Imagine there are two warlords going at each other toe-to-toe on the battlefield. Normally, in a game where honor is a virtue and battles are won and lost on skill alone, we’d predict the most experienced of them to win the fight, but in Conqueror’s Blade there are numerous overlapping factors to consider: Weapon and armor quality, proper use of abilities, timing, environment, movement and blind luck are just some that spring to mind. With Conqueror’s Blade also being something of an open arena, there are also other players to consider. The appearance of a third combatant to our little scenario - which should always be anticipated, by the way - would be expected to tip the balance of power in favor of the two allies. However, if he or she knows what they’re up against and are capable of, the lone warlord should never be underestimated (as some of your Best Bits attest). 

Let’s rewind our imaginary skirmish to the start of the Siege Battle, where 15 disparate warlords who barely know one another are ranged against 15 organized warriors - a small core of which are members of the same House. While the thrown-together defenders have imposing battlements on their side, the attackers have little things called a battle plan; in the pre-battle setup phase they’ve selected troops that complement one another, and via the power of chat have communicated where and when to focus their attacks. Because both teams contain skilled individuals the battle won’t be easy for either side, but, as seasoned multiplayers will know, it’s likely to end up that the more organized attacking team will claim victory - and enjoy the spoils.

Taken a stage further, Territory Wars are campaigns fought between houses and alliances and thus being organized is almost a prerequisite for taking part. However, just showing up at the right time and fighting supremely well as part of a well-drilled team isn’t always going to be enough. Prior to engaging the enemy, supplies and equipment have to be acquired and issued to the correct units, while during the ensuing war both sides have to be ready to take advantage of any opportunities to counter the other. Leadership is a huge factor and those with an appreciation for logistics will know how crucial the local economy and infrastructure are to a sustained campaign. In a duel, you must know your own limits, in a skirmish those of your units as well, but in a war, you must know your entire domain, the resources you can call on and, just as crucially, when they might be available. It’s no use starting a war if you can’t follow it through to the bitter end  

So you see, while the eternal battle between quantity versus quality will forever hang in the balance, the deciding factor in any engagement - whether it’s fisticuffs between the last warlords standing, or an epic world-wide war for domination - will be one side’s preparedness over the other. In the wars of history, it has always been thus and you should expect the same of Conqueror's Blade (with a just a hint of luck on the side, for good measure).