Previous Seasonal Patch Notes

I - II - III - IV - V - VI - VII - VIII - IX - X - XI

Update - 25/08/2022

  • The Conqueror's Blade: Helheim end-of-season rewards will be sent to players

Update - 18/08/2022

New Content

  • Activated the new mode Battle Roulette, more information about this mode can be found here.

OPTIMISATIONS:

Maps:

Broch Eastray

  • Added a small path near A as well as cannons.

UNIT BALANCING AND OPTIMISATION:

  • The text descriptions for veterancy nodes that previously read “increases ranged resist” have been changed to “reduces ranged damage taken”. This applies to the Claymores, Alchemists, Banner Guards, Huskarls, and Varangian Guards units.

Varangian Guards

  • Reduced the health gained for each level to 69.3 (was 115.5).
  • Health at level 30 has been reduced to 13,629 (was 15,015) (not including Doctrines or Veterancy Points).

BUG FIXES:

Maps:

  • Resolved an issue where La Grande Gloire's reconstruction animation, hero actions, and progress bar didn't match.
  • Resolved an issue with model clashes on the “Bandit Raids” map.

Miscellaneous:

  • Resolved an issue where, when matchmaking ran out, players didn't enter the map and the Matchmake button disappeared.

Update - 11/08/2022

OPTIMISATIONS:

Maps:

La Grande Gloire

  • Blocked the entrance on the map as shown below, and added defensive artillery to A.

UNIT BALANCING AND OPTIMISATION:

Huskarls

  • Reduced the total time of “Skald's Song's” three stages by around 2.5 seconds so that this charge time better matches that of the animation.
  • Adjusted the “Boar Snout's” logic and slightly increased its damage. Now, when the Huskarls get too far away from the hero, they will break free from the enemy and make their way toward the hero to protect them.

BUG FIXES:

Units:

Varangian Guards

  • Resolved an issue with the “Unbreakable” skill's description: The extra damage reduction from successful blocks lasts 1.4 seconds (was previously 1 second).
  • Resolved an issue where using “Unbreakable” to block multiple times in quick succession would sometimes stack the damage reduction effects (up to 90%).
  • Resolved an issue where the “Unbreakable” skill's fixed 30% damage reduction might disappear for 0.4 seconds after the extra damage reduction from a successful block ran out.

Huskarls

  • Resolved an issue where the Huskarls' movement speed was incorrect while in “Huskarl Shield Formation”.

Silahdars

  • Resolved an issue where skills were displayed in the wrong order in the unit’s menu.

Maps:

  • Resolved an issue where units could pass through the gate on Valley Fortress even before it was broken.

Miscellaneous:

  • Resolved an issue where epic materials couldn't be created in Reginopolis.
  • Resolved an issue where pikes were also sold within the Nodachi tab of the Armourer's stock.
  • Resolved an issue with the animation that would sometimes occur when logging in to the game while mounted.
  • Resolved an issue with the animation of the Armourer in Reginopolis.
  • Resolved an issue where part of the quest list wouldn't be displayed within the Maul hero's challenge menu.

Update - 04/08/2022

OPTIMISATIONS:

Units

  • The veterancy points for Cataphract Lancers and Monastic Knights have been reset to resolve an issue where some player's nodes were skipped during progression. A small gift will be sent via in-game mail to those affected by this.

Maps:

Broch Eastray

  • Added a destructible wooden gate to the sentry post in Broch Eastray.

Heilung Fjord

  • Adjusted the location of the attackers' first respawn point on the “Heilung Fjord” Siege map.

Miscellaneous:

  • Increased the Support Points gained with the Glaive's “God of Battles”.
  • Increased the Support Points gained with the Bow's “Bodkin-Tipped”.
  • You can now expand the storage capacity of your “Supply Dump (I) - Personal Storage” to 216 slots (up from 144).
  • You can no longer be attacked by rebels in the safe zones of the Borderlands.
  • The Norse's assault intensifies and they are sending more ships to Anadolou.
  • Added sound effects to when heroes and mounts are low on stamina.
  • Using an Expansion Permit to raise the capacity while at maximum Unit Size now triggers a prompt.
  • You can now press ESC during the post-battle results screen to immediately leave the battle.
  • Restored the ability to click on a player name within the Tab Map to light up that player's location.
  • When paying off unit challenges, once you pay off your final challenge you will no longer automatically leave the menu.

BUG FIXES:

Warlords:

  • Resolved an issue where the damage dealt by Musket and Bow hero is invalid in some cases.
  • Resolved an issue where Short Bow heroes would begin moving oddly after getting hit by “Wrath of Artemis”.

Units:

  • Resolved an issue where the “Symmachean Stalwarts” would sometimes stop in place when using Advance.
  • Resolved an issue where “Janissaries” Skill 3 would change Follow's (C) movement speed to be the same as Skill 3's.
  • Resolved an issue where the “Outriders” couldn't always toss javelins properly while moving.

Miscellaneous:

  • Resolved an issue where the avatars of team members and event entrances overlapped on some resolutions.

Update - 28/07/2022

New Content:

  • Added German Voiceovers into the game. More information can be found here

OPTIMISATIONS:

WARLORD BALANCING AND OPTIMISATION:

Bow

  • “Bodkin-Tipped”, “Rain of Arrows”, “Flaming Arrow”, “Exploding Arrow” and “Lightning Bolt” skills no longer require Stamina to charge, but also no longer refunds Stamina upon hitting an enemy.
  • When the Marksman skill is active, the next shot does not need to be charged to have the same effect as a fully-charged shot.
  • The “Marksman” nodes “Anticipation” and “Eagle-Eyed” now reduce the cooldown of “Marksman” by 1 second instead of raising piercing armour penetration by 5%.
  • “Bodkin-Tipped” now reduces the defences of enemies by 30%/30%/30% for 3/5/7 seconds (was 10%/20%/30% and 3.5/3.5/4.5 seconds).
  • “Rain of Arrows” and “Lightning Bolt” now have an armour penetration coefficient of 0.7 (was 1.0).
  • Corrected the skill descriptions of “Exploding Arrow” and “Lightning Bolt”.

UNIT BALANCING AND OPTIMISATION:

Varangian Guards

  • Adjusted the speed at which they raise their shields after formation.
  • Improved the hitbox during “Raging Onslaught”.
  • Improved skill speeds during “Raging Onslaught”.

Maps:

Broch Eastray

  • Adjusted the sentry platform to improve the view.

Miscellaneous:

  • Houses can no longer become allies with houses they have declared war against.
  • A limit was added to the number of members that can be removed from a House on a weekly basis.
  • The attackers can now view the remaining Trebuchet attacks in the "Artillery Deployment" (G) menu.

BUG FIXES:

Units:

  • Resolved an issue where the “Chevaliers” crossbow retinue would continue reloading their crossbows even when no enemies remain when using the “fire at high speed” skill.

Maps:

  • Fixed the location of the defenders' default respawn point on the “Turul Város” map.
  • Resolved an issue where you could stand in mid-air in some areas of the “Conqueror's City” city.

Miscellaneous:

  • Resolved an issue where “Pile of Trophies” were not dropping from Intercontinental Matchmaking battles.

Update - 21/07/2022

NEW CONTENT:

  • Activated the Rating Rampage event.
  • Activated Sales.

Intercontinental Matchmaking

Intercontinental Matchmaking is now available for North American (NA2, NA3) and European (EU1, EU2) servers. 

The regular siege queue has been disabled on both North America and European servers, the main mode for siege is now Intercontinental Matchmaking.

WARLORD BALANCING AND OPTIMISATION:

Bow:

  • Changed the Crosshair for Basic Attack, making the various charge states easier to differentiate between them.

OPTIMISATIONS:

Units:

  • Improved the stability for when the Huskarls use skills and how they continue attacking after using skills.

Miscellaneous:

  • Temporarily removed the flames and other damage effects from spawn points in Deathmatches. We'll make these available at a later date once we've improved them.
  • Adjusted the controls for using gear in capitals and on the World Map.

BUG FIXES:

Warlords:

  • Resolved an issue where the ‘Thrymheimr’ weapon rune didn't raise the armor penetration of ‘Dragon's Leap’.

Maps:

  • Resolved an issue where you could get onto trees in Raid on Heilung Fjord and Heilung Fjord (Siege).

Miscellaneous:

  • Resolved an issue where closing down the game didn't remove you from your team.
  • Resolved an issue where pressing M and other keys while in a capital could cause a white screen.

Update - 14/07/2022

New Content

Added 2 new chests to the Smuggler. 

  • ‘Smuggler’s Stash, purchasable for bronze.
  • ‘Smuggler’s Treasure’, purchasable for Silver.

Intercontinental Matchmaking

Doctrines are now active while playing Intercontinental matchmaking which is currently only available for our North American servers. Leadership doctrines will not be added at this time.

Attire Exchange Discounts

The Attire Exchange (G) store has been updated to include the following discounts

  • Restless Spirit Pike is now 18 Curios was 30 Curios
  • Thousand Riders Unit Attire is now 18 Curios was 30 Curios
  • Thousand Riders Banner is now 3 Curios was 5 Curios

WARLORD BALANCING AND OPTIMISATION:

Bow

  • Charging up “Basic Attacks” and “Mounted Attacks” no longer requires Stamina. Hits or headshots of these no longer restore Stamina.
  • A new charge stage is available for “Basic Attacks”: you can now shoot “Half-Charge”, “Full-Charge”, or “Super-Charge”. Charging for an additional 0.75 sec at Full-Charge will activate the Super-Charge.
  •  “Super-Charge” further increases armour penetration. We've also changed the damage and armour penetration multipliers on different charge stages to the following.

Basic Attack Stage

Pre-Change Values

Post Change Values

No-Charge

  • Damage Multiplier: 0.22
  • Armour Penetration: 1

N/A

Half-Charge

  • Damage Multiplier: 0.75
  • Armour Penetration: 1
  • Damage Multiplier: 0.45
  • Armour Penetration: 0.7

Full Charge

  • Damage Multiplier: 1.5
  • Armour Penetration: 1
  • Damage Multiplier: 1.3
  • Armour Penetration: 0.7

Super-Charge

N/A

  • Damage Multiplier: 1.3
  • Armour Penetration: 1.25
  • Adjusted the damage dropout for “Basic Attacks” based on distance to 76% (was 50%).
  • Fixed a bug where Varangian Guards would lag when releasing skills while in the Raging Onslaught state.
  • You move slower while charging up “Basic Attacks”, “Rain of Arrows”, “Flaming Arrow”, “Bodkin-Tipped”, “Lightning Bolt”, and “Explosive Arrow”.
  • “Melee Combat” (Right-click) Now releases on click (instead of on release).

Miscellaneous:

  • We're changing the requirements to receive drops in Bandit Raids: You will now need a score of at least 400 to receive Fame and items.
  • You can now quickly create units you've unlocked in the Unit Tree (U).

BUG FIXES:

Warlords:

  • Resolved an issue where artillery couldn't be deployed while reloading the musket.

Units:

  • Resolved an issue where the Huskarls would sometimes fail to lock onto enemies while using their skills.

Miscellaneous:

  • Resolved an issue with missing tooltips for some badges in Season Challenges.
  • Resolved an issue where your mount was not always fully healed after reviving.
  • Resolved an issue where your Gamma setting would revert to the default value upon closing the Graphics Settings menu without saving the current changes.
  • Resolved an issue where the score wasn't displayed for previous Ranked Battle seasons.
  • Using Unit Medals in the Unit Tree no longer closes the menu.

Update - 07/07/2022

New Content

  • The “Zero to Hero” event has been activated.

OPTIMISATIONS:

Maps:

  • Added a new mechanic to the “Mountain Struggle”, “Drill Ground”, and “Cliff Duel” Deathmatch maps. Now, a hero that remains for too long within the respawn area will begin taking damage. This comes with a new visual effect. We've also resolved the issue where players could enter the enemy's respawn area.

Miscellaneous:

  • Ranked Battles has undergone some minor changes to better improve the experience for players that are struggling in the Arena Hero Rank
  • Added a cooldown for joining a House/Imperial Restorationists after deleting a character so that it automatically leaves its House/Imperial Restorationists.
  • Adjusted the time at which the various phases of the Campaign end. Now all Stages will begin at the same time across both our EU and NA servers. Starting July 11th campaign stages will start at 06:00 CEST/12 AM EDT/9 PM PDT July 9th.

Helmet Runes

  • Barri: Now increases max health by 3% and reduces headshot damage taken by 12.5%. Previously it only increased max health by 3%.
  • Andlang: Now increases Toughness by 5 and reduces headshot damage taken by 12.5%. Previously it only increased Toughness by 5.

UNIT BALANCING AND OPTIMISATION:

Demesne Arbalists

  • Improved the skill description “Close Shot” skill in the Units menu [U].

Imperial Pike Guards

  • We're increasing “Advance” base damage by 12%, and it will deal an extra 30% damage against units moving at high speed.
  • Enemies hit by “Advance” take 2% increased damage (includes damage caused by all allies) per attack for a maximum of 16.

Prefecture Heavy Cavalry 

  • "Breakthrough" unit trait change: When this unit passes through enemies at high speed, their movement speed will be increased by 25% for 2 seconds and they will knock down enemies. This can be triggered by Attack, Hold or Follow commands.
  • “When breaking through enemies, base damage is increased by 22% and bonus damage from movement speed by 80% (was 45%).
  • Movement speed increased to 12 (was 10), acceleration to 7 (was 4), and turning speed to 2.2 (was 1.8), giving them better mobility.

Huskarls

  • Skill damage of “Huskarl Charge”, “Boar Snout”, “Sea Surge”, and “Gathering Storm” increased by 13%.

BUG FIXES:

Units:

  • Resolved an issue where the volume of the skills used by the “Sipahis” was set too high.
  • Resolved an issue where the knockback effect of the “Axe Raiders” “Axe Doctrine” didn't take effect.

Maps:

  • Resolved an issue where cavalry could get onto the walls on the Turul Város Siege Battle map.

Miscellaneous:

  • Resolved an issue where there were no Rebel Camps on the world map in the Borderlands.
  • Resolved an issue where the Siren's Sons Unit Attire would clash with the noses and eyebrows when worn by Banner Guards.
  • Resolved an issue where characters in battle would revert to a T-pose when an Assembly army or Assembly camp was attacked.

Update - 30/06/2022

NEW CONTENT

  • Activated Event
  • Activated Sales

OPTIMISATIONS:

Miscellaneous:

  • Players that unexpectedly leave a battle will now remain in their group.
  • The Fame store will now become available to players at level 35 down from level 40.
  • Special effects have been improved to help reduce lag under certain circumstances.
  • The Artisan’s Key Exchange menu has been closed.
  • The visuals of the My Group menu have been improved.

UNIT BALANCING AND OPTIMISATION:

Sons of Fenrir

​​​​​​A “Sons of Fenrir Deindoctrinator” will be sent to all Warlords who have unlocked the “Sons of Fenrir”

Huskarls

  • We've improved the “Sea Surge” and “Huskarl Charge” skills' targeting algorithm:
    • If there are obstacles (walls, fences, etc.) between the unit and the enemy, they will walk around the obstacle before charging.
    • If they encounter a more suitable target while moving around the obstacle, they will attack that target instead.

Adjusted the effect of the exclusive “Huskarls Raider doctrine:

Original Effect: 

  • Increases the Huskarls' movement speed by 10%.

New Effect: 

  • Increases the Huskarls' movement speed by 10%. (Unchanged)
  • Increases the damage of “Huskarl Charge” by 15%.
  • Increases the damage of “Sea Surge” by 15%.

BUG FIXES:

Units:

  • Resolved an issue where after unlocking the final node in their Veterancy tree, “Demesne Arbalists” will not attack in the melee mode after running out of ammo.
  • Resolved an issue where the “Axe Raiders” would sometimes launch duplicate skills.

Miscellaneous:

  • Resolved an issue where double-clicking C, while Follow was on, didn't make units move faster.
  • Resolved an issue where a Player’s death would sometimes count as two deaths.
  • Resolved an issue where the Broch Eastray NPC units model would appear distorted on low graphics settings.
  • Resolved an issue where Imperial Restorationists who joined a rally battle but left midway didn't receive any Acclaim.
  • Resolved an issue with the daily item drops display on the J-menu.
  • Resolved an issue in Territory War where Strategist mode was displayed under [Tab] even when both sides had a commander.
  • Resolved an issue where you couldn't adjust the camera after pressing Go to start pathfinding to a fief quest from the Inventory.
  • Resolved an issue where sending multiple Group Recruitment requests may display the incorrect group ID.
  • Resolved an issue where the text wouldn't scroll while holding your pointer over a unit's details and scrolling.

Update - 23/06/2022

NEW CONTENT

  • Activated the siege map Raid on Aurelian

End of Season Ranked Battle Rewards

The following rewards will be awarded based on your rank for Ranked Battles at the end of the season:

Rank

Rewards

Fighter

  • Unit Medals x30
  • Powdered Silver x5
  • Honour x3,000
  • Treatise x1

Slayer

  • Unit Medals x40
  • Powdered Silver x15
  • Honour x7,000
  • Treatise x3

Gladiator

  • Unit Medal x50
  • Gold Dust x30
  • Treatise x6
  • Epic Barding Schematic Crate x1

Arena Hero

  • Permanent Honorary Title
  • Ranked Battle Custom Unit Attire Selection Box x1

Imperial Hero

  • Doctrine Water x10

Grand Champion

  • Epic Hero Schematic Crate x1

All above rewards stack. For example, if you attain the rank of Grand Champion you will also receive previous tier rewards.

To further reward Warlords who have excelled in Ranked Battle, the top 25 will receive the following:

  • The special mount banner attire: Empyrean Cavalry Banner.
  • Empyrean Cavalry Banner will be usable until the end of the next season.
  • The banner will be sent by mail, so keep an eye out for it should you meet the requirements.

OPTIMISATIONS:

Maps:

Heilung Fjord

  • Fog and Blizzard weather will no longer be an active weather effect on this map.

Cliff Duel

  • Temporarily removed the “Cliff Duel” map from the Deathmatch rotation.

Miscellaneous:

  • Rain, snow, fog and sandstorm effects are now displayed on the pre-battle unit selection menu.
  • Adjusted how weather effects are displayed by adding a description of the weather effect to the top-right corner of the pre-battle unit selection menu.
  • When purchasing attire sets in the “Attire Exchange” menu, components that you already own will now be automatically deducted from the price.
  • Improved the visuals of some menus and texts.
  • Improved the action logic for the Group and Social menus.
  • Adjusted the weekly caps for the Imperial Restorationists' Acclaim. Imperial Restorationists may now earn 1,000 Acclaim from Territory War per week. There is no cap on the amount of Acclaim obtainable from Cohort Challenges.

Hero’s Journey Changes

  • “Path of Valour I” previously required you to 'Complete Ladder Training Tutorial', whereas you now need to 'Use Unit Medals to add experience to your XP Pool'.
  • “Path of Valour II” previously required you to 'kick down a ladder in a PvP game', whereas you now need to 'Complete Ladder Training Tutorial'.
  • “Path of Valour II” Improved quest description for when having to use any 3-star unit.
  • “Path of Valour III” previously required you to 'Use Unit Medals to add experience to your XP Pool', whereas you now need to 'Increase your Battle Pass Nobility'.
  • “Path of Justice I” Adjusted the quest description for hero equipment runes and the number required.
  • Story Quest: Added 5 Unit Medals as a reward for unlocking units.

WARLORD BALANCING AND OPTIMISATION:

Shortsword & Shield

  • Throw Shield

    • Slow duration adjusted to 3/3/3 seconds (was 2/3/4).

Glaive

  • Heat of Battle

    • Damage reduction increased to 13% (was 10%) and extra damage reduction for the first 3 seconds increased to 26% (was 20%).

Pike

  • Wandering Dragon

    • Fourth Attack: Adjusted the slashing damage of the tip of the spear to 75% + 801 (was 80% + 776 points).

    • Fourth Attack: Adjusted the blunt damage of the shaft to 60% + 1,003 (was 60% + 952 points).

Short Bow

  • Rolling Escape

    • Cooldown increased to 9/8/7 seconds (was 8/7/6).

  • Parting Shot

    • I: Adjusted the piercing damage to 16% + 160 (was 14% + 133 points).

    • II: Adjusted the piercing damage to 16% + 191 (was 14% + 166 points).

    • III: Adjusted the piercing damage to 16% + 275 (was 14% + 250 points).

    • Extra Effect: Damage increased by 20% for 6 seconds (was 30%).

  • The poison from “Poison Arrow” and “Angry Hornets” now triggers “Vigrithr”.

Nodachi

  • Lowest damage when hitting 6 or more targets reduced to 20% (was 25%).

Dual Blades

  • Marked for Death

    • I: Adjusted the slashing damage to 420% + 5,856 (was 525% + 4,434 points).

    • II: Adjusted the slashing damage to 420% + 6,924 (was 525% + 5,208 points).

    • III: Adjusted the slashing damage to 420% + 8,244 (was 525% + 5,981 points).

  • The poison from “Bo-Shurikens”, “Skylark”, and “Butterfly” now triggers “Yggdrasil”.

Poleaxe

  • The Old Billhook

    • I: Adjusted the slashing damage to 72% + 1,043 (was 68% + 1,043 points).

    • II: Adjusted the slashing damage to 72% + 1,158 (was 68% + 1,158 points).

    • III: Adjusted the slashing damage to 72% + 1,273 (was 68% + 1,273 points).

Longsword & Shield

  • Shield Bash

    • Reduced the cooldown to 10 seconds (was 12).

Maul

  • “Mighty Mjölnir’s” cooldown reduced to 11/10/9 seconds (was 15/12/9).

Spear

  • Overhead Strike

    • I: Adjusted the slashing damage of the first strike to 63% + 724 (was 61% + 693 points).

    • II: Adjusted the slashing damage of the first strike to 63% + 875 (was 61% + 823 points).

    • II: Adjusted the piercing damage of the second strike to 65% + 944 (was 61% + 823 points).

    • III: Adjusted the slashing damage of the first strike to 63% + 1,006 (was 61% + 953 points).

    • III: Adjusted the piercing damage of the second strike to 65% + 1,093 (was 61% + 953 points).

UNIT BALANCING AND OPTIMISATION:

Sons of Fenrir

  • “Beast's” defence debuff no longer works against heroes.
  • After hitting a hero with “Beast”, that hero will take half damage from this skill for the next 1 second.

Serfs

  • Slashing armour penetration increased by 23.

Demesne Pikemen

  •  Piercing damage increased by 15.

Black Dragon Archers

  • Piercing armour penetration increased by 31.

Demesne Javelineers

  • Blunt defence increased by 21.

Ironcap Bowriders

  • Health increased by 147.

Demesne Crossbowmen

  • Piercing armour penetration increased by 18.

Bagpipers

  • Slashing defence increased by 22.

Black Dragon Javelineers

  • Piercing damage increased by 28.

Rattan Marksmen

  • Piercing armour penetration increased by 25.

Men-at-Arms

  • Blunt armour penetration increased by 29.

Sipahis 

  • Blunt damage increased by 15.

Fire Lancers

  • Health increased by 132.

Siphonarioi 

  • Slashing damage increased by 54.

BUG FIXES:

Units:

  • Resolved an issue where the Alchemists didn't lose charges when using “Blinding Smoke”.
  • Resolved an issue with the Prefecture Pikemen's Charge skill description after their skills had been merged into one.
  • Fixed an issue with the description of the Shieldmaidens' Triple Strike skill. Note that the actual effect remains unchanged.

Miscellaneous:

  • Resolved an issue where the Imperial Restorationists' weekly Acclaim cap could be exceeded.
  • Resolved an issue with the unit order in the Campaign's unit-selection menu.
  • Resolved an issue where pathfinding sometimes didn't work for Fief Quests.
  • Resolved an issue where the Varangian Guards and Huskarls Unit Kits were missing from some Selection Boxes.
  • Resolved an issue with the pathing on the World Map when using pathfinding.
  • Resolved an issue where the “Vigrithr” and “Yggdrasil” weapon runes didn't take effect in all situations.
  • Resolved an issue where, when having the “Bravellir” helmet rune equipped, using “Marked for Death” at close distances wouldn't trigger “Roar of the North”.

Update - 16/06/2022

NEW CONTENT:

  • Activated 'Coastal Assault' event.

  • Activated 'Temporary Doctrine' event.

  • Activated Sales content.

  • New enemies are now roaming the Open World - Northlanders. These enemies can be found massing at harbours as they prepare to make their invasions.

OPTIMISATIONS:

Maps:

  • If the attackers occupy C without having occupied B or any extra point on “Heilung Fjord”, the attackers will now get a respawn point near the front lines.

  • "Removed “Valley Fortress” from Ranked Battles.

Miscellaneous:

  • Changes have been made to level requirements to unlock content in the [O] menu:

    • Event sign-ins, exchanges, and drops will now become available at level 15.

    • Fortune Bounty Events will now become available at level 20.

    • Limited-time level-up events will now become available at level 30.

    • This Week's Exciting Event previews will now become available at level 40.

    • Community events will now become available at level 35.

    • The levels at which the permanently available sign-in and beginner level-up events become available remain unchanged.

    • The donation & fame menus will now become available at level 35.

  • Improved the visuals of some menus and texts.

  • Removed the 'Remove Unit' button from the Warband Builds, Pre-deployment, and Open World units. You can now simply right-click a unit to remove it.

  • Added a prompt that the fief cannot be upgraded for fiefs in safe zones.

  • Improved the prompt when obtaining a Golden Key or Silver Key. You will now longer need to click OK to close the prompt.

  • Improved the display logic for artillery during Pre-deployment and for Supply Points. Artillery will now be ordered based on quality and type.

  • Replaced the Requisition Order reward from the No Quarter quest with a random limited-time doctrine.

  • Added the ability to claim rewards from all mail on the current page to the Mail (Y). You can now quickly claim all rewards on a single page.

  • Having pressed ctrl to command your units, you can now simply press ctrl again to exit this state. 

  • Tutorial stages will now count toward quests even when already completed, meaning that you do not have to complete these repeatedly.

  • Improved the visuals of the “Medusa's Acolyte Attire” male cape.

  • Improved the animation of the “Varangian Guards” Unit Challenge menu.

  • Improved the sound prompts for new player quests.

  • Improved the video of the “Loptr's Hide Attire” in the Battle Pass preview video.

  • Improved the display quality of some attires when choosing to hide your cape.

  • Improved the quality of the character-selection screen's background music.

  • Improved the Conqueror's City's background music.

  • “Attire Scraps” in your inventory and Personal Storage will be converted into an equal number of “Fragments”.

RUNE OPTIMISATION:

Descriptions of certain runes have been updated to make them more accurate.

Helmet Runes:

  • Bifrost

  • Bilskinir

  • Bravellir

  • Roar of the North

UNIT BALANCING AND OPTIMISATION:

  • The “Prefecture Pikemen” and “Black Dragon Pikemen”'s “Assault” and “Push of Pike” skills have been merged into a single skill: “Pike Assault”. The Prefecture Pikemen will no longer be prevented from charging due to changing skills.

    • While not in Column formation, “Pike Assault” deals damage equal to the former “Assault” skill.

    • While in a fully formed Column formation, “Pike Assault”'s damage is greatly increased and deals damage equal to the former “Push of Pike” skill.

 Huskarls

  • Improved the text descriptions for “Vargr's Fangs” and “Giant's Mallets”, the last two nodes of the Huskarls. These should now be easier to understand.

Sons of Fenrir

  • Reduced leadership to 175 (was 180).

  • Reduced “Beast” cooldown to 23 secs (was 30 secs).

  • Reduced “Predator” cooldown to 18 secs (was 30 secs).

  • Adjusted the AI for auto-attack and "Beast". Now Sons of Fenrir attack will be fiercer and more intensive.

  • Each attack from Sons of Fenrir will reduce 60 points of all types of defences of their enemies when activating "Beast", which can be stacked up 10 times. Following their attack, the Sons of Fenrir will reduce 12% of damage taken within 1 sec.

Berserkers

  • Increases the rate of rage increase by 50% when taking damage

  • The damage reduction effect of each level of “Battle Madness” increased  to 6% (was 5%)

  • Changed the effect of “Odin’s Charge” to “Reduced the damage taken from enemy troops” (was “Reduced the damage taken from Charge skills”). Improved the skill AI to avoid rapid attrition due to dense formation. Previously, Berserkers were not good at dealing with intensive attacks.

  • Reduced “Berserker Assault” cooldown to 3 secs (was 5 secs), and Berserkers will gain 4 stacks of “Battle Madness” as soon as they use “Berserker Assault”. Improved the skill AI to hit multiple enemies in an easier way.

  • The negative effect of damage increase in “Frenzy” state is reduced to 35% (was 50%).

Shieldmaidens

  • Adjusted “Triple Strike” from 3 stages attack to 1 stage. Increased its damage dealt by 25% and reduced its cooldown to 8 secs (was 25 secs).

  • Reduced “Switch Weapons” cooldown to 3 secs (was 6 secs).

  • Shieldmaidens now can switch their weapons with quicker speed (40% increased) in any state.

  • Shieldmaidens can increase 150 points of all types of defence in 4 secs after dealing damage with spears; switching weapons to the sword in that state, Shieldmaidens can increase 300 points of Slashing Armour Penetration in 4 secs.

  • Shieldmaidens can increase 15% damage in 4 secs after dealing damage with swords; switching weapons to spear in that state, Shieldmains will recover 8% of their maximum health.

Unit Leadership Changes

  •  Men-at-Arms now require 220 (was 240)

  • Symmachean Paladins now require 245 (was 255)

  • Tseregs now requires 235 (was 240)

  • Ironcap Spearmen now require 155 (was 175)

  • Imperial Spear Guards now require 230 (was 245)

  • Spear Sergeants now require 220 (was 250)

  • Symmachean Stalwarts now require 240 (was 260)

  • Cudgel Monks now require 160 (was 190)

BUG FIXES:

Warlords:

  • Resolved an issue where “Maul” heroes could use “Up from Hel” and “Maelstrom” even when they didn't have enough stamina.

  • Resolved an issue where “Glaive” heroes could block while airborne after jumping.

  • Resolved an issue where unlocking “Bec de Corbin II” or “Marked for Death II” wouldn't complete the [Hero's Path (F4)] quest requiring you to unlock a rank 2 skill.

  • Resolved an issue where the hands of a Nodachi hero wearing the “Heimdallr's Voice Nodachi” attire would be in the wrong position.

  • Resolved an issue where the Dual Blades skill “Marked for Death” did not trigger the effect of “Roar of the North”.

Units:

  • Resolved an issue where the “Movement Speed” attribute was displayed incorrectly for the “Varangian Guards” in the Unit Details menu.

  • Resolved an issue when Huskarls would behave abnormally after using “Skald’s Song”.

Miscellaneous:

  • Resolved an issue where unit type icons kept flashing for new players when selecting units in the Deploy menu.

  • Resolved an issue where one could get stuck while jumping near the wall by the Horse Seller in Conqueror's City.

  • Resolved an issue where you might become impervious to damage in duels after using “Roar of the North”.

  • Resolved an issue where the “Ordre de l'Aigle Helmet” mask could be hidden.

  • Resolved an issue where the “Antique Desecrator Armour” cape would disappear.

  • Resolved an issue where parts of the “Shaman's Ceremonial” attire would disappear for the female version.

  • Resolved an issue with Title descriptions.

  • Resolved an issue where the “Elite Gathering” quest couldn't be completed.

  • Resolved an issue where the “First Victory” daily quest couldn't be accepted.

  • Resolved an issue where pathfinding wouldn't be activated when pressing Go from a finished Field Camp.

  • Resolved an issue with the Support Points icon in Unit Stats.

  • Resolved an issue where the guidance arrow didn't disappear for new players when they pressed Battle in the Deploy menu.

  • Resolved an issue with the neck part of some attires.

  • Resolved an issue where “Marshal’s Handbook” would sometimes need to be used twice.

  • Resolved an issue with the description of “Fortunes Favour”.

Conqueror's Blade: Helheim Update

09/06/2022

NEW CONTENT

  • Added new Units, which are available from the Conqueror’s Blade: Helheim Unit challenges, these units enjoy a Seasonal bonus which decreases their Leadership requirements by 10 and resupply costs are reduced by 50% for the duration of the Season.
    • 4-Star: Huskarls
    • 5-Star: Varangian Guards
  • Activated the following Conqueror's Blade: Helheim Content:
    • Seasonal Unit Challenges for Conqueror's Blade: Helheim
    • Weekly Challenges
    • Campaign
    • Conqueror's Blade: Helheim Battle Pass
    • Conqueror's Blade: Helheim Battle Pass Bundle
    • Seasonal Store
    • Seasonal Runes
  • Activated the Seasonal Seal system.
  • A new siege map “Raid on Broch Eastray” will be added to a separate tile in the ‘Matched Battles’ interface.
  • A new siege Map “Raid on Aurelian” will be added to a separate tile in the ‘Matched Battles’ interface on June 27
  • A new siege map “Raid on Heilung Fjord” will be added to a separate tile in the ‘Matched’ Battles’ interface on July 18
  • Activated the Donation system and the Fame Store.
  • Activated Conqueror's Blade: Helheim Sign-in Event.
  • Enabled the NA-SA Cross-Server Matchmaking, this is now a permanent mode available at all times.
  • Updated “Hero’s Journey” click here for more details on these changes.
  • Activated the in-game Activity Schedule to show events in the "O" menu, showing a clearer breakdown of events per day.
  • Activated La Grande Gloire and Turul Város in the Siege queue of Matchmaking battles.
 

NEW UNITS AND UNIT CHALLENGES:

Added 2 New Units to the Seasonal Unit Challenge interface. You will be able to access these throughout the Season:

Note: Dates are subject to change

Unit

Previous Unit Unlock Requirement

Unlocks

4-Star: Huskarls

N/A

Challenges will be available from June 9

5-Star: Varangian Guards

You must unlock Huskarls before you can proceed with Challenges for this unit.

Challenges will be available from July 11.

Map Features

Rainstorms:

  • When released, all three maps will feature all-new stormy weather conditions. Torrential rain will pour down from the skies while thunder and lightning herald the approach of Northmen warriors, who use it as cover to begin their latest assault.

Unit Reinforcements:

  • Special unit reinforcements will be added to the three maps of the season.
  • NPC units will spawn for both sides. These will have high damage but low defence.
  • As the match begins, troops will start to advance immediately for both sides.
  • Reinforcements start to spawn for both sides after the attackers occupy specific locations.
  • What's more, more attackers will spawn whenever the attackers occupy a new location.
  • Powerful defenders will spawn should the attackers attempt to occupy the defenders' base.
  • In “Raid on Broch Eastray”, when the attackers occupy A or points, Norse warriors will begin spawning to aid their assault. Similarly, Highland warriors will begin spawning for the defenders.
  • In “Raid on Aurelian”, when the attackers occupy A, Norse warriors will begin spawning to aid their assault. Similarly, Gloirean warriors will begin spawning for the defenders.
  • In “Raid on Heilung Fjord”, when the attackers occupy A or B, Highland and Gloirean warriors will begin spawning to aid their assault. Similarly, Norse warriors will begin spawning for the defenders. Additional reinforcements will spawn when the attackers occupy other points.

Map Changes

Turul Város

The following changes will affect Turul Város in matched Siege Battle and when it is contended for during Territory War.

  • The western wall can now be destroyed, creating an additional pathway.
  • Siege towers have been removed for the attackers in the Siege Battle and Territory War modes.
  • Added a Skybridge inside the city and changed the nearby terrain. This Skybridge takes you up on the walls.
  • In Siege Battles, the Skybridge becomes available when the attackers occupy C.
  • In Territory War, the Skybridge becomes available the first time that the central point is occupied. 

Season Runes

  • Maximum rune energy for armour pieces has been increased to 5 (was 3).
  • Runes come with brand-new special effects.
  • Added a series of runes with the effect “Roar of the North”.
  • Some runes enable the ability to trigger “Roar of the North”.
  • “Roar of the North” grants different buffs based on the runes equipped.

Common Runes

Helmet:

  • Andlang: Toughness increased by 5. Requires 1 point of energy.
  • Armsvartnir: Bandage's duration reduced by 40% yet healing amount remains unchanged. Requires 2 points of Rune Power.
  • Barri: Increases max health by 3%. Requires 1 point of energy.
  • Bifrost: “Roar of the North” triggers upon dropping below 30% health, increasing all types of damage by 30 points for 10 seconds. May not trigger again for 50 seconds. Requires 3 points of Rune Power.
  • Bilskinir: “Roar of the North” triggers upon killing an enemy hero, increasing all types of damage by 30 points for 10 seconds. May not trigger again for 50 seconds. Requires 3 points of Rune Power.
  • Bravellir: “Roar of the North” triggers upon using a paragon skill, increasing all types of damage by 30 points for 10 seconds. May not trigger again for 60 seconds. Requires 3 points of Rune Power.

Armour

  • Brimir: Resilience increased by 5. Requires 1 point of energy.
  • Elivagar: Damage taken from rear attacks and headshots is reduced by 15%. Requires 2 points of Rune Power.
  • Fensalir: Damage dealt is increased by 10% while “Roar of the North” is active. Requires 3 points of Rune Power.
  • Folkvangr: Damage taken is reduced by 50% for the first 3 seconds of “Roar of the North”. Requires 3 points of Rune Power.
  • Midgartt's Elegy: Damage taken is reduced by 40% for the first 5 seconds of “Roar of the North”. All damage mitigated this way is converted into a Bleed after 5 seconds. The Bleed lasts 5 seconds. Requires 3 points of Rune Power.
  • Fyrisvellir: “Roar of the North” grants immunity to Poison and Bleed. Requires 3 points of Rune Power.

Bracers:

  • Galgvithr: Strength increased by 5. Requires 1 point of energy.
  • Gandvik: All types of armour penetration increased by 45. Requires 2 points of Rune Power.
  • Gastropnir: Critical Value is increased by 70 points while “Roar of the North” is active. Requires 3 points of Rune Power.
  • Gimle: Recovers 1% health every second while “Roar of the North” is active. Requires 3 points of Rune Power.
  • Ginnungagap: Basic Attacks inflict Bleed during the first 5 seconds of “Roar of the North”, dealing 100 points of health every second for 4 seconds, stacking up to 3 times. Requires 3 points of Rune Power.
  • Gjoll: Basic Attacks inflict Broken Armour during the first 5 seconds of “Roar of the North", reducing defences by 6% for 5 seconds, stacking up to 3 times. Requires 3 points of Rune Power.

Boots:

  • Gladsheimr: Bandage can be used while moving but the cooldown is increased by 15 seconds. Requires 2 points of Rune Power.
  • Glasisvellir: Agility increased by 5. Requires 1 point of energy.
  • Glitnir: Fall damage is reduced by 60%. Requires 2 points of Rune Power.
  • Gnipahellir: All types of damage are increased by 250 points while “Roar of the North” is active. However, all types of defences are reduced by 10%. Requires 3 points of Rune Power.
  • Heidr: Movement speed is increased by 10% while "Roar of the North" is active. Requires 3 points of Rune Power.
  • Himinbjorg: All types of defences are increased by 15% while “Roar of the North” is active. Requires 3 points of Rune Power.

Weapon Runes

Poleaxe:

  • Hindarfjall: Push Back's cooldown is reduced by 1 second and its damage dealt is increased by 10%. Requires 3 points of Rune Power.
  • Hlidskjalf: Using The Old Billhook increases movement speed by 10% and all types of armour penetration by 10% for 5 seconds. Requires 3 points of Rune Power.
  • Hnitbjorg: Basic Attack critical hits deal 20% more damage. Requires 2 points of Rune Power.

Glaive:

  • Nidafjöll: Basic Attacks deal 10% increased damage against targets you have inflicted Broken Armour upon. Requires 2 points of Rune Power.
  • Hvergelmir: After using Charge, movement speed and damage gradually increase up to 15% movement speed and 10% damage. Requires 3 points of Rune Power.
  • Idavollr: Reduces the cooldowns of God of Battles and Heat of Battle by 15%. Requires 3 points of Rune Power.

Maul:

  • Ifingr: Basic Attacks deal 10% increased damage against targets you have inflicted Broken Armour upon. Requires 2 points of Rune Power.
  • Jarnvithr: Stamina recovery is increased by 25%. Requires 3 points of Rune Power.
  • Kerlaugar: Using Up from Hel or Maelstrom reduces damage taken by 3% and increases damage dealt by 3% for 6 seconds. Stacks up to 5 times. Requires 3 points of Rune Power.

Longsword & Shield:

  • Kormt: Restores 0.5% health per second. Requires 3 points of Rune Power.
  • Mimameithr: Shield Bash block break is greatly increased and armour penetration is increased by 25%. Requires 3 points of Rune Power.
  • Mimisbrunnr: Basic Attacks deal 10% increased damage against targets you have inflicted Broken Armour upon. Requires 2 points of Rune Power.

Shortsword & Shield:

  • Munarvagr: Basic Attack critical hits deal 20% more damage. Requires 2 points of Rune Power.
  • Myrkvithr: Thunderstruck's defence buff is twice as potent. Requires 3 points of Rune Power.
  • Noatun: Throw Shield's slow is 20% more potent. Requires 3 points of Rune Power.

Spear:

  • Okolnir: Basic Attacks critical hits deal 20% more damage. Requires 2 points of Rune Power.
  • Ormt: Lugh's March no longer reduces damage taken, but each stack instead increases armour penetration by 3%. Requires 3 points of Rune Power.
  • Sessrumni: Procris's Gift's cooldown is reduced by 2 seconds. Requires 3 points of Rune Power.

Pike:

  • Sindri: Basic Attack critical hits deal 20% more damage. Requires 2 points of Rune Power.
  • Singasteinn: Swift Like The Wind speed boost is increased by an extra 8%. Requires 3 points of Rune Power.
  • Slidr: Cold Dragon and Green Dragon deal 10% increased damage while below 50% health. Requires 3 points of Rune Power.

Nodachi:

  • Thrudheimr: Basic Attack critical hits deal 20% more damage. Requires 2 points of Rune Power.
  • Thrudvangr: The cooldowns of Bloodthirsty and Fearless & Steadfast are reduced by 12.5%. Requires 3 points of Rune Power.
  • Thrymheimr: Dragon's Leap and Avalanche's armour penetration is increased by 15% and their block break is greatly increased. Requires 3 points of Rune Power.

Musket:

  • Uppsala: Basic Attacks instead fire scatter shots. Requires 3 points of Rune Power.
  • Urtharbrunnr: Basic Attacks deal 10% increased damage against targets you have inflicted Broken Armour upon. Requires 2 points of Rune Power.
  • Utgarthar: Blackpowder Grenade's armour penetration is increased by 50%. Requires 3 points of Rune Power.

Bow:

  • Vadgelmir: Damage dealt is increased by 12% and damage taken by 10%. Requires 3 points of Rune Power.
  • Valaskjalf: Basic Attack critical hits deal 20% more damage. Requires 2 points of Rune Power.
  • Valhalla: Sharp Exit grants the effect of Marksman for 3 seconds. Requires 3 points of Rune Power.

Short Bow:

  • Vigrithr: Basic Attacks deal 10% increased damage against targets you have afflicted Poison or Bleed upon. Requires 2 points of Rune Power.
  • Vimur: Poison Arrow shoots three arrows in quick succession but the damage of each arrow is reduced by 50%. Requires 3 points of Rune Power.
  • Vingolf: Killing an enemy hero reduces Wrath of Artemis’ cooldown by 20 seconds. Requires 3 points of Rune Power.

Dual Blades:

  • Vithblainn: Bo-Shurikens' cooldown is reduced by 1.5 seconds and its range increased by 25%. Requires 3 points of Rune Power.
  • Ydalir: Bleed effects inflicted by skills deal 30% more damage. Requires 2 points of Rune Power.
  • Yggdrasil: Basic Attacks deal 10% increased damage against targets you have afflicted Poison or Bleed upon. Requires 3 points of Rune Power.

Fame

  • All trophies gained during Conqueror's Blade: Paragons will be converted into Bronze.
  • All Fame will be reset at the start of Conqueror's Blade: Helheim

CAMPAIGN:

This Season’s Campaign is made up of 5 stages. Anadolou is the core region of Conqueror's Blade: Helheim with the main objective being Reginopolis. If an alliance has ownership of Reginopolis, their ruling house’s liege has a chance to be bestowed the Hegemon title and all of their members will receive additional rewards.

Stage

Details

Stage 1: Wrath of the North

June 9 - June 20

Territory War in: The Borderlands, Ungverija

Inaccessible: Anadolou

Stage 2: Raid and Pillage

June 20 - July 11

Territory War in: The Borderlands, Ungverija and Anadolou

Border posts between the Borderlands, Ungverija and Anadolou will become available on June 20

Stage 3: A World Ablaze

July 11 - July 25

Territory War in: The Borderlands, Ungverija and Anadolou

Stage 4: Royal Vengeance

July 25 - August 8

Territory War in: The Borderlands, Ungverija and Anadolou

Battle for the capitals: Turul Város (capital of Ungverija)

Stage 5: To Crown a King

August 8 - August 21

Territory War in: The Borderlands, Ungverija and Anadolou

Battle for the capitals: Turul Város (capital of Ungverija)

Battle for the core capital: Reginopolis (capital of Anadolou)

Ranked Battle Changes

We're making the following changes in the new season to Ranked Battle ranks:

Attain a victory in Ranked Battle awards stars. Collect enough stars to fill out that rank's promotion stars and you get promoted to the next rank.

Based on which rank you are currently at, stars will be deducted from you should you suffer defeat.

Even should you lose a battle while at 0 stars, you will not be demoted to the previous rank, unless you are in the Imperial Hero or Grand Champion ranks, that is.

You will start gaining Ranked Battle Score based on your performance after getting promoted to the Grand Champion rank.

Warlords in the Grand Champion rank will be able to accrue Ranked Battle score when participating in Ranked Battle matches.

Your ranking in Grand Champion is based on your score.

Rank

Stars for Promotion

Stars per victory

Stars lost on defeat

Demotion Protection

New Blood

2

0

Yes

Rookie

2

1

0

Yes

Contestant

Yes

Brawler

3

1

0

Yes

Fighter

3

1

0

Yes

Slayer

4

1

0

Yes

Gladiator

4

1

0

Yes

Arena Hero

4

1

1

Yes

Imperial Hero

5

1

1

No

Grand Champion

Wins grant Rank Score instead of Stars

Wins grant Rank Score instead of Stars

  No

Battle Pass

Weekly Challenge Changes

We're also giving weekly challenges an overhaul with the Helheim season. We've come to realise that there's been plenty of unreasonable quests in previous seasons, where some require too big of a time commitment and others can only be completed in specific modes. So we're rolling out a series of changes to the quests we feel don't work as well as we intended. We're also changing slightly how rewards work:

  • Reduced the number of weekly quests to 6 (down from 8).

  • Random doctrine rewards will be replaced by Glory. Every three weekly challenges completed grants you an extra 5,000 Glory, this bonus glory can only be gained twice a week. Progress for these resets on Mondays at 00:00 CEST.

  • Adjusted the amount of Glory you can earn from Weekly Challenge; the number of Glory from Gifts (Page's Gift, Squire's Gift, Knight's Gift and Marshal's Gift); and reduced the rewards of Glory from quests.

  • All weekly challenges will now be completable in matchmaking.

  • Weekly challenge reset will no longer be available.

Battle Pass Changes

We're throwing in a greater mix of rewards and with better rewards in the early and middle stages of the Battle Pass as well.

Returning Attires

  • With the start of Conqueror's Blade: Helheim, Antique Archon Plate Armour Attire, Antique Desecrators Attire and Antique Redeemers’ Unit Attire will no longer be available within the Seasonal Store.
  • Antique attires themed after the attires from Season VII: Wolves of Ragnarok era will be available in the Seasonal Store, where they will be available at a 20% discount. Antique Season VIII: Dynasty weapon attire will no longer be available, while the hero and unit attire will be returned to their original prices.

WARLORD BALANCING AND OPTIMISATION:

Pike

Basic Attack

  • The second strike no longer dazes heroes.

Wandering Dragon

  • The first strike's extra effect now increases movement speed by 30% for 4 seconds (was reduces damage by 30% for 3 seconds).
  • The second strike's extra effect now lasts 4 seconds (was 6 seconds).
  • The third strike's extra effect now reduces damage by 30% for 4 seconds (increased movement speed by 30% for 3 seconds).
  • No longer dazes units.

Green Dragon

  •  Increased the cooldown to 30 seconds (was 28).

Rush Attack

  •  Adjusted piercing damage to 105% (was 85%).

Normal Attack

  •  Grants “Strong as a Storm” stacks.

Nodachi

Monstrous Blade

  • Cooldown increased to 30/30/30 seconds (was 30/25/20).
  • “Blood Oath” no longer refreshes the duration of [Monstrous Blade].

Avalanche

  •  Cooldown increased to 60/55/50 seconds (was 55/50/45).

Poleaxe

Advance

  • Increased the cooldown to 15 seconds (was 10).

Quality of Life

Daily Quests

The following Daily quests have been removed:

  • Duellist (play a duel). 
  • Lost and Found (search a loot site).
  • Natural Wealth (gather resources once).
  • On Patrol (defeat open-world rebels).
  • Public Service (complete a fief quest). 

A daily quest "Test Your Skills" (play a matchmaking battle) has been added.

Customization: Show/Hide Mask or Cape

You will now be able to choose whether to show or hide the mask and cape of some hero attires from the Customization menu. We hope that more and more Warlords try out more varied attire setups to create their own unique styles!