Previous Seasonal Patch Notes

I - II - III - IV - V - VI - VII

16/09/2021 - update

BUG FIXES:

Miscellaneous:

  • Resolved an issue where a player wearing the “Thegn's Attire” attire wouldn't correctly have the Howl idle animation play.

  • Resolved an issue where simultaneously equipping parts of the “Templar Commander” and “Horse of the Sea” sets would elongate appearances.

09/09/2021 - update

OPTIMISATIONS:

Maps:

  • The number of participants for defenders in the “Hidden City”, Harbour City” and “Sun City” siege maps in Free Battle has been reduced from 15 to 14 bringing them in line with other maps.

Miscellaneous:

  • Improved the Pike Training Ground. Upon defeating the enemy hero or units, you will now recover to full health.

BUG FIXES:

Warlords:

  • The Shortbow’s' “Snake: Extraordinary” Rune text description for the armour penetration increase has been corrected to 7.5% (was previously written as 10%).

Units:

  • Resolved an issue where the Rattan Rangers couldn't equip the “Epic Ammo Doctrine”.
  • Resolved an issue where the Iron Reaper's “Sweeping Strike” Veterancy Point didn't increase the number of targets hit.

Miscellaneous:

  • Resolved an issue where the '!' in the UI wouldn't disappear even when there was no new content.
  • Resolved an issue where the hero attire “Qian Officer's Bracers” models clashes.
  • Resolved an issue with the My Group menu's Allow Quick Join toggle.

02/09/2021 - update

OPTIMISATIONS:

Miscellaneous:

  • Improved the Share button in the My Group menu.
  • Maps available for Deathmatches and Free battles has been updated.

BUG FIXES:

Warlords:

  • Resolved an issue with the shield model of the Longsword & Shield weapon attire “Empire's Aegis Longsword & Shield”.

Units:

  • Resolved an issue where upon unlocking the Rudimentary Medicine node on the bottom row of the Iron Reapers' veterancy tree, the Recover skill would not display.
  • Resolved an issue where the unit menu would display the wrong special effects after removing a Doctrine.

Maps:

  • Resolved an issue where warlords could get stuck by a fence on the “Dasuo Fort” siege map.
  • Resolved an issue where warlords could get stuck on some boards outside on the “Wall Fort” siege map after destroying the walls at Point A.
  • Resolved an issue where warlords could easily get stuck on the cliff to the side of the steps between points B and C on the “Wall Fort” siege map.
  • Resolved an issue where a destroyable wall was displayed at the top of the minimap on the “White Elk Fort” siege map.

Miscellaneous:

  • Resolved an issue where “Expedition Paperwork” bought in the store didn't stack in the Inventory.
  • Resolved an issue where the after-battle Kill Details didn't display correctly in the Personal Info & Team Info menus.
  • Resolved an issue where damage taken by heroes would count toward 'damage taken by spearmen units' in Weekly Quests.
  • Resolved an issue with the “Qian Officer's Attire” hero attire.
  • Resolved an issue where the Refinery Overseer menu was missing from “Mingyu” in the Liangyun region.
  • Resolved an issue where the "Collected this week" stat didn't update quickly enough in the “Units” -> “Technology” menu.

26/08/2021 - update

OPTIMISATIONS:

Maps:

  • The separate queue for Linwu Fortress has been changed to a temporary game mode. It will now only be available at the following times:
    • EU: 19.00 CEST - 21.00 CEST Daily
    • NA: 6PM EST/3PM PDT - 8PM EST/5PM PDT Daily
  • Adjusted the attackers' spawn points on the “Allenburg” by adding a safe spawn point near the attackers' base during each stage.

Miscellaneous:

  • The Mendicant's Unit Attire previously exclusive to the Cudgel Monk units will now be available to use on all units.
  • Added the ability to quickly copy house and player IDs.
  • Adjusted the completion requirements of some Weekly Quests: 'Kill archers' has been changed to 'Kill archers or crossbowmen', and 'Use archers' has been changed to 'Use archers or crossbowmen'.

UNIT BALANCING AND OPTIMISATION:

Iron Reapers

  • “Very Heavy Armour’s” damage taken reduction effect has been increased to 17% (up from 10%). This change will also take effect in “Monastic Knights “Very Heavy Armour”.
  • Added a new skill “Tiger Step”:
    • Passive: After attacking, the Iron Reapers will adjust their position and launch another normal attack.
    • Active: For 12 seconds after using this skill, the Iron Reapers will have a chance to initiate a short charge against the enemy upon using a normal attack, knocking back the enemy.

Once Maintenance has concluded, we will be mailing an Iron Reapers 7 day contract to all Warlords.

BUG FIXES:

Warlords:

  • Resolved an issue where the Nodachi's “Blood Oath” led to being unable to trigger the second phase of “Samurai's March”.

Units:

  • Resolved an issue where the Modao Battalion's “Immovable” skill reducing their damage taken from sword/lancer cavalry also reduced their damage taken from Fire Lancers and Liao’s Rangers.
  • Resolved an issue where the Modao Battalion's lower node “Unswerving III” didn't take effect.
  • Resolved an error with the “Epic Sword Doctrine IV” doctrine, when used by Condottieri Guards'
  • Resolved an issue where one couldn't press Esc to close the menu after using Cross-region Migration Tokens in the Borderlands.

Maps:

  • Resolved an issue where players could get stuck in some areas of the “Dasuo Fort” Siege map.

Miscellaneous:

  • Resolved an issue where the poleaxe set “Fearless Paladin's” 4-set bonus (Increasing Bec de Corbin’s attack count to 4) effect wouldn't take effect.
  • Resolved an issue with the displayed model after stencilling the “Frostcloud” set appearance at the Artisan.
  • Resolved an issue with the model position of the nodachi attire “Silverback Nodachi” weapon being too high up while the weapon was sheathed.
  • Resolved an issue with the shield being too small while wearing the shield attire “Five Colours Shortsword & Shield” on female heroes.
  • Resolved an issue with the "Empires Aegis Longsword & Shield" where the weapon would not fit properly.

19/08/2021 - update

OPTIMISATIONS:

Maps:

Linwu Fortress:

  • Supply Point locations have been adjusted along with adding an additional Supply Point near the Defenders Camp.

  • Added an additional two Trebuchets on the east side of the Attacker's Camp.

Miscellaneous:

  • All house members can now see member info changes.
  • At the Garrison Quartermaster, when your final donation of the week (level 6) exceeds the required Points value, the surplus items will now automatically be returned to your Inventory.

BUG FIXES:

Units:

  • Improved the Prefecture Pikemen's charge skill logic when in Column formation. When “Push of Pike” cannot trigger, they will instead use a normal charge.

Miscellaneous:

  • Resolved an issue where the “Azure Dragon: Blessing” rune didn't take effect.
  • Resolved an issue where the Imperial Restorationists commander could invite players via house invitations.
  • Resolved an issue where House Tax descriptions for different member types was unclear.
  • Resolved an issue with the icon of the House Member Information menu.
  • Resolved an issue where, under some circumstances, completing quests with the Billeting Officer would trigger the wrong dialogs.

12/08/2021 - update

OPTIMISATIONS:

Miscellaneous:

  • Cross-region Migration Tokens may now be used to migrate to Maoyang.
  • The beginner main quest “In The Field” requirement for completion has been changed to include gathering on any resource site. Warlords who have already completed this quest may once again undertake it.
  • Made adjustments to the UI in cities, player nameplates may now be blocked by the environment such as buildings.
  • Added a tab for House Member information.

  • Added a feature to join a group by clicking the link on the World Channel.

BUG FIXES:

Maps:

  • Resolved an issue where some roof models collided on the Linwu Fortress Siege map.
  • Resolved an issue where Warlords and Units could enter siege towers when pushing them forward on the Shield of the Capital Siege map.
  • Resolved an issue where Warlords and Units could enter Sky Bridges when pushing them forward on the Conqueror's City Siege map.
  • Resolved an issue with a background music trigger for the defenders on the Linwu Fortress Siege map.
  • Resolved an issue where mounted Warlords would immediately be dismounted when riding near the back of a moving battering ram on the Harbour City Siege map.

Units:

  • Resolved an issue where the Modao Battalion could use the terrain and Carnage to stack too densely. Now, there is a short delay after using Carnage before Modao Defence can be used. Wall collision issues related to Carnage have also been rectified, making it more difficult for units using the skill to get stuck in corners.

Miscellaneous:

  • Resolved an issue where equipping the “Rabbit: Opportunism” Musket rune made it impossible to chain a basic attack after using “Fine Gunpowder”.
  • Resolved an issue where one of the attackers' supply points on the Linwu Fortress Siege map was displayed at an incorrect position.
  • Resolved an issue where cross-region pathfinding didn't work properly during unit story quests.

05/08/2021 - update

NEW CONTENT

  • The new Season VIII: Dynasty map “Linwu Fortress” has been added to the siege map pool.
    • While fighting on Linwu Fortress via the siege map option Attackers and Defenders will not be aided by NPC units.

OPTIMISATIONS:

Maps:

  • Adjusted the supply point beneath the wall on the Sun City map.

Miscellaneous:

  • Added a display for Bracers and Boots runes when observing a battle.
  • Adjusted the on-death buff range of Black Tortoise: Demise,Azure Dragon: Ambition, White Tiger: Exacting, and Vermilion Bird: Casualty to 10 meters (down from 15).

WARLORD BALANCING AND OPTIMISATION:

Longsword & Shield

  • The Longsword & Shield rune “Goat: Vibrancy” damage reduction effect has had its area changed to conform to the AoE healing of the Longsword & Shield’s “Mercy of Heaven III” skill.

Pike

  • Improved the movement during the Pike hero's ultimate skill “Cold Dragon”.

BUG FIXES:

Warlords:

  • Resolved an issue where the area of the poison from the dual blades rune “Rat: Obscura” could pass through walls.

Miscellaneous:

  • Resolved an issue where it wasn't possible to craft at Fort Liang Shanzhai and Heishuizhai.
  • Resolved an issue with the processing of high-level resources at Fort Liang Shanzhai and Heishuizhai.
  • Resolved an issue where equipping equipment wouldn't always unlock stencils.
  • Resolved an issue with the regions displayed for the crafting of Quality Fabric.

29/07/2021 - update

NEW CONTENT

  • The new seasonal Siege map Linwu Fortress has been added.

BUG FIXES:

Warlords:

  • Resolved an issue where the pike hero couldn't properly chain basic attacks after using the Ultimate skill [Green Dragon].

Maps:

  • Resolved an issue where some fiefs were not shown on the World Map.
  • Resolved an issue where an invisible wall was present near the Zaoliang fief.

Miscellaneous:

  • Resolved an issue with a prompt in the Field Battle combat tutorial map.
  • Resolved an issue with duplicate forging lists for artillery construction in Gaoda.
  • Resolved a display issue with the Imperial Javelineers' Kit when forging from fiefs in Liangyun.
  • Improved upon some NPCs in the Trade Colonies.

22/07/2021 - update

OPTIMISATIONS:

Miscellaneous:

  • Improved the event exchange menu: a list of remaining exchangeable items will now be displayed.
  • House administrators now have a 5-minute cooldown for sending join requests to other players, stopping them from continuously sending requests to the same player.
  • When a player receives multiple party requests from the same player, you may now choose to ignore them for a time.
  • Added an 'Only show product for this fief' option to the Market.
  • Lowered the level requirements to equip certain weapons and armours along with forging the equipment at the Smith

WARLORD BALANCING AND OPTIMISATION:

Pike

  • Improved the animation of the pike hero skill “Sky Dragon's” final phase. When hitting an enemy, the attack animation's full length has been reduced to 2 seconds (down from 2.6 seconds).
  • Improved the animation for basic attacks when blocking with the pike hero.
  • Improved the special effect when gaining the [Unshakeable] buff after “Wandering Dragon's” first retreat with the pike hero.

BUG FIXES:

Miscellaneous:

  • Resolved an issue with warpaths when a house had many members online at the same time.
  • Resolved issues with NPC models and kit forging in Longting's Trade Colonies.

15/07/2021 - update

OPTIMISATIONS:

Miscellaneous:

  • Added “Unit Kill Score”. This score is affected by unit star level and squad size and affects the final score.
  • Added “Unit Kill Score” to the scoring menu.
  • Equipping avatars and titles now have clearer prompts.
  • Auxiliary units now have clearer prompts.
  • Adjusted the crafting formulae for kits and artilleries in Yuzhou-Pass and Fort Warsun within the Longting region.
  • A House occupying a fort fief may now adjust resource collection privileges from within the fief Overview menu.
  • Descriptions featuring 'ranged resist' have now been changed to 'reduce ranged damage taken'.
  • The glaive rune “Tiger: Divinity” has had its basic attack damage increased to 12% (up from 10%).
  • Glaive rune “Tiger: Justice” change: Using “God of Battles” or “Heat of Battle” reduces damage taken by 12% for 10 seconds, stacking up to 2 times.
  • The dual blades rune “Rat: Obscura” poison cloud effect may now only trigger 1 time every 10 seconds.
  • “Roll of Leather” and “Steel Ingot” can be donated to the Garrison Quartermaster for 1 donation value each.

WARLORD BALANCING AND OPTIMISATION:

Pike:

  • Right-click attacks while mounted now do an extra 258 blunt damage.
  • Adjusted the timing for chaining “Combat Dismount” with other skills.
  • “Combat Dismount” damage has been increased to 200% basic blunt damage plus 460 points of blunt damage (up from the previous 200% basic blunt damage).
  • The first leap backward of “Wandering Dragon” also grants 30% damage reduction for 3 seconds.
  • The final strike of the “Wandering Dragon’s” final phase now sends enemy units flying and knocks back enemy heroes, whereas it previously only knocked back enemies hit.
  • Increased the buff duration of “Brutal as Wind” and “Shock Attack” by 1 second.
  • Launching the final phase of a skill will no longer apply a 3-second cooldown to base skills.
  • Increased the minimum shared damage when hitting multiple enemies with the same attack has been increased to 40% (up from 25%).

BUG FIXES:

Warlords:

  • Resolved an issue where the Nodachi hero's “Blood Oath” skill didn't reset the cooldown of “Samurai's March”.
  • Resolved an issue with the Nodachi hero's “Black Sun Anchorite” 2-set piece description:
    It previously read 'Increases Blood Oath's damage bonus by 30%.' whereas it now reads '[Blood Oath]'s skill damage has been increased to 30% (up from 20%).'
  • Resolved an issue with the third hit of Poleaxe hero's “Lochaber Strike” not registering.
  • Resolved an issue where the shared cooldown of the shortsword & shield hero's “Thunderstruck” and “Centurion's Battle Drill” skills differed from other skills. Their shared cooldowns are now 0.5 seconds.
  • Resolved an issue where the Pike hero's basic attacks would trigger multiple daze animations when hitting during its second phase.
  • Resolved an issue where the character wouldn't turn with the camera when holding right-click with the Pike hero to parry.
  • Resolved an issue with the spear hero skill “Procris's Gift's” description:
    It previously read 'Extra Effect: Removes "Dazed" effect.', whereas it now reads 'Removes daze and knock down effects.'
  • Resolved an issue where the Pike hero's non-victory skills shared cooldown was incorrect.

Units:

  • Resolved an issue where using the Cudgel Monks Contract would grant the unit at level 0. Warlords who have been affected by this will receive a 3-day contract as compensation.

Miscellaneous:

  • Resolved an issue that was causing a runtime error
  • Resolved the issue where some Small Statue’s couldn't be redeemed as intended in the Glorious Gift Exchange event.
  • Resolved an issue where some seasonal runes from the Wolves of Ragnarok season were retained into this season.
  • Resolved an issue where the Pike rune “Dragon: Usurpation” led to “Green Dragon” being unable to chain with the 4th phase of non-victory skills.
  • Resolved an issue where buying Powdered Silver from the Apothecary would similarly reduce purchasable Powdered Silver quantity from the Fame Treasury. We have reset the purchase limit of Powdered Silver to 50 at the Fame Treasury.
  • Resolved an issue where completing 5 seasonal challenge quests in the Path of Justice of Hero's Path wouldn't count toward Maul and Pike hero challenges.
  • Resolved an issue where Death Info couldn't be accessed on some maps.
  • Resolved an issue where clicking on the selection list of multiple objects or characters on the world map at the same time would sometimes lead to the Pursuit menu showing unknown characters.
  • Resolved an issue where clicking on the selection list of multiple objects or characters on the world map at the same time, and then scrolling would sometimes change the camera.
  • Resolved an issue where the video sound and BGM would overlap within the Battle Pass menu.
  • Resolved an issue where mouse sensitivity couldn't be properly adjusted for the pike hero.
  • Resolved an issue with mounted skills in the pike weapon tutorial.
  • Resolved an issue where the regions weren't displayed for some players.
  • Resolved an issue where the Longting region wasn't present in the Market, and removed filters for regions that are currently closed.
  • Resolved an issue where the soundtrack wouldn't play when interacting with Haojing from the world map in the English version.
  • Resolved an issue with the actions of some NPCs of Haojing.
  • Resolved an issue with the Wolves of Ragnarok CBL Avatar
  • Resolved an issue with the Male Battle Pass 100 attire silhouette when posing against light

08/07/2021 - Season VIII: Dynasty

NEW CONTENT

  • Added new Units, which are available from the Season VIII Unit challenges, these units enjoy a Seasonal bonus which decreases their Leadership requirements by 10 and resupply cost is reduced by 50% for the duration of the Season.
    • 3-Star: Cudgel Monks
    • 4-Star: Greyhair Garrison
    • 5-Star: Modao Battalion
  • Activated the following Season VIII Content:
    • Pike Class Challenges
    • Seasonal Unit Challenges for Season VIII
    • Weekly Challenges
    • Campaign
    • Season VIII Battle Pass
    • Season VIII Battle Pass Bundle
    • Seasonal Store
    • Seasonal Runes
  • Added a new region to the game: Longting
  • Added ‘Bandit Raids’ as a separate tile in the ‘Matched Battles’ interface.
  • Activated the Fame system and the Garrison Quartermaster Store.

NEW CLASS - PIKE:

With its unique battle style and mechanics, the Pike will ensure to bring greater diversity in combat to the battlefields of Conqueror’s Blade.

How to Unlock:

Warlords must undergo challenges to show they are worthy of wielding this new weapon; these challenges can be found in the Seasonal Menu (F5).

If you have pre-ordered either the Pike Jiangjun or Pike Shifu Class packs, you will still need to head to the Seasonal Menu to activate your pack.

Icon

Skill Name

Skill Effect

Wandering Dragon

Press once: Move back 5 meters and swing pike, dealing a percentage of your base slashing damage plus additional points of slashing damage, knocking back affected soldiers. Extra Effect: Removes the "Dazed" effect.

Press twice: Move back 6 meters and swing pike, dealing a percentage of your base slashing damage plus additional points of slashing damage 2 times, knocking back affected soldiers. Extra Effect: Removes the "Dazed" effect and increases all types of damage dealt and armour penetration by a percentage for several seconds.

Press three times: Move pike backwards, then somersault backwards 8 meters.

Extra Effect: Removes "Dazed," "Knocked Down," and "Stunned" effects and increases movement speed by a percentage for several seconds.

After using an Ultimate Skill, press again for this effect:

Whirl pike, striking enemies nearby. When the pike's tip hits an enemy, it deals a percentage of your base piercing damage plus additional points of piercing damage. When the pike haft hits an enemy, it deals a percentage of your base blunt damage plus additional points of piercing damage. It deals damage 3 times and knocks back enemies.

This skill can be chained with other skills.

Water Dragon

Press once: Rush forward 3 metres until connecting with an enemy. This deals a percentage of your base piercing damage plus additional points of piercing damage.

Press twice: Rush forward 5 meters until connecting with an enemy. This deals a percentage of your base piercing damage plus additional points of piercing damage.

Press three times: Tilt pike and stab forward 3 times before jabbing pike forward once, dealing a percentage of your base piercing damage plus additional points of piercing damage. The final attack deals double damage and sends enemies flying.

After using an Ultimate Skill, press again for this effect:

Clutch pike and rush forward 5 meters, dealing a percentage of your base piercing damage plus additional points of piercing damage, sending enemy soldiers flying and knocking enemy heroes back.

This skill can be chained with other skills.

Sky Dragon

Press once: If the pike strikes an enemy, it will deal a percentage of your base piercing damage plus additional points of piercing damage. If the blunt end hits an enemy, it will deal of your base blunt damage plus additional points of piercing damage, and knock back enemies.

Press twice: Make a leaping strike which will deal a percentage of your base blunt damage plus additional points of blunt damage, and will also knock enemies back.

Press three times: Spin rapidly before slamming the pike down, dealing a percentage of your base blunt damage plus points of blunt damage, knocking enemy heroes back and knocking down enemy soldiers.

After using an Ultimate Skill, press again for this effect:

Raise the pike and stab forward. If an enemy is hit, they will be lifted up and slammed down, dealing a percentage of your base piercing damage plus points of piercing damage.

This skill can be chained with other skills.

Cold Dragon

Strike forward and deal a percentage of your base slashing damage plus points of slashing damage. This strikes 6 times in total.

Extra Effect: Removes "Dazed" and "Knocked Down" effects.

Extra Effect 2: Sends soldiers flying and knocks back heroes.

When this skill ends, you can use another skill's fourth stage to create a combo.

Green Dragon

After pressing once: Strikes forward.

After pressing twice or charging 15 meters: Stops charge.

Deals a percentage of your base slashing damage plus points of slashing damage. Deals damage 6 times in total.

Extra Effect: Removes "Dazed" and "Knocked Down" effects.

Extra Effect 2: Sends enemies flying.

When this skill ends, you can use another skill's fourth stage to create a combo.

Unique Mechanics:

  • Chain Combos: The different stages of each skill can be used with one another in a short period of time and will share the same cooldown.
  • Combo Finisher: After using an Ultimate Skill, you can use another skill's final stage.
  • Sure and Steady: Every time a normal attack hits an enemy, you can get the 'Strong As A Storm' effect, each stack of which increases all types of damage by 4%. Can stack up to 3 times.

NEW UNITS AND UNIT CHALLENGES:

Added 3 New Units to the Seasonal Unit Challenge interface. You will be able to access these throughout the Season:

Note: Dates are subject to change

Unit

Previous Unit Unlock Requirement

Unlocks

3-Star: Cudgel Monks

N/A

Challenges will be available from July 8.

4-Star: Greyhair Garrison

You must unlock Cudgel Monks before you can proceed with Challenges for this unit.

Challenges will be available from July 19.

5-Star: Modao Battalion

You must unlock Cudgel Monks before you can proceed with Challenges for this unit.

Challenges will be available from TBA.

Unit Challenges Improvements:

  • All season unit challenges will have their stage completion requirements unified. You now only need to complete some of the challenges of each stage (e.g., 6 out of 8, or 8 out of 10). This removes the requirement of completing all challenges.
  • Unit challenges for the new season will have their difficulty reduced for a limited time, and will feature two completion requirements to choose from.
  • The reward for each stage will be increased in the new season, granting you more unit medals. This should make it easier to level up your new units.
  • We have also improved upon how to change between different seasonal challenges. You will no longer need to access the new season's menu to check this. Having selected a season, you may activate challenges for that season within the Season Challenges menu.

  • Unlocking the Season VIII units will also unlock their specific quests, which you can accept by talking to the Watchman. Restless Mind (Cudgel Monks) quest, A Heart Divided (Grayhair Garrison) quest, and For the Emperor (Modao Battalion) quest. Completing their respective quests will reward you with an exclusive doctrine for that unit.

FAME STORE:

Gain fame with the Qian Dynasty throughout Season VIII to gain access to the Fame Store, which hosts a variety of different items.

Earning Fame:

Fame can be earned by any of the following methods:

  • You can do this by bringing materials to Garrison Quartermaster, you can do this a maximum of 6 times per week.
  • Completing seasonal daily quests.
  • Completing seasonal story quests
  • By participating in Bandit Raids (accessed via the matched battles interface. J > Bandit Raid)
  • By participating in battles in Linwu Fortress, which will be released later in the season.

Matchmaking Materials:

Matchmaking battles, Bandit Raids and Expeditions have a chance of rewarding special items which you can bring to the Garrison Quartermaster for Fame.

CAMPAIGN:

This Season’s Campaign is made up of 5 stages. Maoyang is the core region of Season VIII with the main objective being Anliang, Maoyang fiefs will grant bonus influence to those that capture and hold them. At the end of the Season, if an alliance has ownership of Anliang, their ruling house’s liege has a chance to be bestowed the Hegemon title and all of their members will receive additional rewards.

Stage

Details

Stage 1: Opening Moves

July 8 - July 25

Territory War in: Longting and Liangyun.

Inaccessible: Maoyang, The Borderlands

Stage 2: Eye of the Storm

July 26 - August 8

Territory War in: Longting, Liangyun, and Maoyang.

Inaccessible: The Borderlands

Border posts between Liangyun and Maoyang, and Longting and Maoyang will open on July 26.

Stage 3: All is Chaos

August 9 - August 22

Territory War in: Longting, Liangyun, Maoyang, and The Borderlands.

Border posts between Liangyun and The Borderlands, and Maoyang and The Borderlands will open on August 9.

Stage 4: Usurp the Throne

August 23 - September 5

Territory War in: Longting, Liangyun, Maoyang, and The Borderlands.

Battle for the capitals: Daicheng (capital of Liangyun)

Stage 5: Imperial Dawn

September 6 - September 19

Territory War in: Longting, Liangyun, Maoyang, and The Borderlands.

Battle for the capitals: Daicheng (capital of Liangyun)

Battle for the core capital: Anliang (capital of Maoyang)

Strategic World Map Warpaths:

  • Added a feature to create Strategic Warpaths which should serve to reduce the amount of communication needed during Territory Wars within Alliances.

These Warpaths will be shown as connecting lines on the World Map, leading from alliance members to targeted fiefs. By watching these it will be possible to see the movements of other Alliance members.

Seasonal Runes:

  • Runes may now also be equipped onto two new equipment slots: Hands and Boots.
  • Weapon rune energy was previously capped at 6 and has been reduced to 5.
  • Armour rune energy was previously capped at 6 and has been reduced to 3.

Seasonal Store:

To make the following items easier to acquire, we've moved them from the Seasonal Store to the Battle Pass (free track in the battle).

  • Choice of Weapon Schematics
  • Battle Relic
  • Gold Dust
  • Honour Reset Tokens
  • Personal History
  • Unit Medals

Starting from Season VIII: Dynasty you will now be able to obtain the above items by simply ranking up your Battle Pass. That way you will be able to spend your Blades on seasonal attires instead. Blades are a permanent currency but have an upper cap of 10,000, so make sure to spend some before you earn more.

Antique Attires and the Seasonal Store:

Antique attires based on attires from Season III: Soldiers of Fortune have been added to the Seasonal Store.

Things to note:

  • Season IV Antique Weapon attires have been added to the store and will only be available throughout Season VIII.
  • Season IV Antique Hero and Unit attires will be on a 20% discount for Season VIII and their price will rise in future Seasons.
  • Season III Antique Hero and Unit attires which were available in Season VII are now full price.
  • Season III Antique Weapon attires along with Season II Hero attires have been removed from the Seasonal Store.

OPTIMISATIONS:

Auxiliary Unit Changes:

During previous versions, auxiliary units were a weekly bonus that provided some manner of strength in battle. Naturally, as you gained more and more power, their relative value and use decreased. That is why we will be upgrading this feature in the new season. Our goal is to make them relevant for Warlords of all levels.

  • Auxiliary units will have fixed levels depending on the unit's star level. Tier 3 units will be of level 8, Tier 4 of level 12, and Tier 5 of level 15. Once recruited, auxiliary units cannot be levelled up, and all experience they gained will be added to your Shared XP Pool.
  • Auxiliary units will have pre-set doctrines and these cannot be socketed, removed, or upgraded.
  • Auxiliary units will also have pre-set veterancy points and these cannot be altered.
  • All Warlords will have 600 initial auxiliary points (this is increased by 100 for premium accounts). Tier 3 units cost 200 points, Tier 4 units cost 300, and Tier 5 units cost 400.
  • 7 auxiliary units will be refreshed every week, including 3 Tier 3 units, 2 Tier 2 units, and 2 Tier 5 units. You will be able to recruit any auxiliary unit whether you have unlocked them or not.
  • Seasonal units from previous seasons will also be part of the auxiliary unit rotation.
  • Auxiliary units you recruit will disappear when the following week's rotation becomes available. They will no longer be sealed like previously.
  • Auxiliary units will not consume kits, nor will you lose units should they die.
  • We have also greatly reduced the hero level required to recruit auxiliary units.

Sealed Auxiliary Units:

Once we roll out the new changes, Warlords with sealed auxiliary units will have these dismissed. We will be issuing compensation in the form of unit XP for this with the new season, this is issued automatically on the installation of the update.

Imperial Restorationists Changes:

Auto-declaring War Against AI Fiefs:

In Season VIII, when the fiefs of AI factions are captured by Player ran Houses, Imperial Restorationists of that region will automatically declare war against them.

Imperial Restorationists Time Display:

We have added a time display for when the Imperial Restorationists become available within the Imperial Restorationists menu, making it easier to see.

Penalties For Houses Leaving Alliances

Houses that leave or are removed from an alliance will be unable to join or create another alliance for 72 hours.

World Map Changes

Border Posts:

  • You no longer need to physically enter the Border Posts to pass between regions; this can now be done on the interface in the world map.
  • You may now check when border posts are available to pass from its tooltip or by interacting with its menu.

Cross-region Migration Tokens:

  • Regions that are available to move via cross-region migration tokens will gradually become available as the season progresses. For example, in Season VIII’s initial stages, Cross-region Migration Token may be used to migrate to Liangyun and Longting. Once border posts to Maoyang open up, players will also be able to migrate to Maoyang.

Improvements for Interaction With Stacked Models in the Open-world:

While interacting with units or models that are stacked in a tight bunch in the open-world, it will now open a menu where you will be able to choose which character / model you want to interact with.

Maps:

  • We have reduced the chance for the smaller Lesser Greenpeak, Frontier Camp, and The Storehouse Siege Battle maps from being chosen when matchmaking.
  • Improved some siege engines (including Battering Ram and Siege Tower) in certain maps. Moving siege engines are now able to block and knock back heroes and units – heroes will fall if they are riding.

Score Calculation Changes:

We have noticed that not all contributions in battle are reflected in each Warlord's final score. This is why we're making the following changes to the scoring algorithm, giving an altogether better rating of performance:

  • Increased the maximum score that can be gained for 'Damage taken' in Standard Battles. As a Warlord takes more damage in a battle, the rate at which their score is reduced is also decreased.
  • The MVP algorithm has been changed. MVP will now better reflect the Warlord's overall performance, and now takes into account occupying objective points, taking less damage, destroying large artilleries will increase the likelihood of earning the match's MVP.

Death Information:

  • In Season VI, it was possible to review your death information, this was removed after a short while as some optimisations were needed to be made to this system. We’ve made optimisations to this system, you can now access Death Information by pressing 'T' after your warlord perishes in battle.

Equipment Crafting Changes:

Attribute Changes:

  • To improve the overall gameplay experience, we're changing attributes for crafted armours (helmets, breastplates, gloves, and boots) by increasing the chance of gaining multiple attributes when crafting. It will now be easier to craft equipment with crit rate, anti-crit rate, and leadership.

Hero Material Changes:

In the current iteration of crafting, there are too many types of materials, and how to obtain these are too unclear and confusing. This has led to an artificial increase in difficulty for crafting equipment. With the new season, we have made the entire system easier to understand by merging multiple materials into singular items. Crafting formulae and salvaging gains will also be adjusted to reflect this change. You can find more details on the various formulae in the appendix. Meanwhile, the Apothecary will have a limited weekly supply of the following hero materials castings at the prices and quantities listed below

Item

Bronze Coin Price

Available

Powdered Silver

2,500

30/Per week

Rivets & Fasteners

500

60/Per week

Steel Ingot

100

60/Per week

Roll of Leather

100

60/Per week

Outdated hero materials will be converted into the new hero materials at a 1:1 ratio once the new season begins. These will be sent via mail. Whether an item is bound won't change after conversion.

Previous Materials

New Materials

Steel Plates

Steel Ingot

Steel Bars

Paint & Lacquer

Roll of Leather

Wire & Thread

Metal Rings

Skill Page Changes

  • All Skill Pages have been merged into a single one that can be used for all Weapon Classes
  • Outdated Skill Pages will be converted into the new Skill Pages at a 1:1 ratio once Season VIII begins. These will be sent via mail, the number of skill pages required for unlocks remain unchanged.

Changes to Earning Doctrines

  • Drop rates for some doctrines have been updated.
  • The Epic Mobility Doctrine can now be gained from Treatises (drop chance is equal to other doctrines of the same quality).

System Setting Changes:

  • Added an option to shrink tooltips. You may now adjust the size of the tooltip window.
  • Added a setting that lets you turn off Clouds under Graphics Settings.

WARLORD BALANCING AND OPTIMISATION:

Musket:

Liquid Fire:

  • “Liquid Fire's” hitbox has been changed to 2.5 meters (up from 2 meters).

Dual Blades:

Great Thunderbolt :

  • When casting “Great Thunderbolt”, you now have to hold down the button while moving, with the skill being used as you release the button. Previously you had to hold down while moving and use the left mouse button to use it.

Basic Attack:

  • Each basic attack phase has had its damage multiplier reduced by 20%.

Glaive:

Basic Attack:

  • Block break of the “Basic Attack” has been increased.

Arc of Steel:

  • Block break of “Arc of Steel” has been increased, and reduced cooldown from 20s to 16s.

Poleaxe:

Weapon Dance:

  • “Weapon Dance's” hitbox has been changed to 3 meters (up from 2 meters).

Maul:

Forge of War:

  • ‘Forge of War’ I, II and III has been increased by 50% of base blunt plus 428 points.

UNIT BALANCING AND OPTIMISATION:

We will be changing the Ironcap Bowriders and Prefecture Pikemen units at the start of the Season. During the Season we will continue to change other units, including some high-tier ones. 

Ironcap Bowriders:

  • A new skill ‘Hurtle’: Greatly increases movement speed.
  • A new skill ‘Combo Shots': Increases rate of fire, enabling you to shoot tons of arrows in a short amount of time.
  • A new passive 'Bedevil': When attacking, reduces the enemy's piercing defence, can stack up to 5 times. Upon reaching 5 stacks, it causes the enemy to lose Health and inflicts daze.

Prefecture Pikemen:

  • We've improved their charge skill, tuning its speed and hitbox.
  • A new passive 'Three Battles': Boosted their charge, and will now launch a series of attacks together following a charge.

BUG FIXES:

Maps:

  • Resolved an issue where some skill cooldowns were incorrect when battling against the Master-at-Arms in the weapon tutorial.
  • Resolved an issue where the Master-at-Arms was erroneously prompted to have died upon leaving the gates in the weapon tutorial.
  • Resolved an issue where some unit change help prompts were missing from the inner-city supply point on the Augolia tutorial map.

APPENDIX:

Weapon Crafting Formulae:

Crafted Item

Crafting Material 1

#

Crafting Material 2

#

Crafting Material 3

#

Honed Scimitar & Shield

Roll of Leather

40

Steel Ingot

30

   

Cleaver

Roll of Leather

55

Steel Ingot

50

   

Mountain Guard

Roll of Leather

65

Steel Ingot

75

Rivets

30

Silver-Inlaid Scimitar

Roll of Leather

70

Steel Ingot

90

Powdered Silver

30

Heaven & Earth

Roll of Leather

75

Steel Ingot

105

Gold Dust

30

Crescent Moon

Roll of Leather

40

Steel Ingot

35

   

Hairsplitter

Roll of Leather

55

Steel Ingot

50

   

Grim Reaper

Roll of Leather

75

Steel Ingot

75

Rivets

30

Burner

Roll of Leather

80

Steel Ingot

85

Powdered Silver

30

Eclipse

Roll of Leather

80

Steel Ingot

100

Gold Dust

30

Knightly Sword

Roll of Leather

40

Steel Ingot

35

   

Captain's Sword

Roll of Leather

60

Steel Ingot

45

   

Heartfinder

Roll of Leather

65

Steel Ingot

75

Rivets

30

Dragon Blood

Roll of Leather

75

Steel Ingot

85

Powdered Silver

30

Archangel

Roll of Leather

80

Steel Ingot

100

Gold Dust

30

Berserker

Roll of Leather

35

Steel Ingot

35

   

Frostaxe

Roll of Leather

50

Steel Ingot

55

   

Crow's Beak

Roll of Leather

65

Steel Ingot

75

Rivets

30

Punisher

Roll of Leather

75

Steel Ingot

90

Powdered Silver

30

Great Halberd

Roll of Leather

85

Steel Ingot

95

Gold Dust

30

Ox Tongue

Roll of Leather

45

Steel Ingot

30

   

Eviscerator

Roll of Leather

65

Steel Ingot

40

   

Boar Spear

Roll of Leather

80

Steel Ingot

65

Rivets

30

Beastkiller

Roll of Leather

85

Steel Ingot

80

Powdered Silver

30

Soul Piercer

Roll of Leather

95

Steel Ingot

90

Gold Dust

30

Imperial Nodachi

Roll of Leather

30

Steel Ingot

40

   

Eyuki

Roll of Leather

40

Steel Ingot

60

   

Godcutter

Roll of Leather

45

Steel Ingot

85

Rivets

30

Bannshou

Roll of Leather

45

Steel Ingot

105

Powdered Silver

30

Yamakiri

Roll of Leather

50

Steel Ingot

110

Gold Dust

30

Silver Spear

Roll of Leather

40

Steel Ingot

30

   

Feathered Spear

Roll of Leather

60

Steel Ingot

45

   

Viper's Tooth

Roll of Leather

75

Steel Ingot

70

Rivets

30

Starpiercer

Roll of Leather

80

Steel Ingot

85

Powdered Silver

30

Dragon Claw

Roll of Leather

90

Steel Ingot

90

Gold Dust

30

Iron Spitfire

Roll of Leather

30

Steel Ingot

40

   

Thunderer

Roll of Leather

35

Steel Ingot

55

   

Old Brimstone

Roll of Leather

45

Steel Ingot

85

Rivets

30

Thunderer

Roll of Leather

50

Steel Ingot

100

Powdered Silver

30

Deathdealer

Roll of Leather

55

Steel Ingot

110

Gold Dust

30

Iron-tipped Recurve

Roll of Leather

45

Steel Ingot

25

   

Deerhunter

Roll of Leather

70

Steel Ingot

35

   

Volley

Roll of Leather

110

Steel Ingot

40

Rivets

30

Double Recurve

Roll of Leather

130

Steel Ingot

40

Powdered Silver

30

Shenxing

Roll of Leather

145

Steel Ingot

45

Gold Dust

30

Ambush Shortbow

Roll of Leather

45

Steel Ingot

30

   

Composite Shortbow

Roll of Leather

70

Steel Ingot

40

   

Green Death

Roll of Leather

105

Steel Ingot

50

Rivets

30

Wind Catcher

Roll of Leather

125

Steel Ingot

55

Powdered Silver

30

Wild Swan

Roll of Leather

140

Steel Ingot

60

Gold Dust

30

Shadow's Wrath

Roll of Leather

45

Steel Ingot

25

   

Gift-Giver

Roll of Leather

60

Steel Ingot

35

   

Fatebringer

Roll of Leather

80

Steel Ingot

50

Rivets

30

King's Woe

Roll of Leather

90

Steel Ingot

60

Powdered Silver

30

Ever-Patient

Roll of Leather

95

Steel Ingot

70

Gold Dust

30

Rockfall

Roll of Leather

30

Steel Ingot

40

   

Piledriver

Roll of Leather

35

Steel Ingot

55

   

Pulveriser

Roll of Leather

45

Steel Ingot

80

Rivets

30

Earthshaker

Roll of Leather

45

Steel Ingot

95

Powdered Silver

30

Unique

Roll of Leather

50

Steel Ingot

105

Gold Dust

30

Armour Crafting Formulae:

Helmets:

Crafted Item

Crafting Material 1

#

Crafting Material 2

#

Crafting Material 3

#

Scout's Headband

Roll of Leather

30

Steel Ingot

20

   

Boiled Leather Headband

Roll of Leather

35

Steel Ingot

20

   

Pikeman's Cap

Roll of Leather

50

Steel Ingot

25

Rivets

10

Warrior's Red Plumed Helmet

Roll of Leather

30

Steel Ingot

20

   

Corporal's Morion

Roll of Leather

45

Steel Ingot

25

   

Broad-Brimmed Hat

Roll of Leather

65

Steel Ingot

30

Rivets

15

Conscript's Helmet

Roll of Leather

25

Steel Ingot

30

   

Pikeman's Pot

Roll of Leather

35

Steel Ingot

40

   

Crested Leather Helm

Roll of Leather

45

Steel Ingot

60

Rivets

20

Rogue's Hood

Roll of Leather

60

Steel Ingot

30

Powdered Silver

10

Carnifex's Helm

Roll of Leather

70

Steel Ingot

35

Powdered Silver

15

Guardsman's Helmet

Roll of Leather

55

Steel Ingot

70

Powdered Silver

20

Officer's Plumed Helmet

Roll of Leather

55

Steel Ingot

85

Gold Dust

20

Royal Sentry's Helmet

Roll of Leather

55

Steel Ingot

85

Gold Dust

20

Imperial Knight's Bascinet

Roll of Leather

55

Steel Ingot

85

Gold Dust

20

Fearless Paladin Helmet

Roll of Leather

55

Steel Ingot

85

Gold Dust

20

Sergeant's Helmet

Roll of Leather

80

Steel Ingot

40

Gold Dust

15

Black Sun Anchorite's Hood

Roll of Leather

80

Steel Ingot

40

Gold Dust

15

Frostcloud Crown

Roll of Leather

80

Steel Ingot

40

Gold Dust

15

Swordbearer's Helmet

Roll of Leather

80

Steel Ingot

40

Gold Dust

15

Captain's Jingasa

Roll of Leather

70

Steel Ingot

30

Gold Dust

10

Desert Hawk Hat

Roll of Leather

70

Steel Ingot

30

Gold Dust

10

Skirmisher's Hood

Roll of Leather

70

Steel Ingot

30

Gold Dust

10

Hammer of the Gods Helmet

Roll of Leather

55

Steel Ingot

85

Gold Dust

20

Armours:

Crafted Item

Crafting Material 1

#

Crafting Material 2

#

Crafting Material 3

#

Scout's Tunic

Roll of Leather

20

Steel Ingot

20

   

Boiled Leather Doublet

Roll of Leather

30

Steel Ingot

35

   

Pikeman's Armour

Roll of Leather

40

Steel Ingot

60

Rivets

16

Warrior's Mail Skirt Armour

Roll of Leather

30

Steel Ingot

20

   

Corporal's Brigandine

Roll of Leather

40

Steel Ingot

35

   

Lotus Master's Armour

Roll of Leather

65

Steel Ingot

60

Rivets

24

Conscript's Camisole

Roll of Leather

45

Steel Ingot

25

   

Redeemer's Armour

Roll of Leather

75

Steel Ingot

40

   

Military Advisor's Armour

Roll of Leather

1

Steel Ingot

70

Rivets

32

Rogue's Armour

Roll of Leather

50

Steel Ingot

80

Powdered Silver

16

Carnifex's Camisole

Roll of Leather

85

Steel Ingot

70

Powdered Silver

24

Guardsman's Body Armour

Roll of Leather

145

Steel Ingot

95

Powdered Silver

32

Officer's Armour

Roll of Leather

185

Steel Ingot

130

Gold Dust

32

Royal Sentry's Armour

Roll of Leather

185

Steel Ingot

130

Gold Dust

32

Imperial Knight's Surcoat

Roll of Leather

185

Steel Ingot

130

Gold Dust

32

Fearless Paladin Armour

Roll of Leather

185

Steel Ingot

130

Gold Dust

32

Sergeant's Camisole

Roll of Leather

125

Steel Ingot

80

Gold Dust

24

Black Sun Anchorite's Armour

Roll of Leather

125

Steel Ingot

80

Gold Dust

24

Frostcloud Armour

Roll of Leather

125

Steel Ingot

80

Gold Dust

24

Swordbearer's Mail Armour

Roll of Leather

125

Steel Ingot

80

Gold Dust

24

Captain's Armour

Roll of Leather

55

Steel Ingot

90

Gold Dust

16

Desert Hawk Garment

Roll of Leather

55

Steel Ingot

90

Gold Dust

16

Skirmisher's Tunic

Roll of Leather

55

Steel Ingot

90

Gold Dust

16

Hammer of the Gods Armour

Roll of Leather

185

Steel Ingot

130

Gold Dust

32

Bracers:

Crafted Item

Crafting Material 1

#

Crafting Material 2

#

Crafting Material 3

#

Scout's Cloth Mitten Bracers

Roll of Leather

20

Steel Ingot

5

   

Boiled Leather Bracers

Roll of Leather

30

Steel Ingot

5

   

Pikeman's Bracers

Roll of Leather

35

Steel Ingot

5

Rivets

6

Warrior's Bracers

Roll of Leather

25

Steel Ingot

5

   

Corporal's Gloves

Roll of Leather

35

Steel Ingot

5

   

Lotus Master's Bracers

Roll of Leather

45

Steel Ingot

5

Rivets

9

Conscript's Gloves

Roll of Leather

20

Steel Ingot

10

   

Redeemer's Bracers

Roll of Leather

25

Steel Ingot

15

   

Military Advisor's Bracers

Roll of Leather

25

Steel Ingot

30

Rivets

12

Rogue's Bracers

Roll of Leather

40

Steel Ingot

5

Powdered Silver

6

Carnifex's Gloves

Roll of Leather

50

Steel Ingot

10

Powdered Silver

9

Guardsman's Bracers

Roll of Leather

30

Steel Ingot

35

Powdered Silver

12

Officer's Steel Bracers

Roll of Leather

30

Steel Ingot

40

Gold Dust

12

Royal Sentry's Bracers

Roll of Leather

30

Steel Ingot

40

Gold Dust

12

Imperial Knight's Gloves

Roll of Leather

30

Steel Ingot

40

Gold Dust

12

Fearless Paladin Bracer

Roll of Leather

30

Steel Ingot

40

Gold Dust

12

Sergeant's Gloves

Roll of Leather

50

Steel Ingot

15

Gold Dust

9

Black Sun Anchorite's Gloves

Roll of Leather

50

Steel Ingot

15

Gold Dust

9

Frostcloud Bracers

Roll of Leather

50

Steel Ingot

15

Gold Dust

9

Swordbearer's Bracers

Roll of Leather

50

Steel Ingot

15

Gold Dust

9

Captain's Bracers

Roll of Leather

45

Steel Ingot

5

Gold Dust

6

Desert Hawk Bracers

Roll of Leather

45

Steel Ingot

5

Gold Dust

6

Skirmisher's Gloves

Roll of Leather

45

Steel Ingot

5

Gold Dust

6

Hammer of the Gods Gloves

Roll of Leather

30

Steel Ingot

40

Gold Dust

12

 

Leg Guards:

Crafted Item

Crafting Material 1

#

Crafting Material 2

#

Crafting Material 3

#

Scout's Cloth Mitten Bracers

Roll of Leather

25

Steel Ingot

20

   

Boiled Leather Bracers

Roll of Leather

30

Steel Ingot

20

   

Pikeman's Bracers

Roll of Leather

45

Steel Ingot

20

Rivets

8

Warrior's Bracers

Roll of Leather

30

Steel Ingot

20

   

Corporal's Gloves

Roll of Leather

35

Steel Ingot

20

   

Lotus Master's Bracers

Roll of Leather

55

Steel Ingot

25

Rivets

12

Conscript's Gloves

Roll of Leather

30

Steel Ingot

20

   

Redeemer's Bracers

Roll of Leather

40

Steel Ingot

25

   

Military Advisor's Bracers

Roll of Leather

60

Steel Ingot

30

Rivets

16

Rogue's Bracers

Roll of Leather

50

Steel Ingot

25

Powdered Silver

8

Carnifex's Gloves

Roll of Leather

65

Steel Ingot

25

Powdered Silver

12

Guardsman's Bracers

Roll of Leather

70

Steel Ingot

30

Powdered Silver

16

Officer's Steel Bracers

Roll of Leather

80

Steel Ingot

40

Gold Dust

16

Royal Sentry's Bracers

Roll of Leather

80

Steel Ingot

40

Gold Dust

16

Imperial Knight's Gloves

Roll of Leather

80

Steel Ingot

40

Gold Dust

16

Fearless Paladin Bracer

Roll of Leather

80

Steel Ingot

40

Gold Dust

16

Sergeant's Gloves

Roll of Leather

75

Steel Ingot

30

Gold Dust

12

Black Sun Anchorite's Gloves

Roll of Leather

75

Steel Ingot

30

Gold Dust

12

Frostcloud Bracers

Roll of Leather

75

Steel Ingot

30

Gold Dust

12

Swordbearer's Bracers

Roll of Leather

75

Steel Ingot

30

Gold Dust

12

Captain's Bracers

Roll of Leather

60

Steel Ingot

25

Gold Dust

8

Desert Hawk Bracers

Roll of Leather

60

Steel Ingot

25

Gold Dust

8

Skirmisher's Gloves

Roll of Leather

60

Steel Ingot

25

Gold Dust

8

Hammer of the Gods Gloves

Roll of Leather

80

Steel Ingot

40

Gold Dust

16