Sipahis are the first mounted unit to be added to the unit roster since Kheshigs rode roughshod over Season II. However, aside from their climactic appearance late in the season, the Sipahis are very different from their nomadic forebears.

Where the Kheshigs are a direct and very heavy cavalry unit, designed to break apart any infantry defence in quick order before moving onto the next target, the Sipahis are a little more focused in their assaults. They can fulfil a more general attack role, but what they excel at is directly attacking heroes and their bodyguard units. Together with the very specific damage they deal, this makes Sipahi units quite unique. You may be surprised by what they’re capable of!

 

Unlocking

Like all seasonal units, you must earn the right to command Sipahis. First unlock the Janissaries, then complete a series of challenges divided across four stages. You will be able to command a unit of Sipahis temporarily after completing Stage 1, which will become permanently yours after Stage 4 (along with any XP the unit may have earned along the way).

 

At 3 challenges completed, receive:

At 6 challenges completed, receive:

At 8 challenges completed, receive:

Stage 1

Ozan’s Tale (500 Glory)

Ozan’s Tale (500 Glory)

3-day Sipahis Contract

Stage 2

Ozan’s Tale (500 Glory)

Ozan’s Tale (500 Glory)

10x Sipahi Unit Medal (50,000 Unit XP)

Stage 3

Ozan’s Tale (500 Glory)

Ozan’s Tale (500 Glory)

Sipahis

Stage 4

2x Sipahi Unit Medal (50,000 Unit XP)

2x Sipahi Unit Medal (50,000 Unit XP)

Sipahi’s Doctrine II

 

Gameplay

At first glance Sipahis can seem underwhelming, with unit health and speed just a little below par compared to similarl 4- and 5-star mounted units. Indeed, the unit could almost be mistaken for Dagger-axe Lancers in most respects, but that overlooks the two characteristics that help it stand apart. One is the unit’s Assassin trait, which (together with the Croupade order), puts Sipahis at an advantage when fighting heroes. The other is that Sipahi units carry large maces, which only deal blunt damage. Blunt-edge weapons tend to be less dangerous, but are highly effective in the sense that most players are set up to tank piercing and slash damage.

In short, what you get with the Sipahis is a unit of mobile assassins - more or less a counter to the previously-released Silahdars!

 

Progression

Sipahis have a maximum unit level of 20, with Veterancy Points investable across two branches. The top favours general health and defence, with augments to the Croupade order (anti-hero). Meanwhile, the lower branch is more focused on improving Charge and increasing damage - especially against infantry units. Plan your levelling up accordingly!

 

Just the facts: Sipahis (4.5-star, mounted)

Released

Requirements

1 September 2020 (Season IV)

Unlock:  Janissaries
Complete: 3x 4.5-Star Unit Challenge stages

 

Attack

Charge

Defence

Speed

Tactics

Headcount

31

73

89

50

80

56

 

Formations

Traits

Orders

Dispersed

Block

Line

Cool Under Fire

Assassins

Fireproof

Charge

Croupade

 

Terrain

Great

Good

Fair

Poor

Bad

Plains

Steppe

Desert

Urban

Hills

 

Basic Attributes

Attack Attributes

Defence Attributes

6975

Health

0

Piercing AP

443

 

Piercing Def.

 

18

Strength

0

Piercing Damage

250

Leadership

0

Slashing AP

533

Slashing Def.

7.0

Speed

0

Slashing Damage

-

Range

1426

Blunt AP

352

Blunt Def.

-

Ammo

1082

Blunt Damage

1.75

Labour

 

 

 

 

 

The above was correct at time of publication. Please check in-game for the most up-to-date unit information.