During Season X: Highlanders, many adjustments and balancing changes were made to improve the core experience of playing Conqueror’s Blade. Now, as Paragons approaches, even more changes are coming to improve balancing for Heroes and Units, with a focus on targeting stats and damage, but not changing their mechanics. With this also comes a promise to roll out balance changes more frequently—stay tuned for more information throughout the new Season!

These changes will go live on March 24.

Hero Changes 

Shortsword & Shield “Kick III”

  • Adjusted the blunt damage of the first strike to 160% + 963 (was 150% and +994 points). 
  • Adjusted the blunt damage of the second strike to 172% + 1,083 (was 164% and +1,084 points). 
  • Adjusted the blunt damage of the third strike to 186% + 1,107 (was 177% and +1,174 points).


Pike “Wandering Dragon”

  • Reduced the second strike's damage and armour penetration to 12% (was 15%). 
  • Reduced the duration of the third strike's 30% movement speed boost to 3 seconds (was 4 seconds).

Bow “Bodkin-Tipped III”

  • Increased the duration of the extra effect to 4.5 seconds (was 4 seconds). 
  • Fixed a bug where the duration didn't always reach 4 seconds.

Bow “Rain of Arrows”

  • "I" Adjusted piercing damage to 26% + 343 (was 22% + 343). 
  • “II” Adjusted piercing damage to 26% + 371 (was 22% + 371). 
  • “III” Adjusted piercing damage to 26% + 441 (was 22% + 401). 

Dual Blades "Bo-Shurikens”

  • “I” Adjusted piercing damage to 169% + 1,590 (was 169% + 1,490)
  • “II” Adjusted piercing damage to 179% + 1,642 (was 179% + 1,542). 
  • “III” Adjusted piercing damage to 189% + 1,971 (was 189% + 1,596).

Shortbow "Parting Shot”

  • “I” Adjusted piercing damage to 16% + 133 (was 17% + 159). 
  • “II” Adjusted piercing damage to 16% + 166 (was 17% + 186). 
  • “III” Adjusted piercing damage to 14% + 250 (was 17% + 223). 

Nodachi "Fearless & Steadfast”

  • “I” Adjusted slashing damage to 85% + 984 (was 80% + 975). 
  • “II” Adjusted slashing damage to 88% + 1,099 (was 83% + 1,094). 
  • “III” Adjusted slashing damage to 91% + 1,207 (was 86% + 1,136).

Nodachi “Bloodthirsty”

  • “I” Adjusted piercing damage to 79% + 1,098 (was 74% + 1,098). 
  • “II” Adjusted piercing damage to 85% + 1,198 (was 80% + 1,198). 
  • “III” Adjusted piercing damage to 91% + 1,374 (was 86% + 1,258). 

Poleaxe "Bec de Corbin III”

  • Adjusted the slashing damage of the first strike to 105% + 1,891 (was 105% and +1,791 points). 
  • Adjusted the slashing damage of the second strike to 120% + 2,091 (was 120% and +1,991 points). 
  • Adjusted the slashing damage of the third strike to 140% + 2,291 (was 140% and +2,191 points). 

Longsword & Shield ”Sally Forth”

  • “I” Adjusted the slashing damage of the first strike to 150% + 2,011 (was 150% and +1,901 points). 
  • “I” Adjusted the blunt damage of the second strike to 274% + 1,851 (was 274% and +1,731 points). 
  • “I” Adjusted the piercing damage of the third strike to 250% + 3,368 (was 250% and +3,169 points). 
  • “II” Adjusted the slashing damage of the first strike to 150% + 2,127 (was 150% and +2,190 points). 
  • “II” Adjusted the blunt damage of the second strike to 274% + 2,134 (was 274% and +1,934 points). 
  • “II” Adjusted the piercing damage of the third strike to 250% + 3,759 (was 250% and +3,649 points). 
  • “III” Adjusted the slashing damage of the first strike to 157% + 2,775 (was 158% and +2,602 points). 
  • “III” Adjusted the blunt damage of the second strike to 288% + 2,574 (was 288% and +2,245 points). 
  • “III” Adjusted the piercing damage of the third strike to 263% + 4,885 (was 263% and +4,336 points). 

Maul ”Combat Dismount”

  • Adjusted the blunt damage to 225% (was 195%). 
  • Fixed a bug where the actual damage didn't match that of the description. 

Unit Changes 

  • Tenant Farmers: Health increased by 200.
  • Ironcap Scouts Cavalry: Piercing armour penetration increased by 57 and slashing damage increased by 71. 
  • Javelin Militia: Piercing damage increased by 60 and block increased by 75. 
  • Khorchins: Piercing damage increased by 60 and piercing armour penetration increased by 46. 
  • Vanguard Archers: Slashing defence increased by 20. 
  • Vassal Longbowmen: Piercing armour penetration increased by 75. 
  • Symmachean Stalwarts: Block increased by 100. 
  • Symmachean Paladins: Blunt damage increased by 33. 
  • Imperial Spear Guards: Blunt armour penetration increased by 100 and blunt damage increased by 75. 
  • Prefecture Heavy Cavalry: Slashing damage increased by 87. 
  • Berserkers: Piercing defence increased by 10. 
  • Fire Lancers: Blunt damage increased by 55. 
  • Silahdars: Slashing damage increased by 45. 

We hope these changes will improve your experience in Conqueror’s Blade: Paragons and beyond. Check back for more information soon!