We hope you’re enjoying the epic battles as part of the Territory Wars of Season IX: Tyranny! We’re here to answer any questions you may have about the new Territory War changes and what to expect.

How to Declare War

Houses that meet the requirements to declare war (dependent on both Prestige and House Level) can have their Liege or Seneschals declare war on a specific fief which they then attack during Territory War. If multiple Houses declare war on a single fief, the House with the most Prestige will be able to attack it first, and they will become the Ruling House for that attack, gaining the authority to decide who can join the battle.

If the Ruling House occupies the fief, they will be temporarily removed from the Ruling House selection list, and the House with the second-most Prestige can attack. If they lose the battle, they will lose Prestige, and the next House can attack, and so on.

How to Earn Prestige

Houses can gain Prestige via completing House Quests, occupying fiefs, and upgrading fiefs. Completing one phase of a House quest will activate the next phase, and is a great way to earn Prestige for use in Territory Wars.

Declaring War & Inappropriate War Declarations

Houses that wish to declare war against a fief must be of a higher level than the fief in question and have Prestige exceeding the amount necessary for that fief. The requirements to declare war against a fief will increase with its level and is also affected by its type (villages, cities, or forts).

There are several actions that a House can take that fall into the unreasonable or inappropriate war declaration category and lead to a loss of Prestige:

  • Abrupt War Declarations: Declaring war against a fief 24 hours before Territory War begins and failing the attack will result in a 1.25x Prestige loss. Similarly, declaring war against a fief during Territory War and failing that attack will result in a 2x Prestige loss.
  • Excess of Territory: War declarations for Houses that control 3-4 fiefs will cost 200 Prestige. If a House has 5 or more fiefs, war declarations will cost 500 Prestige.
  • Attacking Weak Fiefs: For houses with 2-4 towns and forts, declaring war against a village will cost 100 Prestige. If a house has 5-6, war declarations against villages will cost 200 Prestige. If a house has 7 or more, war declarations against villages will cost 300 Prestige.
  • Declaring Too Many Wars: Houses may at most declare war against ten fiefs during a single Territory War, but after the fourth declaration, Prestige will be deducted at the point of declaration.

Fiefs Targeted

Prestige Lost at War Declaration

1

0

2

0

3

0

4

0

5

500

6

650

7

800

8

950

9

1,100

10

1,300

Becoming the Ruling House

In cases where multiple Houses have equal Prestige, the House who declares war first will assume command of the war on a fief as the Ruling House.

When Territory War begins, the Prestige of all Houses will be displayed in descending order, and the House ranked first will become the Ruling House.

Once the Ruling House has been decided, the list order will stop changing. If the Ruling House doesn't start a battle within three minutes, they will lose 1,000 Prestige, and the other houses in the list will once again be ordered based on Prestige to see who will command the battle.

If the Ruling House fails to occupy the fief, they will lose Prestige but remain within the war declartation list. Houses will then once again be ordered based on Prestige, and if they still have the most Prestige, they will command the next battle as well.

The Ruling House has full control over the battle, and members of that House with the authority to do so may change the settings regarding whether members from other Houses may participate or remove any Warlord from the battle.

Victory & Defeat

If the Ruling House fails to occupy the fief (whether the defenders successfully defend it or if another House, including other Houses in their Alliance, manage to occupy it), they will lose a certain percentage of Prestige. A minimum of 100 Prestige is lost against towns, 80 against forts, and 50 against villages. Actual percentages depend on fief type and level.

Fief Level

Prestige Loss/Defeat (Town)

Prestige Loss/Defeat (Fort)

Prestige Loss/Defeat (Village)

1

8%

8%

8%

2

8%

8%

8%

3

8%

8%

8%

4

8%

8%

8%

5

10%

10%

10%

6

10%

10%

10%

7

10%

10%

10%

8

10%

10%

10%

9

10%

10%

10%

10

10%

10%

10%

11

10%

/

/

12

10%

/

/

13

10%

/

/

14

10%

/

/

15

10%

/

/

Withdrawing

After declaring war against a fief, a House has the option to withdraw from the battle. Withdrawing from a battle will deduct Prestige. A House that is not the Ruling House will lose 200 Prestige upon withdrawing. However, should the Ruling House withdraw, they will suffer a bigger hit to their Prestige. If they retreat before the battle has begun, they will lose 400 Prestige, plus another 15% deduction of their remaining Prestige. Upon doing so, a new Ruling House will immediately be selected. However, this fief will still count toward that House's war declarations for this Territory War and might lead to further Prestige losses.

The Ruling House cannot withdraw from a battle that has already begun.

Houses may also not declare war against fiefs they withdraw from during that Territory War.

Territory War Fiefs & Prestige

A House that loses a fief during Territory War will lose a large amount of Prestige (based on type and level):

Fief Level

Prestige Loss/Lost Town (Incl. Capitals & Conqueror's City)

Prestige Loss/Lost Fort (Incl. Conqueror's Gate)

Prestige Loss/Lost Village

1

560

440

360

2

820

650

530

3

1,060

840

680

4

1,100

880

710

5

1,200

960

780

6

1,260

1,000

810

7

1,270

1,020

820

8

1,280

1,030

830

9

1,330

1,060

850

10

1,350

1,090

880

11

1,490

/

/

12

1,630

/

/

13

1,770

/

/

14

1,910

/

/

15

2,040

/

/

If a House occupies a fief then loses it, they will lose a small amount of Prestige (based on type and level).

Fief Level

Prestige Loss/Lost Town (Incl. Capitals & Conqueror's City)

Prestige Loss/Lost Fort (Incl. Conqueror's Gate)

Prestige Loss/Lost Village

1

160

120

100

2

230

180

150

3

300

240

190

4

310

250

200

5

340

270

210

6

350

280

220

7

360

290

230

8

370

300

240

9

380

310

250

10

400

320

260

11

420

/

/

12

460

/

/

13

500

/

/

14

540

/

/

15

580

/

/

If a House successfully defends a fief during the course of an entire Territory War, they will gain a small amount of Prestige for that fief (based on type and level).

Fief Level

Prestige Gain/Defended Town (Incl. Capitals & Conqueror's City)

Prestige Gain/Defended Fort (Incl. Conqueror's Gate)

Prestige Gain/Defended Village

1

40

30

20

2

50

40

30

3

70

60

40

4

70

60

50

5

80

60

50

6

90

70

50

7

90

70

50

8

90

70

50

9

90

70

60

10

90

70

60

11

100

/

/

12

110

/

/

13

120

/

/

14

130

/

/

15

140

/

/

A House that manages to occupy a fief will earn even more Prestige (based on type and level).

Fief Level

Prestige Gain/Occupied Town (Incl. Capitals & Conqueror's City)

Prestige Gain/Occupied Fort (Incl. Conqueror's Gate)

Prestige Gain/Occupied Village

1

400

320

260

2

590

470

380

3

760

600

490

4

790

630

510

5

860

690

560

6

900

720

580

7

910

730

590

8

920

740

600

9

950

760

610

10

970

780

630

11

1,070

/

/

12

1,170

/

/

13

1,270

/

/

14

1,370

/

/

15

1,460

/

/

Field Camps

It costs House coins to build field camps. The cost depends on what type of camp is being built, and there is a cap on the number of different field camps that can exist within a region.

Players who joined the Imperial Restorationists or those not in a House cannot build field camps.

Buying artillery (siege towers, siege machines, battering rams) at field camps costs House coins.

The Ruler's Flag will grant 200 Prestige for contending for the Ruling House in that area. This Prestige is lost upon its destruction. There may only be one Ruler's Flag in a fief area.

Fief Levels

When a fief owned by a House is upgraded, they will gain Prestige (based on its type and level) to reflect this.

Whether a fief can be upgraded depends on its building materials. Completing quests in a fief grants it materials. When a fief's material quantity reaches level-up requirements, the liege of its occupant House may upgrade it.

Fief Level Change

Prestige Gain/Upgraded Town (Incl. Conqueror's City)

Prestige Gain/Upgraded Fort

Prestige Gain/Upgraded Village

1 -> 2

100

110

70

2 -> 3

140

140

110

3 -> 4

250

250

190

4 -> 5

340

340

240

5 -> 6

470

470

320

6 -> 7

600

600

410

7 -> 8

710

710

490

8 -> 9

860

860

570

9 -> 10

1,050

1,050

660

10 -> 11

1,220

/

/

11 -> 12

1,310

/

/

12 -> 13

1,400

/

/

13 -> 14

1,620

/

/

14 -> 15

1,800

/

/

Whether a fief gets demoted or not is related to its Prosperity. Some materials will be used every Monday at midnight for maintenance, and if you have sufficient building materials in your fief warehouse, a small number of building materials are deducted, and your fief's Prosperity value increases by 30. If you have insufficient building materials in your fief warehouse, building materials are not deducted and your fief's Prosperity value decreases by 50.

If the center of a fief is captured during Territory War, it will lose 15 Prosperity. If the defenders' camp is lost, it will lose 50 Prosperity.

When a fief owned by a House is demoted, they will lose Prestige (based on its type and level) to reflect this. If a fief is demoted as it switches owners, the original owners will lose the corresponding Prestige.

Fief Level Change

Prestige Loss/Demoted Town (Incl. Conqueror's City)

Prestige Loss/Demoted Fort (Incl. Conqueror's Gate)

Prestige Loss/Demoted Village

2 -> 1

140

140

90

3 -> 2

190

190

150

4 -> 3

350

350

260

5 -> 4

470

470

330

6 -> 5

650

650

440

7 -> 6

840

840

570

8 -> 7

990

990

680

9 -> 8

1,200

1,200

790

10 -> 9

1,470

1,470

920

11 -> 10

1,700

/

/

12 -> 11

1,830

/

/

13 -> 12

1,960

/

/

14 -> 13

2,260

/

/

15 -> 14

2,520

/

/

Future Changes

We will continue monitoring Territory Wars and make adjustments as the Season and future Seasons continue. You can keep an eye out for any changes in our Patch Notes.