If you're new to Conqueror's Blade, the following guide will help through character creation, learning how to control your hero, and exploring the world and and all the gameplay possibilities. We’ve divided the guide into two sections: Part 1 will take you through your first few hours in Conqueror’s Blade, while Part 2 is a reference for all the screens you’ll be using while you encounter all that the game has to offer.
Good luck as you begin your adventures and we look forward to meeting you on the battlefield!
Part 1: The Basics
Part 2: The Interface
Part 1: The Basics
To play Conqueror’s Blade you need to install the game through the MY.GAMES Game Center, which can either be downloaded via the Conqueror’s Blade website, or through Steam. Once the games files are installed (approximately 38.4GB), just hit ‘PLAY’.
There are currently five servers: three European and two North American. Midgard (EU5) went live on March 30, 2021 and is the newest server. Be sure to choose a server that best serves your location and please be aware that it is not possible to transfer characters to another server after they have been created.
- Crystal Sea (EU1)
- Sicania (EU2)
- Midgard (EU5)
- Cloudwing Valley (NA2)
- Eagle Range (NA3)
You must first select the gender and a look for your character, either by choosing a Face Preset or selecting from the various hairstyles, skin tones and other aspects that go to make up your appearance. You can confirm your look and enter a name on the next screen.
You will start out in the Training Yard, where you can try out each of the ten main weapon classes on an NPC opponent. The benefits of each weapon are highlighted in terms of difficulty, damage, mobility, defence, power and reach. You can learn other weapon classes as you progress and easily switch between them, so don’t feel like you’re locked into your initial choice.
- Dual Blades
- Longsword & Shield:
- Short Bow
- Short Sword & Shield
When in combat, use the left mouse button (LMB) to deliver your main attack, right mouse button (RMB) for your secondary attack or to shield, and the shortcut keys Q, E, R and T to perform special abilities unique to your selected weapon.
Note: Introduced as part of Season III, the Maul weapon class cannot be selected by new characters. Instead, it must be unlocked by completing special quests found on the Seasonal Interface (press F5 to access) when active.
Your next stop on your journey towards becoming a great hero is the battlefield. Here you are in command of a unit of soldiers and must learn to direct them towards capturing the city. Once the battle is over, you can select the units that will comprise your first warband and you may be able to choose which region to start your legacy. There are currently six regions in the game, but not all of them will be available during the current season.
Each region has its own style. In the east, Maoyang and Liangyun draw inspiration from ancient Mongolia and China, while Ungverija and Ostaria are inspired by Medieval European architecture. Below Ungverija is the sun-bleached region of Abadolou, while between the two hemispheres is the region known as the Borderlands, at the centre of which is the Conqueror's City.
Travelling between accessible regions is dependent on the current Campaign stage and is done via Border Forts. There are also methods of fast travel to be found in the world.
Whatever region you start the game in, you will arrive outside the gates of its capital; just one of many settlements - known as fiefs - throughout the land. Inside, there are quests to accept from various NPC characters that will lead you through more advanced areas of gameplay, such as equipping your hero, unlocking units, riding a horse, collecting resources, crafting, and trading.
- The Sheriff manages local law enforcement and runs most of the quests you will face early on, as well as the Matched Battles.
- The Warden represents the local government of the fief and runs the Fief Quests system.
- The Siege Engineer will sell you artillery for your Siege battles..
- Refinery Overseer refines resources into materials - essential for crafting.
- The Smith will help you break down unwanted hero items so you can use the materials for crafting better items for your character.
- The Unit Weaponsmith makes Unit Kits, which all your troops must have if they are to fight for you.
- The Billeting Officer is in charge of your camp, which is your base of operations (by default located in your starting city), and where your units and supplies are kept.
- The Armourer sells weapons and armour for your character.
- The Master-at-Arms allows you to unlock new weapons and also arranges sparring sessions in the training yard.
- The Horse Seller sells horses, barding and tack, and fodder to feed your mounts.
- The War Scholar combs old battlefields and burial grounds for Signacula and Doctrines, to help you unlock and improve your units. (You can also access the War Scholar screen by pressing X.)
- The Gunsmith builds artillery, for a price.
- The Artisan can change the look of your character’s equipped armour, and weapons, and that of your mount’s barding and tack.
- The Apothecary sells certain consumable items such as Hair Dye, Migration Tokens, Return Orders, and the Speaking-Trumpet.
- Visit the Auctioneer to trade resources, materials and equipment with other players. You can also access the Market by pressing V.
- The Smuggler sells items that are unavailable or in short supply, often for high prices.
- The Watchman guards the city gate. Talk to him to enter the open world.
- The Thane and Huskarl are high-level representatives of the Northlanders (Season VII only)
Note: Press TAB to see a map of the fief showing where all the NPC characters are and whether they have a quest for you. You can also open up your quest tracker by pressing L.
The world of Conqueror’s Blade extends far beyond a city’s walls. Leave its gates and you’ll find a range of settlements - fiefs - ranging from small hamlet to large towns that can be conquered (if a season is in progress), resource nodes that can be plundered (assuming you have access to them), other players that can be pursued and attacked, and Rebels that must be brought to heel. To see the world around you, press M at any time.
- Territory Wars: Territory Wars are events during which Houses and Alliances fight for the possession of fiefs (towns, villages, and forts).
- Resource Collection: You will need to collect raw resources to craft into materials, in order to create Unit Kits, siege engines, artillery, and to complete fief quests. Resource sites are indicated on the map. There are several types of resources and each site only produces a limited number of yields each day, so plan wisely. Depending on your warband’s total Labour stat and the level of the site, you may also find some exotic resources or treasures.
- Pursuit Battles: In the open world, you may attack any player who isn't in your House or Alliance. Click on the player you want to pursue and select Pursue. If you catch up with your target, a PvP battle will begin. Any other player can join either side of the battle. The victorious player has the right to take some materials and resources from their opponent’s wagon, which you should bear in mind when you go collecting resources!
- Rebels: You can attack or be attacked by bands of rebels lurking around the open world. If you're victorious, you will receive resources as a reward. If the rebels intercept you, you have the option to either bribe them, fight them, or try to flee. There are three difficulty levels of rebel bands: easy, medium, and high. Their combat strength and rewards for victory vary accordingly.
- Rebel Camps: A rebel camp is a special PvE location for a group of at least 3 players. These are also available in three levels of difficulty, and are a great way to amass XP for your character and units.
While you can take several units into a battle (up to the limit of your character’s Leadership), you can command one unit at a time, so it's worth thinking about which unit complements your hero’s abilities and what you hope to achieve.
- Ranged infantry should be placed somewhere safe (e.g. high ground, behind fortifications) or be protected by another unit. Avoid close combat.
- Cavalry units are perfect for surprise attacks, but should avoid head-on encounters with pikemen.
- If your character dies, you can still issue commands to your unit, but without a leader it will eventually flee the battlefield. If the unit survives the retreat, it can be deployed again during the same battle.
- Use these keys to control your unit in battle. C: Follow; X: Defend; V: Attack. You can also order a unit to change formation (keys F1, F2, and F3).
- On some Siege maps there are artillery pieces available to both teams. To use an artillery piece, approach it, dismount if necessary, and press F. You can watch the projectile fall by pressing Z when you fire.
- Up to three artillery pieces can be taken into battle, but only one can be ready to deploy at any one time.
- Place your artillery piece anywhere you like on the field. Be aware that it has limited ammunition and can be destroyed (or even taken over) by the enemy. Artillery is expensive, so be sure to make them count!
Battles are chaotic. You should watch out for other characters and your own units, and act together with your allies to succeed. Study fortress maps and battle tactics, improve your unit management and character skills, keep an eye on the troop movements on the mini-map (press TAB in battle), use tactical commands (middle mouse button) and victory will be yours!
- Blue Capture Points (CP) belong to your team while red belong to the enemy. Capture these points to reduce the enemy’s score in Field battles. In Siege battles, CPs will extend the time available to the attacking side. To capture a point, just stand inside the circle while the area within is kept free of all enemies.
- Supply Points are marked with a plus sign (+) on the overview. You can use them to restore the hit points and/or ammunition of your unit, heal your mount, swap out your active unit or mount, and change weapons or deployable artillery pieces. Approach the Supply Point Quartermaster standing by a friendly Supply Point, press F to open the interface, and select the action.
- Siege Towers are often key to capturing a city. Have your unit push a tower to a wall (press Ctrl and click on the siege tower, ladder, or ram to order your unit to make use of it) and storm the battlements! If you're the defender, use the cannons on the walls to destroy any tower that is moving towards the walls.
- Ladders are an alternative method for scaling walls, and they are more discreet. Your unit will be more vulnerable if it is attacked on top of the wall before all troops have finished climbing the ladder, and defenders can kick away the ladder while you’re still climbing it!
- Use the Battering Ram to smash open the fortress gate. Battering rams (and siege towers) provide a small amount of cover against ranged weapons to the unit using them.
- Trebuchets provide significant, if limited, fire support to the attackers in a siege. Every player on the attacking team can call in a trebuchet strike once per battle. Press G to activate it, then use the mouse to direct where the shots will land. The defenders can destroy the attackers’ trebuchets using artillery.
- Gates and other entrances may hide traps for the attacker, such as pots filled with burning oil used to slow your advance. Beware!
Part 2: The interface
Note: Some screens are only accessible after a certain level has been reached.
Battle interface (press J)
One of the best ways to build XP while you are questing (and amass practical battlefield experience at the same time) is to join matchmaking battles. Simply press J and join the queue for Siege or Field Battles, then go about your business while you wait for the next battle to start. When it does, don’t worry - you’ll return to the same spot once the battle is over and rewards are handed out!
- Training Camp battles are a good way to learn to fight against a basic AI enemy.
- Field Battles are set across open maps where each side has to capture points in order to reduce enemy numbers to zero.
- Siege Battles are assault maps where the attacking side has to besiege a city or fortress, and the defenders have to try and hold out.
- Territory Wars are bi-weekly events during which successful Houses and Alliances can capture and hold territory that they can then manage and improve. Other weekly events include Deathmatch and Free Battles.
- Expeditions are PvE challenges for up to five players.
- Sometimes during a season or at a special time of year, temporary Events are held, usually as variants on classic maps, or with innovative rules enabled.
- Ranked Battles are season-long leaderboards that reward the highest-ranking players with exclusive titles
Note: In addition to the above, there are often special event battles themed around the current season that often introduce new or experimental battlefield features.
Character Screen (press P)
By completing quests and taking part in matchmaking battles, you should be able to level up your character quite quickly. As you do, be sure to assign the points you earn from reaching a new level to your Basic Attributes. All the character stats are self-explanatory - just roll the mouse over each one to see more information.
- Character: This screen is where you can check out your hero’s stats, and stats for any armour and weapons currently equipped. You can also use this screen to repair damaged equipment and apply weapon upgrades.
- Mount: Similar to the Character screen, here you can check out the stats for your currently selected mount and any armour that is equipped.
- Attire: The screen is where you can equip cosmetic items, such as hero attires and weapon skins.
- Emotes: Use this screen to assign emotes you have unlocked to your chat wheel.
- Action: This screen is used to select and customise your emotes and battlefield command wheel (default: middle mouse button).
- Skills: Here you can unlock weapon skills with Skill Points, and train a new weapon with Mastery Points. You can have up to four active skills (bound to Q, E R and T) per weapon mastery.
- Career: Battle results and achievements will be tracked on this screen.
Unit Screen (press U)
Which units you choose and how you develop them is just as important as how you advance your hero. You will unlock new troops via the Unit Interface, assemble your armies, and augment them with mercenaries.
- Barracks: This screen offers a summary of all the units you have available to you, divided between Melee, Ranged and Cavalry. Note that the number of units you can have in your army is displayed at the top of the screen.
- Warband Builds: Warbands are the armies you take with you whenever you leave a fief, or start a matchmaking battle (leaving the rest in your Camp). You can have up to nine Warbands (three for each type of encounter), with a maximum of 10 units per warband - dictated by your current Leadership attribute.
- Unit Tree: This screen is essentially the game’s research tree. Select a unit type from among the left icons, then, as you earn Honour from battles, you can spend it on unlocking new units and unit improvements.
- Mercenaries: Here you can hire units to plug any gaps in your warband’s capabilities. Auxiliary Units are identical to those in the Unit Tree - unlike Mercenaries.
- Technology: Your warbands are also the troops that help you gather resources from the open world (which peasants are far better at than knights). You can upgrade their logistical capabilities from the Technology research screen.
Inventory (press I)
The Inventory screen is a small panel that displays all the items your hero is currently transporting, either personally in their Inventory, or resources and siege equipment in a wagon under escort as part of your Warband (which is only displayed when travelling in the open world). Doctrines - which allow you to augment unit attributes - are also kept separate. There are also three tabs to the left of the Inventory panel:
- Resource Piles: If you are overburdened with items that you wish to keep, you can transfer them to a Resource Pile that will remain in the open world for up to 2 hours.
- Fief Quests: If you have items that fulfill Fieg Quest criteria, you can complete the quest via this tab without having to enter the town and visit the Warden.
- Supplies: Selecting this will allow you to transfer items from your inventory or wagon, either to your Personal Storage or Supply Dump. These are considered part of your Camp and so a good place to store items and resources you don’t immediately need.
Friends and Groups (press K)
Making friends and joining groups is an important first step towards joining a House or Alliance. Use this interface panel to search for friends and send friend requests, based either on their player name or ID. You can also check out and join player groups that may be operating nearby.
Houses and Alliances (press N)
As a lone hero you may be feared on the battlefield, but if you want to control territory and build a legacy for yourself or with friends, you need to join a House or Alliance. On this screen, you can join or create a Free House (player guild), or sign up to one of the Imperial Restorationist groups, which are essentially AI-controlled houses (Cohorts) and alliances (Legions).
Note: As part of a House, Alliance, or Legion, you can take part in Territory Wars to win control of fiefs. When you control fiefs, you can set taxes, control access to local resources and enjoy various bonuses.
Store (press C)
If you have Gold Sovereigns (available to buy from the MY.GAMES Market), you exchange them at the in-game Store for various cosmetic and convenience items, ranging from Hero and Unit Attires (skins), to various boosts and character and attribute reset tokens.
Market (press V)
The Market is where players buy and sell items and resources from one another for Silver (one of two in-game currencies - the other being Bronze). You can post items for sale for a one or three day duration, and you will be charged a 10% Sales Tax if a purchase is made. If you are in need or have possession of any rare items or resources, the Market is by far the most convenient place to do business.
Note: White items are Common, green are Uncommon, blue are Rare, and purple are Epic.
Quests (press L)
You will have already visited various NPC characters and accepted and completed their quests, for which you will have been awarded XP, Bronze coins, hero items, and consumables.
- Main Quests: These are quests that measure your progress as you reach threshold levels, such as 10, 20, 30, etc.
- Side Quests: Taking on and completing Side Quests will give you a good grounding in the game, from unlocking and controlling units to exploring the open world. Side quests are a good source of Bronze, XP, Honour, Mastery Points, and consumable items.
- Daily Quests: By engaging in combat with other players and AI Rebels you can amass XP, Bronze, Honour, House XP and Prestige.
- Weekly Quests: Weekly Quests are a great way to earn personal XP, House XP, Bronze and to increase your stash of Vault Keys - which can be used to increase the rewards from each successful battle.
Activities (press O)
The Activities panel is where you can claim rewards for your daily log-in and completing daily and weekly quests. Very often there are also log-in rewards for the current season or for special holiday periods. If you are finding daily and weekly quests difficult to complete, you can spend Bronze or Sovereigns to have them completed instead.
Mailbox (press Y)
System messages and notifications from House leaders will be sent to your Mailbox, as will items issued to you or that have been bought and transferred to your currently-selected character.
Season Interface (press F5)
Conqueror’s Blade is periodically expanded with the release of themed updates, called Seasons. Each one brings new challenges and rewards, new units become available, and Houses and Alliances can play through an escalating campaign that takes them from their home region to the gates of the world's regional capitals - the game’s ultimate prizes!
- Battle Pass: From this screen you can claim the rewards for reaching new tiers of Nobility during the course of the current season.
- Challenges: Each week of the season comes with its own set of challenges. Complete them to receive the Glory needed to increase your Nobility ranking and receive the maximum amount of rewards!
- Unit Challenges: To unlock new units that become available during the course of a season (or locked units from previous seasons), you need to complete their Unit Challenges first.
- Campaign: Every season a new campaign gets underway, as houses and alliances conquer their starting regions before marching into neighbouring regions to earn the right to challenge for the season's selected capital cities.
- Seasonal Store: By increasing your Nobility ranking during the season you will receive Blades. These can be exchanged in the Seasonal Store for cosmetic items or consumables, or saved for future seasons.
Note: Each Season lasts a minimum of 10 weeks, after which seasonal progression is reset ahead of a new season starting. Hero Tokens do not carry forward from season to season.