Sipahis are the first mounted unit to be added to the unit roster since Kheshigs rode roughshod over Season II. However, aside from their climactic appearance late in the season, the Sipahis are very different from their nomadic forebears.
Where the Kheshigs are a direct and very heavy cavalry unit, designed to break apart any infantry defence in quick order before moving onto the next target, the Sipahis are a little more focused in their assaults. They can fulfil a more general attack role, but what they excel at is directly attacking heroes and their bodyguard units. Together with the very specific damage they deal, this makes Sipahi units quite unique. You may be surprised by what they’re capable of!
Unlocking
Like all seasonal units, you must earn the right to command Sipahis. First unlock the Janissaries, then complete a series of challenges divided across four stages. You will be able to command a unit of Sipahis temporarily after completing Stage 1, which will become permanently yours after Stage 4 (along with any XP the unit may have earned along the way).
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At 3 challenges completed, receive: |
At 6 challenges completed, receive: |
At 8 challenges completed, receive: |
Stage 1 |
Ozan’s Tale (500 Glory) |
Ozan’s Tale (500 Glory) |
3-day Sipahis Contract |
Stage 2 |
Ozan’s Tale (500 Glory) |
Ozan’s Tale (500 Glory) |
10x Sipahi Unit Medal (50,000 Unit XP) |
Stage 3 |
Ozan’s Tale (500 Glory) |
Ozan’s Tale (500 Glory) |
Sipahis |
Stage 4 |
2x Sipahi Unit Medal (50,000 Unit XP) |
2x Sipahi Unit Medal (50,000 Unit XP) |
Sipahi’s Doctrine II |
Gameplay
At first glance Sipahis can seem underwhelming, with unit health and speed just a little below par compared to similarl 4- and 5-star mounted units. Indeed, the unit could almost be mistaken for Dagger-axe Lancers in most respects, but that overlooks the two characteristics that help it stand apart. One is the unit’s Assassin trait, which (together with the Croupade order), puts Sipahis at an advantage when fighting heroes. The other is that Sipahi units carry large maces, which only deal blunt damage. Blunt-edge weapons tend to be less dangerous, but are highly effective in the sense that most players are set up to tank piercing and slash damage.
In short, what you get with the Sipahis is a unit of mobile assassins - more or less a counter to the previously-released Silahdars!
Progression
Sipahis have a maximum unit level of 20, with Veterancy Points investable across two branches. The top favours general health and defence, with augments to the Croupade order (anti-hero). Meanwhile, the lower branch is more focused on improving Charge and increasing damage - especially against infantry units. Plan your levelling up accordingly!
Just the facts: Sipahis (4.5-star, mounted)
Released |
Requirements |
1 September 2020 (Season IV) |
Unlock: Janissaries |
Attack |
Charge |
Defence |
Speed |
Tactics |
Headcount |
31 |
73 |
89 |
50 |
80 |
56 |
Formations |
Traits |
Orders |
Dispersed Block Line |
Cool Under Fire Assassins Fireproof |
Charge Croupade |
Terrain |
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Great |
Good |
Fair |
Poor |
Bad |
Plains |
Steppe |
Desert |
Urban |
Hills |
Basic Attributes |
Attack Attributes |
Defence Attributes |
|||
6975 |
Health |
0 |
Piercing AP |
443
|
Piercing Def.
|
18 |
Strength |
0 |
Piercing Damage |
||
250 |
Leadership |
0 |
Slashing AP |
533 |
Slashing Def. |
7.0 |
Speed |
0 |
Slashing Damage |
||
- |
Range |
1426 |
Blunt AP |
352 |
Blunt Def. |
- |
Ammo |
1082 |
Blunt Damage |
||
1.75 |
Labour |
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The above was correct at time of publication. Please check in-game for the most up-to-date unit information.