Previous Seasonal Patch Notes

I - II - III - IV - V - VI - VII - VIII - IX - X - XI - XII - XIII - XIV - XV - XVI

UPDATE - 07/12/2023

Server Transfers

Server transfers will be opened after the completion of the weekly maintenance at a cost of 1000 Sovereigns. For answers to your questions, check out the server transfer FAQ. Please also join us in the Conqueror’s Blade Discord channel to stay updated.

Store Update 

Added the following bundles to the Store:

  • Legacy of Fire Season Unit Bundle
  • Tyranny Season Unit Bundle

Adjusted Content

Gold Warrants

After the maintenance on December 7th, Gold Warrants can not be purchased temporarily. However, if you have a Gold Warrant active, you can still complete quests and claim rewards.

Gold Warrants can be purchased again after the maintenance on December 14th, at which time their rewards will be upgraded and adjusted.

General Improvements

  • Optimised the auto-reconnect mechanism for server disconnections.

Bug Fixes

  • Resolved an issue where right-clicking on Triumphs would not lead to the Imperial Store (O).
  • Resolved an issue with respawn time after reconnecting due to disconnection.
  • Resolved an issue where changing Units might cause skills to work incorrectly.
  • Resolved an issue where the Unit's head model would behave abnormally when changing Unit Attire.

UPDATE - 30/11/2023

Event Notices 

Activated the following events:

  • Sea Monster Attire Chest
  • Owl of Minerva Attire Chest
  • Updated the Doctrine Excavation Site

Adjusted Content

Seasonal Settlement

The Knightfall seasonal settlement will be conducted during maintenance. Make sure to claim your rewards from the Campaign menu (F5).

As a reminder, please remember the updated schedule. For more details, you can refer to in-game “Events”:

  • Ranked Battles have now ended.
  • Ranked Battles will not be replaced. 
  • On December 2, 2023, until the next Season launch, Territory Wars will be replaced with Drill War.

General Improvements

  • Added an error notification for when too many login requests are received.
  • Optimised the reconnection mechanism for in-game network instability issues.

Bug Fixes

  • Resolved an issue where Siege Engines & Artillery may occasionally not display the projectile trajectory.
  • Resolved an issue where it might be impossible to dismount Siege Engines and Artillery if placed too close to ladders.
  • Resolved an issue where it was possible to turn the Great Bombard too rapidly.
  • Resolved an issue where cloaks may occasionally display abnormally.

UPDATE - 23/11/2023

Event Notices 

Black Friday Events

  • Double Glory will be awarded in PVP Modes until November 30 (08:00 server time).
  • Enjoy 30% off Unit Challenges for all previous Seasonal Units until November 30 (08:00 server time). (Hero challenges are not included in this event)
  • No Damage To Unit Kits from November 24-27 and December 1-4 in Siege and Field Battles, as well as Expeditions. However, attacking fiefs, pursuits, and fighting rebels will still consume kits as normal.

Adjusted Content

Artificer’s Forge Improvements

  • If the reforged equipment is not collected and remains in the reforging menu, a reminder mail will be sent after logging into the game again.

World Map Changes

  • Augolia will now become available at level 12.
  • Optimised the pathfinding in the Turul Város tavern area to avoid interruptions caused by passing through the tavern.

General Improvements

  • A new ‘quick-salvage’ button has been added to the inventory menu.

Season Results

  • The Territory War on Nov 28 will be replaced with Drill Mode.
  • Ranked Battles will close after November 29 and will be available again in the new season.
  • The season's results will be tallied during the November 30 maintenance.
  • After maintenance on November 30, server transfers will be opened.

Bug Fixes

  • Fixed an issue where the hero model would stand abnormally after being defeated.
  • Fixed a bug where Heroes would get stuck on the terrain at Heilung Fjord's cliff area.
  • Fixed the occasional issue where discount coupons would not be shown in the Shop’s interface.
  • Fixed the issue where certain menu background music would be missing after switching maps.
  • Fixed the issue where some stockades would disappear.

UPDATE - 16/11/2023

Event Notices

Halloween Events

  • The Halloween Event and all related activities have now ended.
  • Spooky Candy will be reclaimed at a cost of 50 Bronze Coins per Candy. For those who haven’t exchanged their rewards yet, please remember to do so as soon as possible.

Store Update

Added the following content to the in-game store:

  • Wrath of the Nomads Season Unit Bundle
  • Scourge of Winter Season Unit Bundle

Added the following to the Attire Chests menu [G] 

  • Onibi’s Army Attire Chest 
  • Mighty Guardian Attire Chest

Doctrine Removal Event

From November 18 (00.00 CET) until November 19 (23:59 CET) removing Doctrines won't cost any Lotus Water, enabling you to easily try out various setups.

Adjusted Content

Fame Store

  • Artificer's Stones can now be exchanged in the Fame Store. 
    • Exchange limit: 10. (Without any Fame requirement)

Map Adjustments

  • The maps for Wall Fort and Sun City in the All or Nothing mode have been optimised and will be reopened after maintenance.
  • The amount of Leadership returned after a Unit dies or retreats has been adjusted.

Supply Token Exchange

  • Upon refreshing the weekly exchange limit every Monday at midnight, the weekly exchange limit for each item will be increased by 0.5 times (rounded up) the remaining exchange limit from the previous week. The maximum increase in the exchange limit can be up to twice the original limit.

General Adjustments

  • The server selection menu has been optimised. The display of network speed and server status (Average, Busy, In Queue) has been optimised for clearer reading.
  • Optimised prompts when using Pure Wisdom.
  • Optimised prompts when using discount coupons.
  • Optimised the issue of the enemy detection logic for Prefecture Pikemen in Formation Status.
  • The Crate of Uncommon Schematics that may drop on the battlefield has been removed (the item is now unusable).
  • The enemy's hero equipment details can be found in the death information in Deathmatch.

Doctrine Alchemy

  • If you attempt to use a Pure Wisdom in Doctrinal Alchemy while the bar is already full, a confirmation message will appear.
  • If you attempt to use a Pure Wisdom in Doctrinal Alchemy while you have included any Rare or lower materials, a confirmation message will appear.

Bug Fixes

  • Resolved an issue where Chain Dart & Scimitar heroes could not use the dismount skill when dazed.
  • Resolved an issue where Dual Blades heroes could not enter stealth status after using Great Thunderbolt.
  • Fix the issue of abnormal flashing on the wall texture in Kurak Castle.
  • Fix the issue of the incorrect water surface location outside the Stockade at Point B on Allenburg.
  • Resolved an issue of an incorrect texture placement on Augolia.
  • Fix the issue of a model error issue in Conqueror's City.
  • Resolved an issue where the Hero's horse did not come to an abrupt halt while riding.
  • Resolved an issue where background music was not playing in the Turul Város Tavern.
  • Resolved an issue where the All or Nothing mode would use Unit/Hero XP Cards. The Unit/Hero XP Card consumed during the event will be returned via in-game mail after the maintenance.
  • Fixed an issue where the [Siege Fighter Doctrine] and [Open Ground Doctrine] did not work as described.

UPDATE - 10/11/2023

New Content

Fall Festival event 

Activated the following events:

  • Sign-In event
  • All or Nothing
  • Golden Chain Bundles
  • Merchants’ Mayhem
  • Updated Doctrine Excavation Site

More details about the Fall Festival events will be shared on November 10, 2023

Project Nirvana

With the ongoing efforts of Project Nirvana, the client will undergo comprehensive updates during maintenance. Compared to the original client, the updated client offers improvements in terms of smooth gameplay, stability, FPS in large-scale group battles, and complex scenes.

Miscellaneous Changes

  • The Returning Heroes event now includes additional tutorial quests for the Reforged and Unit Mastery systems.

Bug Fixes and Optimisations

  • Resolved an issue of the inconsistency in map rotation directions between the deployment UI and tab UI in Wuqing Plains.
  • Resolved an issue of incorrect rotation at the city gates of Augolia and Turul Város Capitals.
  • Resolved an issue of missing background images during the loading process of Linwu Fortress.
  • Resolved an issue of an incorrect model effect and animation in the Hidden City.
  • Resolved an issue where Zweihanders' skills would disappear after using Prepared Stance.
  • Resolved an issue of abnormal shaking of the Javelin Militia at the target location when using Charge.

UPDATE - 02/11/2023

New Content

Two new Seasonal Unit bundles have been added to the in-game store at a 70% discount until November 16.

Dynasty Unit Bundle

  • Cudgel Monks
  • Greyhair Garrison
  • Modao Battalion

Soldiers of Fortune Unit Bundle

  • Condottieri Guards
  • Fortebraccio Pikemen
  • Falconneti Gunners

Honour Shop additions

The following items have been added to the Honour Shop:

  • Uncommon Scroll of Mastery
    • Honour Cost: 200 (Original Cost: 450), Purchase Limit: 150
    • Honour Cost: 250 (Original Cost 450), Purchase Limit: 200

*After purchasing all Uncommon Scrolls of Mastery priced at 200 Honour, the Uncommon Scrolls of Mastery priced at 250 Honour can be purchased.

New Exchangeable Items for Supply Token Exchange

  • 3 Unit Medals can be exchanged with 1 Supply Token, with up to 10 exchanges allowed weekly.
  • 1 Magistrate's Memoir can be exchanged with 4 Supply Tokens, with up to 4 exchanges allowed weekly.

BALANCE CHANGES

Unit Changes

Modao Battalion

  • The attack target number for Modao Defence has been increased from 1 to 3; Piercing Damage Multiplier has been decreased from 0.25 to 0.1.

Miscellaneous changes

  • Honour Medals, Vault Keys, selection or random Artillery Chests, and Artillery components can now stack up to 9,999.

Bug Fixes and Optimisations

  • Resolved an issue where some facial attires did not display as expected on the Modao Battalion.
  • Resolved an issue with the Iron Reapers' attack speed Veterancy node not taking effect.
  • Resolved an issue when direct damage from the Iron Reapers’ is dealt to a distant locked-on enemy while Tiger Step is active.
  • Resolved an issue where certain Hero Skills were slowing down NPCs in the Capital.
  • Resolved an issue of missing ground guidance markers in the first level of Path to War.
  • Resolved an issue of a misplaced decoration in the Halloween-themed Colosseum mode Spooky Spectacular.
  • Resolved an issue with abnormal terrain in Augolia.
  • Resolved an issue where the Weser and Ammer Runes didn't work as described.

UPDATE - 26/10/2023

Event Notices:

Halloween Events

Activated the Following Halloween Events and Sales:

  • Halloween-themed Colosseum mode (Spooky Spectacular).
  • Spooky Token Exchange event.
  • Merchant’s Trove.
  • Infernal Flame Attire Chest.
  • Akuma’s Claw Attire Chest.
  • Randomised Halloween Monster Box

More details about the Halloween events will be shared on October 26, 2023

Unit Mastery Update

Imperial Arquebusiers’ Mastery:

  • Increased HP.
  • Increased the Unit’s rate of fire, and additionally increased the fire rate of Volley Fire.
  • Killing an enemy now reduces Volley Fire’s cooldown.
  • Increased damage dealt to Cavalry.
  • Increased damage versus Polearm Units.
  • When a Volley Fire interrupts a Cavalry’s Charge, it will now deal high Bleed damage.

Kriegsrat Fusiliers’ Mastery:

  • Increased movement speed.
  • Increased the Unit’s rate of fire.
  • The Unit will now receive an ammunition reward for killing one enemy.
  • Increased damage dealt to cavalry.
  • Increased damage versus Polearm Units.
  • Each shot now increases stackable movement speed and damage.

BALANCE CHANGES

Hero Changes

Dual Blades Balance Changes:

  • All Skill’s armour penetration has been increased by 5%.
  • The Bo-Shurikens III cooldown time is reduced to 4 seconds, the range is increased by 25%, and the damage against Units is increased by 20%.
  • Heroes and Units affected by Great Thunderbolt III will receive an additional 20% and 30% damage, respectively.

Short Bow Balance Changes:

  • The Bleed damage caused by detonating the Mark from [Poison Arrow III] within 2 seconds is adjusted from 200 + 6% of current HP to 200 + 8% of current HP.

Unit Changes

Firearm Infantry:

  • Formation commands can interrupt the animation following firing a shot.

Miscellaneous Changes

  • Unused Immortal Peaches will be converted into 300 Silver Coins

UPDATE - 19/10/2023

Event Notices:

Monkey King Madness Event

  • The Monkey King Madness Event and all related activities have now ended. 
  • Discounted sales for the Monkey King Attire have also ended, and the original prices will be restored.

BALANCE CHANGES

Unit Changes

Zweihanders

  • Knight’s Gambit: Now grants control immunity while this skill is active and increases movement speed towards enemies by 30%.
  • Prepared Stance: Cooldown time reduced from 18 seconds to 12 seconds.
  • Knight’s Defence: First attack target number increased from 2 to 3.

Map Adjustments

Sun City (Siege Battles, Free Battles, Ranked Battle modes)

  • Changed the defender's Supply Point inside the stockade between points A and B to an initially contestable status.
  • Slightly adjusted the positions of Supply Points and siege engines outside Point A for the attacker.
  • Reduced the reward time for capturing Point C from 180 seconds to 120 seconds.
  • Adjusted respawn waiting times:
    • For attackers: The initial waiting time is adjusted from 30 seconds to 25. seconds, the maximum waiting time is adjusted from 75 seconds to 55. seconds and the waiting time increases after each death is adjusted from 20 seconds to 15 seconds.
    • For defenders: The initial waiting time is adjusted from 30 seconds to 25 seconds, and the maximum waiting time is adjusted from 75 seconds to 65 seconds.

Wall Fort (Siege Battles, Free Battles, Ranked Battle mode)

  • Added an additional Supply Point outside the city, closer to the front lines for the attacker. 
  • Adjusted the original Supply Point location outside the city.
  • Adjust the position of the Supply Point at Point C for defenders.
  • Adjusted respawn waiting times:
    • For attackers: The initial waiting time is adjusted from 30 seconds to 25 seconds, the maximum waiting time is adjusted from 75 seconds to 55 seconds, and the waiting time increases after each death is adjusted from 20 seconds to 15 seconds.
    • For defenders: The initial waiting time is adjusted from 30 seconds to 25 seconds, and the maximum waiting time is adjusted from 75 seconds to 65 seconds.

Riverlands Castle and Heilung Fjord(Siege Battles, and Free Battles mode

  • Adjusted respawn waiting times:
    • For attackers: The initial waiting time is adjusted from 30 seconds to 25 seconds, the maximum waiting time is adjusted from 75 seconds to 55 seconds, and the waiting time increases after each death is adjusted from 20 seconds to 15 seconds.
    • For defenders: The initial waiting time is adjusted from 30 seconds to 25 seconds, and the maximum waiting time is adjusted from 75 seconds to 65 seconds.

Miscellaneous Changes

  • Beginner’s Bonus: Modified the Unit XP Bonus effect in the level settlement as follows:
    • For Levels 1-100, Unit XP +100%.
    • For Levels 101-200, Unit XP +80%.
    • For Levels 201-300, Unit XP +60%.
    • For Levels 301-400, Unit XP +40%.
    • For Levels 401-500, Unit XP +20%.
  • Added the quest "Known Far and Wide", available for players at Level 300 or above. Upon completion, the player will receive 20 Unit Medals and 10 Advanced Unit XP Cards. Runs until maintenance on December 14, 2023.
  • Closed the Mastery Commander PVE Mode. Expedition I, II and III have been merged into Expeditions, and some quests involving Mastery Commander have been removed and adjusted.

Bug Fixes and Optimisations

  • Resolved an issue of being unable to enter the battle even after the countdown has completed.
  • Resolved an issue where Leadership no longer works in other battles after being forced to exit battles like Deploy & Defend.
  • Resolved an issue where players could not see other characters riding horses in the Capital Cities.
  • Resolved an occasional issue where Siege Engines & Artillery cannot be deployed.
  • Resolved an issue where Units cannot be deployed even though the Leadership value is sufficient.
  • Resolved an issue of getting stuck on the loading screen after closing the deployment menu.
  • Resolved an issue of a scene flashing before each loading.
  • Resolved an issue of incorrect Unit Type display for the Modao Battalion.
  • Resolved an issue where the Mace Sergeants were using the wrong movement speed in the Open World.
  • Resolved an issue where Halberdier Sergeants had different skill sequences under different Formations.
  • Resolved an issue where some Units were unable to recover HP when Cover Commander was active after climbing a ladder. Assist Hero Type skills can no longer be used when climbing a ladder.

UPDATE - 12/10/2023

New Content:

Doctrine Dash 

The Doctrine Dash event will be activated and can be accessed by pressing “F5”. More details about the Doctrine Dash Event will be shared on October 12, 2023.

Returnee's Recruitment Bundle

The Returnee's Recruitment Bundle has been added to the Returning Heroes event on the O-menu, for Warlords who have this event active. There is a purchase limit of one per player.

BALANCE CHANGES

Yanyuedao Cavalry 

  • After the Yanyuedao Cavalry initiates an attack with [Dread Unleashed], it maintains its charged status for 1 second and will attack again if there are enemies within its attack range.

Zweihanders

  • Zweihanders' [Knight’s Gambit] now targets 3 enemies (instead of 2) for the 1st, 3rd, and 5th attack stages.

Kriegsbruders

  • The response speed of Kriegsbruders' [Full Assault] has been increased, making it easier to launch immediate attacks.

Greyhair Garrison

  • The Greyhair Garrison can now use [Last Stand] while [No Retreat] is active.

Long Charge Unit Trait

  • The [Long Charge] effect will persist for a short duration after charging, and its special effects have been modified to better match the charging animation.

Bug Fixes and Optimisations

  • Resolved an issue where Warlords could get stuck in a wall on [Turul Város].
  • Resolved an issue where the Veterancy node for [Condottieri Guards], [Chevaliers], and [Houndsmen] (which increased HP by 5%) didn't function as intended.
  • Resolved an issue where Warlords could get stuck in a barrier on [Kurak Castle].
  • Resolved an issue where being interrupted when the progress bar of deploying Artillery is almost full could lead to the Artillery still being placed.
  • Resolved an issue where Warlords or Units could move through the wall of Point A and a misplaced model at the wall of Point C on [Reginopolis].

UPDATE - 28/09/2023

New Content:

Monkey King Event

Activated the following events:

  • Victory Pass
  • Monkey King Sign-In Event
  • Banner Conquest Mode
  • Fortune’s Bounty
  • Supreme Simian Attire Chest
  • Updated Doctrine Excavation Site

More details about the Monkey King events will be shared on September 27, 2023

Adjusted Content:

Basic System

  • Changes have been implemented to the Rebels on the World Map, reducing the density of NPCs to an appropriate level.
  • Added a Turul Város Agent..
  • In Ranked Battle, if a disconnection occurs at the end of the battle, the match's outcome will be determined for the player on the result of the battle.
  • The default setting for the camera setting [Cinematic Mode] will be changed to [Normal Mode].

Adjustment for Tutorial

  • Optimised the tutorial Map [Unit Control Tutorial] and [Augolia].

General Improvements

  • Epic quality Artillery can now be donated to the [Fame Envoy] and will contribute 300 donation progress.

Balance Adjustments:

Unit Movement Speed

  • Palace Guards level 4 to 5
  • Spear Militia 4 to 4.5
  • Ironcap Spearmen 4 to 4.5
  • Imperial Spear Guards 4 to 4.5
  • Demesne Pikemen 4 to 5.5 (fixed a display error)
  • Imperial Pike Guards 4 to 5
  • Silahdars 4.3 to 4.8
  • Modao Battalion 4.4 to 4.8

Halberdier Sergeants Skill Changes

Improved AI logic for forming [Stand Firm] after Charge:

  • After Charging, [Stand Firm] is immediately formed at the original location.
  • [Stand Firm] faces the designated Charge direction and does not change its orientation as the enemy moves.
  • When [Stand Firm] is formed close to the enemy, the attack frequency of the Unit temporarily increases.

Rattan Roundshields Mastery

Added Unit Mastery to the Rattan Roundshields:

  • Increased HP.
  • Increased slashing defences.
  • Every two attacks will trigger an area effect of [Rattan Poison], which reduces the enemy's movement speed and damage while causing continuous bleeding. (The effects are calculated separately and cannot be stacked.)
  • Reduced damage taken from infantry Units
  • Reduced damage taken from 4-Star and 5-Star Units.
  • Increased the effect of the [Rattan Poison] debuff, which reduces enemy movement speed and damage.

Rattan Pikemen Mastery

Added Unit Mastery to the Rattan Pikemen:

  • Increased HP.
  • Increased slashing defences.
  • Every two attacks will trigger an area effect of [Rattan Poison], which reduces the enemy's movement speed and damage while causing continuous bleeding. (The effects are calculated separately and cannot be stacked)
  • Reduced damage taken from infantry Units
  • Reduced damage taken from 4-Star and 5-Star Units.
  • Increased the effect of the [Rattan Poison] debuff, which reduces enemy movement speed and damage.

Greyhair Garrison

  • [No Retreat] will launch an immediate attack when it's impossible to form a formation, continuing until there's enough space for a formation.
  • Improved the hitbox of the spearman's attack distance.
  • Adjusted the [Grizzled Veterans] troop trait:
    • Sword & Shield: Excel at defending and counter-attacking. They will reduce damage taken during counterattacks while repelling enemy Units.

Long Charge

  • [Long Charge] is a common troop trait of the lancer cavalry incorporated into all lancer cavalry Units. Adjustments will be made to the descriptions of the following Units:
    • Dagger-Axe Lancers: Removed [Sprinters] troop trait and added [Long Charge].
    • Armiger Lancers: Added the [Long Charge] troop trait.
    • Chevaliers: Added the [Long Charge] troop trait.

Bug Fixes:

  • Resolved the issue of potential memory corruption when opening the pop-up web browser.
  • Resolved the issue causing client crashes when multiple loads occurred due to reconnection.
  • Resolved the issue with the collision of a city wall step in the Siege Battle map [Turul Város].
  • Resolved the display issue with the Equites Unit Attire.
  • Resolved the issue where a texture is missing on the Siege Battle map [La Grande Gloire].
  • Resolved the issue of missing data in the Damage Details interface after dying.
  • Resolved the issue of an incorrect background appearing during character creation.
  • Resolved the issue of other players on horseback appearing to shake while in low graphics settings' field of view.

UPDATE - 21/09/2023

EVENT NOTICES

Free Doctrine Removal

From September 23 at 00:00 CEST until September 24 at 00:00 CEST, the removal of Doctrines will not consume any Lotus Water.

Free Mastery Reset Cards

Players who log in from September 14 after maintenance until maintenance on September 21 will receive Mastery Reset Cards in their in-game mail. Use them to fully reset the Mastery of the following Units: Men-at-Arms, Spear Sergeants, Imperial Javelineers, Javelin Sergeants, Imperial Spear Guards.

Store Update

A new Pack has been added (can be purchased once per day), and changes have been made to the purchase limit for two other Packs.

  • Daily XP Boost Pack (884 Sovereigns)
    • x10 Marshall's Handbooks
    • x10 1-Battle Super Unit XP Cards
    • x50 Unit Medals
  • The purchase limit for the Weekly Golden Key Pack has been adjusted to 2.
  • The purchase limit for the Weekly Honour Pack has been adjusted to 3.

BALANCE CHANGES

Several Unit types, including sword-and-shield Units, archer Units, crossbowmen Units, firearm Units, and melee cavalry Units, are not performing as well as we would like them to. This is mainly because they have remained unchanged for a long time, and their basic attributes on the battlefield are not up to par with the current competitive landscape. Additionally, their roles and counter relationships are not as distinct as we would like them to be. While we have attempted to address these issues through Unit Mastery, it has inadvertently made the weaker Units even weaker.

We intend to make a series of adjustments, along with future Unit Mastery updates, to ensure that each Unit finds its unique role and enriches battlefield strategies. The following changes are in development:

  • Sword & Shield Units: These Units should excel in both offence and defence, especially in dealing with ranged attacks.
  • Lancer Cavalry Units: Special rushing abilities should complement, not replace, the traditional long-distance charge.
  • Archer Units: Units with extremely long-range attacks should have an advantage against long-range and unshielded Units.
  • Crossbowmen Units: Units with piercing multi-target attacks should be effective against offensive Units but struggle against shielded Units.
  • Firearms Units: These Units should deal high single-target damage with lower accuracy and fire rate. Increasing a Unit's soldier count is necessary to ensure attack efficiency.
  • Melee Cavalry Units: While a small soldier count is a contributing factor to their underperformance, this is not the main issue. The Unit's mechanics will be continuously improved in the future.
  • Leadership: To introduce more diverse strategies, Leadership for lower-star Units will be adjusted.

Changes deployed in the September 21 update include:

Sword & Shield Units

  • Improved their ability to block against ranged attacks, plus the ability to block arrows while moving and fighting.

Lancer Cavalry Units

  • The Unit Traits of [Long Charge] have been adjusted. After ordering a charge, the Unit's charging damage and speed will increase by 20% for every 1.5 seconds it is charging, up to a maximum of three times.
  • [Rally to Me] also receives a bonus effect from [Long Charge]. 

Winged Hussars

  • [Hussar Charge] cooldown reduced from 60 seconds to 48 seconds.
  • [Charge]'s piercing damage increased from 200% to 260%, and the minimum damage caused by [Charge] has been increased from 5% to 25%.
  • Wedge formation has been added, and Serpent Formation has been removed.
  • Unit Traits adjusted from [Swift] to [Long Charge].

Ranged Units

  • Archer Militia: Piercing Armour Penetration adjusted from 912 to 1185.
  • Ironcap Archers: Piercing Armour Penetration adjusted from 1010 to 1238.
  • Vanguard Archers: Piercing Armour Penetration adjusted from 1186 to 1375.
  • Imperial Archers: Piercing Armour Penetration adjusted from 1276 to 1436.
  • Prefecture Archers: Piercing Armour Penetration adjusted from 1079 to 1270.
  • Rattan Vipers: Piercing Armour Penetration adjusted from 1018 to 1246.
  • Levy Bowmen: Piercing Armour Penetration adjusted from 1064 to 1223.
  • Demesne Archers: Piercing Armour Penetration adjusted from 1026 to 1330.
  • Incendiary Archers: Piercing Armour Penetration adjusted from 1079 to 1286.
  • Vassal Longbowmen: Piercing Armour Penetration adjusted from 1463 to 1597.
  • Schutzdieners: Piercing Armour Penetration adjusted from 1132 to 1360.
  • Rattan Marksmen: Piercing Armour Penetration adjusted from 767 to 1147.
  • Demesne Crossbowmen: Piercing Armour Penetration adjusted from 1232 to 1593.
  • Demesne Arbalists: Piercing ArmourArmour Penetration adjusted from 1448 to 1868.
  • Namkhan Archers: Piercing Armour Penetration adjusted from 1179 to 1349.
  • Houndsmen: Piercing Armour Penetration adjusted from 1313 to 1499.

Crossbowmen

  • While firing from a long distance, the maximum damage decay with distance decreased from 65% to 45%. However, the rate of damage reduction was increased.

Pavise Crossbowmen

  • Stow Shields: Piercing Damage Multiplier adjusted from 93% to 100%.
  • Crossbow Masters: Rate of fire improved by 25% while their shields are on their back.
  • Each arrow can pierce up to two or three targets, with damage decay adjusted after piercing each target from 50% to 40%, and penetration damage attenuation maximum adjusted from 70% to 80%. Additionally, arrows can now penetrate shields, applying piercing damage modifiers. 

Soldier Count

  • Tercio Arquebusiers: Adjusted from 18 soldiers to 21 soldiers.
  • Shenji Grenadiers: Adjusted from 15 soldiers to 17 soldiers.
  • Kheshigs: Adjusted from 18 soldiers to 21 soldiers.
  • Kriegsrat Fusiliers: Adjusted from 18 soldiers to 21 soldiers.
  • Imperial Arquebusiers: Adjusted from 24 soldiers to 28 soldiers.
  • Prefecture Heavy Cavalry: Adjusted from 16 soldiers to 21 soldiers.
  • Khevtuul Cavalry: Adjusted from 16 soldiers to 21 soldiers.
  • Demesne Arquebusiers: Adjusted from 21 soldiers to 24 soldiers.
  • Sea Stag Deathdealers: Adjusted from 21 soldiers to 24 soldiers.
  • Selemchid Cavalry: Adjusted from 18 soldiers to 21 soldiers.
  • Ironcap Scout Cavalry: Adjusted from 18 soldiers to 21 soldiers.

To balance the soldier count changes, the formation of the above Units will change slightly.

Leadership Costs Adjustment

  • Sword Militia: Adjusted from 85 to 65.
  • Ironcap Swordsmen: Adjusted from 115 to 100.
  • Prefecture Guards: Adjusted from 180 to 170.
  • Rattan Roundshields: Adjusted from 130 to 115.
  • Squires: Adjusted from 170 to 155.
  • Condottieri Guard: Adjusted from 170 to 160.
  • Spear Militia: Adjusted from 100 to 80.
  • Ironcap Spearmen: Adjusted from 155 to 150.
  • Demesne Spearman: Adjusted from 125 to 105.
  • Javelin Militia: Adjusted from 110 to 105.
  • Demesne Javelineers: Adjusted from 110 to 105.
  • Demesne Pikemen: Adjusted from 70 to 55.
  • Prefecture Pikemen: Adjusted from 185 to 165.
  • Rattan Pikemen: Adjusted from 115 to 95.
  • Halberdiers: Adjusted from 175 to 165.
  • Landsknechts: Adjusted from 175 to 165.
  • Archer Militia: Adjusted from 75 to 45.
  • Ironcap Archers: Adjusted from 135 to 110.
  • Vanguard Archers: Adjusted from 160 to 150.
  • Prefecture Archers: Adjusted from 185 to 180.
  • Rattan Vipers: Adjusted from 165 to 155.
  • Levy Bowmen: Adjusted from 80 to 50.
  • Demesne Archers: Adjusted from 120 to 90.
  • Rattan Marksmen: Adjusted from 180 to 175.
  • Demesne Crossbowmen: Adjusted from 140 to 110.
  • Demesne Arbalists: Adjusted from 180 to 160.
  • Ironcap Arquebusiers: Adjusted from 145 to 120.
  • Demesne Arquebusiers: Adjusted from 180 to 170.
  • Janissaries: Adjusted from 190 to 180.
  • Ironcap Scout Cavalry: Adjusted from 115 to 95.
  • Selemchid Cavalry: Adjusted from 170 to 150.
  • Coutiliers: Adjusted from 130 to 115.
  • Ironcap Bowriders: Adjusted from 105 to 90.
  • Khorchins: Adjusted from 170 to 140.
  • Sons of Fenrir: Adjusted from 175 to 165.
  • Cudgel Monks: Adjusted from 160 to 145.
  • Bagpipers: Adjusted from 130 to 90.
  • Alchemists: Adjusted from 130 to 90.
  • Dimachaeri: Adjusted from 175 to 165.
  • Jangjus: Adjusted from 180 to 170.
  • Ronin: Adjusted from 160 to 145.
  • Wuxing Pikemen: Adjusted from 170 to 155.
  • Naginata Monks: Adjusted from 145 to 125.
  • Black Dragon Pikemen: Adjusted from 120 to 80.
  • Black Dragon Spearmen: Adjusted from 110 to 80.
  • Black Dragon Javelineers: Adjusted from 115 to 80.
  • Black Dragon Archers: Adjusted from 100 to 60.
  • Sea Stag Deathdealers: Adjusted from 100 to 80.

Onna-Musha

The [Disrupt] mechanic currently causes the enemy to lose Units too quickly without giving them a chance to fight back.

  • [Disrupt] duration adjusted from 0.8s to 0.5s.
  • Slashing Armour Penetration adjusted from 1576 to 1432.
  • Slashing Damage adjusted from 1519 to 1465.

Orochi Samurai

The [Disrupt] mechanic can cause the enemy to lose Units too quickly without giving them a chance to fight back.

  • [Disrupt] duration adjusted from 0.8s to 0.5s.

Yanyuedao Cavalry

The [Dread] Unleashed ability is excessively strong in terms of crowd control and burst attacks, even when Mounted Dread isn’t fully charged.

  • [Mounting Dread] should be charged for at least 2.5 seconds before using [Dread Unleashed] for it to have a knockback effect on enemy Units.
  • Slashing Damage adjusted from 967 to 928.

Imperial Javelineers

  • Piercing Armour Penetration of Javelin Multiplier adjusted from 250% to 220%. Penetration decreased by 12%, Piercing Damage Multiplier adjusted from 280% to 250%, damage decreased by 10%.
  • Piercing Damage Multiplier of Flying Shield adjusted from 135% to 120% (damage decreased by 11%).
  • The accuracy of javelins has increased by approximately 8%. The lower the target's movement speed, the higher the accuracy.

Javelin Sergeants

  • Piercing Armour Penetration of Javelin Multiplier adjusted from 250% to 220%. Penetration decreased by 12%, Piercing Damage Multiplier adjusted from 350% to 320%, damage decreased by 8.6%.
  • The accuracy of javelins has increased by approximately 13%. The lower the target's movement speed, the higher the accuracy.

Imperial Spear Guards

When [Cover Commander] is active, the Unit can become excessively powerful due to the stacking of defence effects with other damage reduction effects. To address this, the ability has been adjusted. Burst resistance capability without [Cover Commander] being active has also been increased.

  • The duration of crowd control immunity for every three attacks taken by the Unit has been decreased from 2 seconds to 1 second. Additionally, the reduction in damage taken has decreased from 15% to 10%, and the defence increase bonus has been lowered from 30% to 15%.
  • Health adjusted from 8,543 to 8,847.
  • Slashing defence adjusted from 584 to 632, and blunt defence adjusted from 324 to 401.

Future Balance Adjustment Compensation

We will be distributing [Lotus Water] to remove [Doctrines], and [Mastery Reset Cards] to return [Scrolls of Mastery] for Units heavily influenced by balance adjustments. The items and quantity will be determined according to the scale of the changes.

OTHER CHANGES

General

  • The number of unlockable Horse Troughs has been increased by 15.

Tutorial Adjustments

  • Improved Beginner Quests: Redundant tasks have been removed to allow new Heroes to engage in battles more quickly.
  • Increased Rewards from Main Quests: New Heroes will receive a complete set of Epic Hero equipment from main quests.
  • Ongoing main quests will be replaced with new ones, but some removed quests will not disappear.

Returning Heroes Event Adjustments

  • Rewards: New and improved rewards have been added to assist returning Heroes in battle
  • New Quests: Completing the new quest chain General Command will reward a 7-Day Volunteer Unit Contract.

General Optimization

  • Reduced Video Memory Consumption: Texture usage and the number of textures required for frame animations in the UI interface have been reduced.
  • Memory Occupation Avoidance: The initialization time of certain UI interfaces (such as the settlement interface) will be optimized to avoid preloading.
  • Network Drop Optimization: The message for network peak bandwidth has been optimized to prevent drops caused by extremely high peaks.
  • Unit Actions When Disconnected Optimization: While in battle, if a player experiences disconnection or crashes, Units will not immediately disappear, but will retreat instead.

Bug Fixes and Optimizations

  • Fixed an issue where the effect of +1 attack targets in [Charge] for the [Stamina Doctrine V] didn't apply to the [Epic Charge Doctrine].
  • Fixed the issue with the Hero Skill [Shielded Charge]'s damage count not matching its skill description.
  • Optimized the target-finding logic of [Claymores] when in [Hold] formation.
  • Fixed an issue with [Schutzdieners] being unable to shoot healing arrows when enemies are too close.
  • Defence value of all armour types has been adjusted.

Knightfall Release Patch Notes 14/09/2023

NEW CONTENT

New Season: Knightfall

A new Season is now available. Welcome to Conqueror’s Blade: Knightfall!

We will be revealing our launch events in our Knightfall release article. Stay tuned for our article on September 14, 2023!

Limited-Time Event: Chaotic Colosseum Mode

Colosseum Mode will return with a special event after maintenance on September 14 and run until September 27. Press ‘J’ to open the Matchmaking interface, select the Events tab and choose [Colosseum] to enter.

You can earn [Lesser Scrolls of Glory] while [Chaotic Colosseum] Mode is available. Up to 50 [Lesser Scrolls of Glory] can be claimed as drops each week, with drop counts resetting every Thursday at 00:00 (Server Time).

  • [Lesser Scrolls of Glory]: Grants 500 Glory when used.

Maps

Win Conditions

Each team will have 500 points at first, and the opposing team loses points when only your team's Heroes are on the Capture Point.

  • When the time runs out, the team with the most points wins.
  • When a team reaches zero points before time runs out, they lose.

Stages and Events

The status of the Capture Point changes as the match progresses.

  • Muster: The Capture Point area will be locked.
  • Stage 1: The Capture Point will be unlocked and can be contended.
  • Stage 2: The Capture Point radius will be reduced, and the speed of points deduction is accelerated.

The following events will occur throughout the match:

  • Soldiers Enter The Fray: Enemy Units will burst onto the battlefield and attack players on both teams.
  • The Tyrant Enters: The Tyrant and enemy Units will appear near the flag area and attack both teams.
  • Defeat the Tyrant or Arenarii to gain Leadership for your team.
  • When reaching the next battle stage, all players will receive Leadership.

Additional Details

  • You'll be provided with armour and Units.
  • It costs Leadership to draft Units from Supply Points or the Deployment menu. You will be refunded Leadership based on how many soldiers remain within a Unit you order to retreat.
  • Retreated Units cannot be used again.
  • There are Recruiting Agents on both sides. Players can draft or retreat Units after talking to them.

Doctrine Spirit

[Doctrine Spirits] can again be obtained from the Battle Pass and the Zweihanders' Seasonal Challenges. These can be exchanged for the [Eclectic Doctrine Selection] in the War Scholar Exchange.

  • Noble Blood Doctrine II: New addition to [Eclectic Doctrine Selections].

Noble Blood Doctrine II

  • Applicable Units: Heraldic Units
  • Effect: When taking ranged damage,100 points are converted into Bleed damage, during which damage dealt and movement speed are increased by 15%.

Battle Pass

A new Battle Pass has been added to the Seasonal Menu (F5), this time inspired by Teutonic Knights.

Nobility Level 1: Greycloak Zealot Attire

Nobility Level 100: Order Grandmaster Attire

Reward Changes

The number of Blades obtained from the first 100 levels of the Battle Pass has been increased.

  • The number of Blades from the Battle Pass increases from 1,200 to 2,400.
  • The number of Blades from the Basic Rewards increases from 600 to 1,200.

Seasonal Units and Unit Challenges

Three new Units have been added to the Seasonal Challenges Interface (F5). You will be able to access them throughout the Knightfall Season.

Unit Release Dates

  • Schutzdieners (3-Star): September 14, 2023
  • Kriegsbruders (4-Star): September 25, 2023
  • Zweihanders (5-Star): October 9, 2023

Unlock Requirements

Unit

Previous Unit Unlock Requirement

3-Star: Schutzdieners

N/A

4-Star: Kriegsbruders

You must unlock Schutzdieners before you can proceed with Challenges for this unit.

5-Star: Zweihanders

You must unlock Kriegsbruders before you can proceed with Challenges for this unit.

Unit Challenge Rewards:

Schutzdieners Unit Challenges (Available September 14 after maintenance)

  • Stage 1: 3-day Schutzdieners Contract
  • Stage 2: Schutzdieners Unit
  • Stage 3: Schutzdieners-exclusive Doctrine
  • Stage 4: Schutzdieners Avatar

Kriegsbruders Unit Challenges (Available September 25, 04:00 CEST)

  • Stage 1: 3-day Kriegsbruders Contract
  • Stage 2: x120 Unit Medals
  • Stage 3: Kriegsbruders Unit
  • Stage 4: Kriegsbruders Exclusive Epic Doctrine
  • Stage 5: Kriegsbruders Avatar

Zweihanders Unit Challenges (Available October 9, 04:00 CEST)

  • Stage 1: 3-day Zweihanders Contract
  • Stage 2: Zweihanders Exclusive Rare Doctrine
  • Stage 3: x120 Unit Medals
  • Stage 4: Zweihanders Unit
  • Stage 5: Doctrine Spirit (only during Knightfall Season) + x200 Unit Medals
  • Stage 6: Zweihanders Epic Exclusive Doctrine
  • Stage 7: Zweihanders Avatar

Campaign

The Borderlands is the core region of the season. The liege of the house occupying Conqueror’s City has a chance to earn the title of Hegemon.

Campaign Stage

Dates & Accessibility

Seasonal Seals

Stage I: Opening Moves

September 14 - September 24, 2023

 

Territory War takes place in:

  • The Borderlands
  • Ostaria
  • Deployable Units: 1-Star to 3.5-Star
  • Armour Set bonus: Inactive
  • Crafted Equipment bonus: Inactive
  • Auxiliary Points: 6

Stage II: Eye of the Storm

September 25 - October 8, 2023

 

Territory War takes place in:

  • The Borderlands
  • Ostaria
  • Ungverija
  • Deployable Units: 1-Star to 4.5-Star
  • Armour Set bonus: Active
  • Crafted Equipment bonus: Inactive
  • Auxiliary Points: 6

Stage III: All is Chaos

October 9 - October 29, 2023

 

Territory War takes place in:

  • The Borderlands
  • Ostaria
  • Ungverija
  • Deployable Units: All Units
  • Armour Set bonus: Active
  • Crafted Equipment bonus: Inactive
  • Auxiliary Points: 6

Stage IV: Usurp the Thrones

October 30 - November 12, 2023

 

Territory War takes place in:

  • The Borderlands
  • Ostaria
  • Ungverija
  • Ostaria Capital - Augolia
  • Ungverija Capital - Turul Város
  • Deployable Units: All Units
  • Armour Set bonus: Active
  • Crafted Equipment bonus: Active
  • Auxiliary Points: 6

Stage V: Imperial Dawn

November 13 - November 26, 2023

 

Territory War takes place in:

  • The Borderlands
  • Ostaria
  • Ungverija
  • Ostaria Capital - Augolia
  • Ungverija Capital - Turul Város
  • The Borderlands Capital - Conqueror’s City
  • Deployable Units: All Units
  • Armour Set bonus: Active
  • Crafted Equipment bonus: Active
  • Auxiliary Points: 6

Stage VI: The Dust Settles

November 27 - TBA, 2023

 

No Territory Wars will take place during this period.

N/A

Supply Tokens

You will now be able to obtain Supply Tokens, that can be exchanged for rewards in the Supply Token Exchange on the Activities tab of the O-menu.

  • [Supply Tokens] can be stored in the Inventory and the Supply Dump.
  • x5 [Supply Tokens] can be obtained from the [Test Your Skills] Daily Quest. Rewards for the [First Victory] Daily Quest have been adjusted, and now reward x2 [Supply Tokens].

Daily Quests

Deleted Rewards

[Supply Tokens]

Test Your Skills

N/A

5

First Victory

Uncommon Wisdoms *2

2

  • [Test Your Skills] can be completed by winning [Deploy & Defend] and [Mastery Commander].
  • Complete Weekly Quests to get Page's Gift, Squire's Gift, Knight's Gift, and Marshal's Gift, while the reward of the gift has been adjusted.

Gift

Deleted Rewards

The quantity of new addition [Supply Token]

Page's Gift

Treatise x1
Uncommon Wisdoms *4

15

Squire's Gift

Treatise x2
Uncommon Wisdoms *2

15

Knight's Gift

Treatise x2
Rare Wisdoms *2

20

Marshal's Gift

Treatise x2
Epic Wisdoms *2

25

Item Name

Item Quantity per exchange

Supply Tokens

Weekly exchange limit

Treatise

1

8

10

Uncommon Scroll of Mastery

5

1

10

Epic Wisdom

1

4

3

Rare Wisdom

1

1

7

Uncommon Wisdom

10

4

5

Artificer's Stone

5

1

2

Powdered Silver

10

1

2

Rare Schematic Selection

1

1

1

Large Chest of Resources

1

2

1

Large Chest of Bronze

5

1

2

Silver Key

1

15

No Limit

  • The possible rewards for [Deploy & Defend], [Mastery Commander] and [Expedition III] will all be the same.
    •  [Uncommon Wisdom], [Rare Wisdom], [Epic Wisdom] and [Chests of Random Wisdom] can no longer be obtained from [Deploy & Defend].
    • [Uncommon Scroll of Mastery] and [Rare Scroll of Mastery] can no longer be obtained from [Mastery Commander].
  • Rewards from [Mastery Commander] can now be obtained a maximum of four times a day
  • The 7-day mission reward [Mastery Commander Extra Drops (1 Battle) x5] of [Gold Warrant] will be changed into [Supply Token]*15 after the maintenance.
  • Each of [Mastery Commander Extra Drops (1 Battle)] that has not yet been used will be recycled into [Supply Token]*3 after the maintenance.

ADJUSTED CONTENT

Ranked Battles

Ranked Battles begin on September 15. Ranked will continue to be played at the same times as the Sengoku Season. Check the Events page in-game for more information.

Current Map Pool:

The following maps will be available as part of Ranked for the launch of the Knightfall Season:

  • Hidden City
  • Reginopolis
  • Sun City
  • Kurak Castle Redux
  • Harbour City
  • Heilung Fjord
  • Valley Fortress
  • Wall Fort
  • Border Fort
  • Riverland Castle
  • Linwu Fortress
  • Dasuo Fort
  • Combat arena
  • Desert Fortress
  • Marauder’s Settlement

We will adjust the Map Pool for Ranked Battles a couple of weeks into the Season. We will be running a survey shortly after the launch of the Season to adjust the map pool on our Discord server.

Fame Store

Fame will be reset and will become available for the Knightfall Season. 

Fame Store Offerings:

Item

Required Fame

Bronze Coin Cost

Purchase Limit

10-Battle Hero XP Card

500

1,500

3

Powdered Silver

1,000

1,400

50

Sirocco

1,000

10,000

1

Brigand's Armour

2,000

10,000

1

Sentinel's Armour

2,000

10,000

1

House Trooper Armour

2,000

10,000

1

Artificer's Stone

2,000

5,000

10

Unit Medal

3,000

2,000

100

Artificer's Stone

4,000

5,000

10

Lotus Water

5,000

5,000

5

Artificer's Stone

6,000

5,000

10

Rare Doctrine Selection Box

6,500

5,000

1

Rare Weapon Schematic

8,000

10,000

2

Rare Armor Schematic

8,000

10,000

4

Lotus Water

9,000

5,000

5

Treatise

9,500

10,000

5

Artificer's Stone

9,500

5,000

15

Epic Hero Schematic Crate

12,000

60,000

1

Epic Doctrine Selection

12,000

10,000

1

Pure Wisdom

15,000

10,000

1

Legendary Artillery Selection Box

17,000

40,000

1

Treatise

19,000

10,000

5

Epic Hero Schematic Crate

21,000

60,000

1

Venerated Grandmaster Attire

23,000

100,000

1

[Komtur] Title

25,000

100,000

1

Seasonal Store

  • Starting from the Knightfall Season, Antique Attires themed around Colosseum will be added to the Seasonal Store, where they will receive a 20% [Blades] discount.
  • Helheim-themed Antique Attires are no longer discounted, and their cost has reverted to their original price.
  • Paragons-themed Antique Hero and Unit Attires have been removed from the Seasonal Store.

Seasonal Runes

  • We have refreshed the Seasonal Runes in-game as part of the F5 menu.

Shared Units Reset

  • When the Knightfall Season launches, shared Units will be reset.

Other Changes

  • The [Token for Onna-Musha] has been added to the [Past Season Unit Selection] that can be obtained from Stage 2 of the [Returning Heroes Rewards].
  • Adjusted rewards in the [Returning Heroes Sign-In] event. On day one, you will now obtain the [Armourer's Gift], and on day 3, you will obtain a [Treatise].

Balance Changes

Men-at-Arms

  • When in Cover Commander mode, damage taken is immediately reduced by 60%, which gradually decreases to 40% over a period of time, and damage dealt is increased by 45%, which gradually decreases to 30% over a period of time. The decay rate of this effect is 6 seconds.

Spear Sergeants

  • When in Cover Commander mode, damage taken is immediately reduced by 60%, which gradually decreases to 40% over a period of time, and damage dealt is increased by 45%, which gradually decreases to 30% over a period of time. The decay rate of this effect is 6 seconds.