Previous Seasonal Patch Notes

I - II - III - IV - V - VI - VII - VIII - IX - X - XI - XII - XIII - XIV

Update - 18/05/2023

NEW CONTENT

 

The triple Glory event has been removed from the patch notes as it was inaccurate. For up-to-date information and further details about the Glory event, please refer to the Double Glory & Battle Pass Discounts article.

All or Nothing: Limited-Time Event Mode (May 18–June 1)

The All or Nothing limited-time event is back! You gain 1 Star from every battle won, but you will lose all your Stars upon a loss. Exchange them while you can or risk it all for more Stars, with 3 Stars needed to exchange for a Golden Trove.

You can exchange your Stars for Iron, Silver, and Gold Treasure Troves via the Event Page. The first Gold Treasure Trove you open is guaranteed to contain an Eternal Weapon Cache, which lets you select one of three current seasonal Weapon Skins (this will not be granted if you opened a Gold Treasure Trove during a previous All or Nothing event this Season). For more details, please read the dedicated article.

All or Nothing will be playable in the following time slots:

  • 16:00 CET - 20:00 CET (EU) / 10:00 – 14:00 EST (NA) 
  • 22:00 CET - 02:00 CET (EU) / 16:00 – 20:00 EST (NA)

Additional information about the All or Nothing event:

  • When joining as part of a group, the maximum allowed number of players in the group is three.
  • You will be provided with Equipment, Units, and Artillery (you can use any Unit except Chevaliers, Falconetti Gunners, and Eternal Seasonal Units).
  • All players have 700 Leadership.
  • Equipment that is provided during All or Nothing is reforged.
  • Attackers can deploy two Rare Artilleries while defenders can deploy one.
  • Seasonal restrictions have no effect, with all Unit star levels available for use.
  • All or Nothing counts toward Siege Battle-focused Challenges and Quests.
  • Escalation (Siege) will be replaced by All or Nothing.

Introducing Golden Chain Bundles

A new type of Bundle is available via the in-game Store! Access the Store by pressing ‘C’, then navigate to the Golden Chain Bundles menu in the bottom left to purchase them. 

The Golden Chain contains seven tiers of bundles, each unlocked by purchasing the previous one. Each tier may only be purchased once. The first, fourth, and seventh tiers are free.

  • Golden Chain Bundle I: Contains 1x Treatise and 10,000 Bronze Coins.
  • Golden Chain Bundle II: Contains 1x Golden Key and 5x General Supplies.
  • Golden Chain Bundle III: Contains 2x Golden Keys and 100x Unit Medals.
  • Golden Chain Bundle IV: Contains 3x Golden Keys and 100x Powdered Silver.
  • Golden Chain Bundle V: Contains 5x Golden Keys and 20x Greater Scrolls of Glory.
  • Golden Chain Bundle VI: Contains 5x Golden Keys and 15x Lotus Water.
  • Golden Chain Bundle VII: Contains 5x Golden Keys and 1x Epic Hero Schematic Crate.

Golden Chain Bundles are available from May 18 through June 1 (until maintenance).

Attire Chest Rotation

The Mighty Guardian Attire Chest and the Ten Suns Attire Chest are returning to the ‘G’ menu for a limited time. Open them with Golden Keys for a chance to obtain the [Shore's Edge Pike] Weapon Skin or the [Protectorate General's] Hero Attire, respectively.

Both Attire Chests are available from May 18 through June 1 (until maintenance).

BALANCING ADJUSTMENTS & IMPROVEMENTS

Unit Balance

  • Made changes to the level cap of 2- to 4-Star Units:
    • The level cap of 2- and 3-Star Units has increased to 18.
    • The level cap of 4-Star Units has increased to 24.
    • This does not apply to Janissaries.

Other Changes

  • Improved the idle animation for the Legendary [Infernal Flame] Mount Set by adding visual effects to the legs.
  • Reduced the rate at which enemy Heroes appear when you are Peacemaking in the Open-World.

BUG FIXES

  • Fixed an issue where holding down ‘S’ to use the Chain Dart & Scimitar's [Stinging Strike] only showed an estimated effect for a single target.

Update - 11/05/2023

NEW CONTENT

Limited-Time Doctrine Excavation Site Rotation:

The [Heights of Valour] Excavation Site is becoming available at the War Scholar, in which you have an increased chance to earn epic tower shield infantry doctrines.

This event runs from May 11 (after maintenance) through to May 31.

Seasonal Settlement:

The season's results will be tallied during the May 11 maintenance.

  • May 6 is the final Territory War to affect the season's results.
  • The Territory War on May 9 will be replaced with Free Battles. All further Territory Wars will be conducted in Drill mode until the next season starts.
  • Ranked Battles are available until May 10. There will be no replacement for Ranked Battles.

MISCELLANEOUS ADJUSTMENTS

  • The Market now instead unlocks at level 100.
  • After you died in battle, the damage details menu (T) will now more clearly show what caused you to die. You will be able to see how many times you were hit by a particular attack, and how much damage those hits dealt to you in total.

BALANCING ADJUSTMENTS

WARLORDS:

Epic Hero Armour:

  • Epic hero armour that is crafted at the Smith now also has 3-set bonuses. Light Armour: 150 armour penetration; Medium Armour: 90 Damage; Heavy Armour: 72 Defence.

Units:

Crescent Monks:

  • Reduced the damage of continuous hits from the Crescent Monks' [Deadly Epicycle] skill by 6%.

Yanyuedao Cavalry:

  • Lowered the duration of [Dread Unleashed] and reduced the maximum slashing damage by 230. In most situations, they will now only be able to strike once.

BUG FIXES

Units:

  • Fixed an issue where the damage caused by the Condottieri Guard's [Shock Attack] skill would be delayed.
  • Fixed an issue where the Landsknechts charge damage calculation had a too low priority.

Miscellaneous:

  • Fixed issues relating to the positions of some Hao Jing NPCs.
  • Fixed an issue with the attributes displayed for epic light hero armour sets.

Update - 27/04/2023

NEW CONTENT

Dark Horse Victory Event:

Collect [Fodder] and [Spring Water] from Siege, Field and Escalation battles and exchange these for rewards. Collect enough and you’ll earn the Epic Mount [Night Charger]. 

You can collect up to 600 [Fodder] and 300 [Spring Water] per week throughout the event. These drops will be available for three weeks and reset on Thursdays at 00:00 Server Time. Spend 1,000 [Fodder] and 500 [Spring Water] to earn the Epic Mount [Night Charger].

More details will be shared in a separate article.

Infernal Flame Attire Chest:

The first-ever mount attire with legendary special effects [Infernal Flame Mount Set] is here! Equip the full [Infernal Flame Mount Set] to activate its unique special effect.

This attire chest will be available until June 1.

More details will be shared in a separate article.

Weekly Vault Key Pack:

We have added a new bundle containing x10 [Vault Keys] and x100,000 [Silver Coins] to the store. This bundle will refresh on a weekly basis at 00:00 server time.

BALANCING ADJUSTMENTS

  • Changed the description of skills that mention [Winded], to say that Winded cannot be blocked.

WARLORDS:

Maul:

  • [Forge of War]'s cooldown increased to 50 seconds (was 40).
  • [Earthsplitter]'s damage is reduced by 12%.
  • [Mountain Breaker]'s cooldown is increased to 11 seconds (was 8). Now also removes "Concussed" effects.

Units:

Axe Raiders:

  • When Axe Raider’s use [Double Axe], which is buffed by the Axe Raiders' doctrine [Raider Axe Doctrine], it now knocks enemy soldiers down instead of knocking them back.

BUG FIXES

Units:

  • Fixed an issue where the Banner Guards' Skill 1 [Plant the Banner] didn't affect allied heroes.

Miscellaneous:

  • Fixed an issue where your teammates name, HP bar and icon colour would no longer appear green when standing in close proximity to one another.
  • Fixed an issue where players were unable to tab out (or tab back into) Conqueror’s Blade when using the Full-Screen option.

Update - 20/04/2023

NEW CONTENT

Limited-time Escalation (Siege) Modifications:

  • Kits are no longer consumed when playing Escalation (Siege).
  • We’ve upped the rewards too, giving people who participate a chance to earn [Quartermaster's Folly Pack] with a chance to receive [Treatise] and [Powdered Silver].

Double Glory for Weekly Challenges:

The challenges of the 9th and 10th Weekly Challenge weeks in the seasonal interface grant double the Glory. Only applicable to the challenge completed during that very week.

ADJUSTED CONTENT

Escalation (Siege) Leadership Adjustments:

Adjusted the ratio for leadership refunds when retreating units in Escalation (Siege). Retreating a unit will no longer receive its full leadership refund.

Siege Map Rotation

The following maps will be available in [Siege Battle]

  • Harbour City
  • Wall Fort
  • Heilung Fjord
  • Hidden City
  • Sun City
  • Reginopolis
  • Riverlands Castle
  • Dasuo Fort
  • Allenburg
  • Augolia
  • Shield of the Capital
  • Empyrean Sands
  • Valley Fortress
  • Kurak Castle Redux
  • Border Fort
  • White Elk Fort
  • Linwu Fortress
  • Frontier Camp
  • The Storehouse
  • Greenpeak Camp

Miscellaneous Adjustments:

  • Changed the purchase limit of the [Weekly Unit Medal Pack] to 5.
  • Improved the item descriptions of crafting schematics and Wisdoms, so that you can see where they can be obtained from.

BALANCING ADJUSTMENTS

Crescent Monks:

  • The Crescent Monks' [Deadly Epicycle] now consumes 50 block (was 140), and breaking defence no longer affects the trigger of [Crescent Moon].

Houndsmen:

  • Increased the health of the Houndsmen's hounds by 23% and they now recover health when attacked. This should greatly increase their survivability.
  • The archers' bleed effects now also deal 1% of the target's max health as damage.

Axe Raiders:

  • The Axe Raiders no longer gain a 30% damage buff when affected by Dazed, Knockdown, Knockback, Burn and Concussed.
  • Increased the slashing armour penetration and slashing damage of the Axe Raiders' axe throws by 20%. They also knock enemies back and throw with greater accuracy.
  • Reduced the cooldown of the Axe Raiders' [Double Axe] skill to 9 seconds (was 12).

BUG FIXES

Units:

  • Fixed an issue where the Incendiary Archers' later Unit Tree points regarding increased burn time didn't take effect.
  • Fixed an issue with the Crescent Monks' Veterancy node icon of [The Soldier's Life].
  • Fixed an issue where repeatedly using the "Follow", "Hold" and "Attack" commands during the [Mounting Dread] of the Yanyuedao Cavalry would quickly cause multiple instances of [Mounting Dread] damage.
  • Fixed an issue where the [Hussar Charge] hit detection range of the Winged Hussars would decrease after completing some unit training nodes.

Miscellaneous: 

  • Fixed an issue where the [Serpent Sacrifice] hero attire would sometimes display incorrectly.
  • Fixed a display issue with artillery tips in the deployment menu.

Update - 13/04/2023

NEW CONTENT

  • Activated the Stargazer’s Wisdom Event.
  • Added a leadership return mechanic to Escalation (Siege).
  • Activated the Owl of Minerva’s Attire Chest and Centauri Stars Attire Chest in the Attire Chest menu (“G”).

Stargazer’s Wisdom Event

We have activated the Stargazer’s Wisdom event which will give you an opportunity to earn exclusive seasonal Doctrines for the Wuxing Pikemen, Crescent Monks and the Yanyuedao Cavalry.

Unlike previous Stargazer’s Wisdom events, both the [Astronomer's Almanac] and [Flask of Wisdom] will be reclaimed at the end of the event. Returning seasonal or new doctrines will be obtainable from other events in the future.

Learn more about the Stargazer’s Wisdom event here.

Escalation (Siege) - Leadership Return

Information:

  • You spend Leadership throughout battles during this mode to deploy units from your Barracks.
  • When units die or retreat, you are refunded some of the Leadership.
  • Each unit has a set refund value. Units that are more likely to take damage or with generally less K/D will have a higher refund value

More detailed information will be shared in a separate article.

ADJUSTED CONTENT

Unit Sharing

Unit sharing will now be available permanently.

Unit Sharing Information:

  • House members with a Duty of 'Noble' or higher can add up to 3 units to the unit sharing pool. Only level 15+ units can be added to the pool.
  • At least 10 units must be added to the pool before unit sharing becomes available.
  • You can check which player is sharing what units from within the unit sharing menu.
  • The Liege and Seneschals may remove units from other players from the pool.
  • The one sharing a unit can remove that unit from the pool at any time. However, while it is shared, they cannot use or edit the unit.
  • Units affected by season restrictions cannot be added during the incorrect seal phase. For example, you cannot share a 5-Star unit during the 3-Star seal. All shared units will be removed from the pool with each season update.

Usage Information:

  • Each player may use shared units 3 times per day. These reset daily at 00:00 server time.
  • Players at level 200 and below can borrow units for free.
  • Players above level 200 need to pay 10,000 Bronze Coins for each unit they borrow.
  • Unit sharing is only available for Siege, Field and Free Battles.
  • When a shared unit is hired and earns a rating of C or better, the unit's owner will receive a rare or epic artillery or artillery component. A player can earn this reward up to 2 times per day.

Favourite Units:

You can now set units that you often use as a ‘Favourite Unit' from within your Barracks.

  • You can filter the view within your Barracks to only show units that you've set as a Favourite Unit'.
  • We've added a Favourite Units' tab to the unit selection screen of some battle modes.
  • This enables you to quickly choose among your favourite units.

MISCELLANEOUS ADJUSTMENTS

Performance Improvements

  • Added a Fullscreen mode to the Window Mode option in the Graphics settings menu. DLSS will be automatically turned off when using Fullscreen mode at this time as there are currently compatibility issues which the development team is working on optimizing. We hope to release Fullscreen with DLSS compatibility later this month.
  • Added a “Hide corpses” option in the graphics setting. This feature is enabled by default for low and medium configurations.
  • Optimised the display of heroes, NPCs and fixed item overhead information on the Battlefield.
  • Improved the Signals systems logic to reduce performance loss.

BUG FIXES

Miscellaneous:

  • Fixed an issue where taking part in Raider Camps didn't give progress to some rebel quests.
  • Retreating from the [Peacemaking] and [Raider Camps] will now result in a cool down lasting 120 seconds.

Update - 06/04/2023

NEW CONTENT

  • Added a new bundle “Weekly Silver Key Pack” to the store.

BALANCING ADJUSTMENTS

Riot Act Game Mode

  • Improved prison cage layout to increase the difficulty for the [Guards].
  • Changed how the [Guards]’ [Slow Trap] skill slows. [Prisoners] now immediately recover their movement speed upon leaving its range, instead of the slow continuing for a while.
  • The [Guards]’ [Stinging Strike] skill no longer recovers the cooldown of [Leap and Slash]
  • Reduced the Concussed duration of the [Guards]’ [Beast Trap] skill.
  • Reduced the cooldown of the [Prisoners]' [Deploy Caltrops] and [Liquid Fire] skills while they're imprisoned.
  • Fixed an issue with the prisoner counter display on the left-hand side for when enough prisoners had been captured to end the game.

MISCELLANEOUS ADJUSTMENTS

Market:

  • The Market now unlocks at level 100 instead of at level 40.

BUG FIXES

Maps:

  • Fixed a terrain issue where players could get stuck in [Conqueror's City].
  • Fixed an issue where the stats of the [Divine Crow] were displayed incorrectly on some eastern maps.

Units:

  • Fixed an issue where the hitbox of Winged Hussars' [Hussar Charge] was not properly based on the position of the lance tip.

Update - 31/03/2023

NEW CONTENT:

Naraka: Bladepoint Crossover Event

  • Activated Riot Act event mode (more details below)
  • Activated Sign-in event
  • Activated “Torn Skies” doctrine excavation site at the War Scholar
  • Activated limited-time quests at the Warden
  • Activated the Onibi’s Army Attire Chest
  • Activated Fortune’s Bounty and Fortune Store
  • Updated the attires available in the Attire Chest store (“G”)
  • Updated the offers in the in-game store (“C”)

Riot Act Event Mode

There's a prison in Conqueror's City which houses the most dangerous criminals of the land. Above it, a rift has appeared in the sky. The prisoners were somehow affected and went into a rage, wounding the warden and escaping. The City Council issued a call to arms as soon as they got wind of this.

Basic Rules:

  • This is an asymmetrical mode without units where Warlords split into two factions: [Prisoners] and [Guards].
  • Each faction uses different skills and traits. The numerous [Prisoners] are equipped with dual blades, agile yet unable to withstand many blows. The few but powerful [Guards] wield Chain Dart & Scimitars and can use ziplines.
  • Skills and attribute values have been adjusted for this mode. Plus, you are immune to fall stagger and damage.

Win Conditions:

  • [Prisoners]: Must open enough Treasures to claim victory.
  • [Guards]: Must defeat and lock up enough [Prisoners] to claim victory.
  • The [Guards] win should the time run out.

Prisoners:

The prisoners, having gone enraged due to the rift in the sky, must avoid the guards as they scour the area for key fragments hidden in treasure chests with which they can escape.

[Prisoners] cannot effectively damage the guards. They must therefore use their mobility skills to escape pursuit and ultimately achieve victory by escaping.

Base Abilities:

  • Weapon: Dual Blades 
  • Base Skills: Deity's Footsteps, Alchemical Vapours, Liquid Fire

Guards:

Forming up in groups of three, these [Guards] must find and imprison the escaping [Prisoners].

[Guards] have increased damage and defense. To capture the escapees and attain victory, they must capitalize on their offensive power and make the most out of [Trap Prey].

Base Abilities:

  • Weapon: Chain Dart & Scimitar
  • Base Skills: Leap and Slash, Trap Prey, Slow Trap, Beast Trap

Special Skills:

  • Slow Trap: Deploys caltrops in a large area that slows and damages enemies within for a certain duration.
  • Beast Trap: Places a trap invisible to enemies that takes effect after a few seconds. Enemies that run into it become Concussed for a spell.

Treasure Chests:

Treasure Chests will spawn at random locations. These can only be opened by the [Prisoners]. To win, the [Prisoners] must open enough treasure chests.

Power-Ups:

Power-Ups will spawn at random locations and can only be picked up by [Prisoners]. Picking up a Power-Up enables you to use an extra skill.Extra skills you attain replace an extra skill you already have, and can be used only once. You can find the following skills:

  • Skirmisher: Leap backwards and deploy caltrops in a small area. The skill removes Dazed, Knocked Down and Concussed effects.
  • Infiltrator: Becomes invisible for an extended period of time.
  • Great Thunderbolt: Throw a thunderbolt bomb that momentarily Concusses any enemy hit.

Prison:

Capture: Defeated [Prisoners] respawn within a locked cage. Prisoners that respawn will get a new weapon and skills and cannot be defeated.

Once imprisoned:

  • Weapon: Bow
  • Replaced Skills: Deploy Caltrops, Liquid Fire
  • New Trait - [Disruption]: Hitting an enemy with 3 basic attacks within a short window of time momentarily Concusses them.

Rescuing Allies: Imprisoned prisoners cannot escape on their own. Their allies can spring them from their cage, however, whereupon they regain their past weapons and skills.

These cages are marked differently based on their status. Keep an eye on these markers to better adapt to the situation at hand.

Grapnel Points:

The map features plenty of grapnel points which [Guards] can use to quickly traverse the map using their [Trap Prey] skill. [Trap Prey]'s cooldown is greatly reduced when used against grapnel points.

Peacemaking Bandit Event

The roaming bands of open world Rebels have now become stronger, and can be attacked as part of a permanent event on the J-menu: Peacemaking.

Availability:

All day.

Participation Limit:

The first ten victories each week grant rewards.

Possible Drops:

  • Epic Hero Schematic Crate
  • Artificer's Stone
  • Rare Weapon Schematic
  • Rare Armour Schematic
  • Powdered Silver
  • Gold Dust
  • Roll of Leather
  • Steel Ingot

None of these rewards are bound.

Weekly Quest Changes:

A Peacemaking participation quest has now been added as a weekly quest:

Participate in Peacemaking 10 times to get Artificer's Stone (Bound) x15.

Note: Peacemaking weekly quests begin appearing on April 27 (server time).

ADJUSTED CONTENT:

Event Schedule

Crystal Sea & Sicania (Times in CEST)

Monday

Tuesday

Wednesday

Thursday

Friday

Saturday

Sunday

Peacemaking

00:00 - 23:59

Peacemaking

00:00 - 23:59

Peacemaking

00:00 - 23:59

Peacemaking

00:00 - 23:59

Peacemaking

00:00 - 23:59

Peacemaking

00:00 - 23:59

Peacemaking

00:00 - 23:59

Riot Act

16:00 - 20:00

Riot Act

16:00 - 20:00

Riot Act

16:00 - 20:00

Riot Act

16:00 - 20:00

Riot Act

16:00 - 20:00

Riot Act

16:00 - 20:00

Riot Act

16:00 - 20:00

Free Battle

18:00 - 20:00

Battle Roulette

17:00 - 19:00

Raider Camp Event

17:00 - 19:00

Free Battle

18:00 - 20:00

Raider Camp Event

17:00 - 19:00

Ranked Battles

00:00 - 23:59

Ranked Battles

00:00 - 23:59

5v5 Deathmatch

20:00 - 22:00

Territory War

20:00 - 21:00

5v5 Deathmatch

18:00 - 20:00

Deathmatch

20:00 - 22:00

Deathmatch

18:00 - 20:00

Territory War

20:00 - 21:00

Raider Camp Event

17:00 - 19:00

Riot Act

22:00 - 02:00

Riot Act

22:00 - 02:00

Free Battle

20:00 - 22:00

Riot Act

22:00 - 02:00

Ranked Battle

18:00 - 23:59

Riot Act

22:00 - 02:00

Battle Roulette

20:00 - 22:00

Ranked Battles

00:00 - 05:59

 

Raider Camp Event

21:00 - 23:00

 

Raider Camp Event

21:00 - 23:00

 

Raider Camp Event

21:00 - 23:00

   

Riot Act

22:00 - 02:00

 

Riot Act

22:00 - 02:00

 

Riot Act

22:00 - 02:00

Eagle Range (Times in EDT)

Monday

Tuesday

Wednesday

Thursday

Friday

Saturday

Sunday

Peacemaking

00:00 - 23:59

Peacemaking

00:00 - 23:59

Peacemaking

00:00 - 23:59

Peacemaking

00:00 - 23:59

Peacemaking

00:00 - 23:59

Peacemaking

00:00 - 23:59

Peacemaking

00:00 - 23:59

Riot Act

10:00 - 14:00

Riot Act

10:00 - 14:00

Riot Act

10:00 - 14:00

Riot Act

10:00 - 14:00

Riot Act

10:00 - 14:00

Riot Act

10:00 - 14:00

Riot Act

10:00 - 14:00

Riot Act

17:00 - 21:00

Riot Act

17:00 - 21:00

Raider Camp Event

17:00 - 19:00

Riot Act

17:00 - 21:00

Ranked Battle

11:00 - 23:59

Ranked Battle

00:00 - 23:59

Ranked Battle

00:00 - 23:59

Free Battle

18:00 - 20:00

Battle Roulette

17:00 - 19:00

Riot Act

17:00 - 21:00

Free Battle

18:00 - 20:00

Raider Camp Event

17:00 - 19:00

Riot Act

17:00 - 21:00

Raider Camp Event

17:00 - 19:00

5v5 Deathmatch

20:00 - 22:00

Territory War

21:00 - 22:00

5v5 Deathmatch

18:00 - 20:00

Deathmatch

20:00 - 22:00

Riot Act

17:00 - 21:00

Territory War

21:00 - 22:00

Riot Act

17:00 - 21:00

   

Free Battle

20:00 - 22:00

 

Deathmatch

20:00 - 22:00

 

Battle Roulette

20:00 - 22:00

   

Raider Camp Event

21:00 - 23:00

 

Raider Camp Event

21:00 - 23:00

 

Raider Camp Event

21:00 - 23:00

BALANCING ADJUSTMENTS

Weapons

Maul:

The Maul is a heavy weapon and in the current meta, it is effective at breaking the enemy's lines and dealing with grouped-up enemies, all the while still having high burst potential. All in all, its incredible burst exceeds our expectations and so we are nerfing the burst of its skill combos while boosting its damage output against grouped-up enemies.

  • Lowest damage of all skills (except for [Forge of War]) increased to 28% (was 25%). [Forge of War] still retains its 40%.
  • Damage of skills chained after [Mountain Breaker] and [Mighty Mjölnir] now deal 26% less damage (was 20%).
  • [Forge of War]'s damage was reduced by 11%.
  • [Bonebreaker] no longer has extra armor penetration.
  • [Strike and Grapple]'s cooldown changed from 55/50/45 to 59/57/55 on tiers I, II and III. 

Units

Yanyuedao Cavalry

  • Improved the AI logic of the skill [Dread Unleashed], improving its attack prediction and accuracy. In addition to reducing its dispersing range after attacking an enemy.
  • [Dread Unleashed] now deals an additional 230 base slash damage when fully charged, and its damage increase effect lasts for an additional 1.5 seconds.
  • Fixed an issue with the Yanyuedao Cavalry's veterancy node [Discipline] where it would lose an attack target when dealing double damage.

MISCELLANEOUS ADJUSTMENTS

  • Increased the suggested price cap of Vault Keys in the Market to 20,000 (was 5,000).

BUG FIXES:

Maps:

  • Defender units now retreat to the correct position on [Valley Fortress].
  • Corrected the defenders' camp respawn point on [Valley Fortress (Ranked Battle)].

Miscellaneous:

  • Fixed an issue where the damage reduction and damage increase effects added to Heraldic Units only triggered after a successful block.
  • Fixed an issue where the hero model wasn't shown on the world map when wearing the Ascended General attire.

Update - 23/03/2023

NEW CONTENT:

Naraka: Bladepoint Crossover Event

  • Activated Naraka-themed Quests
  • Activated Naraka-themed decorations in the Conqueror’s City.

The City Council takes peace for granted now that Conqueror's City has remained inviolate since the Tyrant's assault. Yet, the wheel of history is always turning and once again danger draws ever closer.

Mysterious, terrifying rifts have begun to appear across the land, and travelers report bands of maddened bandits attacking settlements wherever these rifts are found . But the leaders of Conqueror's City feel safe within their fortress walls, content to send scouting teams to such rifts or bandit-ridden areas every once in a while to keep up the appearance of decisive action..

Eventually a rift appeared above Conqueror's City. It grew ever greater until it seemed to swallow the sky whole. Buildings could be seen bearing the style of Naraka, heralding the trials to come. Warlord, gather your forces and prepare to meet the challenge!

Complete the first stage of quests to receive: 

  • Treatise x2 
  • Artificer's Stone x20.

These quests are available from March 23 until April 13 (until maintenance).

The City Council has set up additional transport routes to Conqueror's City to help alleviate the crisis. Talk to the Agents of Daicheng or Hao Jing to quickly travel to Conqueror's City. Should you need supplies, you can return to these cities from the Agents in Conqueror's City.

ADJUSTED CONTENT:

Store (“C”) Adjustments

  • [Weekly Schematic Crafting Pack] has been renamed into [Weekly Weapon Schematic Pack].

Miscellaneous Adjustments

  • Improved equipment tips. Tips should now go off-screen less.
  • You can now press Esc to exit the Troubadour's dialog.

BALANCING ADJUSTMENTS:

Units

Siphonarioi

  • Hitbox size of all flames increased by 40%.
  • Adjusted the targeting algorithm and flame effects during regular attacks:
    • Now searches for enemies within 18m (was 12m). A single enemy can be locked on to by 3 Siphonarioi. Flames now cover a greater area when up against more foes.
    • Now instead targets the enemy's torso with their flames to reduce the chance of flames not reaching far enough. Fires straight ahead when enemies are near to ensure that their attacks miss less.
    • Attack interval reduced by 26%, granting better-sustained fire.
    • Initial flame speed increased by 35% and it drops 27% faster. Flames now reach 18m and the trajectory looks better.

Sword & Shield Infantry

  • Improved the hitbox of sword & shield units' charge skills, reducing the chance of these missing completely.

Imperial Spear Guards

  • Attack damage during [Cover Commander] increased by 30% and heroes within the effective range will take 24% reduced damage from enemy units.

Men-at-Arms

  • [Shield Rush] is now better at blocking [Brace] and [Stand Firm] attacks and now deals 38% more damage against units in [Brace] and [Stand Firm].
  • Improved the AI's pathing logic of [Cover Commander] so that they attack enemies near the hero and avoid narrow terrain.

Palace Guards

[Shield Rush] is now better at blocking [Brace] and [Stand Firm] attacks and now deals 33% more damage against units in [Brace] and [Stand Firm].

Banner Guards

  • [Charge] is now better at blocking [Brace] and [Stand Firm] attacks and now deals 21% more damage against units in [Brace] and [Stand Firm].

Pike Infantry

  • When the Pike Militia, Imperial Pike Guards and Fortebraccio Pikemen are given a [Stand Firm] order shortly after having been given a formation order, they will attempt to immediately brace their pikes instead of completing the formation order first.

Cavalry Units

  • Improved the hitbox of melee cavalry and the Couteliers' charge skills, reducing the chance of these missing completely.

BUG FIXES:

Miscellaneous:

  • Added a description of applicable units to unit-exclusive doctrines from the Eternal season.
  • Fixed issues where some Bow, Short Bow, Musket and Chain Dart & Scimitar skills didn't trigger the intended invulnerability windows.
  • [Artillery Fragments] obtained from the [Raider Camps] event may have caused abnormal entries added into the carriage or resource backpack. As a result, these fragments will be cleared and compensated through in-game mail. 

Update - 16/03/2023

NEW CONTENT

NEW SIEGE WEAPON: DIVINE CROW

In Conqueror's Blade, the Divine Crow will become an important tool in your arsenal capable of causing devastating damage in a variety of scenarios. A single Divine Crow strike can create multiple explosions that deal lasting burn damage. For more information, check out the Artillery Spotlight.

Features:

  • Available in Optimal quality.
  • Inflicts high damage, area damage, and damage over time, and can be used for crowd control.
  • Medium accuracy and hit points.
  • Fires three gunpowder-filled rockets with each shot that explode upon hitting the ground, dealing damage and crowd-controlling enemies in an area.
  • Rockets can tilt in random directions, simulating the forces acting on them during flight and producing a slightly oscillating, realistic physical trajectory that can deftly skim over some obstacles.

EVENTS

New Permanent Event: Raider Camps

A well-armed, mysterious force with plenty of artillery weapons has made itself known. Rumours say that multiple benefactors provided their supplies, while others say it is the sole work of the Auctioneers. Nevertheless, these Raiders have conscripted forces from all known Camps and fight with increased ferocity. Factions across the land require your help to quell this uprising and protect their capitals.

Schedule:

  • Wednesdays: 16:00–18:00 and 20:00–22:00 CET (EU1 and EU2) / 17:00–19:00 and 21:00–23:00 EDT (NA3)
  • Fridays: 16:00–18:00 and 20:00–22:00 CET (EU1 and EU2) / 17:00–19:00 and 21:00–23:00 EDT (NA3)
  • Sundays: 16:00–18:00 and 20:00–22:00 CET (EU1 and EU2) / 17:00–19:00 and 21:00–23:00 EDT (NA3)

Key Information:

  • Win Conditions: Complete the objectives for all three phases.
  • Phase Objectives: Defeat the marked enemies during each phase or occupy that phase's flag point.
  • Powerful Units: All enemy units have increased health and damage.
  • Kill Rewards: You unlock usable units for the map when your party accrues enough Unit kills.
  • Special Rule: Unit casualties are not permanent for Units used in Raider Camps (however, retreating from the map may still cause you to sustain Unit casualties).
  • Raider Camps can be found near regional Capitals on the World Map.
  • Can be challenged by any number of players (3+ player teams are recommended).
  • Only the first three Raider Camp wins every week will net rewards.

Drops:

  • Optimal Divine Crow
  • Rare Artillery Component
  • Epic Artillery Component
  • Random Rare Artillery
  • Random Epic Artillery
  • 20% Discount Coupon
  • 10% Discount Coupon

IMPORTANT: Discount Coupons are usable when purchasing Weekly Honour Packs, Weekly Lotus Water Packs, Weekly Skill Fortification Packs, Regular Unit Training Packs, Greater Unit Training Packs, Grand Unit Training Packs, and Weekly Golden Key Packs. Discount Coupons are not applicable to Unit preorders, special offers, and other limited-time promotional packs. Discount Coupons can be traded in the Market. Discount Coupons are valid for 30 days upon first acquisition (validity time does not refresh when traded).

Achievements:

  • [Against the Raiders]: Beat 1 Raider Camp.
    • Rewards: x5 Treatises
  • [Raider Camp]: Beat 3 Raider Camp.
    • Rewards: x5 Treatises and an Epic Player Title

IMPROVEMENTS

World Map Changes

  • Changes to quest descriptions related to Rebel Camps:
    • As Rebel Camps disappear from the map, quest descriptions involving them will be changed to incorporate Raider Camps.
    • (Quests that can be completed via [PvE - Bandit Raid] can still be completed via this mode.)
  • Territory War report rewards increased:
    • Warlords of the Imperial Restorationists or Free Houses with a score of 1,000+ in Territory Wars will receive a [Special Epic Random Artillery], containing an assortment of bound Epic artillery (can include the Divine Crow).

BALANCE CHANGES

  • Symmachean Stalwarts: Removed the 12% extra damage bonus of [Brace]. The damage reduction effect and HP recovering effect upon a successful block remain unchanged. 
  • Dagger-Axe Lancers: Reduced [Rally to Me]’s damage by 4.5%, and armour penetration by 10% when counter-attacking. The charge damage remains unchanged. 
  • Chevaliers: Reduced the average number of arrows fired by the Demesne Arbalists and Demesne Crossbowmen (retinues) when using [Assault] and [Lance Thrust]. 
    • When Demesne retinues are NOT equipped with a Doctrine that unlocks Double Shot, [Lance Thrust] has a chance to shoot 1-2 arrows per round, with the average number of arrows reduced from 2 to 1.7. 
    • When Demesne retinues ARE equipped with a Doctrine that unlocks Double Shot, [Assault] has a chance to shoot 1-2 arrows per round, with the average number of arrows being reduced from 2 to 1.7. [Lance Thrust] will also have a chance to shoot 1-3 arrows per round, with the average number of arrows reduced from 3 to 2.5.

Update - 09/03/2023

NEW CONTENT

EVENTS

All or Nothing (March 9–23)

The All or Nothing limited-time event is back from March 9 to 23! You gain 1 Star from every battle won, but you will lose all your Stars upon a loss. Exchange them while you can or risk it all for more Stars, with 3 Stars needed to exchange for a Golden Trove.

You can exchange your Stars for Iron, Silver, and Gold Treasure Troves via the Event Page. Additional rewards are also available for playing 10 and 20 battles and for winning 10 battles of All or Nothing. For more details, please read the dedicated article.

All or Nothing will be playable in the following time slots:

  • 16:00 CET - 20:00 CET (EU) / 10:00 - 14:00 EST (NA) 
  • 22:00 CET - 02:00 CET (EU) / 16:00 - 20:00 EST (NA)

Additional information about the All or Nothing event:

  • Match in teams of three.
  • You will be provided with Equipment, Units, and Artillery (you can use any Unit except Chevaliers and Eternal Seasonal Units).
  • All players have 900 leadership.
  • Attackers can deploy two Rare Artilleries while defenders can deploy one.
  • Seasonal restrictions have no effect, with all Unit star levels available for use.
  • Additional event-exclusive Quests are available from the Warden.
  • All or Nothing counts toward Siege Battle-focused Challenges and Quests.
  • Escalation (Siege) will be replaced by All or Nothing.

Attire Chest Rotation

The Golden Tiger Attire Chest has been replaced with the Mighty Guardian Attire Chest. The legendary [Shore’s Edge Pike] Weapon Skin also returns for a limited time!

Available March 9 through March 30 (until maintenance).

Bloodlands: Limited-Time Doctrine Pool Rotation

The Bloodlands, a limited-time Doctrine excavation site, is available via the War Scholar from March 9 through March 30 (until maintenance), and also introduces the Noble Blood I Doctrine!

Effect: When taking melee damage, 100 points of damage will be converted into continuous bleed damage lasting 3 seconds, during which time damage and movement speed are increased by 15% (duration is not refreshed).

Applicable Units: Monastic Knights, Symmachean Stalwarts, Spear Sergeants,Symmachean Paladins, Men-at-Arms, Squires, Demesne Spearmen

The chance to excavate Noble Blood Doctrines and Epic Doctrines for lancer cavalry is increased in The Bloodlands. The [Noble Blood] Doctrine will only be available from The Bloodlands during this event, after which it will be available from The Carrion Bird's Banquet and The Field of Broken Lances.

Seasonal Doctrines Available in the Seasonal Store

The [Seasonal Epic Doctrine Selection] (300 Blades) and [Seasonal Rare Doctrine Selection] (100 Blades) are now available via the Seasonal Store. They contain Doctrines previously exclusive to Seasons from [Soldiers of Fortune] up to [Paragons]. Each Box has a Seasonal purchase limit of 2.

Doctrines from other Seasons will become available in the future.

New Store Bundle Available

Silver & Sundries Pack:

  • 12x General Supplies
  • 50,000 Silver

Price: 409 Sovereigns (30% Discount)

Weekly Purchase Limit: 1

BALANCING ADJUSTMENTS & IMPROVEMENTS

Weapon Classes

LONGSWORD & SHIELD:

[Mercy of Heaven] no longer grants melee damage reduction. The health recovery icon has been replaced to make it more easily distinguishable from Bandage.

NODACHI:

Streamlined skill descriptions by removing the full explanations for [Bloodlust] and [Bloodbath] effects. Their actual effects remain unchanged, and the full explanations can be found in the main Nodachi weapon description.

Units

CRESCENT MONKS:

  • Adjusted the cooldown and duration of [Deadly Epicycle] to 4.5 seconds (was 6 seconds), allowing for more frequent use and making the skill more flexible. 
  • [Deadly Epicycle] damage increased by 12%.
  • If there is no enemy around when using [Deadly Epicycle], Crescent Monks will first move toward the enemy before waving the weapon. 
  • Increased the judgment frequency of [Deadly Epicycle] in the blocking angle and attack range.

Artificer’s Forge Improvements

You can now see the maximum possible attribute value of Equipment you add to the Artificer's Forge. The colours of attributes change when they are of a high value.

We've also added animations and sound effects for when you lock attributes, and for reforging.

Other Changes

  • Added the option to turn off the minimap in combat (to boost performance) under [Settings] → [UI].
  • Due to compatibility issues with certain graphics cards, the 'Super Resolution Quality' option has been disabled in ‘Graphics Settings’. It will be restored after the compatibility issue is resolved, so please stay tuned for further updates.

BUG FIXES

  • Fixed an issue with the models of groups of guards on [Daicheng].
  • Fixed an issue where a flower bed model was missing on [Daicheng].
  • Fixed an issue where an incorrect deployment background for [White Elk Fort] was used for Territory War.
  • Fixed issues related to Unit kill scores.
  • Nodachi: Fixed an issue where you sometimes couldn't roll immediately after using [Monstrous Blade] or [Blood Oath].
  • Fixed an issue where some non-damaging Hero Skills would still cause damage.

Update - 02/03/2023

ADJUSTED CONTENT:

Fame Adjustments

We are expanding the list of items that can be donated for Fame. Basic Resources, Exotics, and Regional Exotics can now be donated to the Fame Envoy. See below for more details:

Type

Quality

Donation Value

Basic Resources

Common

0.0005

 

Uncommon

0.0008

 

Rare

0.0012

 

Epic

0.0015

Horses

Uncommon

1.5

 

Rare

3

 

Epic

5

Exotics

Uncommon

0.03

Regional Exotics

Rare

0.1

 

Epic

0.2

 

Legendary

0.5

Processed Goods

Uncommon

0.05

 

Rare

0.3

 

Epic

1

Map Adjustments

Reginopolis

Improved the air walls surrounding the bases.

Miscellaneous Adjustments

  • Artificer's Stones have been added to the Hero Materials dropdown filter on the Item Market. Their suggested price has been raised to 15,000.

BALANCING ADJUSTMENTS:

Weapon Classes:

Dual Blades:

The Dual Blades occupy a special place in our hearts because while wielding them, you can traverse the field of battle like a shadow and dive behind the enemy lines to cut the head off the snake, so to speak. However, as we continue to iterate on the game, we realise that the Dual Blades simply do not deal enough damage to keep up with the meta. We are making a series of changes to invisibility and how the Weapon Class feels.

[Basic Attacks]

No longer affected by the global cooldown, enabling you to immediately follow up on a skill with a basic attack.

[Basic Attacks] (when consuming stamina)

Damage has been increased by 20%.

[Skylark]

Main Skill Effect Change: You will now move forwards, leap into the air and execute a quick succession of strikes while airborne.

Damage Change: Base Slashing Damage is now 22% higher than before, and the extra effect now deals 200 points of damage per second for 3 seconds, stacking up to 4 times.

New Effect: This skill deals 30% more damage when used from behind.

General Improvements: When using the skill, you will now move forward 41% farther. Damage is dealt 29% faster. The final strike has more reach, and animations have been improved.

[Dusken Pall] (skill only available while invisible)

After your kick has successfully stunned the enemy, the time needed to retract your leg has been reduced by 24%. This allows you to chain other skills more quickly.

[Yan Xijiao Rune]

The effect of the [Yan Xijiao] Rune has been changed to: 

After turning invisible, Critical Value is increased by a great amount every 3 seconds. The higher the base Critical Value, the higher the multiplier. This effect will gradually diminish in strength after becoming visible again.

Can also be triggered by Bo-Shurikens and Great Thunderbolt.

BUG FIXES:

Maps:

  • Fixed an issue where characters may get stuck in the walls in [Dasuo Fort].
  • Fixed an issue with the flower bed's colours in [Kurak Castle Redux].
  • Fixed terrain issues in [Daicheng].
  • Fixed an issue with floating pathfinding in [Daicheng] for some areas.
  • Fixed an issue with the Sheriff's dialogue options in [Daicheng].

Miscellaneous:

  • Fixed an issue with the helmet icons of the [Hundred Victories] and [Aquamarine Hundred Victories] Attires.
  • Fixed the descriptions of some Challenge quests to make them clearer.

Eternal Season Launch Patch Notes - 23/02/2023

NEW CONTENT:

Events

Activated several Eternal Season-themed events. Check them out in-game as part of the Activities menu (“O”) once the season launches.

New Mode: Escalation

In this new mode, the strategic choice of which units to use will be an integral part of the battle itself. This will give you more means with which to counter your foe on the fly for more intense battles.

Unit Ruleset:

  • You only need to choose one unit to start with in the Pre-deployment menu.
  • Whenever you draft units in a battle, you can choose among all of your unlocked units.
  • The campaign’s unit tier lock will not be effective in this new mode.

Leadership:

  • Each unit you draft costs leadership.
  • Naturally, drafting units you've previously used in that match doesn't require any leadership. Note: you'll draft the number of units that remained and enough units must remain for you to redraft them.

Availability:

Escalation (Siege) will be available every day at the following times:

  • 16:00 - 20:00 CET / 10:00 - 14:00 EST
  • 22:00 - 02:00 CET / 16:00 - 20:00 EST

You will be able to access it by heading to the Matchmaking Interface (“J”) -> Events -> Escalation (Siege).

The timeframe for this event may be adjusted later in the season.

Map Pool:

The maps we will be introducing to start off with for this mode include:

  • Harbour City
  • Kurak Castle Redux
  • Sun City
  • White Elk Fort
  • Heilung Fjord
  • Reginopolis

More maps may be added in the future to this mode.

Challenges and Rewards:

Rewards, quest completion, and challenge progress is shared with [Siege Battles] meaning you will not have to prioritize one mode over the other when making your decision on which mode to play.

Artificer’s Forge

Reconditioning is being replaced with the Artificer’s Forge system, a technique that requires the Armourer to use [Artificer's Stones], [Roll of Leather], [Steel Ingot], and [Powdered Silver] or [Gold Dust] and schematics for both Armour and Weapons of Rare or Epic quality.

Entry Point:

Visit the Armourer to access the Artificer’s Forge. You must be Hero Level 50 and must have completed the Artificer's Forge quest (see the Warden) to access this feature.

Yields:

Artificer’s Forge enables you to increase the attributes on a piece of equipment, and you also have the chance to grant the new attribute: Critical Damage (more details about Critical Damage can be found below).

Cost:

Each reforging will require materials previously available along with a new resource known as [Artificer’s Stones].

[Artificer’s Stones] can be obtained from weekly quests, the Battle Pass, Fame Envoy, Triumph Store, Seasonal Store, and special events.

Attribute Locking:

You can lock one attribute free of charge whenever you reforge equipment. Locking an attribute will prevent it from being altered during the reforging process.

Max Attribute Cap Increased:

  • Rare items will receive 2-3 random affixes.
  • Epic items will receive 3-4 random affixes.
  • Legendary items will receive 4-6 random affixes.

Rising High Rarity Chance:

The results of each reforging will be clearly shown in the menu.

Each reforging has a chance to produce a piece of legendary equipment, and if you do not, the chance to produce one increases for your next reforge. This chance continues to increase with each reforge until a piece of legendary equipment is made, whereupon the chance is reset.

Equipment & Endurance Resets:

  • Having reforged an item, you may choose to retain its original attributes or replace them with new attributes.
  • Reforging will reset an item's endurance.

The Armourer is currently only able to work with gear crafted with Rare and Epic Weapon and Armour schematics. He is unable to work with Uncommon Schematics and Mount Armour at the moment, but perhaps that will change in the future.

Note: Please note that there have been some adjustments to Artificer’s Forge upper limit for some attributes on specific weapons since the Preview Event based on player feedback.

Battle Pass

A new Battle Pass has been added to the Seasonal Menu (F5), this time themed around legends from Ancient China.

Tier 1 - Wandering Hero Attire

Tier 100 - Hundred Victories Hero Attire

Additional Rewards:

  • Added [Artificer’s Stones] as rewards to the Battle Pass.

Seasonal Units and Unit Challenges:

3 new Units have been added to the Seasonal Unit Challenge Interface (F5). You will be able to access them throughout the Season.

Unit Release Dates:

  • Wuxing Pikemen(3-Star) - February 23, 2023
  • Crescent Monks (4-Star) - March 6, 2023
  • Yanyuedao Cavalry - March 27, 2023

Unlock Requirements:

Unit

Previous Unit Unlock Requirement

Unlocks

3-Star: Wuxing Pikemen

N/A

4-Star: Crescent Monks

4-Star: Crescent Monks

You must unlock Wuxing Pikemen before you can proceed with Challenges for this unit.

5-Star: Yanyuedao Cavalry

5-Star: Yanyuedao Cavalry

You must unlock Crescent Monks before you can proceed with Challenges for this unit.

N/A

Unit Challenge Rewards:

Wuxing Pikemen Unit Challenges: (Available February 24, after maintenance)

  • Stage 1: 3-day Wuxing Pikemen Contract
  • Stage 2: Wuxing Pikemen Unit
  • Stage 3: Wuxing Fire Doctrine
  • Stage 4: Wuxing Pikemen Avatar

Crescent Monks Unit Challenges: (Available March 6, 04:00 CET - All Servers)

  • Stage 1: 3-day Crescent Monk Contract
  • Stage 2: x120 Unit Medals
  • Stage 3: Crescent Monks Unit
  • Stage 4: Crescent Monks Medical Doctrine
  • Stage 5: Crescent Monks Avatar

Yanyuedao Cavalry Unit Challenges: (Available March 27, 04:00 CET - All Servers)

  • Stage 1: 3-day Yanyuedao Cavalry Contract
  • Stage 2: Yanyuedao Slashing Doctrine
  • Stage 3: x120 Unit Medals
  • Stage 4: Yanyuedao Cavalry Unit
  • Stage 5: Doctrine Spirit (only during Eternal Season) + x200 Unit Medals
  • Stage 6: Yanyuedao Resistance Doctrine
  • Stage 7: Yanyuedao Cavalry Avatar

Campaign:

Liangyun is the core region of the season. The liege of the house occupying Daicheng has a chance to earn the title of Hegemon. There is only one capital objective this season.

To test the new [Escalation (Siege)] mode’s rules and receive objective feedback from players, we’ll be removing the extra leadership from the campaign this season.

Campaign Stage

Dates & Accessibility

Seasonal Seals

Stage I: Opening Moves

February 23 - March 6

 

Territory War takes place in:

  • Liangyun
  • The Borderlands
  • Deployable Units: 1-Star to 3.5-Star
  • Armour Set bonus: Inactive
  • Crafted Equipment bonus: Inactive
  • Auxiliary Points: 6

Stage II: Eye of the Storm

March 6 - March 27

 

Territory War takes place in:

  • Liangyun
  • The Borderlands
  • Longting
  • Deployable Units: 1-Star to 4.5-Star
  • Armour Set bonus: Active
  • Crafted Equipment bonus: Inactive
  • Auxiliary Points: 6

Stage III: All is Chaos

March 27 - April 10

 

Territory War takes place in:

  • Liangyun
  • The Borderlands
  • Longting
  • Deployable Units: All Units
  • Armour Set bonus: Active
  • Crafted Equipment bonus: Inactive
  • Auxiliary Points: 6

Stage IV: Usurp the Thrones

April 10 - April 24

 

Territory War takes place in:

  • Liangyun
  • The Borderlands
  • Longting
  • Deployable Units: All Units
  • Armour Set bonus: Active
  • Crafted Equipment bonus: Active
  • Auxiliary Points: 6

Stage V: Imperial Dawn

April 24 - May 8

 

Territory War takes place in:

  • Liangyun
  • The Borderlands
  • Longting
  • Liangyun Capital - Daicheng
  • Deployable Units: All Units
  • Armour Set bonus: Active
  • Crafted Equipment bonus: Active
  • Auxiliary Points: 6

Stage VI: Seasonal Settlement

May 8 - To Be Announced

 

No Territory Wars will take place during this period.

N/A

ADJUSTED CONTENT:

Ranked Battles

Ranked Battles will be starting on February 24, we have adjusted the map pool and event schedule based on the Survey we ran with the community a little while ago.

Ranked will no longer be taking place on Wednesdays and will be returning to a somewhat familiar schedule of Friday to Sunday. Please check the full event times below:

Crystal Sea (EU1) and Sicania (EU2)

  • Wednesday - Ranked has been replaced with Free Battles 20:00 - 22:00 CET
  • Friday - 18:00 - 23:59 CET
  • Saturday - 00:00 - 23:59 CET
  • Sunday - 00:00 - 23:59 CET
  • Monday - 00:00 - 05:59 CET

Eagle Range (NA)

  • Wednesday - Ranked has been replaced with Free Battles 20:00 - 22:00 EST
  • Friday - 12:00 - 23:59 EST
  • Saturday - 00:00 - 23:59 EST
  • Sunday - 00:00 - 23:59 EST

Map Pool:

The following maps will be available as part of Ranked for the duration of the Eternal season:

  • Hidden City
  • Reginopolis
  • Sun City
  • Kurak Castle Redux
  • Harbour City
  • Heilung Fjord
  • Valley Fortress
  • Wall Fort
  • Border Fort
  • The Great Wall
  • Riverland Castle
  • Augolia
  • Linwu Fortress

Fame Store

Fame will be reset and become available for Eternal. We are making adjustments to how Fame works this season:

[Siege Battle] and [Escalation (Siege)] will grant 1500 Season Fame per week.

Weekly Donation Values and Awarded Fame Adjustments:

Donations

Required Value

Awarded Fame

1

800

60

2

800

60

3

1600

120

4

1600

120

5

3000

200

6

3000

200

Item Reward Changes:

Donations per Week

A chance to obtain one of the following rewards:

1st and 2nd Donations per week

[Artificer]s Stone], [Rare Weapon Schematic], [Rare Armour Schematic], [Powdered Silver], [Roll of Leather], [Steel Ingot]

3rd and 4th Donations per week

[Artificer]s Stone], [Rare Weapon Schematic], [Rare Armour Schematic], [Powdered Silver], [Roll of Leather], [Steel Ingot]

5th and 6th Donations per week

[Epic Hero Schematic Crat, [Artificer]s Stone], [Gold Dust], [Rare Weapon Schematic], [Rare Armour Schematic], [Powdered Silver], [Roll of Leather], [Steel Ingot]

Fame Store Offerings:

Item

Required Fame

Bronze Coin Cost

Purchase Limit

10-Battle Hero XP Card

500

1500

3

Powdered Silver

1000

1400

50

Sirocco

1000

10000

1

Rogue’s Armour

2000

10000

1

Sentinel's Armour

2000

10000

1

House Trooper Armour

2000

10000

1

Artificer’s Stone

2000

5000

10

Unit Medal

3000

2000

100

Artificer’s Stone

4000

5000

10

Lotus Water

5000

5000

5

Artificer’s Stone

6000

5000

10

Rare Doctrine Selection Box 

6500

5000

1

Rare Weapon Schematic 

8000

10000

2

Rare Armour Schematic

8000

10000

4

Lotus Water

9000

5000

5

Treatise

9500

10000

5

Artificer’s Stone

9500

5000

15

Epic Hero Schematic Crate

12000

60000

1

Epic Doctrine Selection Crate

12000

10000

1

Pure Wisdom

15000

10000

1

Legendary Artillery Selection Box

17000

40000

1

Treatise

19000

10000

5

Epic Hero Schematic Crate

21000

60000

1

Aquamarine Hundred Victories Hero Attire

23000

100000

1

[Eternal Chancellor] Title

25000

100000

1

Seasonal Store

  • [Artificer’s Stones] have been added to the Seasonal Store.
  • [Antique Wreath of the Paragon] is now available in the Seasonal Store.
  • Starting from the Eternal Season, antique attires themed around the Paragon Season attires will be added to the store where they will receive a 20% [Blades] discount.
  • Highlanders-themed Antique attires are no longer discounted and their cost has reverted to their original price.
  • Tyranny-themed Hero and Unit attires have been removed from the Seasonal Store.

Seasonal Runes

We have refreshed the Seasonal Runes in-game as part of the F5 menu.

Doctrinal Alchemy

We have added two new doctrines to the Doctrinal Alchemy system.

Toughness Doctrine V

  • Type: Other
  • Applicable Units: Wuxing Pikemen, Crescent Monks, Yanyuedao Cavalry, Cudgel Monks, Greyhair Garrison, and Modao Battalion
  • Effect: Damage taken reduced by 33%. The effect diminishes upon taking damage and persists through 8 attacks.

Toughness Doctrine IV

  • Type: Other
  • Applicable Units: Wuxing Pikemen, Crescent Monks, Yanyuedao Cavalry, Cudgel Monks, Greyhair Garrison, and Modao Battalion
  • Effect: Damage taken reduced by 25%. The effect diminishes upon taking damage and persists through 5 attacks.

Adjustments to Damage Algorithms

Damage Calculation Adjustments:

In the Scorpio Season, the damage of critical hits, back attacks, and headshots only increase certain parts of skill damage. In the Eternal Season, skills will receive the full effect of such increases. This should give roughly a 1-10% increase in skill damage.

Critical Hit Adjustments:

We're removing Critical Defense and adding two new stats: Critical Damage and Critical Resistance. The following attributes are now related to critical hits:

  • Critical Hit Chance: Increases the chance to land critical hits. It is determined by your Critical Value.
  • Critical Damage: Increases the damage caused by critical hits. Can only be increased through the Artificer's Forge, and is determined by your Critical Damage Value.
  • Critical Resistance: Reduces the extra damage taken from critical hits. It is determined by your Critical Resistance Value.

Character Attribute Menu Adjustments:

Your Critical Hit Chance, Critical Damage, and Critical Resistance will be shown with percentage values. You can check your stats by pressing P -> Character -> Details.

Map Adjustments

White Elk Fort

We have made several adjustments to White Elk Fort.

Improved Atmosphere:

Improved the White Elk Fort’s visual effects and background music.

Collision Improvements:

Added a destruction effect to a part inside the city gate. When attacked with artillery, the compartment under repair will explode, increasing visibility from both sides.

We're removing some of the excess decorations on the main combat areas and passages so as to improve the combat experience in these narrow streets. This should expand and streamline the sides and corners of streets somewhat.

Balance Adjustments:

Siege Weapons:

  • Reduced the distance siege towers and battering rams need to be pushed.
  • Changed the level and distribution of small-sized artillery for the attackers and added destruction effects to the destructible walls on both flanks.
  • Changed the locations and numbers of trebuchets, adding more trebuchets to both flanks. Their fire now covers the inside of the front gate and A.

City Pathing:

  • Enlarged a stable at A.
  • Expanded the path outside the defenders' safe zone and adjusted the path between the supply point and the base.

Flag Points:

  • Shrunk the contestable area for the flags at A and the base.

Supply Points:

  • Move the attackers' right-side supply point forward, putting it closer to the destructible wall.

  • Moved the right supply point in the city to the other side of the road.

Spawn/Respawn Points:

  • Moved the attackers' default spawn point to the right path so that it faces the destructible wall there.
  • Moved the attackers' default respawn point when they attacked A to the left path's destructible wall.

Destructible Obstacles:

To better balance offence and defence in the city, we're adding more barricades and other obstacles to multiple paths. While they can be destroyed by heroes and artillery, this should make it a bit more difficult to advance in these areas

Images

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Daicheng

Visual Improvements:

We’ve given the whole of Daicheng a boost in looks by reworking pathing materials, improving the art of vegetation and static objects, redesigning lighting and atmosphere, and further enhancing the feel of the city being a mountainous one. The city is based on the terrain, featuring tall trees, large sections of rock, and a moist environment.

Images

Tutorial Map Changes

We’ve made improvements to some tutorial maps, making it easier than ever for players to learn the game. We're also adding tips to siege battles, telling new players how to control their units.

Miscellaneous

Store UI Adjustments:

We're improving the Store's UI, enabling you to find the products you want easier and quicker than before. We're also adding products to the store that should suit you better.

Market:

  • We're upping the suggested price of treasures in the Market to 50,000

Hair:

Fixed some hair-related lighting issues.

Hero Journey Adjustments (F4):

We have made some adjustments to the challenge required for the Hero Journey challenges.

Before Requirement (Scorpio Season)

After Requirement (Eternal Season)

Use 1 Auxiliary Unit or Silver Era or later units 2 times.

Earn 100 Honor from matchmaking battles.

Earn 500 Honor from matchmaking battles.

Unlock the [Auxiliary Unit] feature (unlocks at level 25).

Kill 50 soldiers using the [Brace] skill in Siege or Field Battles.

Unlock the [Artificer's Forge] (unlocks at level 50.

Kill 50 soldiers using the [Charge] skill in Siege or Field Battles.

Reforge a piece of equipment.

Unlock 1 seasonal unit from any season.

Complete 9 season unit challenges

Use 1 Field Camp on the World Map.

Earn 1 seasonal unit from any season.

Become the MVP 1 time in Siege or Field Battles.

Unlock the [Doctrinal Alchemy] feature (unlocks at level 60).

Complete 15 Seasonal Unit challenges.

Craft 1 Doctrine with Doctrinal Alchemy.

Siege Map Pool:

The maps within Siege have been updated to include the following maps:

  • White Elk Fort
  • Sun City
  • Hidden City
  • Wall Fort
  • Dasuo Fort
  • Broch Eastray
  • Riverlands Castle
  • Allenburg
  • Augolia
  • Empyrean Sands
  • Linwu Fortress
  • Border fort
  • Frontier Camp
  • The Storehouse
  • Greenpeak Camp

BALANCING ADJUSTMENTS:

Weapons:

Equipment:

Switched the 2 pieces and full suit effect of equipment [Rogue’s Armour], [Sentinel's Armour] and [House Trooper Armour].

Longsword & Shield:

Given the fact that the Longsword & Shield’s core skill [Mercy of Heaven[ is affected by your max health, those focusing on this weapon have felt forced to put all attributes into Toughness, as Strength and Agility net fewer returns. This was never our intention so we’re changing [Mercy of Heaven]’s recovery algorithm. This should enable you to more freely choose your equipment and attributes.

[Mercy of Heaven]

Note: The healing remains unchanged for allies.

Skill

Before

After

Mercy of Heaven I

Recover 3% health every second for 8 seconds.

Recover 1.5% + 500 health every second for 8 seconds.

Mercy of Heaven II

Immediately recover 10% health and another 3% health every second for 9 seconds.

Immediately recover 6% + 1,100 health and another 1.5% + 500 health every second for 9 seconds.

Mercy of Heaven III

Immediately recover 10% health and another 3% health every second for 10 seconds.

Immediately recover 6% + 1,100 health and another 1.5% + 500 health every second for 10 seconds.

[Clash of Shields] 

Charges will no longer stop when met with a block-breaking attack. This effect only lasts during the charge.

Chain Dart & Scimitar:

We made changes to the Chain Dart & Scimitars’ ability to pursue enemies in the last round of balance changes. However, [Stinging Strike]'s cooldown reduction meant that the cost to cast [Scorpion's Snare] was not in line with the great crowd-control utility it came with. Due to this, we are making the following changes:

[Leap and Slash]

Fixed an issue where it gave immunity to crowd control when it shouldn't.

[Scorpion's Snare]

Cooldown increased to 22 seconds (was 20).

[Sandstorm]

Fixed the skill description. The actual effect remains unchanged.

Maul:

Being one of the more unique weapons of Conqueror's Blade, the Maul excels at breaking the enemy's formation and dealing with shield bearers. Yet, it fares worse than expected in situations with plenty of soldiers. Due to this, we are making the following changes:

The Maul's [specialization] and [normal] skills deal diminishing damage when hitting multiple enemies. We're increasing the minimum target count for this to 4 (was 3), and this should increase the damage when hitting multiple targets by around 17.1%.

[Mountain Breaker]

Now reduces the enemy's defences by 20% (was 12%).

Improved the overall feel of the skill by enabling you to interrupt the backswing earlier and chain in combo attacks.

[Earthsplitter]

Increased damage on full charge by 24%. Hitting a mounted hero after a 1+ second charge dismounts them.

[Forge of War]

Fixed an issue with the damage of the second smash.

BUG FIXES:

  • Fixed an issue where holding down the sprint button with the bow would cause a sliding animation if trying to pull the bowstring.
  • Fixed an issue where the Outriders wouldn't attack in close combat after running out of ammo while on follow.
  • Fixed an issue where the Claymores would receive a Bagpipers buff when triggering their [Fearless Heart] skill.
  • Fixed a display error for some Doctrine types.