Throughout more than three years since the launch of Conqueror's Blade, we've worked hard to add more and more content to the game, which naturally means that many in-game systems and menus have grown more complex. The in-game menus weren't initially designed for the game's current complexity, which can make them difficult to read and use at times.

To tackle this issue head-on, we're making a series of UI optimisations to improve the visuals and user experience, with the first of these improvements going live with the launch of the free Conqueror’s Blade: Colosseum update on September 1. This first update will focus on the most frequently used menus: Events [O], Matchmaking [J] and the Weekly Season Lores.

Event Menu [O]

The new menu will feature a flatter design to cover the whole screen so that each segment has more space. We've also made changes to the layout and interaction logic so that events and news are available in a more transparent manner.

This also means that information will load faster, making it possible to quickly read what you need to know, and allowing faster interaction with in-game events.

Matchmaking Menu [J]

As a core system of the game, the original Matchmaking menu had a lot of room for optimisation. We've reorganised game modes into clearer types to ensure all players can easily join battles.We've also added a journal for limited-time events so that you can more easily see which events are available for the day or the week. We've also added Ranked Battles to its own menu so the rank rules and heroes’ rank will be more readily available.

Weekly Seasonal Lore

The original design of the Weekly Challenges menu didn’t meet our expectations, and very few players had been checking the weekly lore updates. We'll be changing the main page of the Season menu when Colosseum launches, with additional voiced narration, story images, and new challenges appearing here each week. This should make it easier to keep up-to-date with the story of the current Season while you're busy with your own adventures!

We want to improve the visuals of the UI and the experience of interacting with it over time with a series of further optimisations. As always, your feedback is incredibly important to us, so please feel free to share your ideas via Discord!