A few days ago, we opened the gates to Conqueror’s Blade for the TwitchCon 2019 Open Weekend. Players around the world gathered to check out the latest changes to the game and to test their skill in bloody medieval warfare.
On behalf of our team, we’d like to thank each and every one of you for your participation in this testing stage, as well as in the Spring Mayhem event that we’re holding right now. Your support and feedback truly inspire us to keep pushing forward to make Conqueror’s Blade as awesome as it can possibly be.
Our testing stages usually have two main goals: Firstly, to show you the latest version of the game and to hear and see your reactions, and so that we can use your feedback to further improve the localization, game balance, mechanics, and general experience.
Secondly, these tests are important to help us discover unforeseen technical problems with the game’s servers or client, and also prevent them from reoccurring in the future.
Unfortunately, some problems only become apparent when a truly massive number of warlords play together and ‘stress test’ the stability of the game world. Indeed, this time we’ve found some of those issues.
Fortunately, with your direct help and assistance and together with the development team at Booming Games, we were able to find, isolate, and fix most of the issues already. We’re hard at work on the rest of them right now.
Here are just a few of the issues we have fixed since last weekend:
- Problem accessing certain regions on the world map
- Error codes 1020 and 1025 appearing after login
- Problem with servers not being able to create battle instances
- Problem with client crashes after siege battles
- Problem with some cities being unconquerable during Territory War
Right now, we’re still working on server stability and problems that occur when some players enter the world map.
We do understand that some of the problems might have adversely affected your in-game experience during the TwitchCon Open Weekend and Spring Mayhem. However, all of the fixes that have been implemented as a result will make the game much more technically stable and will lead to an overall better gameplay experience for everyone.
Very soon, we will launch the Final CBT stage. We can’t wait to get your feedback, but this will only happen after we can positively confirm that these problems are fixed, as we don’t want these issues to distract you from your exciting adventures in the vast and dangerous medieval world of Conqueror’s Blade.
Thank you for your support, we’ll see you on the battlefield!
- The Producer Team