GENERAL RULES

FORMAT

  • TEAM MEMBERS: 15 players per team, plus 5 substitutes

  • REGIONS: All regions supported by MY.GAMES

  • GAMEPLAY: Siege Battle, Field Battle

  • MAPS

    • Siege: Harbour City, Valley Fortress, Wall Fort, Heilung Fjord, Augolia, Reginopolis

      • Attack/Defend Order: Refer to Ban & Pick under the 'Ruleset' further on in the rules.

    • Field: Grassland Assault

      • Attack/Defend Order Rules: Randomized

TOURNAMENT VERSION AND CLIENT

  • TOURNAMENT VERSION: Official Version

  • SERVER: MY.GAMES Tournament Server

  • CLIENT: Steam and MY.GAMES GameCenter

  • Players will be granted access to the MY.GAMES Tournament Server upon acceptance to the tournament.

  • Players will be required to create new characters on the Tournament server, regardless of whether they have existing characters on the server or not.

  • Players are not permitted to change, upgrade, or ‘re-roll’ any gear, weapons, or equipment on the Tournament Server.

  • Players are not permitted to equip runes on any gear while on the tournament server.

SIEGE BATTLE RULES

Basic Rules:

  • 15 players on each team.

  • Each player may respawn two times. Dying for the third time is final.

  • Each player on the attacking side may bring and deploy 2 pieces of rare-quality artillery.

  • Each player on the defending side may bring and deploy 1 piece of rare-quality artillery.

  • Doctrines and Unit Attires will be banned during the tournament.

Victory Conditions:

  • The attacker must occupy certain flags before the time runs out.

  • The defender must defend their flags until the time runs out.

FIELD BATTLE, CAPTURE THE FLAG RULES

Basic Rules:

  • 15 players on each side.

  • Each player may respawn two times. Dying for the third time is final.

  • Players from both the attacking and defending side may bring and deploy 1 piece of rare-quality artillery.

  • Doctrines and Unit Attires will be banned during the tournament.

Victory Conditions:

  • Fully capturing the flag within the enemy's base.

  • Should the time run out before either side has captured their enemy's base flag, the side whose base has the most health remaining wins.

  • Should the time run out while both bases are at 100% health, the side that has managed to occupy the most neutral points wins.

  • Should the time run out while both bases are at 100% health and both sides have occupied an equal number of neutral points, the match is a draw and an extra match will be played.

DRAW AND EXTRA MATCH RULES

  • Played on Grassland Assault.

  • The two squads switch sides.

  • Victory conditions remain unchanged.

  • Should the extra match result in a draw, further extra matches will be played until one side wins.

TOURNAMENT RULES

DIVISION AND CROSS-DIVISION MATCHES

  • Ruleset: Best of 3

  • The two squads' captains roll.

  • Attacker/Defender Rules: For the first match, the winner of the roll chooses whether to attack or defend first. The sides are then switched for match two.

  • Map Ban & Pick:

    • The squad that lost the roll bans the first map.

    • And then the other squad bans one map.

    • After this, each squad chooses which map they will act as the attacker on. Both squads may choose the same map.

Victory Conditions:

  • The two squads then play Siege Battle on each of these two maps.

  • Each win grants 1 point, and the first squad to achieve 2 points win.

  • Should the first two matches result in each squad gaining 1 point, then the third match will be played as a Field Battle capture the flag. Should this also result in a draw, neither squad gains a point, and extra matches are played until one squad gains a point.

Finals

  • Ruleset: Best of 7
  • Map Pool: Harbour City, Valley Fortress, Wall Fort, Heilung Fjord, Augolia
  • The two squads' captains roll.
  • Attacker/Defender Rules: For the first match, the winner of the roll chooses whether to attack or defend first. The sides are then switched for match two.
  • Map Ban & Pick:
    • The first two matches are played on Heilung Fjord.
  • For the third and fourth matches, the pool is as follows.
    • Map Pool: Harbour City, Valley Fortress, Wall Fort, Heilung Fjord, Augolia
    • The squad that lost the roll bans the first map.
    • And then the other squad bans one map.
    • After this, each squad chooses which map they will act as the attacker on. Both squads may choose the same map.
  • For the fifth and sixth matches:
    • The two squads' captains roll.
    • The squad that won the roll bans the first map.
    • And then the other squad bans one map.
    • After this, each squad chooses which map they will act as the attacker on. Both squads may choose the same map.

Victory Conditions:

  • The two squads play Siege Battles against each other in accordance with the attack/defend order on the maps selected.
  • Each win grants 1 point, and the first squad to achieve 4 points win.

     

CODE OF CONDUCT

FORFEIT REGULATIONS

  • Forfeit Rulings:

    • If, after 24 hours has passed after the drawing ceremony, we are unable to contact you and confirm your squad's participation, your squad will be considered to have forfeited participation.

    • If we have been unable to contact your squad before 10 minutes of the match start, you will be considered to have forfeited participation.

    • Squads who ahead of time contact a referee and forfeit of their own volition will be considered to have forfeited participation.

  • Dealing with Forfeits:

    • Should a squad forfeit, no other squad will take their place, and their opponent will be considered victorious and therefore promoted.

REMATCHES AND PAUSES

  • Participants are responsible for their own network connections during the tournament. The referees will confirm with both teams whether they are ready. A game is considered as having begun once the in-game timer has begun. 
  • Siege Battles and Capture the Flag Field Battles require at least 12 participants per squad. 
  • If a squad fails to invite 12 members to a match within 5 minutes of the scheduled match start time, the referee may rule that they have forfeited the game, giving the win to the other squad.
  • If 11 or fewer members of the squad (who were originally in the lobby) load into the battle, the game will be restarted. If 12 or more members of the squad successfully load into the battle, the match is considered started once the in-game timer has begun.
  • No pauses will be allowed while a match is underway.
  • In the event that more than 50% of players from each squad disconnect from the battle, the tournament officials will determine if a match should be replayed or not after that match has been completed.

TOURNAMENT PROHIBITIONS

  • Cheating is Prohibited: Any third-party program that alters the game content is strictly prohibited during the tournament, and it is strictly prohibited using bugs or other loopholes in your favour. If a contestant is found to have violated this rule, the referee may disqualify that contestant's entire squad, and permanently ban that player from ever participating in any future Conqueror's Blade tournament. Their account on the official server will also be banned.

  • Obstructive Conduct: Any and all obstructive conduct is strictly prohibited during the tournament. Should a referee rule that a participant has violated this, their squad will receive a warning. For serious violations, the referee may rule that the squad loses the match, thereby directly promoting the other squad.

  • Naming Rules: Each squad should name itself according to the tournament naming convention, and the name should be in English. Players should also name their characters in accordance with tournament convention. Any name that violates either convention is prohibited. Referees may declare a loss for any squad in which a name that violates the conventions appear, and if so, their opponent will immediately be victorious.

  • Chat Rules: Squads may be punished for any comment made by their members that is offensive in nature, including comments that are personal attacks, violate national regulations, contain racial discrimination, etc. For serious cases, the referee has the authority to disqualify the squad.

  • Tournament Broadcast Rules: While the tournament is running, it is strictly prohibited to, in any way or form, stream or broadcast the tournament on any platform that we have not explicitly stated as official tournament platforms. Should a participant be found to have violated this rule, the referees may disqualify the squad the player is part of, and we may prosecute for related responsibility.

  • Duplicate Signups: Each player may only be part of one squad, and may not create multiple characters with which to join multiple squads. In doing so you will be disqualified from the tournament.

  • Should a squad or member of a squad violate any regulation under 'Match Modes' or 'Ruleset', referees have the authority to rule them as being violated and to disqualify said squad or member.

PRIZES (PER PLAYER)

Prizes will be announced for each CBL Tournament in a news article. Please check the official Conqueror's Blade website for more details.