base Damage + 1,942 Piercing Damage

Short Bow

Skill

Before Changes

After Changes 

Wrath of Artemis I

50% Base Damage + 641 Piercing Damage

44% Base Damage + 710 Piercing Damage

Wrath of Artemis II 

50% Base Damage + 721 Piercing Damage

44% Base Damage + 801 Piercing Damage

Wrath of Artemis III

50% Base Damage + 828 Piercing Damage

44% Base Damage + 900 Piercing Damage

Angry Hornets I 

36% Base Damage + 101 Piercing Damage

36% Base Damage + 110 Piercing Damage

Angry Hornets II

36% Base Damage + 163 Piercing Damage

36% Base Damage + 165 Piercing Damage

Angry Hornets III

36% Base Damage + 201 Piercing Damage

36% Base Damage + 220 Piercing Damage

DualBlades

Skill

Before Changes

After Changes 

Great Thunderbolt II 

153% Base Damage + 861 Blunt Damage

153% Base Damage + 901 Blunt Damage

Great Thunderbolt III

153% Base Damage + 990 Blunt Damage

153% Base Damage + 1,047 Blunt Damage

Musket

Skill

Before Changes

After Changes 

Scatter Shot I 

8% Base Damage + 159 Piercing Damage

8% Base Damage + 174 Piercing Damage

Scatter Shot II

8% Base Damage + 179 Piercing Damage

8% Base Damage + 194 Piercing Damage

Scatter Shot III

8% Base Damage + 200 Piercing Damage

8% Base Damage + 224 Piercing Damage

Nodachi

  •  Improved the UI of Dragons’ Leap (Nodachi) when charging up.

  • Adjusted some skill descriptions.

Skill

Before Changes

After Changes 

Monstrous Blade 

 

No longer gains additional life drain from “Bloodlust” and “Bloodbath”

Monstrous Blade I

10% Life Drain effect

15% Life Drain effect

Monstrous Blade II

20%  Life Drain effect

22.5% Life Drain effect

Poleaxe

Skill

Before Changes

After Changes 

Grim Harvest I

1st Stage: 107% Base Damage + 1,373 Blunt Damage

1st stage: 100% Base Damage + 1,373 Blunt Damage

Grim Harvest II

  • 1st Stage: 107% Base Damage + 1,515 Blunt Damage

  • 2nd Stage:120% Base Damage + 1,705 Blunt Damage

  • 1st Stage: 100% Base Damage + 1,515 Blunt Damage

  • 2nd Stage: 125% Base Damage + 1,701 Blunt Damage

Grim Harvest III

  • 1st Stage: 107% Base Damage +1,658 Blunt Damage

  • 2nd Stage: 120% Base Damage + 1,865 Blunt Damage

  • 1st Stage: 100% Base Damage + 1,658 Blunt Damage

  • 2nd Stage: 125% Base Damage + 1,794 Blunt Damage

Longsword & Shield

Skill

Before Changes

After Changes 

Paladin I 

  • 1st Stage: 80% Base Damage + 958 Slashing Damage

  • 2nd Stage:110% Base Damage + 1,224 Slashing Damage

  • 1st Stage: 80% Base Damage + 997 Slashing Damage

  • 2nd Stage: 110% Base Damage + 1,298 Slashing Damage

Paladin II

  • 1st Stage: 90% Base Damage + 1,053 Slashing Damage

  • 2nd Stage:120% Base Damage + 1,464 Slashing Damage

  • 1st Stage: 90% Base Damage + 1,098 Slashing Damage

  • 2nd Stage: 120% Base Damage + 1,501 Slashing Damage

Paladin III

  • 1st Stage: 100% Base Damage + 1,147 Slashing Damage

  • 2nd Stage:130% Base Damage + 1,565 Slashing Damage

  • 1st Stage: 100% Base Damage + 1,241 Slashing Damage

  • 2nd Stage: 130% Base Damage + 1,673 Slashing Damage

Martial Prowess I 

60% Base Damage + 917 Slashing Damage

60% Base Damage + 944 Slashing Damage

Martial Prowess II

70% Base Damage + 925 Slashing Damage

70% Base Damage +1,003 Slashing Damage

Martial Prowess III

80% Base Damage + 937 Slashing Damage

80% Base Damage +1,106 Slashing Damage

Spear

Skill

Before Changes

After Changes 

Gungnir's Greeting 

Cooldown: 15 Seconds

Cooldown: 13 Seconds

Gungnir's Greeting I

  • 1st Strike: 61% Base Damage + 589 Piercing Damage

  • 1st Strike: 64% Base Damage + 589 Piercing Damage

Gungnir's Greeting II

  • 1st Strike: 61% Base Damage + 745 Piercing Damage

  • 2nd Strike: 153% Base Damage + 1,863 Slashing Damage

  • 1st Strike: 64% Base Damage + 745 Piercing Damage

  • 2nd Strike: 153% Base Damage + 2,142 Slashing Damage

Gungnir's Greeting III

  • 1st Strike: 61% Base Damage +901 Piercing Damage

  • 2nd Strike: 153% Base Damage + 2,253 Slashing Damage

  • 1st Strike: 64% Base Damage + 901 Piercing Damage

  • 2nd Strike: 153% Base Damage + 2,652 Slashing Damage

Maul

Skill

Before Changes

After Changes 

Up from Hel I 

  • 1st Strike: 100% Base Damage + 1,426

  • 2nd Strike: 120% Base Damage + 1,711

  • 1st Strike: 100% Base Damage + 1,447

  • 2nd Strike: 122% Base Damage + 1,843

Up from Hel II

  • 1st Strike: 100% Base Damage + 1,426

  • 2nd Strike: 120% Base Damage + 1,711

  • 3rd Strike: 140% Base Damage + 2,000

  • 1st Strike: 100% Base Damage + 1,447

  • 2nd Strike: 122% Base Damage + 1,843

  • 3rd Strike: 146% Base Damage + 2,000

Up from Hel III

  • 1st Strike: 100% Base Damage + 1,426

  • 2nd Strike 120% Base Damage + 1,711:

  • 3rd Strike: 140% Base Damage + 2,000

  • 4th Strike: 170% Base Damage + 2,500 

  • 1st Strike: 100% Base Damage + 1,447

  • 2nd Strike: 122% Base Damage + 1,843

  • 3rd Strike: 146% Base Damage + 2,000

  • 4th Strike: 180% Base Damage + 2,500

UNIT BALANCING AND OPTIMISATION:

Tenant Farmers 

  • Health increased by 151.

Spear Militia 

  • Piercing Armour Penetration increased by 41; Piercing Damage increased by 32.

Sword Militia 

  • Health increased by 109.

Ironcap Bowriders

  • Piercing Damage increased by 36.

Rattan Roundshields

  • Blunt Defence increased by 44.

Coutiliers 

  • Piercing Armour Penetration increased by 59.

Sons of Fenrir 

  • Slashing Armour Penetration increased by 40.

Demesne Arquebusiers 

  • Piercing Damage increased by 30.

Black Dragon Spearmen 

  • Piercing Damage increased by 31.

Selemchid Cavalry 

  • Piercing Damage increased by 45.

Dagger-Axe Lancers 

  • Blunt Defence increased by 41.

Imperial Arquebusiers

  • Piercing Damage increased by 48.

Yeomen Lancers 

  • Piercing Damage increased by 24.

Rattan Rangers 

  • Piercing Armour Penetration increased by 59.

Winged Hussars 

  • Piercing Damage increased by 38.

Miscellaneous:

  • Rebel Camps in the Open World will now only require one Warlord.

  • Now CBL levels and Custom Lobbies (created through the Sheriff) no longer set a time limit for sharing artillery with teammates (was 60 sec).

  • Improved visual effects on some interfaces and texts.

  • Improved the display of grouped teammates on the mini-map (in battle) and TAB map.

  • Improved the display of Fief Quests on the Overview page. Now only the members from the House that claimed the Fief can see Extra House Territory Rewards.

  • Cross-region Migration Tokens can no longer be used while in a group.

  • Improved the loading time of Warband Builds in the Barracks.

  • Improved the loading time of the in-battle mini-map.

BUG FIXES:

Units:

  • Resolved an issue where the tooltip for the necessary Unit Kits to build Demesne Javelineers was incorrect.

Miscellaneous:

  • Resolved an issue that had incorrect info of completion conditions or text descriptions of some quests in“Hero’s Journey”

Update - 05/05/2022

NA-SA Siege Event:

Have a chance to claim ‘Special Military Sack’ and ‘Simple Military Sack’ from NA-SA Siege after maintenance. The rewards are capped on a daily basis, so arrange your time accordingly to make sure you don’t miss out!

Random rewards in Special Military Sack (listed some):

  • Silver Coins
  • Epic Artillery Components
  • Vault Keys
  • Random Rare Armour Schematic Crate
  • Battle Relic
  • Treatise

And more!

Random rewards in Simple Military Sack (listed some):

  • Bronze Coins
  • Silver Coins
  • Random Rare Armour Schematic Crate
  • Battle Relic
  • Treatise

And more!

Update - 28/04/2022

WARLORD BALANCING AND OPTIMISATION:

Nodachi

The Nodachi with its unique mechanics is loved by many a Warlord out there, but its lack of defensive options makes it difficult for it to survive against high-tier units. Couple that with its somewhat lacking mobility and rigid skill combos, it has a hard time shining in the current meta.

To make it more feasible for Nodachi users to deal with a greater variety of situations, we're improving some skills and their usage, as well as making “Bloodbath” a more important part of its toolkit.

Bloodthirsty

  • Cooldown adjusted to 9/9/9 seconds (was 9/8/7).
  • Improved upon mobility feel. Increased move distance to 5.5 meters (was 5).
  • Hits now grant 1 stack of "Bloodlust" (was 2).
  • Using a skill during “Bloodbath” increases all defences by 30% for 5 seconds.

Fearless & Steadfast

  •  Using a skill during “Bloodbath” grants immunity to crowd control for 2 seconds.

Samurai's March

  • Increased block damage of the first strike to 649 (was 430).
  • Decreased block damage of the second strike to 374 (was 600).
  • Grants 25% increased armour penetration during “Bloodbath” and increased block break by 350 for the first strike.

Tiger's Claw

  • Cooldown reduced to 15/14/13 seconds (was 20/18/15).
  • Health recovery reduced to 600/750/900 (was 600/900/1200).
  • Attacks now knock enemies back.
  • Grants 2 stacks of "Bloodlust" upon hit.
  • “Tiger's Claw” damage increased by 20% during “Bloodbath”.

Monstrous Blade

  • Grants 1 stack of "Bloodlust" upon use.
  • Increased critical value by 125/175/225.
  • No longer consumes "Bloodlust"/”Bloodbath” and no longer heals yourself.

Blood Oath

  •  “Blood Oath I & II” grants 1 stack of "Bloodlust" upon use.
  •  “Blood Oath III” grants 1 stack of "Bloodlust" upon use (was 2).

Dragon's Leap

  • Changes to Skill Charge-up:
    • Once poised to strike, hold down a skill button to charge it up at the expense of stamina and release to strike (or when all stamina is expended). Charging up a skill to 1 or 2 seconds increases its damage and effects.
    • Strikes will now only have extra special effects when charged up for at least 2 seconds.
    • Armour penetration and block break increase the longer you charge up the skill.
    • You are immune to crowd-control effects when using skills during “Bloodbath” and this no longer expends “Bloodbath”.
    • Charging up less than 1 second endows the skill with knockback, less than 2 seconds with knockdown, and more than 2 seconds with thrown.

Avalanche

  • You are immune to crowd-control effects when using skills during “Bloodbath”.

Combat Dismount

  • Grants 1 stack of "Bloodlust" upon hit.

Skill Number Changes

Bloodthirsty

  • “Bloodthirsty I”: Adjusted the piercing damage to 82% + 1,104 (was 79% + 1,098 points).
  • “Bloodthirsty II”: Adjusted the piercing damage to 88% + 1,251 (was 85% + 1,198 points).
  • “Bloodthirsty III”: Adjusted the piercing damage to 95% + 1,427 (was 91% + 1,374 points).

Fearless & Steadfast

  • “Fearless & Steadfast I”: Adjusted the slashing damage to 100% + 1,006 (was 85% + 984 points).
  • “Fearless & Steadfast II”: Adjusted the slashing damage to 103% + 1,121 (was 88% + 1,099 points).
  • “Fearless & Steadfast III”: Adjusted the slashing damage to 106% + 1,261 (was 91% + 1,207 points).

Samurai's March

  • “Samurai's March I”:
    • Adjusted the slashing damage of the first strike to 94% + 974 (was 80% + 1,244 points).
    • Adjusted the slashing damage of the second strike to 114% + 1,088 (was 86% + 1,468 points).
    • Armour penetration multiplier increased to 1.15 (was 1).
  • “Samurai's March II”:
    • Adjusted the slashing damage of the first strike to 97% + 1,095 (was 83% + 1485 points).
    • Adjusted the slashing damage of the second strike to 117% + 1,231 (was 89% + 1,574 points).
    • Armour penetration multiplier increased to 1.15 (was 1).
  • “Samurai's March III”:
    • Adjusted the slashing damage of the first strike to 100% + 1,207 (was 86% + 1577 points).
    • Adjusted the slashing damage of the second strike to 120% + 1,322 (was 92% + 1,666 points).
    • Armour penetration multiplier increased to 1.2 (was 1.05).

Tiger's Claw

  • “Tiger's Claw I”: Adjusted the slashing damage to 118% + 1,193 (was 117% + 1,649 points).
  • “Tiger's Claw II”: Adjusted the slashing damage to 124% + 1,304 (was 123% + 1,767 points).
  • “Tiger's Claw III”: Adjusted the slashing damage to 130% + 1,449 (was 129% + 1,885 points).

Dragon's Leap

  •  Dragon's Leap I:
    • 0-1 Seconds of Charge Up: Deals 160% + 2,552 slashing damage.
    • 1-2 Seconds of Charge Up: Deals 272% + 3,572 slashing damage.
    • 2+ Seconds of Charge Up: Deals 400% + 5,104 slashing damage.
  • Dragon's Leap II:
    • 0-1 Seconds of Charge Up: Deals 160% + 2,935 slashing damage.
    • 1-2 Seconds of Charge Up: Deals 272% + 4,109 slashing damage.
    • 2+ Seconds of Charge Up: Deals 400% + 5,871 slashing damage.
  • Dragon's Leap III:
    • 0-1 Seconds of Charge Up: Deals 160% + 3,845 slashing damage.
    • 1-2 Seconds of Charge Up: Deals 272% + 4,977 slashing damage.
    • 2+ Seconds of Charge Up: Deals 400% + 6,541 slashing damage. 

UNIT BALANCING AND OPTIMISATION:

Claymores

  • In the current meta, we spotted that with the “Fearless Heart” of Claymores, players are likely to earn overrated Assist Points, resulting in some bad in-battle behaviour.
  • Now we’ve reduced the multiplier for Claymores to gain Assist Points via “Fearless Heart”.

Silahdars

  • Usage Rate: 0.035%

  • Rank 93 Among All Units

While the Silahdars skills deal quite a bit of damage, it is difficult to get a chance for them to attack in the current meta. So, we're making changes to their fundamentals so that they can attack periodically while also increasing the effectiveness of each attack. We're also boosting their ground combat capabilities while retaining their weakness against burst-damage cavalry and ranged units.

Characteristic Changes:

  •  “Ingenious Armour” Buff: Will quickly recover from dazed or crowd control after every 3rd hit they take, after which they take 26% reduced damage and become immune to interrupts for a short while.

Skill Changes:

  • Reduced the duration of “Deathstrike” and “Decapitate” to 6 seconds (was 8), while increasing the rate at which these attacks are triggered.

  • They will no longer attack on the spot if there are enemies nearby when using “Deathstrike” or “Decapitate”, and will instead move toward the enemy and attack once they get in range.

  • Improved the attack algorithm of “Deathstrike” and “Decapitate” so that they attack earlier.

  • “Decapitate” attacks will now daze units.

  • “Deathstrike” no longer sends enemies flying but knocks them down instead.

  • Basic attacks no longer trigger the attack effect of “Decapitate”.

 Azaps

  • Usage Rate: 0.18%

  • Rank 70 Among All Units

The Azaps are very difficult to use, especially getting the full use of “Counterattack” and “On Watch”. When these two skills aren't capitalized on, they fare worse than the Palace Guard.

So, we've decided to reduce the usage difficulty of the Azaps and boost their balance of offence and defence when using skills, while also boosting their overall manoeuvrability.

Attribute Changes:

  • Block recovery rate is increased to 50/sec (was 40).

Skill Changes:

  • “Counterattack”: 

    • Will enter a defensive stance upon use for 7 seconds. Using this skill again during this time will have them launch a counterattack. Or they will counterattack automatically when blocking.

    • Cooldown reduced to 21 seconds (was 27).

  • “On Watch”:

    • Blocks for up to 3 seconds, after which they will launch a round of attacks against the enemy.

    • Cooldown reduced to 23 seconds (was 26).

 Sipahis

  • Usage Rate: 0.13% 

Sipahis are a fairly powerful unit when it comes to breaking the enemy's defence in team battles after the changes to them. However, their position in battle is still not clear enough, and they don't bring enough assist score points compared to how well they contribute in battle.

And so, we're boosting their team battle potential as well as increasing the Assist Score their skills gain.

  • Reduced the cooldown of “Burst” to 25 seconds (was 35).

  • Hitting an enemy with “Burst” and then again with “Trample” within 5 seconds will stun them for 4.5 seconds. Enemies stunned will take 50% increased damage (won't stun heroes but the damage increase applies).

  • Increased the Assist Score gained when the Sipiahis stuns enemies.

Janissaries

  • Avg. Damage Rank: 52; (Incendiary Archers at rank 51; Rattan Vipers at rank 43, and Rattan Marksmen at rank 47)

Incendiary Archers, Rattan Vipers and Rattan Marksmen (all 3-star ranged units) are able to debuff the enemy and therefore gain plenty of assist score. However, while the Janissaries Hackbuteers should have the upper hand in terms of damage, they are performing worse than other similar units. And so we are increasing their damage.

  • Each shot fired after using “Prepared Volley” increases the rate of fire by 12% and damage by 7%, reaching the maximum after 3 rounds.

  • Larger bullets fired during “Prepared Volley” have had their knockback interval on units reduced to 10 seconds (was 24) and damage increased by 16%.

  • The damage loss rate of all bullets is reduced by 33% and damage loss is now capped at 21% (was capped at 27% before).

Demesne Spearmen

The Demesne Spearman has too low attack power even after the March 31 changes and their skill cooldowns are too long for them to feel good to use.

  • Reduced the cooldown of “Pure Attack” to 13 seconds (was 17), increased armour penetration by 33% and reduced attack interval by 30%.

Demesne Pikemen

  • New Trait “One For All”: Applies “Impeding Force” to cavalry 3 times in succession, startling horses for 1.5 seconds.

Hitbox Changes for Spear & Pikeman Units

Spearmen haven't been able to counter cavalry well enough since the beginning, and especially so for low-tier spearmen. And so, we are making some changes to spearmen and pikemen to enable them to deal with cavalry better.

  • Damage hitbox length reduced by 9% in Brace and Stand Firm formations.

  • Attack hitbox length extended by 15% for Brace and Stand Firm. The attack prediction area expanded so that they attack earlier against charging cavalry.

Units affected by these changes:

  • Imperial Pike Guards 

  • Halberdier Sergeants 

  • Halberdiers 

  • Pike Militia 

  • Demesne Pikemen 

  • Village Watchmen 

Maps:

La Grande Gloire

  • Adjusted the path outside of Point A on the map

Miscellaneous:·

  • Improved the animation for the season unlock.
  • Blocking unit attacks has now been added to the battle score system.
  • Now warlords can read rules for some event maps on the [J-Matchmaking] page:
    • Rules will be displayed when you are first-time playing a map or clicking “Rules”.
  • We’ve improved the descriptions for Fief Quests rewards:
    • “Other Rewards” now is “Extra House Territory Rewards”.
    • “Construction Reward” now is “Current Fief Construction”.
  • Now Veterancy Points can be quickly applied to multiple stages on the Units (U) page by holding “ctrl”.

BUG FIXES:

Units:

  • Resolved an issue where the health recovery of "Paladin Piety Doctrine" "Battle Prayer" didn't work as intended.
  • Resolved an issue where the “Chevaliers” retinue “Tenant Farmers” wouldn't attack while in Line Formation.
  • Resolved an issue where the Banner Guards couldn't plant their banner under some circumstances.

Miscellaneous:

  • Resolved an issue where players can only get info for one badge when there are multiple badges in one seasonal challenge quest.
  • Resolved an issue where previous seasons' unit challenges would still show invalid leadership requirements and reduced-price tags for Resupply.
  • Resolved an issue where no numbers were shown for the final rewards of each stage of Hero's Journey (F4).
  • Resolved an issue where players cannot claim the “General Growth Pack” from Hero’s Journey (F4) when using Maul.
  • Resolved an issue where the Retreat button would sometimes be displayed in the House Battle menu.
  • Resolved an issue where the results menu would sometimes get stuck.
  • Resolved an issue where the Attire Chest background would sometimes remain static and not change.
  • Resolved an issue where models weren't shown for some items in the Attire Shard store.
  • Resolved an issue where the health bar hit animation of Warlords and Mounts wouldn't display correctly when taking high damage.
  • Resolved an issue where the highest resolution wasn't chosen per default when launching the game for the first time.
  • Resolved an issue where the Unit button on the pathfinding bar would sometimes display a yellow prompt when it shouldn’t.
  • Resolved an issue where the necks of some units would disappear when wearing the “Gendarme Company Armour”.

Update - 22/04/2022

  • Unit Trial
    • With the April 22nd update, we will be issuing “7-day Liao's Rangers Contract” x1 and “7-day Shieldmaidens Contract” x1 to Warlords who have logged in during the past two weeks.

OPTIMISATIONS:

EARLY-GAME IMPROVEMENTS

We have made a series of changes to the “Hero's Journey” and adjusted the levels at which some features become available to improve the early-game experience.

Hero's Journey

  • Added more content to the four different paths of the Hero's Journey (F4).
  • Improved the rewards available in Hero's Journey.
  • Added a “Go-To” button to Hero's Journey challenges. Click this button to access the relevant menu or start pathfinding for that NPC.

Those who have previously activated Hero's Journey will be able to fully experience all its content again and receive rewards for doing so after the maintenance.

Story Quests

Owing to the above changes related to the “Hero’s Journey”, we will be removing Story Quests and Side Quests related to these.

 Warlords who have already accepted or completed the related quests will be able to undertake the new story quests and be rewarded for doing so.

Warlords who have not completed the related Story Quests (Not Hero's Journey) before the update will be issued rewards for those they have not yet completed.

The following quests have been removed:

Path

Quests

Path of Valour

  • A Test of Valour
  • A Test of Valour II

Path of Faith

  • A Test of Faith
  • A Test of Faith II
  • A Test of Faith III

Path of Justice

  • A Test of Justice
  • A Test of Justice II
  • A Test of Justice III

Path of Wisdom

  • A Test of Wisdom
  • A Test of Wisdom II
  • A Test of Wisdom III

Level Required for Features

Function

Before

After

Unit tree

5

3

Season Menus

12

10

Store

10

10

Mercenaries

10

13

Skills

10

15

War Scholar

23

18

Daily Quests

20

25

Expeditions

20

25

House

18

28

Seasonal Runes

26

30

Market

28

40

Events

30

40

Ranked Battles

35

40

Donate Supplies

35

40

Fame Store

35

40

Technology

35

45

Maps:

La Grande Gloire

  • Adjusted the starting time to 480s (was 540s);
  • Adjusted the bonus time for claiming the village outside of the main city to 120s (was 180s).
  • Adjusted defender’s ‘respawn point’ around supply points. Defenders now can organise to defend in a quicker way;
  • Added artillery to the wall and adjusted the renewable artilleries on the 2nd floor of the monastery (next to the main city) to be unrenewable;
  • Added some destroyable barriers and barricades outside Point A to the path leading to the village.

WARLORD BALANCING AND OPTIMISATION:

Shortsword & Shield

“Thunderstruck”

  • “Thunderstruck I”: Adjusted the blunt damage to 281% + 4,024 (was 281% + 3,697 points).
  • “Thunderstruck II”: Adjusted the blunt damage to 281% + 4,540 (was 281% + 4,086 points).
  • “Thunderstruck III”: Adjusted the blunt damage to 281% + 4,954 (was 281% + 4,407 points).

Glaive

“Hail of Blades”

  • “Hail of Blades I”: Adjusted the slashing damage to 289% + 5,670 (was 289% + 5,162 points).
  • “Hail of Blades II”: Adjusted the slashing damage to 289% + 6,108 (was 289% + 5,962 points).
  • “Hail of Blades III”: Adjusted the slashing damage to 289% + 7,404 (was 289% + 6,761 points).

Pike

“Sky Dragon”

  • Adjusted the piercing damage of the fourth strike to 165% + 1,815 (was 180% + 1,704 points).

Bow

“Exploding Arrow”

  • Minimum skill damage increased to 45% (was 25%).

Short Bow

“Rolling Escape”

  • “Rolling Escape I”: Cooldown increased to 8 seconds (was 7).
  • “Rolling Escape II”: Cooldown increased to 7 seconds (was 6).
  • “Rolling Escape III”: Cooldown increased to 6 seconds (was 5).
  • The movement speed bonus increased to 20% (was 15%).

“Poison Arrow”

  • “Poison Arrow I”: Adjusted the piercing damage to 100% + 245 (was 100% + 176 points).
  • “Poison Arrow II”: Adjusted the piercing damage to 100% + 290 (was 100% + 210 points).
  • “Poison Arrow III”: Adjusted the piercing damage to 100% + 325 (was 100% + 246 points) 

Nodachi

“Avalanche”

  • “Avalanche I”: Adjusted the slashing damage to 370% + 5,916 (was 370% + 4,869 points).
  • “Avalanche II”: Adjusted the slashing damage to 370% + 7,188 (was 370% + 5,654 points).
  • “Avalanche III”: Adjusted the slashing damage to 400% + 8,196 (was 400% + 6,760 points).

Poleaxe

“Lochaber Strike”

  • “Lochaber Strike I”: Adjusted the slashing damage to 340% + 6,016 (was 340% + 5,673 points).
  • Cooldown increased to 70 seconds (was 50).
  • “Lochaber Strike II”: Adjusted the slashing damage to 340% + 6,688 (was 340% + 6,365 points).
  • Cooldown increased to 60 seconds (was 45).
  • “Lochaber Strike III”: Adjusted the slashing damage to 340% + 7,332 (was 340% + 7,056 points).
  • Cooldown increased to 50 seconds (was 40) 

Musket

“Five Rounds Rapid”

  • “Five Rounds Rapid I”: Cooldown reduced to 50 seconds (was 55).
  • “Five Rounds Rapid II”: Cooldown reduced to 45 seconds (was 50).
  • “Five Rounds Rapid III”: Cooldown reduced to 40 seconds (was 45).

“Deploy Caltrops”

  • Slow effect against units increased to 40% (was 25%).
  • “Deploy Caltrops I”: Cooldown increased to 30 seconds (was 27).
  • “Deploy Caltrops II”: Cooldown increased to 28 seconds (was 25).
  • “Deploy Caltrops III”: Cooldown increased to 26 seconds (was 22).

Longsword & Shield

“Clash of Shields”

  • Clash of Shields I: Cooldown reduced to 55 seconds (was 60).
  • Clash of Shields II: Cooldown reduced to 50 seconds (was 55).
  • Clash of Shields III: Cooldown reduced to 45 seconds (was 50).

“With Valour”

  • “With Valour I”:
    • Adjusted the slashing damage of the first strike to 93% + 1,100 (was 93% + 1,086 points).
    • Adjusted the slashing damage of the second strike to 93% + 1,100 (was 93% + 1,086 points).
  • “With Valour II”
    • Adjusted the slashing damage of the first strike to 103% + 1,305 (was 103% + 1,294 points).
    • Adjusted the slashing damage of the second strike to 103% + 1,305 (was 103% + 1,294 points).
  • “With Valour III”
    • Adjusted the slashing damage of the first strike to 113% + 1,355 (was 113% + 1,306 points).
    • Adjusted the slashing damage of the second strike to 113% + 1,466 (was 113% + 1,306 points).
    • III: Adjusted the blunt damage of the third strike to 207% + 1,673 (was 207% + 1,306 points).

Spear

“Heaven's Fury”

  • “Heaven's Fury I”: Adjusted the piercing damage to 600% + 7,950 (was 555% + 7,247 points).
  • “Heaven's Fury II”: Adjusted the piercing damage to 600% + 9,100 (was 555% + 8,665 points).
  • “Heaven's Fury III”: Adjusted the piercing damage to 620% + 11,000 (was 583% + 10,588 points).

Maul

“Maelstrom”

  • “Maelstrom I”:
    • Adjusted the blunt damage of the first strike to 60% + 875 (was 59% + 856 points).
    • Adjusted the blunt damage of the second strike to 80% + 1,225 (was 79% + 1,141 points).
    • Adjusted the blunt damage of the third strike to 105% + 1,540 (was 100% + 1,500 points).
  • “Maelstrom II”:
    • Adjusted the blunt damage of the first strike to 60% + 875 (was 59% + 856 points).
    • Adjusted the blunt damage of the second strike to 80% + 1,225 (was 79% + 1,141 points).
    • Adjusted the blunt damage of the third strike to 105% + 1,540 (was 100% + 1,500 points).
    • Adjusted the blunt damage of the fourth strike to 125% + 2,125 (was 120% + 2,000 points).
  • “Maelstrom III”:
    • Adjusted the blunt damage of the first strike to 60% + 875 (was 59% + 856 points).
    • Adjusted the blunt damage of the second strike to 80% + 1,225 (was 79% + 1,141 points).
    • Adjusted the blunt damage of the third strike to 105% + 1,540 (was 100% + 1,500 points).
    • Adjusted the blunt damage of the fourth strike to 125% + 2,125 (was 120% + 2,000 points).
    • Adjusted the blunt damage of the fifth strike to 125% + 2,245 (was 120% + 2,000 points).

UNIT BALANCING AND OPTIMISATION:

Demesne Pikemen

  • Blunt defence increased by 41.

Archer Militia

  • Blunt defence increased by 24.

Ironcap Arquebusiers

  • Piercing damage increased by 53.

Ironcap Archers

  • Blunt defence increased by 34.

Coutiliers

  • Piercing damage increased by 76.

Khorchins

  • Piercing defence increased by 30.

Outriders

  • Piercing defence reduced by 21.

Cudgel Monks

  • Piercing defence increased by 45.

Landsknechts

  • Piercing defence increased by 27.

Demesne Arquebusiers

  • Health increased by 259.

Khevtuul Cavalry

  • Piercing defence increased by 50 and piercing damage by 98.

Dagger-Axe Lancers

  • Piercing damage increased by 58 and slashing damage by 64.

Houndsmen

  • Piercing damage increased by 42.

Banner Guards

  • Removed piercing damage from their slashing-type attacks while wielding longsword & shield but increased slashing damage by 15% while wielding axe & shield.

Miscellaneous:

  • The “Lesser Scroll of Glory” and “Greater Scroll of Glory” items can now be used at level 10.
  • The Secret Vault will now only appear in the result screen for those with a hero level of at least 25.
  • Added fast access to the “Rewards (O)” Daily Sign In menu. If you press on a premium reward while not having an active premium account, you will be taken to the relevant store page.

BUG FIXES:

Warlords:

  • Resolved an issue with the Bow’s “Exploding Arrow” where damage was reduced when there were less than five targets.

Units:

  • Resolved an issue where the hero would also be affected by Unwavering Heart when the “Claymores” used skills.

Miscellaneous:

  • Resolved an issue where “Golden Keys” and “Silver Keys” couldn't be right-clicked in the inventory.
  • Resolved an issue where the button when interacting with multiple units would under some circumstances remain in other menus.
  • Resolved an issue where Warlords logging off near a fief on the World Map, would under some circumstances appear in the wrong location when they logged on again.
  • Resolved an issue with cooldowns for the World and Announce chats.
  • Resolved an issue where not all units could be displayed in the results menu when using more than 5 units.

Update - 14/04/2022

NEW CONTENT:

The Attire Salvaging system has been changed.

  • You will now receive “Fragments” and “Curios” when salvaging attires and customisation items. More information about this change will be published in a soon to be released article.
  • Artisan Attire Collection chest will be converted into Golden Keys. These can be found under “Attire Treasures (G)” or purchased from the in-game store (C) in the Consumables tab. More information about this change will be published in a soon to be released article
  • Golden Keys have been added to the in-game store (C) for purchase, these keys can be used on Sunken Treasure Chests.
  • Silver Keys have been added to the in-game store (C) for purchase, these keys can be used on the Antique Attire Chest.
  • Artisan’s Key Exchange has been added. You can now exchange your Attire Scraps at a 150:1 ratio for Golden Keys or Silver Keys at the Artisan.

OPTIMISATIONS:

Miscellaneous:

  • Unit Medals can now be used directly on a unit in the Barracks to fill up the Shared Unit XP. 
  • The preparation phase of battles has been improved. Now if you have readied up and attempt to change your units or artillery a confirmation window will now appear. 
  • A gameplay video for the “Chevaliers” have been added. Head into “Season (F5)” and Season challenges and navigate to the Chevaliers to view their video.
  • Temporarily removed animations and special effects from the Battle Results menu.
  • Added fast access to the “Rewards (O)” Sign In menu. Now if you press on a premium reward while not having an active premium account, you will be taken to the relevant store page.

UNIT BALANCING AND OPTIMISATION:

Kheshigs

  • Statistics
  • Win Rate: 53.38% (No.2)
  • Avg. Hero Kills: 0.76 (No.1)
  • Avg. Unit Kills: 20.27 (No.2)

Changes

  • Kheshigs will no longer ignore collision size during “Sabre Combo” and their attacks can be blocked.
  • The hitbox of attacks during “Sabre Combo” will be reduced by 18%, making it more in line with the size of their weapons.

Players who created the Kheshigs before April 14 will receive a “Kheshigs Deindoctrinator”.

Liao’s Rangers

  • We're reducing “Bludgeon's” cooldown to 15 seconds (was 19) and extending its duration to 4 seconds (was 3.7).
  • We're increasing “Devastation’s” blunt armour penetration by 21% and blunt damage by 12%. As well as “Bludgeon's” blunt armour penetration by 16%.
  • We're lowering the Fire Lance's firing delay by 30% and increasing the bullet count per shot to 3 (was 2).

BUG FIXES:

Warlords:

  • Resolved an issue where the Glaive's “God of Battles” increased damage by less than what the description said.
  • Resolved an issue where the Shortsword & Shield's “Thunderstruck” increased defence by less than what the description said.
  • Resolved an issue where the Shortsword & Shield's “Barricade” increased attack by more than what the description said.
  • Resolved an issue where the Spear's “Lugh's March” didn't increase blunt armour penetration.
  • Resolved an issue where the Pike rune “Rockbreaker Pike” didn't increase slashing and blunt armour penetration enough.

Miscellaneous:

  • Resolved an issue where calendar tooltips wouldn't display premium rewards in the “Events (O)” Sign In menu.
  • Resolved an issue where the markers of team members would remain on the “World Map (M)” even after they left.
  • Resolved an issue where the Reset Location's cooldown would sometimes be wrong.
  • Resolved an issue where the Wildwood Ranger Gloves had a chance to make the female hero's hands disappear.
  • Resolved an issue where some of the store's image lists weren't clear enough.
  • Resolved an issue where using the Return to Camp feature on the World Map would sometimes lead to unexpected errors.

Update - 7/04/2022

OPTIMISATIONS:

Battle Score System:

We've improved upon the visualisation of the score generated by certain actions during a battle. A score prompt will now be displayed when you perform actions in battle that affect your score.

These include: 

  • Setting up artillery
  • Destroying artillery
  • Dealing damage with artillery
  • Taking damage
  • Healing allies
  • Gaining capture points
  • Interrupting enemy captures.

We'll continue to add more score types and improve upon how scores are gained in battle.

Premium Account and Store menu:

We've improved the rewards and reorganised some store tabs. Apart from the general rewards granted from being a member, you will now also get access to extra rewards for Daily Sign In and Daily/Fief Quests.

  • Daily Sign In: You'll receive an extra “Auctioneers' Gift” when claiming your Daily Sign In rewards. This gift may contain Bronze Coins, Honour, and other rewards.
  • Daily/Fief Quests: You'll receive an extra 50% Honour, Bronze Coins and Hero XP from completing Daily Quests and Fief Quests.

We've reorganised the recommended tabs under the Store (C) and added the ability to jump to the purchase menu of an item by clicking on the scrolling image list.


 

WARLORD BALANCING AND OPTIMISATION:

Shortsword & Shield:

Shield Bash I:

  • Adjusted the blunt damage of the first strike to 188% + 1,248 (was 201% + 978 points).

Shield Bash II:

  • Adjusted the blunt damage of the first strike to 188% + 1,489 (was 201% + 1,090 points).
  • Adjusted the slashing damage of the second strike to 103% + 875 (was 93% + 1,162 points).

Shield Bash III:

  • Adjusted the blunt damage of the first strike to 193% + 1,607 (was 206% + 1,207 points).
  • Adjusted the slashing damage of the second strike to 103% + 996 (was 93% + 1,288 points).
  • Adjusted the slashing damage of the third strike to 125% + 1,228 (was 116% + 1,610 points).

Pike:

Cold Dragon:

  • Adjusted the slashing damage to 55% + 950 (was 61% + 770 points).

Bow:

Lightning Bolt I:

  • No Charge: Adjusted the piercing damage to 90% + 3,680 (was 120% + 2,386 points).
  • Half-Charge: Adjusted the piercing damage to 129% + 5,275 (was 172% + 3,698 points).
  • Full-Charge: Adjusted the piercing damage to 150% + 6,134 (was 200% + 4,573 points).

Lightning Bolt II:

  • No Charge: Adjusted the piercing damage to 90% + 3,974 (was 120% + 2,580 points).
  • Half-Charge: Adjusted the piercing damage to 129% + 5,697 (was 172% + 3,698 points).
  • Full-Charge: Adjusted the piercing damage to 150% + 6,624 (was 200% + 4,959 points).

Lightning Bolt III:

  • No Charge: Adjusted the piercing damage to 90% + 4,346 (was 120% + 2,773 points).
  • Half-Charge: Adjusted the piercing damage to 129% + 6,230 (was 172% + 4,316 points).
  • Full-Charge: Adjusted the piercing damage to 150% + 7,244 (was 200% + 5,346 points).

Dual Blades:

Butterfly:

  • Extra Effect: Adjusted the movement speed reduction to 50% for 3 seconds (was 20% for 8 seconds).

Butterfly I:

  • Extra Effect: Adjusted bleed damage to deal 300 damage every 2 seconds for 4 seconds (was 200 every 2 sec for 6 seconds).

Butterfly II:

  • Extra Effect: Adjusted bleed damage to deal 450 damage every 2 seconds for 4 seconds (was 300 every 2 sec for 6 seconds).

Butterfly III:

  • Extra Effect: Adjusted bleed damage to deal 600 damage every 2 seconds for 4 seconds (was 400 every 2 sec for 6 seconds).

Bo-Shurikens III:

  • Extra Effect: Adjusted the movement speed reduction to 50% for 3 seconds (was 20% for 8 seconds).

Skylark I:

  • Extra Effect: Adjusted bleed damage to deal 300 damage every 2 seconds for 4 seconds (was 200 every 2 sec for 6 seconds).

Skylark II:

  • Extra Effect: Adjusted bleed damage to deal 450 damage every 2 seconds for 4 seconds (was 300 every 2 sec for 6 seconds).

Skylark III:

  • Extra Effect: Adjusted bleed damage to deal 600 damage every 2 seconds for 4 seconds (was 400 every 2 sec for 6 seconds).

Short Bow:

Angry Hornets I:

  • Adjusted piercing damage to 36% + 101 (was 36% + 88 points).

Angry Hornets II:

  • Adjusted piercing damage to 36% + 163 (was 36% + 143 points).

Angry Hornets III:

  • Adjusted piercing damage to 36% + 201 (was 36% + 188 points).

Steel-tipped Arrow II:

  • Reduced defence reduction to 15% (was 20%). 

Steel-tipped Arrow III:

  • Reduced defence reduction to 15% (was 20%). 

Nodachi:

Samurai’s March I:

  • Adjusted the slashing damage of the first strike to 80% + 1,244 (was 80% + 974 points).
  • Adjusted the slashing damage of the second strike to 86% + 1,468 (was 86% + 1,074 points).

Samurai’s March II:

  • Adjusted the slashing damage of the first strike to 83% + 1,485 (was 83% + 1,135 points).
  • Adjusted the slashing damage of the second strike to 89% + 1,574 (was 89% + 1,208 points).

Samurai’s March III:

  • Adjusted the slashing damage of the first strike to 86% + 1,577 (was 86% + 1,197 points).
  • Adjusted the slashing damage of the second strike to 92% + 1,666 (was 92% + 1,283 points).

Avalanche I:

  • Reduced the cooldown to 55 seconds (was 60).

Avalanche II:

  • Reduced the cooldown to 50 seconds (was 55).

Avalanche III:

  • Reduced the cooldown to 45 seconds (was 50).

Poleaxe:

Weapon Dance I:

  • Replaced the 20% attack reduction with a 15% damage reduction.

Weapon Dance II:

  • Replaced the 30% attack reduction with a 20% damage reduction.

Weapon Dance III:

  • Replaced the 40% attack reduction with a 25% damage reduction.

The Old Billhook II:

  • Adjusted the movement speed reduction to 75% for 3 seconds (was 40% for 8 seconds).

The Old Billhook III:

  • Adjusted the movement speed reduction to 75% for 3 seconds (was 40% for 8 seconds).

Bec de Corbin:

  • Reduced the cooldown to 22 seconds (was 24).

Musket:

Five Rounds Rapid I:

  • Adjusted the piercing damage to 35% + 864 (was 30% + 799 points).

Five Rounds Rapid II:

  • Adjusted the piercing damage to 35% + 997 (was 30% + 899 points).

Five Rounds Rapid III:

  • Adjusted the piercing damage to 35% + 1,072 (was 30% + 998 points).

Blackpowder Grenade I:

  • Adjusted the blunt damage to 400% + 3,974 (was 497% + 3,813 points).

Blackpowder Grenade II:

  • Adjusted the blunt damage to 400% + 4,470 (was 497% + 4,289 points).

Blackpowder Grenade III:

  • Adjusted the blunt damage to 400% + 4,928 (was 497% + 4,764 points).

Longsword & Shield:

Shield Bash I:

  • Adjusted the blunt damage to 141% + 814 (was 141% + 667 points).

Shield Bash II:

  • Adjusted the blunt damage to 141% + 904 (was 141% + 775 points).

Shield Bash III:

  • Adjusted the blunt damage to 141% + 1,007 (was 141% + 887 points).

Spear:

Return of Jangar I:

  • Adjusted the slashing damage of the first strike to 73% + 944 (was 73% + 832 points).

Return of Jangar II:

  • Adjusted the slashing damage of the first strike to 73% + 1,097 (was 73% + 988 points).
  • Adjusted the piercing damage of the second strike to 79% + 1,175 (was 79% + 1,070 points).

Return of Jangar III:

  • Adjusted the slashing damage of the first strike to 76% + 1,284 (was 76% + 1178 points).
  • Adjusted the piercing damage of the second strike to 82% + 1,366 (was 82% + 1,276 points).
  • Adjusted the blunt damage of the third strike to 172% + 2,222 (was 172% + 2,111 points).

Heaven’s Fury:

  • Reduced the cooldown to 48 seconds (was 50).

Maul:

Ukko’s Doom I:

  • Adjusted the blunt damage to 110% + 350 (was 100% + 350 points).

Ukko’s Doom II:

  • Adjusted the blunt damage to 125% + 425 (was 115% + 425 points).

Ukko’s Doom III:

  • Adjusted the blunt damage to 140% + 500 (was 130% + 500 points).

UNIT BALANCING AND OPTIMISATION:

Levy Bowmen:

Blunt defence increased by 33 and piercing armour penetration by 84.

Ironcap Bowriders:

Piercing damage increased by 55 and piercing armour penetration by 76.

Ironcap Scouts:

Blunt defence increased by 37.

Selemchid Cavalry:

Piercing damage increased by 44 and slashing damage by 28.

Rattan Vipers:

Blunt defence increased by 48.

Cudgel Monks:

Health increased by 225.

Prefecture Heavy Cavalry:

Piercing defence increased by 33.

Azaps:

Blunt armour penetration increased by 55 and blunt damage by 37.

Dagger-Axe Lancers:

Blunt defence increased by 44.

Imperial Pike Guards:

Piercing damage increased by 22.

Khevtuul Cavalry:

Slashing damage increased by 92 and piercing armour penetration by 21.

Silihadars:

Blunt defence increased by 26.

WORLD MAP CHANGES & IMPROVEMENTS

Ruling House:

During Territory War, your house will now immediately become the ruling house when declaring war against a fief with an active battle without a commander. However, your house will suffer a loss in Prestige should the battle fail or another non-allied house occupies the fief. We’ll add tips for you before declaring war on that kind of fief.

Conqueror’s City:

Having been under repair since the Tyrant's conquest in the Tyranny season, the Conqueror's City has now been fully restored and is no longer in ruin.

MISCELLANEOUS:

  • Improved the colourization of text for doctrines.
  • Added an extra description to artillery chests containing untradeable artillery, making them easier to differentiate.
  • Improved patterns for badges. Badges you earn in battle now have more varied patterns.
  • Improved the visuals of some menus and texts.

BUG FIXES:

Units:

  • Resolved an issue with the headwear part of the Free Foresters Unit Attire when worn by Khevtuul Cavalry.
  • Resolved an issue where the houndsmen didn’t have any weapons in the melee stance.
  • Resolved an issue with the skill icon order for the Demesne Spearmen in the Unit Training menu.
  • Resolved an issue where doctrines granting increased rate of fire didn’t take effect for the Janissaries.
  • Resolved an issue where the cooldown of the Javelin Militia’s Charge skill wasn’t reset by the Banner Guards.
  • Resolved an issue where the Siphanaori had the skill icon for Charge.
  • Resolved an issue where a Glaive warlord equipped with the “Martial Unyielding” rune could still be interrupted during “Hail of Blades” when on an unstable network.

Miscellaneous:

  • Resolved an issue where it wasn't possible to strike a camp on the World Map while in a matchmaking queue.
  • Resolved an issue where the prompt text that regions cannot be crossed was missing from the World Map while in the matchmaking queue.
  • Resolved an issue where a team was unable to enter a matchmaking battle if someone joined or left during the 10-second countdown following successful matchmaking.
  • Resolved an issue with missing sound and special effects for pursuit battles on the World Map.
  • Resolved an issue where the Strike Camp button appeared in some menus it shouldn't have appeared in.
  • Resolved an issue where challenge quests related to Siege Battles couldn't be completed in Tactical Battles.
  • Resolved a display issue with the [Retreat (Esc)] button on maps where it was possible to retreat.

Update - 31/03/2022

NEW CONTENT

  • New quests have been activated at the Warden and will be available until April 21.
  • A new Sign-In Event has been activated.

OPTIMISATIONS:

WARLORD BALANCING AND OPTIMISATION:

Glaive

  • The Combat Dismount skill no longer costs stamina.
  • Glaive skills no longer share cooldowns.
  • It will now be more coherent to weave in dash attacks.
  • Minimum damage increased to 40% (was 25%) when attacking multiple targets.

“Charge”

  • Increases piercing defence by 20%.
  • Attacks now knock enemies down or knock them off their horses.
  • Dash attacks can now be used during Charge.
  • “Charge I” can now be followed up with an attack, and we've adjusted its damage: 
  • First Attack:
    • “Charge I” 44% + 1,018 slashing damage
    • “Charge II” 44% + 1,165 slashing damage (was 64% + 1,165)
    • “Charge III” 44% + 1,312 slashing damage (was 64% + 1,312)
  • Second Attack:
    • “Charge III” 52% + 1,415 slashing damage (was 35% + 715)

“God of Battles”

  • Increases your slashing armour penetration and blunt armour penetration by 8%/12%/16% during its duration.
  • “God of Battles I” affects nearby friendly units. 

“Heat of Battle”

  • Knocks back nearby enemies when used.
  • After which it grants a 30% damage reduction. This effect is reduced to 10% after 3 seconds and lasts for the skill's duration.

“Hail of Blades”

  • Now knocks enemies off their horses.
  • Hail of Blades now knocks enemies back.

Breaker of Shields

  • First Attack:
    • “Breaker of Shields I” Now deals 130% + 1,507 blunt damage (was 244% + 1,861)
    • “Breaker of Shields II” Now deals 130% + 1,988 blunt damage (was 244% + 2,224)
    • “Breaker of Shields III” Now deals 130% + 2,262 blunt damage (was 244% + 2,587)
  • Second Attack:
    • “Breaker of Shields II” Now deals 155% + 942 slashing damage (was 69% + 1,175)
    • “Breaker of Shields III” Now deals 155% + 1,067 slashing damage (was 69% + 1,367)

UNIT BALANCING AND OPTIMISATION:

Shieldmaidens

Spear Skill Changes

  • Activating “Guardian” will make them take 10% reduced damage and render their attacks able to knock back enemies.

 Sword Skill Changes 

  • “Triple Strike” has been revamped
    •  Sigrun's Shieldmaidens rush forward and knock enemies back, then they defend at the spot. Their next sword skill attack will strike three times for fairly high damage.

Liao's Rangers

    • Adjusted the hitbox of their basic attacks to lower the chance of them hitting nothing.
    • We're improving the algorithm for how “Bludgeon” and “Devastation” choose targets, enabling these skills to focus on a specific area.
    • Following the special attacks of “Bludgeon” and “Devastation”, they will automatically return to the hero and await further command.
  • We're reducing “Bludgeon’s” duration to 3.7 seconds (was 4.8) and its cooldown to 19 seconds (was 25). We're also reducing “Devastation's” duration to 12 seconds (was 15) and cooldown to 42 seconds (was 50).

Imperial Spear Guards

  • We're increasing their initial health to 8,730 (was 8,203).

Ironcap Spearmen

  • We're increasing their initial health to 7,777 (was 7,275).
  • We're increasing their initial piercing defence to 490 (was 433).
  • We're increasing their initial slashing defence to 533 (was 487).
  • We're increasing their initial blunt defence to 282 (was 194).
  • Improved positioning during “Turtle Formation” to raise the area protected by their shields.
  • Added the new passive label “Steel Resolve”: The Ironcap Spearmen will quickly recover from dazed, knockdown and thrown effects while in Turtle or Schiltron formation. After which they gain a boost to their attack and defence and cannot be crowd-controlled again for 5 seconds (can trigger once every 10 seconds).

Demesne Spearmen

  • We're increasing their initial health to 6,616 (was 5,742).
  • Removed their ability to switch weapons.
  • Added the new skill “Sacrifice”: They shoulder their shields and abandon blocking only to charge at the enemy at high speed. Charging up a lunging strike to deal massive damage. Having finished their attack, they raise their shields once more.

Javelin Militia

  • They start with the skill “Charge” at level 1. We're reducing Charge's cooldown to 35 seconds (was 50) and increasing the damage. Enemies that are hit by the javelin will take high extra damage when hit again by charge attacks.
  • Now, chaining their basic throw javelin attack with Charge enables you to throw plenty of javelins in quick succession.
  • We're changing the effect of the “Charge” veterancy point to "Reduces “Charge's” cooldown by 5 seconds." Before, it simply gave them the Charge skill.

WORLD MAP CHANGES & IMPROVEMENTS

  • When a House occupies or claims a fief during Territory War, this fief will now be displayed in the Battles list to the right on the Map (M).
  • Adjusted the location of NPCs within Conqueror's City, reducing the clustering of NPCs on the City Map (Tab).

Miscellaneous:

  • “Disguise Kits” have been returned to the in-game store for purchase.
    • Using “Disguise Kits” will enable you to switch your characters' facial features and hair colours to those that you’ve unlocked
  • You can now choose whether to show your season level and house emblem in matchmaking battles in the settings menu.
  • Improved the visual effects of the results menu, and added action animations to Personal Stats.
  • A special effect will now play after you win a battle.
  • Improved the visual look of the icons in the Seasonal Runes menu.
  • Added gameplay videos for the season's 4-star unit “Banner Guards”. You'll find these under the “Banner Guards” menu in Season Challenges.
  • The cooldown on Reset Location has been reduced to 30 minutes (was 60 minutes)

BUG FIXES:

Units:

  • Resolved an issue with attack animations for some mounted archer units.
  • Improved the skill description of the Kheshigs' “Sabre Combo” skill.

Maps:

  • Resolved an issue with a campfire that caused a negative impact to FPS on Linwu Fortress and returned the map to the Siege Rotation.
  • Resolved an issue where some player units would fall off the bridge on Conqueror’s City - Assault and returned the map to the Siege Rotation.
  • Resolved an issue with a crack in the ground of the defender's base on the Augolia siege map.

Miscellaneous:

  • Resolved an issue where the location was somewhat skewed for some limited-time doctrines in the equip menu.
  • Resolved an issue where scroll speed was overly slow on the World Map while using windowed mode.
  • Resolved a few display errors for the results menu.
  • Resolved an issue where checking a fief's Access info would under some circumstances lead to it failing to load.
  • Resolved an issue with a missing completion prompt for completing house quests.
  • Resolved an issue where the “Clan Chieftain” hero attire's hands were somewhat elongated.

Update - 24/03/2022

NEW CONTENT

La Grande Gloire Siege Map has been activated. This map will be available twice per day at the following times

  • EU Servers:
    • 16:00 - 18:00 CET
    • 21:00 - 23:00 CET
  • Cloudwing Valley:
    • 13:00 - 15:00 PDT
    • 18:00 - 20:00 PDT
  • Eagle Range:
    • 16:00 - 18:00 EDT
    • 21:00 - 23:00 EDT

DLSS Support (Beta)

  • Added DLSS (deep learning super sampling) support
  • Use the following link if you want to learn more about DLSS: Deep Learning Super Sampling (DLSS) Technology | Nvidia
  • Those running RTX graphic cards can activate DLSS under Graphics Settings (We recommend this only for those with 4k monitors).
  • This is the difference in frames with DLSS turned on contra turned off while using an RTX 2070S card and a 4k monitor.

Attire Chest System

  • The Attire Chest system has been updated to read more about these changes check out this article 

OPTIMISATIONS:

WORLD MAP CHANGES & IMPROVEMENTS

Activity

  • A new "Activity" counter has been added on the House menu, to show how active members have been in contributing to the House’s success.
    • The new Activity feature comprises of three parts: Daily Activity, Construction Activity and Territory War Activity. You can view the weekly and seasonal Activity of Housemates within the House (N) menu.
    • House XP, Building Material, War Report Score will be represented as Activity at a certain ratio. This applies to House XP gained from daily quests, weekly quests, and fief quests, Building Materials gained when taking part in the construction of house fiefs, and Territory War Score when taking part in Territory War. 
    • Upon switching houses, your Activity for the week and the season will be fully reset.

Maps:

Broch Eastray

  • Adjusted the layout of point B. 
  • Occupying the outpost will now add 120 seconds (was 90) seconds for the attackers.
  • Boosted the flaming catapult special effect.

Conqueror’s City Assault

  • Adjusted the artillery available and their attributes for when the attacker occupies the [Siege Workshop].
    • Reduced the number of Cannons by 1.
    • Cannons respawn after 60 seconds (was 30).
    • Catapults respawn after 70 seconds (was 50).
    • War Rockets respawn after 80 seconds (was 60).
    • Mortars respawn after 60 seconds (was 40).
  • Added reinforcements to the attackers that will assault A and B respectively. New reinforcements will spawn when all current reinforcements have been killed until C has been captured.

Navy Shipyard

  • Players that remain within the spawn point for an extended period of time will now start taking burn damage and lose 5% health per second.

Miscellaneous:

  • Added gameplay video footage of the Alchemists to the Campaign (F5) and Barracks (U) menus. This should make it easier for you to learn about their mechanics and get started with using them.
  • PvE maps now come with exclusive badges which you can earn while playing Expedition, Surround the Bandits and conquering rebel camps on the World Map.
  • Added a numerical display for mouse sensitivity under Settings -> Keyboard.
  • You can now right-click “Triumph” to access the Triumph Store.
  • Improved the font colour of unit labels. The colour for negative performance is now red, just as negative labels.
  • Improved the cloth display of the “Laird of the Isles” attire's hem when worn by a female character.
  • Improved the animations, special effects and background music in the Campaign (F5) menu.
  • Improved the loading speed of the City Map (Tab) and Battle - Pre-deployment menus.
  • Changing mount will now fully restore the health bar of the previous mount.

WARLORD BALANCING AND OPTIMISATION:

Glaive

  • Added description to “Heat of Battle” skill that they remove the concussed effect.

Shortsword & Shield “Kick III”

  • Adjusted the blunt damage of the first strike to 160% + 963 (was 150% and +994 points). 
  • Adjusted the blunt damage of the second strike to 172% + 1,083 (was 164% and +1,084 points). 
  • Adjusted the blunt damage of the third strike to 186% + 1,107 (was 177% and +1,174 points).

Pike “Wandering Dragon”

  • Reduced the second strike's damage and armour penetration to 12% (was 15%). 
  • Reduced the duration of the third strike's 30% movement speed boost to 3 seconds (was 3.5 seconds).

Bow “Bodkin-Tipped”

  • “I” Increased the duration to 3.5 seconds (was 3 seconds).
  • “II” Increased the duration to 3.5 seconds (was 3 seconds).
  • “III” Increased the duration to 4.5 seconds (was 4 seconds).

Bow “Rain of Arrows”

  • "I" Adjusted piercing damage to 26% + 343 (was 22% + 343). 
  • “II” Adjusted piercing damage to 26% + 371 (was 22% + 371). 
  • “III” Adjusted piercing damage to 26% + 441 (was 22% + 401). 

Dual Blades "Bo-Shurikens”

  • “I” Adjusted piercing damage to 169% + 1,590 (was 169% + 1,490)
  • “II” Adjusted piercing damage to 179% + 1,642 (was 179% + 1,542). 
  • “III” Adjusted piercing damage to 189% + 1,971 (was 189% + 1,596).

Shortbow "Parting Shot”

  • “I” Adjusted piercing damage to 14% + 133 (was 17% + 159). 
  • “II” Adjusted piercing damage to 14% + 166 (was 17% + 186). 
  • “III” Adjusted piercing damage to 14% + 250 (was 17% + 223). 

Nodachi "Fearless & Steadfast”

  • “I” Adjusted slashing damage to 85% + 984 (was 80% + 975). 
  • “II” Adjusted slashing damage to 88% + 1,099 (was 83% + 1,094). 
  • “III” Adjusted slashing damage to 91% + 1,207 (was 86% + 1,136).
     

Nodachi “Bloodthirsty”

  • “I” Adjusted piercing damage to 79% + 1,098 (was 74% + 1,098). 
  • “II” Adjusted piercing damage to 85% + 1,198 (was 80% + 1,198). 
  • “III” Adjusted piercing damage to 91% + 1,374 (was 86% + 1,258).
     

Poleaxe "Bec de Corbin III”

  • Adjusted the slashing damage of the first strike to 105% + 1,891 (was 105% and +1,791 points). 
  • Adjusted the slashing damage of the second strike to 120% + 2,091 (was 120% and +1,991 points). 
  • Adjusted the slashing damage of the third strike to 140% + 2,291 (was 140% and +2,191 points). 
  • Adjusted the slashing damage of the fourth strike to 160% + 2,491 (was 160% and +2,391 points).
     

Longsword & Shield ”Sally Forth”

  • Added description to “Knightly Vows” skill that they remove the concussed effect
  • “I” Adjusted the slashing damage of the first strike to 150% + 2,011 (was 150% and +1,901 points). 
  • “I” Adjusted the blunt damage of the second strike to 274% + 1,851 (was 274% and +1,731 points). 
  • “I” Adjusted the piercing damage of the third strike to 250% + 3,368 (was 250% and +3,169 points). 
  • “II” Adjusted the slashing damage of the first strike to 150% + 2,127 (was 150% and +2,190 points). 
  • “II” Adjusted the blunt damage of the second strike to 274% + 2,134 (was 274% and +1,934 points). 
  • “II” Adjusted the piercing damage of the third strike to 250% + 3,759 (was 250% and +3,649 points). 
  • “III” Adjusted the slashing damage of the first strike to 158% + 2,775 (was 158% and +2,602 points). 
  • “III” Adjusted the blunt damage of the second strike to 288% + 2,574 (was 288% and +2,245 points). 
  • “III” Adjusted the piercing damage of the third strike to 263% + 4,885 (was 263% and +4,336 points).
     

Maul ”Combat Dismount”

  • Adjusted the blunt damage to 225% (was 195%).
     

UNIT BALANCING AND OPTIMISATION:

The leadership bonus of the Highlanders units has now ended

  • Bagpipers will now cost 130 leadership (was 120)
  • Claymores will now cost 245 leadership (was 235)
  • Houndsmen will now cost 320 leadership (was 310)

Tenant Farmers 

  • Health increased by 200.

Ironcap Scouts Cavalry

  • Piercing armour penetration increased by 57 
  • Slashing damage increased by 71. 

Javelin Militia

  • Piercing damage increased by 60 B
  • Block increased by 75. 

Khorchins

  • Piercing damage increased by 60 
  • Piercing armour penetration increased by 46. 

Vanguard Archers

  • Slashing defence increased by 20. 

Vassal Longbowmen

  • Piercing armour penetration increased by 75. 

Symmachean Stalwarts

  • Block increased by 100. 

Symmachean Paladins 

  • Blunt damage increased by 33. 

Imperial Spear Guards 

  • Blunt armour penetration increased by 100 
  • Blunt damage increased by 75. 

Prefecture Heavy Cavalry

  • Slashing damage increased by 87. 

Berserkers 

  • Piercing defence increased by 10. 

Fire Lancers 

  • Blunt damage increased by 55. 

Silahdars

  • Slashing damage increased by 45. 

Alchemists

  • Improved the skill descriptions for some of the Alchemist's skills.

BUG FIXES:

Warlords:

  • Resolved an issue where the actual damage from the Maul’s combat dismount did not match the description.
  • Resolved an issue where, mounting up and leaving the area after being hit by a Poleaxe hero's “Rough Justice” skill, dismounting and mounting again would teleport you back to that Warlord.
  • Resolved an issue where the Musket skill “Blackpowder Grenade” would deal damage to Warlords and units through gates.

Units:

  • Resolved an issue where the skill icons of the Alchemists didn't match those in the Unit Details menu.
  • Resolved an issue where the Alchemists didn't heal properly when at a location with a high density of allied units.
  • Resolved an issue where the Ironcap Scouts' “Unit Cohesion Training” node didn't take effect.
  • Resolved an issue with the description of the “Bloodbath” node on the Chevaliers' upper line.
  • Resolved an issue where one couldn't control some of the Grayhair Garrison's units.

Miscellaneous:

  • Resolved an issue where the fief ownership was displayed incorrectly within the Overview menu of some fiefs. We've also added a display for the level required to unlock it.
  • Resolved an issue where some actions would lead to 'Unknown region' displayed within the Prestige menu under House (N).
  • Resolved an issue where some weather icons were blank or were displayed incorrectly in the Battle - Pre-deployment menu.
  • Resolved a model clash with the “Brazen” attire set's neck part.
  • Resolved a model clash with the “Ordre de l'Aigle Armour” attire set's feet.
  • Resolved an issue where base statuses would sometimes be displayed incorrectly in Field Battles.
  • Resolved an issue where the Resolution shown in Graphics under Settings didn't reflect the actual resolution.
  • Resolved an issue where attributes would sometimes be shown incorrectly when comparing the attributes of mount armour.
  • Resolved an issue where it was possible to start moving during the 30-second waiting time after joining a Territory War battle by a special method.
  • Resolved an issue where hero fall damage would erroneously be counted as damage dealt to allies in the post-match settlement.
  • Resolved an issue where destroying artillery provided for free during “Tactical Battle Mode” would grant artillery components during the post-match settlement.
  • Resolved an issue where the tooltip for refinable resources displayed incorrect information about where it could be produced.
  • Resolved an issue where the “Artillery Craftsman” of some fiefs had a blank Build Great Artillery tag.
  • Resolved an issue with the reins display of the “Samurai of Fury”, “Aethalian” and “Unicorn” mount attire sets.

Conqueror's Blade: Paragons Update

17/03/2022

 

NEW CONTENT

  • Added new Units, which are available from the Conqueror’s Blade: Paragons Unit challenges, these units enjoy a Seasonal bonus which decreases their Leadership requirements by 10 and resupply costs are reduced by 50% for the duration of the Season.
    • 3-Star: Alchemists
    • 4-Star: Banner Guards
    • 5-Star: Chevaliers
  • Activated the following Conqueror's Blade: Paragons Content:
    • Seasonal Unit Challenges for Conqueror's Blade: Paragons
    • Weekly Challenges
    • Campaign
    • Conqueror's Blade: Paragons Battle Pass
    • Conqueror's Blade: Paragons Battle Pass Bundle
    • Seasonal Store
    • Seasonal Runes
  • A new siege map “La Grande Gloire” will be added to a separate tile in the ‘Matched Battles’ interface on March 24.
  • Activated the Donation system and the Fame Store.
  • Activated Conqueror's Blade: Paragons Sign-in Event.

NEW UNITS AND UNIT CHALLENGES:

Added 3 New Units to the Seasonal Unit Challenge interface. You will be able to access these throughout the Season:

Note: Dates are subject to change

Unit

Previous Unit Unlock Requirement

Unlocks

3-Star: Alchemists

N/A

Challenges will be available from March 17

4-Star: Banner Guards

You must unlock Alchemists before you can proceed with Challenges for this unit.

Challenges will be available from March 28

5-Star: Chevaliers

You must unlock Banner Guards before you can proceed with Challenges for this unit.

Challenges will be available from April 18.

Season Runes

  • With Conqueror’s Blade: Paragons some old runes have been removed and new ones added.
  • Adjusted a number of Warlord and Common Runes.
  • Resolved an issue where the descriptions of some runes and their effects didn’t match.

Common Runes

Helmet:

  • Removed Rune: “Grice - Saddle” - “Bandage” duration reduced by 40% and cooldown by 50%.
  • Removed Rune: “Grice - Tusks - Crit Value increased by 32.
  • Added Rune: Rooster - Repose - “Bandage” duration reduced by 40% yet healing amount remains unchanged. Requires 2 points of Rune Power.
  • Added Rune: “Rooster - Watchful” - Critical defence increased by 40. Requires 1 point of Rune Power.

Armour

  • Removed Rune: “Wildcat - Fortitude” - While in a flag area, damage taken is reduced by 12%.
  • Added Rune: “Chamois - Wariness” - Reduces damage taken from units by 7%. Requires 2 points of Rune Power.

Bracers:

  • Removed Rune: “Wolf - Confrontation” - While in a flag area, stamina recovery rate is increased by 35%.
  • Added Rune: “Wolf - Fury” - Critical Value increased by 32. Requires 2 points of Rune Power.
  • Adjusted Rune: “Wolf - Bloodthirst” - Each 1 enemy hero you kill increases damage dealt by 15% for 10 seconds (was 12% for 15 seconds).

Boots:

  • Removed Rune: “Eagle - Nest” - While in a flag area, damage dealt is increased by 12%.
  • Added Rune: “Eagle - Resilience” - Damage taken from rear attacks and headshots is reduced by 15%. Requires 2 points of Rune Power.

Weapon Runes

Poleaxe:

  • Removed Rune: “Nature's Spirit” - Damage dealt is increased by 14% while at below 50% health.
  • Added Rune: “Nature's Assistance” - “Weapon Dance” increases max health by 20% for 5 seconds. Requires 3 points of Rune Power. 

Glaive:

  • Removed Rune: “Martial Vision” - Damage taken from rear attacks and headshots is reduced by 15%.
  • Added Rune: “Martial Unyielding” - Become immune toward all crowd-control effects (except for Choke) while using “Hail of Blades”. Requires 2 points of Rune Power.
  • Adjusted Rune: “Martial Thunder” - “Basic Attack” armour penetration increased by 10% and damage dealt by 25% (was 10%and 15%).

Maul:

  • Removed Rune: “River Roar” - For every 1 kill or assist with your hero, restore 1 part of stamina.
  • Added Rune: “River Protection” - Stamina recovery is increased by 25%. Requires 2 points of Rune Power.

Longsword & Shield:

  • Removed Rune: “Life Everlasting” - Recover health per second while below 25% health. Effect lasts until health exceeds 50%.
  • Added Rune: “Undaunted” - During “Clash of Shields”, damage taken is reduced by 50% for 5 seconds. Requires 3 points of Rune Power.

Shortsword & Shield:

  • Removed Rune: “God of War's Wing” - All damage dealt is increased by 10% while above 50% health, and all damage taken is reduced by 8% while below 50%.
  • Added Rune: “War God's Wing” - Become immune toward all crowd-control effects (except for Choke) while using [Centurion's Battle Drill]. Requires 3 points of Rune Power.

Spear:

  • Removed Rune: “Veteran's Mind” - All non-victory skill cooldowns reduced by 8%.
  • Added Rune: “Unhindered Faith” - “Gungnir's Greeting's” movement distance is increased by 100% and its damage dealt by 30%. Requires 3 points of Rune Power.

Pike:

  • Adjusted Rune: “Rockbreaker Pike” - Using “Cold Dragon” or “Green Dragon” increases armour penetration by 12% for 4 seconds (was 6 seconds).

Nodachi:

  • Adjusted Rune: “Reforged Blade” - Damage taken is reduced by 15% while below 50% health. The effect is 3 times as effective as original while below 25% health (was reduced by 12% while below 50% and 2 times as effective as original while below 25% health).
  • Adjusted Rune: “Cursed Blade” - 60% of health steal is converted into damage against the enemy (was 40%).

Musket:

  • Removed Rune: “Blazing Torch” - “Blackpowder Grenade” and “Liquid Fire” have their area of effects increased by 15%.
  • Added Rune: “Falling Fire” - Using “Liquid Fire”, “Deploy Caltrops”, or “Blackpowder Grenade” reduces the cooldown of the other two skills by 2 seconds. Requires 3 points of Rune Power.

Bow:

  • Removed Rune: “Nimble Shooter” - Movement speed increased by 12% and damage taken by 8%.
  • Added Rune: “Glass Arrow” Damage dealt increased by 12% and damage taken by 10%. Requires 3 points of Rune Power.

Short Bow:

  • Removed Rune: “King's Power” - Armour penetration is increased by 7.5% and the cooldowns of “Stunning Shot”, “Steel-tipped Arrow”, “Poison Arrow”, and “Parting Shot” are reduced by 12%.
  • Added Rune: “Tyrant's Bite” - Killing a hero reduces 20 seconds of the cooldown of “Wrath of Artemis”. Requires 3 points of Rune Power.
  • Adjusted Rune: “Wraith's Fury” - The damage of poison is increased by 150% (was 120% ) and its duration is decreased by 50%. Requires 3 points ofRune Power.
  • Adjusted Rune: “General's Fury” - On every 3rd “Basic Attack”, fire 3 arrows at 50% power. Requires 2 points of Rune Power.

Dual Blades:

  • Removed Rune: “Star's Gleaming” - Restore 15% health for every 1 hero kill or assist.
  • Added Rune: “Star's Power” - “Bo-Shurikens”' range increased by 25% and damage dealt by 10%. Requires 3 points of Rune Power.
  • Adjusted Rune: “Star's Shining” - Killing a hero increases your slashing damage by 4%, stacking up to 5 times (was 3% and up to 6 times). Stacks are reset upon death.

Fame

  • All trophies gained during Season X: Highlanders season will be converted into Bronze.
  • All Fame will be reset at the start of Conqueror's Blade: Paragons

CAMPAIGN:

This Season’s Campaign is made up of 5 stages. Ostaria is the core region of Conqueror's Blade: Paragons with the main objective being Augolia. If an alliance has ownership of Augolia, their ruling house’s liege has a chance to be bestowed the Hegemon title and all of their members will receive additional rewards.

Stage

Details

Stage 1: Opening Moves

March 17 - March 27

Territory War in: The Borderlands

Inaccessible: Ostaria and Ungverija

Stage 2: Eve of the Storm 

March 28 - April 17

Territory War in: The Borderlands, Ungverija

Inaccessible: Ostaria

Border posts between the Borderlands and Ungverija will become available on March 28th

The Imperial Restorationist Cohorts will begin to accept members once again from 28 March

Stage 3: All is Chaos

April 18 - May 1

Territory War in: The Borderlands, Ungverija and Ostaria

Border posts between Ostaria and Ungverija and between Ostaria and the Borderlands will become available on April 18th

Stage 4: Usurp the Thrones

May 2 - May 15

Territory War in: The Borderlands, Ungverija and Ostaria

Battle for the capitals: Turul Varos (capital of Ungverija)

Stage 5: Imperial Dawn

May 16 - May 29

Territory War in: The Borderlands, Ungverija and Ostaria

Battle for the capitals: Turul Varos (capital of Ungverija)

Battle for the core capital: Augolia (capital of Ostaria)

Territory War Changes

Improvements

Less Prestige to Declare War

  • The level requirements to attack most fiefs, along with the Prestige requirements to declare on level 1-3 fiefs has been reduced. This should make it easier for Houses to start Territory Wars quicker than before.
  • Prestige Changes:
    • Level 1 Towns/Forts 800
    • Level 2 Towns/Forts 1200
    • Level 3 Towns/Forts 1600
    • Level 1 Villages 200
    • Level 2 Villages 300
    • Level 3 Villages 400

Easier Fief Construction

  • Fiefs belonging to Imperial Restorationists will require 70% fewer materials for its weekly maintenance

  • The Prosperity logic for fiefs when upgrading has been adjusted. A fief will gain 30 Prosperity immediately when upgraded (Prosperity caps at 100).

World Map Changes

Forced March Improvements

  • When starting Forced March while you are out of food, there will now be a prompt to tell you so.

 Fief Tribute Improvements

  • Tribute items that contained random unit kits have been replaced with Unit Kit Selection Boxes.

Battle Pass

Returning Attires

  • With the start of Conqueror's Blade: Paragons, Antique Vigla Guard's Attire, Antique Strategos Attire and Antique Vardariot Unit Attire.will no longer be available within the Seasonal Store.
  • Antique attires themed after the attires from Season VIII: Dynasty era will be available in the Seasonal Store, where they will be available at a 20% discount. Antique Season VI: Scourge of Winter weapon attire will no longer be available, while the hero and unit attire will be returned to their original prices.

Quality of Life

Unit Colours Customisation

  • You can now customise the colours of your units along with your allies and enemy units under the Game Settings. You'll be able to choose from around a dozen colours as we roll this update out, as we make steps to aid people who suffer from colour impairment. The customised colour can only be seen by players themselves.

OTHER IMPROVEMENTS & CHANGES

New Player Boost

  • Enabled a boost which will contain the following affects for players who are level 200 and below:
    • 15% Hero XP
    • 15% Unit XP
    • 15% Bronze Coins
    • 50% Weekly Honour Limit increase

Badge Improvements

  • The difficulty of acquiring certain badges does not match the actual experience in matchmaking. And so, we're readjusting badges to make their acquisition conditions clearer. We will also be adding more badges in the future to better reflect each Warlord's outstanding performance in battle.

Edited Content

  • We've fully reformed badges: iron-quality badges should be easily acquirable by most Warlords, silver-quality ones require a manner of luck or high skill, whereas gold-quality badges require outstanding performance.
  • Common Badges that previously spanned all modes will now be Common PvP Badges.
  • We've adjusted the acquisition conditions and badge quality for Siege Battles, Field Battles and Deathmatches.
  • PvE will have its own set of badges obtainable from any PvE mode (including Expedition, Bandit Raid’s and future PvE event maps).
  • We've removed map-specific badges.

Miscellaneous Improvements

  • Added the “All” tab to the Wagon tab under “Inventory” (I). 

  • When creating units at the barracks under “Barracks” (U), units you have not yet created will be filtered by default.

Visual Improvements

  • With the start of Conqueror’s Blade: Paragons a number of visual adjustments and improvements have been made, including changes to the “City Map” (Tab)/”Battle Info”, “Barracks” (U), “House/Cohort” (N) and “Campaigns” (F5) Menus. These changes made to the overall visual style should be simpler, clearer and easier to use.

City Map (Tab)/Battle Info

Units

House

Campaign