After the reappearance of Hidden City to the Siege map rotation in January, this month we are happy to announce that from February 18 Wall Fort will also be joining the roster of great castle battles. While you await access to the classic battle map, feel free to check out our short guide below.

Wall Fort

History

For what is essentially a trade checkpoint, Wall Fort features an elaborate series of fortifications that would be surplus to requirements in any other border location. That is because, before it was mined out, Wall Fort protected what was for decades one of the largest mineral deposits in the known world. Despite its riches being difficult and dangerous to extract, the profit from doing so enabled the construction of a fortification that no army seemed able to breach. Ironically, the same walls eventually suffered the same fate as the mine itself, as frequent quakes and aftershocks rendered them an increasingly expensive folly.

Scouting Report

Wall Fort is an entire network of defences that stretches across the land like a sleeping stone dragon. Nestled at the centre is a broad gatehouse (capture point A), from which extend the battlements that almost seem to have grown from among the steep crags that dominate the landscape. Rising above the dry valley floor is a keep, insignificant in and of itself, but a forward area from which easy access to the battlements (capture point B) can be gained.

Once the main wall has been breached by taking one or both of the initial capture points, the rally point (point C) can be assaulted. Beyond that is the final capture point, a raised platform deep within the maw of a stone fortress that stands in the shadow of a statue to an unknown warrior.

General Tips

  • The keep beyond the main wall is an important forward area for the defenders, from which the attacking side can effectively become surrounded by ranged attacks as it organises for its initial assault. The attackers will want to silence the keep quickly, not least because it offers a back route into the settlement from point B.
  • Once point A is taken and the wall is permanently breached, holding point B as the defender becomes much more difficult and close to impossible without access to the resupply point in the keep. The defenders would be wise to fall back to defend point C while the attackers should move quickly to cut them off.
  • Inside the wall, both sides have a great deal of space to manoeuvre their units and while the defenders retain a semblance of height advantage, its position can quickly be overrun. Holding point C offers the defenders the best hope of emerging victorious, as it’s the last point of the battle where the defence can any advantage. Of course, the attacking side will want to progress beyond point C quickly, keeping losses to a minimum.