1. Schedule & Rewards

1.1 Schedule

  • Sign Up Opens: January 3
  • Scoring Phase: January 10 - 24
  • Tournament Qualifying Teams Announcement: January 26
  • Tournament Round 1: January 30 – February 3
  • Tournament Round 2 (Quarterfinals): February 8 – 10
  • Tournament Round 3 (Semifinals): February 15 - 17
  • Tournament Round 4 (Finals): February 20 – 22

1.1.1 Schedule Info

The exact time schedule will be communicated to team captains directly, we are aiming to start matches at 18:00 (CET). Below you'll find a breakdown of dates that the tournament matches will take place.

Date

Teams

Format

Round 1 

   

Monday 30th January

2 Matches (4 Teams)

Best of 3

Wednesday 1st February

2 Matches (4 Teams)

Best of 3

Thursday 2nd February

2 Matches (4 Teams)

Best of 3

Friday 3rd February

2 Matches (4 Teams)

Best of 3

Round 2 (Quarterfinals)

   

Wednesday 8th February

2 Match (4 Teams)

Best of 5

Friday 10th February

2 Match (4 Teams)

Best of 5

Round 3 (Semifinals)

   

Wednesday 15th February

1 Match (2 Teams)

Best of 5

Friday 17th February

1 Match (2 Teams)

Best of 5

Round 4 (Finals)

   

Monday 20th February

1 Match (2 Teams)

Best of 7

Wednesday 22nd February

1 Match (2 Teams)

Best of 7

1.2 Tournament Rewards

1.2.1 Champion Rewards

Type
Item
Quantity
Physical Champion Goblet 1
In-game CBL Winter League Champion Player Title 1
In-game CBL Winter League Champion Avatar 1
In-game CBL Winter League Champion Avatar Frame (Limited-time) 1
In-game CBL Winter League Unit Flag 1
In-game Sovereigns 10,000
In-game Golden Key 50
In-game Blades 1,000
In-game Scorpio Weapons Cache 1

1.2.2 Runner-Up Rewards

Type
Item
Quantity
In-game CBL Winter League 2nd Place Title 1
In-game CBL Winter League 2nd Place Avatar Frame (Limited-time) 1
In-game CBL Winter League Unit Flag 1
In-game Sovereigns 3,000
In-game Golden Key 40
In-game Blades 800
In-game Scorpio Weapons Cache 1

1.2.3 Third Place Rewards

Type
Item
Quantity
In-game CBL Winter League 3rd Place Title 1
In-game CBL Winter League 3rd Place Avatar Frame (Limited-time) 1
In-game CBL Winter League Unit Flag 1
In-game Sovereigns 2,000
In-game Golden Key 30
In-game Blades 500
In-game Scorpio Weapons Cache 1

1.2.4 Rank 4-8 Rewards

Type
Item
Quantity
In-game CBL Winter League Top 8 Title 1
In-game CBL Winter League Unit Flag 1
In-game Sovereigns 1,000
In-game Golden Key 10
In-game Blades 300
In-game Scorpio Weapons Cache 1

1.2.5 Top 16 Rewards

Type
Item
Quantity
In-game Golden Key 10
In-game Silver Key 5
In-game Treatise 5
In-game Random Epic Artillery Chest 5
In-game Blades 150

1.2.6 House Squad Rewards

A house team, a team where all members belong to the same house on the same server at the time of signup, that makes it into the Semifinal round (top 3), will be able to have their house name displayed in a different colour in the House List for a limited time.

1.3 Things to Note on Rewards

1.3.1 Seasonal Rewards

Items that change based on the season, such as Weapon Attire Selection Boxes and Attire Treasures, will be issued based on what season is running when the finals conclude. For example, if the finals were to take place during the Scorpio season, a Scorpio Attire Selection Box would be rewarded. This does not affect the Champion squad's rewards.

1.3.2 Limited-time Rewards

Limited-time rewards such as frames and colour changes for house names will remain valid until the Thursday of the week prior to the next tournament.

1.3.3 Issuance of In-game Rewards

In-game rewards will be issued to the character you signed up with. Server transfers will not affect the issuance of rewards. Rewards will be sent within two (2) months after the tournament has ended.

1.3.4 Physical Good Rewards Issuance

Rewards that are physical goods will be sent within three (3) months after participants have provided MY.GAMES staff with their shipping address. MY.GAMES staff will contact participants by either [1] email or [2] Discord direct message, IF that information was provided in the sign-up form, within one (1) month after the tournament has ended.

1.3.5 Reward Qualification

All players on a team will receive the rewards they are eligible to receive. Participants or Teams who have their participation qualification revoked will not receive any rewards.

2. Qualification

2.1 Successful Signup

  • 2.1.1 Your team must have a minimum of 15 and a maximum of 18 players that meet the requirements as detailed in the CBL Tournament Sign-Up form.
  • 2.1.2 Your team must have a name that follows the naming conventions. Check 6.3 for naming conventions.

2.2 Disqualification

A team or team member may not be allowed to participate or have their participation qualification revoked should any of the following occur:

2.2.1 Teams

  • 2.2.1.1 The team does not meet the signup requirements.
  • 2.2.1.2 The captain fails to click the Sign-Up button before the signups conclude.
  • 2.2.1.3 A team is found to have used a name that is in any form derogatory (after verification or being reported at a later stage).
  • 2.2.1.4 If a team's member(s) make improper remarks, they will be penalized based on the severity of the violation, and may have tournament rewards deducted, their participation qualification revoked, or they may be banned from partaking in future tournaments or have their accounts banned.
  • 2.2.1.5 If any member of a team is found to be, including but not limited to, using hacks or maliciously abusing game bugs/loopholes, they or in some cases, their entire team will have their tournament participation qualification revoked.
  • 2.2.1.6 A team will be unable to participate if a member has their qualification revoked (for any reason) and this leads to the team having less than 15 qualified members.

2.2.2 Players

  • 2.2.2.1 The player does not meet the signup requirements.
  • 2.2.2.2 If a player is found to be, including but not limited to, using hacks or maliciously abusing game bugs/loopholes, their tournament participation qualification will be revoked, and their account may be banned. Their team may also have their participation qualification revoked.
  • 2.2.2.3 If a player makes improper remarks on the tournament server or other tournament channels during the tournament, they may have their participation qualification revoked.
  • 2.2.2.4 If a player's account receives a ban during the tournament, their participation qualification will be revoked. However, their team may continue the tournament.
  • 2.2.2.5 If a player is found to have entered the tournament on more than one character or enters the tournament on behalf of another.
  • 2.2.2.5.1 If a player is found to have logged in to multiple characters on the tournament server, the player and potentially any team associated with the said player will have their participation qualification revoked.

3. General Rules

General rules apply to all tournament matches, including Siege Battles and Field Battles.

3.1 Tournament Accounts

  • 3.1.1 The accounts of all contestants will have the same equipment and unit configurations.
  • 3.1.2 No unit will be able to use doctrines during the tournament.
  • 3.1.3 Heroes may not use runes during the tournament.
  • 3.1.4 Contestants may only use artillery of rare quality, and there will be a limit to the number of artilleries each player may use depending on the mode being played.

3.2 Match Modes

3.2.1 Siege Battles

  • 3.2.1.1 15 players on each team may enter a game.
  • 3.2.1.2 Each player may respawn two times, and dying for the third time is final.
  • 3.2.1.3 Each player on the attacking side may bring and deploy 2 pieces of rare-quality artillery.
  • 3.2.1.4 Each player on the defending side may bring and deploy 1 piece of rare-quality artillery.
  • 3.2.1.5 Doctrines and unit attires will be banned during the tournament.

3.2.1.6 Victory Conditions

  • 3.2.1.6.1 The attacker must occupy certain flags before the time runs out.
  • 3.2.1.6.2 The defender must defend their flags until the time runs out.

3.2.2 Field Battles (Capture the Flag)

  • 3.2.2.1 15 players on each side may enter a game.
  • 3.2.2.2 Each player may respawn two times, and dying for the third time is final.
  • 3.2.2.3 Players from both the attacking and defending side may bring and deploy 1 piece of rare-quality artillery.
  • 3.2.2.4 Doctrines and unit attires will be banned during the tournament.

3.2.2.5 Victory Conditions:

  • 3.2.2.5.1 Fully capturing the flag within the enemy's base.
  • 3.2.2.5.2 Should the time run out before either side has captured their enemy's base flag, the side whose base has the most health remaining wins.
  • 3.2.2.5.3 Should the time run out while both bases are at 100% health, the side that has managed to occupy the most neutral points win.
  • 3.2.2.5.4 Should the time run out while both bases are at 100% health and both sides have occupied an equal number of neutral points, the match is a draw and an extra match will be played.

3.3 Game Version

  • 3.3.1 The live version will be used on the Tournament server.
  • 3.3.2 Balance changes made during the tournament will also apply to tournament matches.
  • 3.3.3 The game's content will continue to be updated during the tournament.
  • 3.3.3.1 New units and heroes added to the game during the tournament will not be available for use right away. We may elect to make new units and heroes available for use in the tournament after they have been available on the live servers for more than 2 weeks. We will issue a notice if a new unit or hero becomes available in the tournament.
  • 3.3.3.2 New maps added to the game during the tournament will not be available for use right away. We may elect to make new maps available for use in the tournament after they have been available on the live servers for more than 2 weeks. We will issue a notice if a new map becomes available in the tournament.
  • 3.3.3.3 By 'during the tournament' we mean from the tournament's first match until after the finals.

4. Scoring Phase

4.1 Rules

  • 4.1.1 Scoring phase begins at 00:01 UTC on January 10 and ends at 23:59 UTC January 24.
  • 4.1.2 During the scoring phase, players who have signed up for the tournament can earn points based on the number of siege matches they complete.
  • 4.1.3 All siege matches will count for points including regular, ranked and event sieges.
  • 4.1.4 Players will receive 10 points per siege victory or 5 points per siege defeat.
  • 4.1.5 At the end of the Scoring Phase, the top 16 teams with the most accumulated points will qualify to participate in the tournament.
  • 4.1.6 For teams with the same number of points, the team with the most matches won is ranked higher.
  • 4.1.7 If multiple teams have the same number of points and won an equal number of matches, the team with the highest match win% will qualify.
  • 4.2.8 If multiple teams have the same number of points won an equal number of matches and have the same match win %, a random drawing will take place among all these teams and single-elimination games will be played to decide who gets promoted.

5. Tournament Stage

5.1 Rules

  • 5.1.1 The Tournament stage will be played as single elimination series.
  • 5.1.2 Matchings are decided based on open draws.
  • 5.1.3 The Round 1 series will be played as Best of 3. The first 2 matches will be played as Siege Battles with the teams switching sides after each match. Should the two teams be tied after these 2 matches a Field Battle will be played. Should that match also end in a tie, more extra matches will be played on the same Field Battle map until one team wins.
  • 5.1.4 In Round 2 (Quarterfinals) & Round 3 (Semifinals), the series will be played as Best of 5. The first 4 matches will be played as Siege Battles with the teams switching sides after each match. Should the two teams be tied after these 4 matches a Field Battle will be played. Should that match also end in a tie, more extra matches will be played on the same Field Battle map until one team wins.
  • 5.1.5 The Round 4 (Finals) series will be played as Best of 7. 6 matches will be played as Siege Battles with the teams switching sides after each match. Should the two teams be tied after these 6 matches a Field Battle will be played. Should that match also end in a tie, more extra matches will be played on the same Field Battle map until one team wins.
  • 5.1.6 The tournament host (MY.GAMES) reserves the right to choose the map for the first two matches of the Round 4 (Finals) series.
  • 5.1.7.1 Knockout Stage Ban & Pick Times
    • Ban and pick for the first match of the first series starts of that day starts at 17:00 CET for matches starting at 18:00 (CET). Any squad that is three or more minutes late is seen to have waived their rights to select ban and pick maps and units.
    • Ban and pick for the first match of the second series of that day starts as soon as possible after the completion of the previous series of that day. Any team that is five or more minutes late is seen to have waived their rights to select ban and pick maps and units.
  • 5.1.7.2 Teams shall bear all responsibilities for not being able to participate in banning and picking due to network issues on their part.
  • 5.1.7.3 Attacker/Defender Rules: Both teams roll a random number. The team getting the highest number wins and gets to attack in the first match. The sides are then switched for match two.
  • 5.1.7.4 Map Ban & Pick
    • The team who lost bans the first map.
    • And then the other team bans one map.
    • After this, each team chooses which map they will act as the attacker on. Both squads may choose the same map.
    • In Best of 5 matches, each team will be able to select one map from the Siege map pool and tiebreakers will take place on Grassland Assault.
    • In Best of 7 matches, all 3 Siege maps from the pool will be played, and tiebreakers will still take place on Grassland Assault.
  • 5.1.7.5 Map Pool
    • Siege: Reginopolis, Heilung Fjord, Sun City
    • Field: Grassland Assault
  • 5.1.8.1 Unit Ban & Pick:
    • The team that won bans the first two units.
    • The losing team bans two units.
    • The losing team selects one unit.
    • The winning team bans one unit.
    • The winning team selects one unit.
    • The losing team bans one unit.

5.2 Roster Changes

  • 5.2.1 Teams that qualify for the Tournament stage can field any player listed on the team as defined in that team's information submitted to the Tournament Sign-Up form.
  • 5.3.2 Team cannot field players who were not listed as on the team as defined in that team's information submitted to the Tournament Sign Up form.
  • 5.2.2.1 Team members that have not participated in the tournament may be added to the roster if they were included in the team's information submitted to the Tournament Sign-Up form.
  • 5.2.2.4. Members that have been disqualified in the ongoing tournament cannot be added to the roster or fielded in a match.

5.3 Forfeit Regulations

5.3.1 Forfeit Ruling

  • 5.3.1.1 If, after 24 hours have passed after the Qualifying Team Announcement, MY.GAMES staff are unable to contact team captains and confirm your team's participation, your team will be considered to have forfeited participation.
  • 5.3.1.2 If we have been unable to contact your team before 10 minutes of the match start, you will be considered to have forfeited participation.
  • 5.3.1.3 Teams who ahead of time contact a referee and forfeit of their own volition will be considered to have forfeited participation.

5.3.2 Dealing with Forfeits:

  • 5.3.2.1 Should a team forfeit/withdraw before the Tournament Stage begins; we will take every effort to replace that team with another team who signed up for the tournament based on the points they earned during the Scoring Phase.
  • 5.3.2.2 Should a team forfeit/withdraw during the Tournament Stage; no other squad will take their place and their opponent will be considered victorious and therefore promoted.
  • 5.3.2.3 If a team fails to invite 12 members to a match within 5 minutes of the scheduled match start time, the referee may rule that they have forfeited the game, giving the win to the other squad.

5.4 Rematches and Pauses

  • 5.4.1 Participants are responsible for their own network connections during the tournament. The referees will confirm with both teams whether they are ready. A game is considered as having begun once the in-game timer has begun.
  • 5.4.2 Siege Battles and Capture the Flag Field Battles require at least 12 participants per team.
  • 5.4.3 If 11 or fewer members of the team (who were originally in the lobby) load into the battle, the game will be restarted. If 12 or more members of the squad successfully load into the battle, the match is considered started once the in-game timer has begun.
  • 5.4.4 No pauses will be allowed while a match is underway.
  • 5.4.5 In the event that more than 50% of players from each team disconnect from the battle, the tournament officials will determine if a match should be replayed or not after that match has been completed. Note that in this scenario, tournament officials may elect to restart the match mid-match.

6. Additional Info

6.1 Cross-server Teams

  • Only teams from regions MY.GAMES publishes Conqueror's Blade are eligible to participate in this tournament. Be sure to participate in the tournament with the character you want to receive the rewards on.

6.2 Violations

6.2.1 Players on Live Servers

If a tournament contestant violates any of the game's regulations on the live servers and that violation leads to their account being banned, they will have their participation qualification for this tournament revoked (this does not affect their team). If a team still has 15 qualified members after this, the contestant's team may still participate.

6.2.2 Players During Tournament

6.2.2.1 Cheating

Any contestant found to have in any way used improper methods (including but not limited to malicious use of bugs and third-party software) to gain an unfair advantage will be considered to lose that match, and their team will have their participation qualification for the tournament revoked.

6.2.2.2 Other Violations

A contestant found to, including but not limited to, verbally abuse others, or behave in an uncivilized manner during the tournament may have their participation qualification revoked or have points deducted from their squad based on the circumstances.

6.2.3 Teams During Tournament

6.2.3.1 Punctuality

Teams should be available for matches on time. If a team is late, CBL reserves the right to penalize the squad based on the situation.

6.2.3.2 Obstructive Conduct

Intentionally avoiding attacking or other actions aimed at delaying time. Judges have the right to deem a match over and disqualify a squad should such actions occur, as well as exact additional penalties.

6.2.4 Dealing with Violations

Teams or players that are found to have been cheating will have their tournament participation qualification revoked and will not receive any tournament rewards. Please note that each violation will be dealt with on a case-by-case basis with MY.GAMES staff makes the final decision on whether or not a player or team's qualification is revoked.

6.3 Naming Conventions

6.3.1 Teams

  • 6.3.1.1 Choose a team name containing between 4-32 English characters.
  • 6.3.1.2 Choose a team abbreviation of no more than 4 English characters.
  • 6.3.1.3 Names may not contain derogatory or insulting content. If so, the squad will have their participation qualification revoked.
  • 6.3.1.4 CBL reserves the right to alter the name or abbreviation of a squad if needed.

6.3.2 Players

  • 6.3.2.1 Your name in the tournament will be identical to the name of the character you signed up with. There are no restrictions apart from the following: Names may not contain derogatory or insulting content. If it does, the player will have their participation qualification revoked.
  • 6.3.2.2 CBL reserves the right to alter the name of a player if needed.

6.4 House Teams

  • 6.4.1 A team will be considered a house team if all members on their roster are from the same house on the same server. These teams will receive House Team rewards.
  • 6.4.2 Whether a team is a house team is based on its roster when the signups conclude. Roster changes after the signups conclude won't affect this.

6.5 Rosters

The roster cannot be changed in any way after the signups conclude. I.e., the roster as it stands when the signups conclude will be that team's tournament roster.

6.6 Server Transfers

Transferring servers during the tournament will not affect your participation or the issuance of tournament rewards.

6.7 Tournament Live-streams

6.7.1 Tournament Broadcasting

6.7.2 Live Streams by Contestants

  • Contestants may stream their own matches. However, we recommend adding a delay to your stream so that your opponents cannot use this against you.
  • MY.GAMES staff will take no action on "stream sniping". You stream at your own risk.

7. Final Interpretation Rights

The final interpretation right of Conqueror's Blade League and related Conqueror's Blade tournaments belongs to MY.GAMES staff.